《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)

产业结构调整

版本

作者

参与者

完成日期

备注

YanlzPro_VR_V01_1.0

严立钻

 

2019.12.01

 

 

 

 

 

 

##《产业结构调整》发布说明:

++++“产业结构调整”:是对“AI人工智能”的综合探索;“在风口,猪都能飞起来”,AI人工智能早已升级为国家战略,国家希望未来的技术一个都不能少;AI人工智能将赋予生活新的高度;所以就跟着立钻哥哥来探求一下这个什么“AI人工智能”吧;人工智能系统都是基于大数据来训练的,机器学习、深度学习,训练AI系统需要庞大的数据库,联网就利用云端的数据,单机就使用本地数据库,不管哪种方式,在各行各业都有其专业特点和工艺;这里我们拿一个好玩的行业应用:“虚拟现实(AR已经正式列入“鼓励类产业的四十七、人工智能”:4、虚拟现实(VR)、增强现实(AR)、语音语义图像识别、多传感器信息融合等技术的研发与应用)”:基于数据分析和研究的AI系统,这里只提供一些基本概述,为大家提供一些行业素材;当然后期也会推出“汽车无人驾驶”、“人脸识别”、“语音识别”等成熟行业应用

++++“产业结构调整”:定位在一个科普类知识,作为处在风口的概念技术,我们要认真学习一下;作为“VR技术”的布道者们,我们等风来就行

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

 

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)_第1张图片

 

 

##《产业结构调整》目录

#第一篇:钻哥百科

#第二篇:产业调整(鼓励类)篇

#第三篇:产业调整(限制类)篇

#第四篇:产业调整(淘汰类)篇

#第五篇:立钻哥哥带您了解产业结构调整

《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)_第2张图片

 

 

 

#第一篇:钻哥百科

#第一篇:钻哥百科

#第一篇:钻哥百科

++++立钻哥哥产业结构调整包括“产业结构合理化”和“高级化”两个方面;产业结构合理化是指各产业之间相互协调,有较强的产业结构转换能力和良好的适应性,能适应市场需求变化,并带来最佳效益的产业结构,具体表现为产业之间的数量比例关系、经济技术联系和相互作用关系趋向协调平衡的过程;产业结构高级化,又称为产业结构升级,是指产业结构系统从较低级形式向较高级形式的转化过程,产业结构的高级化一般遵循产业结构演变规律,由低级到高级演进

《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)_第3张图片

《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)_第4张图片

《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)_第5张图片

《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)_第6张图片

《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)_第7张图片

《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)_第8张图片

 

 

 

 

 

 

 

#第二篇:产业调整(鼓励类)篇

#第二篇:产业调整(鼓励类)篇

#第二篇:产业调整(鼓励类)篇

++++立钻哥哥:产业调整是国家战略,未来的技术一个都不能少;人工智能、区块链、干细胞医疗等都是未来的趋势,也是战略利器

《产业结构调整》(Yanlz+VR云游戏+Unity+SteamVR+云技术+5G+AI+人工智能+虚拟现实+增强现实+语音语义图像识别+多传感器信息融合+智能人机交互系统+物联网+立钻哥哥+==)_第9张图片

 

 

 

++B.1、农林业

++B.1、农林业

++B.1、农林业

++++立钻哥哥:第一产业包括农业、林业、牧业和渔业;所以在农林业中结构升级是非常有必要的

++++41、人工增雨防雹等人工影响天气技术开发与应用

++++48、气象卫星工程(卫星研制、生产及配套软件系统、地面接收处理设备、卫星遥感应用技术)和气象信息服务

++++55、“互联网+”农产品出村进程工程

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

【XR游戏开发QQ群:784477094

++立钻哥哥推荐的拓展学习链接(Link_Url)

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++++VRTK_InteractTouchhttps://blog.csdn.net/VRunSoftYanlz/article/details/83120220

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++++VR实验:以太网帧的构成https://blog.csdn.net/VRunSoftYanlz/article/details/82598140

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++++FrameVR示例V0913https://blog.csdn.net/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003https://blog.csdn.net/VRunSoftYanlz/article/details/83066516

++++SwitchMachineV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++PlaySceneManagerV1022https://blog.csdn.net/VRunSoftYanlz/article/details/83280886

++++Unity5.x用户手册https://blog.csdn.net/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABChttps://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++Unity面试题Dhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630838

++++Unity面试题Ehttps://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity面试题Fhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题https://blog.csdn.net/VRunSoftYanlz/article/details/78630967

++++禅道[zentao]https://blog.csdn.net/VRunSoftYanlz/article/details/83964057

++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述)https://blog.csdn.net/VRunSoftYanlz/article/details/81041359

++++框架知识点https://blog.csdn.net/VRunSoftYanlz/article/details/80862879

++++游戏框架(UI框架夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80781140

++++游戏框架(初探篇)https://blog.csdn.net/VRunSoftYanlz/article/details/80630325

++++.Net框架设计https://blog.csdn.net/VRunSoftYanlz/article/details/87401225

++++从零开始学架构https://blog.csdn.net/VRunSoftYanlz/article/details/88095895

++++设计模式简单整理https://blog.csdn.net/vrunsoftyanlz/article/details/79839641

++++专题:设计模式(精华篇)https://blog.csdn.net/VRunSoftYanlz/article/details/81322678

++++U3D小项目参考https://blog.csdn.net/vrunsoftyanlz/article/details/80141811

++++Unity小游戏算法分析https://blog.csdn.net/VRunSoftYanlz/article/details/87908365

++++Unity案例(Vehicle)https://blog.csdn.net/VRunSoftYanlz/article/details/82355876

++++UML类图https://blog.csdn.net/vrunsoftyanlz/article/details/80289461

++++PowerDesigner简介https://blog.csdn.net/VRunSoftYanlz/article/details/86500084

++++Unity知识点0001https://blog.csdn.net/vrunsoftyanlz/article/details/80302012

++++Unity知识点0008https://blog.csdn.net/VRunSoftYanlz/article/details/81153606

++++U3D_Shader编程(第一篇:快速入门篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372071

++++U3D_Shader编程(第二篇:基础夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372628

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++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/

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