ThreadPool.h
#ifndef __THREADPOOL_H
#define __THREADPOOL_H
#define HAVE_STRUCT_TIMESPEC
//#include "servant/Application.h"
#include
#include
#include
using namespace std;
/**
* 执行任务的类,设置任务数据、定义执行方法(纯虚函数)
*/
class CTask
{
protected:
string m_strTaskName; //任务的名称
void* m_ptrData; //具体数据
public:
CTask() {}
CTask(string taskName)
{
m_strTaskName = taskName;
m_ptrData = NULL;
}
virtual int Run() = 0; //任务执行方法
void SetData(void* data); //设置任务数据
public:
virtual ~CTask() {}
};
/**
* 线程结构体
*/
struct CThread
{
pthread_t pthread_id; //线程id
int iStat; //线程状态
CThread()
: iStat(0)
{
}
bool operator == (const CThread &obj) const
{
return (long)&pthread_id == (long)&obj.pthread_id;
}
};
/**
* 线程池管理类的实现
*/
class CThreadPool
{
public:
CThreadPool(int threadNum = 10);
int AddTask(CTask *task); //把任务添加到任务队列中
int getTaskSize(); //获取当前任务队列中的任务数
int StopAll(); //使线程池中的线程退出
protected:
int Create(); //创建线程池中的线程
static void* ThreadFunc(void * threadData); //新线程的线程回调函数
static int MoveToIdle(CThread *pThread); //线程执行结束后,状态置为空闲0
static int MoveToBusy(CThread *pThread); //线程开始执行,状态置为运行1
private:
static vector m_vecTaskList; //任务列表
static bool shutdown; //线程退出标志
int m_iThreadNum; //线程池中启动的线程数
static vector m_vecThread; //线程列表
static pthread_mutex_t m_pthreadMutex; //线程同步锁
static pthread_cond_t m_pthreadCond; //线程同步的条件变量
};
#endif
ThreadPool.cpp
#include "ThreadPool.h"
#include
#include
using namespace std;
void CTask::SetData(void * data)
{
m_ptrData = data;
}
vector CThreadPool::m_vecTaskList; //任务列表
bool CThreadPool::shutdown = false;
vector CThreadPool::m_vecThread; //线程列表
pthread_mutex_t CThreadPool::m_pthreadMutex = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t CThreadPool::m_pthreadCond = PTHREAD_COND_INITIALIZER;
/**
* 线程池管理类构造函数
*/
CThreadPool::CThreadPool(int threadNum)
{
this->m_iThreadNum = threadNum;
cout << "threadNum:" << threadNum << " threads will be created." << endl;
Create(); //创建线程
}
/**
* 创建线程
*/
int CThreadPool::Create()
{
m_vecThread.resize(m_iThreadNum);
for (size_t i = 0; i < m_vecThread.size(); i++)
{
pthread_create(&m_vecThread[i].pthread_id, NULL, ThreadFunc, &m_vecThread[i]);
}
return 0;
}
/**
* 线程回调函数
*/
void* CThreadPool::ThreadFunc(void* threadData)
{
CThread *pThread = (CThread*)threadData;
while (1)
{
pthread_mutex_lock(&m_pthreadMutex); //lock
while (m_vecTaskList.size() == 0 && !shutdown)
{
pthread_cond_wait(&m_pthreadCond, &m_pthreadMutex);
/*
pthread_cond_wait前要先加锁
pthread_cond_wait把线程放进阻塞队列后,内部会解锁,然后等待条件变量被其它线程唤醒
pthread_cond_wait被唤醒后会再自动加锁
*/
}
if (shutdown)
{
pthread_mutex_unlock(&m_pthreadMutex);
cout << "thread:" << (long)&pThread->pthread_id << " will exit." << endl;
pthread_exit(NULL);
}
//线程状态置1
MoveToBusy(pThread);
//取出一个任务
CTask* task = NULL;
vector::iterator iter = m_vecTaskList.begin();
if (iter != m_vecTaskList.end())
{
task = *iter;
m_vecTaskList.erase(iter);
}
pthread_mutex_unlock(&m_pthreadMutex); //unlock
//执行任务
if (task)
{
task->Run();
}
//线程状态置0
MoveToIdle(pThread);
}
return (void*)0;
}
int CThreadPool::MoveToIdle(CThread *pThread)
{
vector::iterator iter_thread = std::find(m_vecThread.begin(), m_vecThread.end(), *pThread);
if (iter_thread != m_vecThread.end())
{
iter_thread->iStat = 0;
cout << "tid:" << (long)&pThread->pthread_id << " idle." << endl;
}
return 0;
}
int CThreadPool::MoveToBusy(CThread *pThread)
{
vector::iterator iter_thread = std::find(m_vecThread.begin(), m_vecThread.end(), *pThread);
if (iter_thread != m_vecThread.end())
{
iter_thread->iStat = 1;
cout << "tid:" << (long)&pThread->pthread_id << " run." << endl;
}
return 0;
}
/**
* 往任务队列里边添加任务并发出线程同步信号
*/
int CThreadPool::AddTask(CTask *task)
{
pthread_mutex_lock(&m_pthreadMutex);
this->m_vecTaskList.push_back(task);
pthread_cond_signal(&m_pthreadCond);
pthread_mutex_unlock(&m_pthreadMutex);
return 0;
}
/**
* 获取当前队列中任务数
*/
int CThreadPool::getTaskSize()
{
return m_vecTaskList.size();
}
/**
* 停止所有线程
*/
int CThreadPool::StopAll()
{
/** 避免重复调用 */
if (shutdown)
{
return -1;
}
cout << "All threads will be stoped." << endl;
/** 唤醒所有等待线程,线程池要销毁了 */
shutdown = true;
pthread_cond_broadcast(&m_pthreadCond);
/** 阻塞等待线程退出,否则就成僵尸了 */
for (size_t i = 0; i < m_vecThread.size(); i++)
{
pthread_join(m_vecThread[i].pthread_id, NULL);
}
m_vecThread.clear();
/** 销毁条件变量和互斥体 */
pthread_mutex_destroy(&m_pthreadMutex);
pthread_cond_destroy(&m_pthreadCond);
return 0;
}
main.cpp
#include
#include "ThreadPool.h"
using namespace std;
class CMyTask : public CTask
{
public:
CMyTask() {}
inline int Run()
{
cout << (char*)this->m_ptrData << endl;
return 0;
}
};
int main()
{
CThreadPool threadPool(10);
CMyTask taskObj;
char szTmp[] = "this is the first thread running";
taskObj.SetData((void*)szTmp);
for (int i = 0; i < 10; i++)
{
threadPool.AddTask(&taskObj);
}
while (1)
{
cout << "there are still " << threadPool.getTaskSize() << " tasks need to handle" << endl;
if (threadPool.getTaskSize() == 0)
{
if (threadPool.StopAll() == -1)
{
cout << "Now I will exit from main" << endl;
return 0;
}
}
}
return 0;
}
makeflie
TARGET:=threadpool
INC:= -I./
LIB_PATH:=
LIB:= -lpthread
CFLAGS:=-Wall -g -O0 -D_REENTRANT -Wl,-rpath=./ $(INC) $(LIB_PATH)
CPPFLAGS:=$(CFLAGS)
SRC:=$(shell echo *.cpp)
OBJ:=$(patsubst %.cpp,%.o,$(SRC))
all: $(TARGET)
$(TARGET): $(OBJ)
$(CXX) $^ $(CFLAGS) $(LIB) -o $@
clean:
rm -f $(OBJ)
rm -f $(TARGET)
windows下配置 pthread 参见:https://blog.csdn.net/qianchenglenger/article/details/16907821
线程同步、条件变量说明参见:https://www.cnblogs.com/zhangxuan/p/6526854.html