最近有个项目需要用到Qt中的socket通信,于是就查阅网上的一些资料和QT API的文档,过程虽然比较艰难,但成果确实~,你懂得,现在就和大家分享它们的用法.
首先Qt关于关于Socket需要使用QTcpServer和QTcpSocket,其中QTcpServer做为服务端,而QTcpSocket则作为客户端.通过查看QTcpServer的API,它可以通过两个信号来监测客户端的连接.incomingConnection和newConnection.本文主要介绍incomingConnection的用法,关于newConnection的用法,可以度娘.
1 incomingConnection,它的定义如下:
void QTcpServer::incomingConnection(qintptr socketDescriptor)
This virtual function is called by QTcpServer when a new connection is available. The socketDescriptor argument is the native socket descriptor for the accepted connection.
The base implementation creates a QTcpSocket, sets the socket descriptor and then stores the QTcpSocket in an internal list of pending connections. Finally newConnection() is emitted.
Reimplement this function to alter the server's behavior when a connection is available.
If this server is using QNetworkProxy then the socketDescriptor may not be usable with native socket functions, and should only be used with QTcpSocket::setSocketDescriptor().
Note: If you want to handle an incoming connection as a new QTcpSocket object in another thread you have to pass the socketDescriptor to the other thread and create the QTcpSocket object there and use its setSocketDescriptor() method.
通过定义,我们需要重写该函数:
class myserver :public QTcpServer{
protected:
virtual void incomingConnection(qintptr socketDescriptor);
};
当有新的建立连接时,我们需要起一个线程.
void myserver::incomingConnection(qintptr socketDescriptor)
{
qDebug()<<"New Connect is connect"<write_ptr(socketDescriptor);
thread->start();
}
关于线程的定义如下:
class socketThread :public QThread
{
public:
//定义自己需要的方法或变量
qintptr ptr;
QTcpSocket * socket;//客户端的定义 void write_ptr(qintptr p){ ptr=p; } protected: virtual void run()
}
线程起来之后,则需要在起来的线程中完成相应的初始化:
void socketThread::run(){
socket=new QTcpSocket();
socket->setSocketDescriptor(ptr);//客户端的初始化
if(socket->waitForConnected(10000)){
qDebug()<<"Connect Success";
}
else{
qDebug()<<"Connect Fail";
}
while(true){//完成需要的功能
}
}
最后,需要服务器监听IP的端口:
myserver * server;
server=new myserver();
server->listen(QHostAddress::AnyIPv4,6665);
当有新的连接请求时,就会进入到incomingConnection代码中.