老规矩,先上效果图:
1.我直接写好了一个自定义View类,直接贴代码:
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
import android.graphics.Rect;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.animation.LinearInterpolator;
/**
* Author: ManitZhang
* Date: 2018/5/20
* email: [email protected]
* 球形进度条
*/
public class CircleProgress extends View {
//View的宽高
private int width;
private int height;
//View的画笔
private Paint wavePaint;
private Paint textPaint;
private Paint circlePaint;
//波浪的路径
private Path path;
//sin曲线的长度:一个周期长度
private int cycle = 100;
//每次平移的长度,为四分之一个周期
private int translateX = cycle / 5;
//sin曲线振幅的高度
private int waveHeight = 20;
//sin曲线的起点坐标
private Point startPoint;
//当前波浪的进度
private int progress = 0;
//当前波浪的速度
private int waveSpeech = 80;
//是否启用了自动增长进度
private boolean isAutoIncrease = false;
protected OnCircleProgressListener onCircleProgressListener;
public CircleProgress(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
initPaint(context);
}
public CircleProgress(Context context) {
super(context);
initPaint(context);
}
private void initPaint(Context context) {
path = new Path();
wavePaint = new Paint();
wavePaint.setAntiAlias(true);
wavePaint.setStyle(Paint.Style.FILL);
wavePaint.setColor(Color.parseColor("#FBE201"));
circlePaint = new Paint();
circlePaint.setStrokeWidth(5);
circlePaint.setStyle(Paint.Style.STROKE);
circlePaint.setAntiAlias(true);
circlePaint.setColor(Color.parseColor("#FBE201"));
textPaint = new Paint();
textPaint.setAntiAlias(true);
textPaint.setTextSize(50);
textPaint.setColor(Color.WHITE);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//由于是一个圆形,所以取的值是宽高的最小值
width = measureSize(400, widthMeasureSpec);
height = measureSize(400, heightMeasureSpec);
width = Math.min(width, height);
height = Math.min(width, height);
setMeasuredDimension(width, height);
//初始化起点,为屏幕外的一个周期
startPoint = new Point(-cycle * 4, 0);
}
/**
* 测量宽高
*
* @param defaultSize
* @param measureSpec
* @return
*/
private int measureSize(int defaultSize, int measureSpec) {
int result = defaultSize;
int mode = MeasureSpec.getMode(measureSpec);
int size = MeasureSpec.getSize(measureSpec);
switch (mode) {
case MeasureSpec.UNSPECIFIED:
result = defaultSize;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = size;
break;
}
return result;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//设置内间距
setPadding(20, 20, 20, 20);
//裁剪画布为圆形
clipCicle(canvas);
//绘制圆形边框
drawCicleBorder(canvas);
//绘制波浪区域
drawWavePath(canvas);
//绘制进度文字
drawProcessText(canvas);
//自动增长进度
if (isAutoIncrease) {
if (progress >= 100) {
progress = 0;
} else {
progress++;
}
}
//更新UI
postInvalidateDelayed(waveSpeech);
}
/**
* 裁剪画布为圆形
*
* @param canvas
*/
private void clipCicle(Canvas canvas) {
Path circlePath = new Path();
circlePath.addCircle(width / 2, height / 2, width / 2, Path.Direction.CW);
canvas.clipPath(circlePath);
}
/**
* 绘制圆形边框
*
* @param canvas
*/
private void drawCicleBorder(Canvas canvas) {
canvas.drawPaint(circlePaint);
canvas.drawCircle(width / 2, height / 2, width / 2, circlePaint);
}
/**
* 绘制波浪区域
*
* @param canvas
*/
private void drawWavePath(Canvas canvas) {
//根据进度改变起点坐标的y值
startPoint.y = (int) ((1 - (progress / 100.0)) * (height / 2 + width / 2));
Log.e("TAG", "startPoint.y:" + startPoint.y);
//移动区域起点
path.moveTo(startPoint.x, startPoint.y);
int j = 1;
//循环绘制正弦曲线区域,循环两个周期
for (int i = 1; i <= 8; i++) {
if (i % 2 == 0) {
//波峰
path.quadTo(startPoint.x + (cycle * j), startPoint.y + waveHeight,
startPoint.x + (cycle * 2) * i, startPoint.y);
} else {
//波谷
path.quadTo(startPoint.x + (cycle * j), startPoint.y - waveHeight,
startPoint.x + (cycle * 2) * i, startPoint.y);
}
j += 2;
}
//绘制封闭的区域
path.lineTo(width, height);//右下角
path.lineTo(startPoint.x, height);//左下角
path.lineTo(startPoint.x, startPoint.y);//起点
path.close();
//绘制区域
canvas.drawPath(path, wavePaint);
path.reset();
//一开始的起点是在-160,160 = 40 + 40 + 40 + 40,走完一个周期则回到原点
if (startPoint.x + translateX >= 0) {
startPoint.x = -cycle * 4;
} else {
startPoint.x += translateX;
}
}
/**
* 绘制进度文字
*
* @param canvas
*/
private void drawProcessText(Canvas canvas) {
//画布的大小
Rect targetRect = new Rect(0, 0, width, height);
Paint.FontMetricsInt fontMetrics = textPaint.getFontMetricsInt();
int baseline = (targetRect.bottom + targetRect.top - fontMetrics.bottom - fontMetrics.top) / 2;
// 下面这行是实现水平居中,drawText对应改为传入targetRect.centerX()
textPaint.setTextAlign(Paint.Align.CENTER);
canvas.drawText(progress + "%", targetRect.centerX(), baseline, textPaint);
onCircleProgressListener.OnCircleProgress(progress);
}
/**
* 定义一个接口监听进度
*/
public interface OnCircleProgressListener{
boolean OnCircleProgress(int progress);
}
public void setOnCircleProgressListener(OnCircleProgressListener onCircleProgressListener) {
this.onCircleProgressListener = onCircleProgressListener;
}
/**
* 开启自动增长
*/
public void startIncrease() {
isAutoIncrease = true;
invalidate();
}
/**
* 设置当前进度
*
* @param progress 进度
*/
public void setProgress(int progress) {
if (progress > 100 || progress < 0)
throw new RuntimeException(getClass().getName() + "请设置[0,100]之间的值");
this.progress = progress;
invalidate();
}
/**
* 通过动画设置当前进度
*
* @param targetProcess 进度 <=100
* @param duration 动画时长
*/
public void setProgress(final int targetProcess, int duration) {
if (progress > 100 || progress < 0)
throw new RuntimeException(getClass().getName() + "请设置[0,100]之间的值");
ValueAnimator progressAnimator = ValueAnimator.ofInt(progress, targetProcess);
progressAnimator.setDuration(duration);
progressAnimator.setTarget(progress);
progressAnimator.setInterpolator(new LinearInterpolator());
progressAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
setProgress((Integer) animation.getAnimatedValue());
}
});
progressAnimator.start();
}
/**
* 获取当前进度
*
* @return
*/
public int getProgress() {
return progress;
}
}
2.我们在布局调用这个写好的自定义View:
3.然后我们就可以直接在MainActivity调用这个自定义View了:
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
public class MainActivity extends AppCompatActivity {
private CircleProgress mCpLoading;
private Button mBtnLoading;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mCpLoading = findViewById(R.id.cp_loading);//自定义View
mBtnLoading = findViewById(R.id.btn_loading);//按钮
//按钮点击
mBtnLoading.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
mCpLoading.setProgress(100,5000);
}
});
//我在自定义View写了一个接口回调,来监听进度
mCpLoading.setOnCircleProgressListener(new CircleProgress.OnCircleProgressListener() {
@Override
public boolean OnCircleProgress(int progress) {
if(progress==100){
mCpLoading.setProgress(0);
}
return false;
}
});
}
}
4.到这里我们就已经完成了,如果看着不合适的或者波动较小或
者较大,可以自己在自定义View里面调节值,如果有不懂的可以
问我