本文作者:先河系统杨尉;原创作品,转载请注明出处
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// Protocol is the libp2p protocol identifier for the hello protocol.
const protocol = "/fil/hello/1.0.0"
// Message is the data structure of a single message in the hello protocol.
type Message struct {
HeaviestTipSetCids []cid.Cid
HeaviestTipSetHeight uint64
GenesisHash cid.Cid
}
type syncCallback func(from peer.ID, cids []cid.Cid, height uint64)
type getTipSetFunc func() types.TipSet
// Handler implements the 'Hello' protocol handler. Upon connecting to a new
// node, we send them a message containing some information about the state of
// our chain, and receive the same information from them. This is used to
// initiate a chainsync and detect connections to forks.
type Handler struct {
host host.Host
genesis cid.Cid
// chainSyncCB is called when new peers tell us about their chain
chainSyncCB syncCallback
// getHeaviestTipSet is used to retrieve the current heaviest tipset
// for filling out our hello messages.
getHeaviestTipSet getTipSetFunc
}
// ErrBadGenesis is the error returned when a missmatch in genesis blocks happens.
var ErrBadGenesis = fmt.Errorf("bad genesis block")
// New peer connection notifications
type helloNotify Handler
// 连接超时时间
const helloTimeout = time.Second * 10
func (h *Handler) handleNewStream(s net.Stream) {
defer s.Close() // nolint: errcheck
//获取远端节点实例
from := s.Conn().RemotePeer()
var hello Message
// 读取流信息到hello结构体中
if err := cbu.NewMsgReader(s).ReadMsg(&hello); err != nil {
log.Warningf("bad hello message from peer %s: %s", from, err)
return
}
// 调用processHelloMessage方法对接收到的消息进行处理
switch err := h.processHelloMessage(from, &hello); err {
// 如果创世区块不一样,关闭流连接退出,不予处理
case ErrBadGenesis:
log.Warningf("genesis cid: %s does not match: %s, disconnecting from peer: %s", &hello.GenesisHash, h.genesis, from)
s.Conn().Close() // nolint: errcheck
return
case nil: // ok, noop
default:
log.Error(err)
}
}
func (h *Handler) processHelloMessage(from peer.ID, msg *Message) error {
// 如果创世区块不一样,报错
if !msg.GenesisHash.Equals(h.genesis) {
return ErrBadGenesis
}
// 调用区块同步方法
// 此回调函数实在node包实例化hello协议的时候中定义的
h.chainSyncCB(from, msg.HeaviestTipSetCids, msg.HeaviestTipSetHeight)
return nil
}
func (h *Handler) getOurHelloMessage() *Message {
heaviest := h.getHeaviestTipSet()
height, err := heaviest.Height()
if err != nil {
panic("somehow heaviest tipset is empty")
}
return &Message{
GenesisHash: h.genesis,
HeaviestTipSetCids: heaviest.ToSortedCidSet().ToSlice(),
HeaviestTipSetHeight: height,
}
}
func (h *Handler) sayHello(ctx context.Context, p peer.ID) error {
s, err := h.host.NewStream(ctx, p, protocol)
if err != nil {
return err
}
defer s.Close() // nolint: errcheck
//获取本节点的hello消息体
msg := h.getOurHelloMessage()
//向远端节点发送消息体
return cbu.NewMsgWriter(s).WriteMsg(&msg)
}
func (hn *helloNotify) hello() *Handler {
return (*Handler)(hn)
}
func (hn *helloNotify) Connected(n net.Network, c net.Conn) {
go func() {
ctx, cancel := context.WithTimeout(context.Background(), helloTimeout)
defer cancel()
p := c.RemotePeer()
// 有其他节点连接的时候调用sayHello,发送hello消息体
if err := hn.hello().sayHello(ctx, p); err != nil {
log.Warningf("failed to send hello handshake to peer %s: %s", p, err)
}
}()
}
func (hn *helloNotify) Listen(n net.Network, a ma.Multiaddr) {}
func (hn *helloNotify) ListenClose(n net.Network, a ma.Multiaddr) {}
func (hn *helloNotify) Disconnected(n net.Network, c net.Conn) {}
func (hn *helloNotify) OpenedStream(n net.Network, s net.Stream) {}
func (hn *helloNotify) ClosedStream(n net.Network, s net.Stream) {}
// New creates a new instance of the hello protocol and registers it to
// the given host, with the provided callbacks.
func New(h host.Host, gen cid.Cid, syncCallback syncCallback, getHeaviestTipSet getTipSetFunc) *Handler {
hello := &Handler{
host: h,
genesis: gen,
chainSyncCB: syncCallback,
getHeaviestTipSet: getHeaviestTipSet,
}
//设置流处理回调函数
h.SetStreamHandler(protocol, hello.handleNewStream)
//注册网络状态改变通知回调函数
// register for connection notifications
h.Network().Notify((*helloNotify)(hello))
return hello
}
//上文中的helloNotify 实现了libp2p-net/interface.go中的Notifiee接口
// Notifiee is an interface for an object wishing to receive
// notifications from a Network.
type Notifiee interface {
Listen(Network, ma.Multiaddr) // called when network starts listening on an addr
ListenClose(Network, ma.Multiaddr) // called when network stops listening on an addr
Connected(Network, Conn) // called when a connection opened
Disconnected(Network, Conn) // called when a connection closed
OpenedStream(Network, Stream) // called when a stream opened
ClosedStream(Network, Stream) // called when a stream closed
// TODO
// PeerConnected(Network, peer.ID) // called when a peer connected
// PeerDisconnected(Network, peer.ID) // called when a peer disconnected
}
location: node/node.go
Node节点中定义了hello服务
type Node struct {
......
HelloSvc *hello.Handler
......
}
// Start boots up the node.
func (node *Node) Start(ctx context.Context) error {
......
// Start up 'hello' handshake service
// 定义区块同步的回调函数
syncCallBack := func(pid libp2ppeer.ID, cids []cid.Cid, height uint64) {
// TODO it is possible the syncer interface should be modified to
// make use of the additional context not used here (from addr + height).
// To keep things simple for now this info is not used.
// 触发调用会启动同步区块的动作
err := node.Syncer.HandleNewBlocks(context.Background(), cids)
if err != nil {
log.Infof("error handling blocks: %s", types.NewSortedCidSet(cids...).String())
}
}
//实例化hello服务
node.HelloSvc = hello.New(node.Host(), node.ChainReader.GenesisCid(), syncCallBack, node.ChainReader.Head)
......
}
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