UIBezierPath使用

如果需要自己画图案,新建一个UIView子类,在- (void)drawRect:(CGRect)rect方法中进行绘制。

类方法

/**
 *  最常用的方法
 */
//+ (instancetype)bezierPath;
/**
 *  画矩形方法
 */
//+ (instancetype)bezierPathWithRect:(CGRect)rect;
/**
 *  画圆形、椭圆方法
 */
//+ (instancetype)bezierPathWithOvalInRect:(CGRect)rect;
/**
 *  画圆角矩形
 *  @param rect         矩形尺寸
 *  @param cornerRadius 圆角设置
 */
//+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius;
/**
 *  画某几个角为圆角的矩形
 *
 *  @param rect        矩形尺寸
 *  @param corners     设置圆角的位置
 *  @param cornerRadii 圆角设置
 */
//+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSize)cornerRadii;
/**
 *  画弧
 *
 *  @param center     圆心
 *  @param radius     半径
 *  @param startAngle 起始角度
 *  @param endAngle   结束角度
 *  @param clockwise  是否顺时针画图
 */
//+ (instancetype)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;

实例方法

/**
 *  设置线段起点
 */
//- (void)moveToPoint:(CGPoint)point;
/**
 *  把某点加入到线段
 */
//- (void)addLineToPoint:(CGPoint)point;
/**
 *  画三次贝塞尔线,需使用moveToPoint先设置起点。
 *
 *  @param endPoint      结束点
 *  @param controlPoint1 第一个控制点
 *  @param controlPoint2 第二个控制点
 */
//- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;
/**
 *  画二次贝塞尔曲线,需使用moveToPoint先设置起点。
 *
 *  @param endPoint     结束点
 *  @param controlPoint 控制点
 */
//- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;
/**
 *  画弧度
 *
 *  @param center     圆心
 *  @param radius     半径
 *  @param startAngle 起始角度
 *  @param endAngle   结束角度
 *  @param clockwise  是否顺时针画弧
 */
//- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;
/**
 *  把结束点和起始点连起来,做闭合曲线。
 */
//- (void)closePath;

demo

//三角形
- (void)drawTrianglePath
{
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(20, 20)];
    [path addLineToPoint:CGPointMake(self.frame.size.width - 20, 20)];
    [path addLineToPoint:CGPointMake(self.frame.size.width / 2, 200)];

    //闭合线条可以用下面的方法,也可以再调用addLineToPoint,添加起点坐标
    [path closePath];
    
    //线宽度
    path.lineWidth = 10.0;
    
    //线条拐角帽的样式
    path.lineCapStyle = kCGLineCapSquare;
    //两条线连接的样式
    path.lineJoinStyle = kCGLineJoinBevel;
    
    //填充色
    UIColor *fillColor = [UIColor grayColor];
    [fillColor set];
    [path fill];
    
    //线条色
    UIColor *strokeColor = [UIColor blueColor];
    [strokeColor set];
    
    [path stroke];
}

//矩形
- (void)drawRectPath
{
    UIBezierPath *rectPath = [UIBezierPath bezierPathWithRect:CGRectMake(20, 20, self.frame.size.width - 40, 200)];
    rectPath.lineWidth = 10.0;
    rectPath.lineCapStyle = kCGLineCapRound;
    rectPath.lineJoinStyle = kCGLineJoinBevel;
    
    UIColor *fillColor = [UIColor darkGrayColor];
    [fillColor set];
    [rectPath fill];
    
    UIColor *strokeColor = [UIColor orangeColor];
    [strokeColor set];
    
    [rectPath stroke];
}

//圆形
- (void)drawCiclePath
{
    UIBezierPath *ciclePath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(90, 20, self.frame.size.width - 180, self.frame.size.width - 180)];
    
    ciclePath.lineWidth = 3.0;
    
    UIColor *fillColor = [UIColor colorWithRed:0.3 green:0.4 blue:0.3 alpha:1.0];
    [fillColor set];
    [ciclePath fill];
    
//    UIColor *stroleColor = [UIColor redColor];
//    [stroleColor set];
    
    [ciclePath stroke];
}

//圆角矩形
- (void)drawCicleRectPath
{
    UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 20, self.frame.size.width - 50, self.frame.size.height - 50) cornerRadius:5];
    path.lineWidth = 3;
    
    UIColor *fillColor = [UIColor colorWithRed:0.4 green:0.4 blue:0.4 alpha:1.0];
    [fillColor set];
    [path fill];
    
    UIColor *strokeColor = [UIColor blackColor];
    [strokeColor set];
    
    [path stroke];
}

- (void)drawCicleRectCustomPath
{
    UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 20, self.frame.size.width - 50, self.frame.size.height - 50) byRoundingCorners:UIRectCornerTopLeft | UIRectCornerBottomRight cornerRadii:CGSizeMake(5, 5)];
    
    path.lineWidth = 20;
    
    UIColor *fillColor = [UIColor colorWithRed:0.4 green:0.4 blue:0.4 alpha:1.0];
    [fillColor set];
    [path fill];
    
    UIColor *strokeColor = [UIColor blackColor];
    [strokeColor set];
    
    [path stroke];
}

#define kDegreesToRadians(degrees) ((M_PI * degrees)/180)
//画弧度
- (void)drawARCPath
{
    CGPoint center = self.center;
    UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:100 startAngle:0 endAngle:kDegreesToRadians(88) clockwise:NO];
    //    path.lineCapStyle = kCGLineCapButt;
    path.lineJoinStyle = kCGLineJoinBevel;
    path.lineWidth = 10;
    
    UIColor *fillColor = [UIColor grayColor];
    [fillColor set];
    [path fill];
    
    
    UIColor *strokeColor = [UIColor blackColor];
    [strokeColor set];
    
    [path stroke];
}

//二次贝塞尔曲线
- (void)drawSecondBezierPath
{
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(100, 200)];
    [path addQuadCurveToPoint:CGPointMake(300, 200) controlPoint:CGPointMake(00, -100)];
    [path addQuadCurveToPoint:CGPointMake(350, 200) controlPoint:CGPointMake(350, -100)];
    
    path.lineWidth = 1;
    path.lineCapStyle = kCGLineCapRound;
    path.lineJoinStyle = kCGLineJoinRound;
    UIColor *strokeColor = [UIColor blackColor];
    [strokeColor set];
    
    [path stroke];
}

//三次贝塞尔曲线
- (void)drawThirdBezierPath
{
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(100, 50)];
    
    [path addCurveToPoint:CGPointMake(300, 200) controlPoint1:CGPointMake(-60, 400) controlPoint2:CGPointMake(200, -100)];
    
    path.lineWidth = 2;
    
    UIColor *fillColor = [UIColor grayColor];
    [fillColor set];
    [path fill];
    
    UIColor *strokeColor = [UIColor blackColor];
    [strokeColor set];
    
    [path stroke];
}

参考文章
UIBezierPath精讲

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