鼠标动,点和线就会随着鼠标动,鼠标停止点和线就会以鼠标为中心,聚拢成圆。(网上好多这代码,我也是随便拷的,源出处忘了,记录一下以便以后学习参考)
直接引用js代码:
!(function() {
function n(n, e, t) {
return n.getAttribute(e) || t;
}
function e(n) {
return document.getElementsByTagName(n);
}
function t() {
var t = e("script"),
o = t.length,
i = t[o - 1];
return {
l: o,
z: n(i, "zIndex", -1),
o: n(i, "opacity", 0.5),
c: n(i, "color", "0,0,0"),
n: n(i, "count", 99)
};
}
function o() {
(a = m.width =
window.innerWidth ||
document.documentElement.clientWidth ||
document.body.clientWidth),
(c = m.height =
window.innerHeight ||
document.documentElement.clientHeight ||
document.body.clientHeight);
}
function i() {
r.clearRect(0, 0, a, c);
var n, e, t, o, m, l;
s.forEach(function(i, x) {
for (
i.x += i.xa,
i.y += i.ya,
i.xa *= i.x > a || i.x < 0 ? -1 : 1,
i.ya *= i.y > c || i.y < 0 ? -1 : 1,
r.fillRect(i.x - 0.5, i.y - 0.5, 1, 1),
e = x + 1;
e < u.length;
e++
)
(n = u[e]),
null !== n.x &&
null !== n.y &&
((o = i.x - n.x),
(m = i.y - n.y),
(l = o * o + m * m),
l < n.max &&
(n === y &&
l >= n.max / 2 &&
((i.x -= 0.03 * o), (i.y -= 0.03 * m)),
(t = (n.max - l) / n.max),
r.beginPath(),
(r.lineWidth = t / 2),
(r.strokeStyle = "rgba(" + d.c + "," + (t + 0.2) + ")"),
r.moveTo(i.x, i.y),
r.lineTo(n.x, n.y),
r.stroke()));
}),
x(i);
}
var a,
c,
u,
m = document.createElement("canvas"),
d = t(),
l = "c_n" + d.l,
r = m.getContext("2d"),
x =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(n) {
window.setTimeout(n, 1e3 / 45);
},
w = Math.random,
y = { x: null, y: null, max: 2e4 };
(m.id = l),
(m.style.cssText =
"position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o),
e("body")[0].appendChild(m),
o(),
(window.onresize = o),
(window.onmousemove = function(n) {
(n = n || window.event), (y.x = n.clientX), (y.y = n.clientY);
}),
(window.onmouseout = function() {
(y.x = null), (y.y = null);
});
for (var s = [], f = 0; d.n > f; f++) {
var h = w() * a,
g = w() * c,
v = 2 * w() - 1,
p = 2 * w() - 1;
s.push({ x: h, y: g, xa: v, ya: p, max: 6e3 });
}
(u = s.concat([y])),
setTimeout(function() {
i();
}, 100);
})();