本文基于 WebRTC 中的示例应用 peerconnection_client 分析 WebRTC Audio 接收和发送的关键过程。首先是发送的过程,然后是接收的过程。
应用程序择机初始化 PeerConnectionFactory
:
#0 Init () at webrtc/src/pc/channel_manager.cc:121
#1 Initialize () at webrtc/src/pc/peer_connection_factory.cc:139
#6 webrtc::CreateModularPeerConnectionFactory(webrtc::PeerConnectionFactoryDependencies) () at webrtc/src/pc/peer_connection_factory.cc:55
#7 webrtc::CreatePeerConnectionFactory(rtc::Thread*, rtc::Thread*, rtc::Thread*, rtc::scoped_refptr, rtc::scoped_refptr, rtc::scoped_refptr, std::__1::unique_ptr >, std::__1::unique_ptr >, rtc::scoped_refptr, rtc::scoped_refptr) () at webrtc/src/api/create_peerconnection_factory.cc:65
#8 InitializePeerConnection () at webrtc/src/examples/peerconnection/client/conductor.cc:132
#9 ConnectToPeer () at webrtc/src/examples/peerconnection/client/conductor.cc:422
#10 OnRowActivated () at webrtc/src/examples/peerconnection/client/linux/main_wnd.cc:433
#11 (anonymous namespace)::OnRowActivatedCallback(_GtkTreeView*, _GtkTreePath*, _GtkTreeViewColumn*, void*) () at webrtc/src/examples/peerconnection/client/linux/main_wnd.cc:70
由 Conductor::InitializePeerConnection()
的代码可知,PeerConnectionFactory
竟然是随同 peer connection一起创建的。
在 webrtc/src/pc/channel_manager.cc
文件里定义的 ChannelManager::Init()
函数中会在另一个线程中起一个 task,调用 media_engine_->Init()
,完成媒体引擎的初始化:
bool ChannelManager::Init() {
RTC_DCHECK(!initialized_);
if (initialized_) {
return false;
}
RTC_DCHECK(network_thread_);
RTC_DCHECK(worker_thread_);
if (!network_thread_->IsCurrent()) {
// Do not allow invoking calls to other threads on the network thread.
network_thread_->Invoke(
RTC_FROM_HERE, [&] { network_thread_->DisallowBlockingCalls(); });
}
if (media_engine_) {
initialized_ = worker_thread_->Invoke(
RTC_FROM_HERE, [&] { return media_engine_->Init(); });
RTC_DCHECK(initialized_);
} else {
initialized_ = true;
}
return initialized_;
}
媒体引擎初始化过程中,将会创建 AudioState:
#0 webrtc::AudioState::Create(webrtc::AudioState::Config const&) () at webrtc/src/audio/audio_state.cc:188
#1 Init () at webrtc/src/media/engine/webrtc_voice_engine.cc:260
#2 cricket::CompositeMediaEngine::Init() () at webrtc/src/media/base/media_engine.cc:155
#3 cricket::ChannelManager::Init()::$_3::operator()() const () at webrtc/src/pc/channel_manager.cc:135
AudioState 伴随着 PeerConnectionFactory
、ChannelManager
和 MediaEngine
的创建及初始化一起创建。
应用程序根据需要创建 peer connection:
#0 CreatePeerConnection () at webrtc/src/pc/peer_connection_factory.cc:240
#1 webrtc::PeerConnectionFactory::CreatePeerConnection(webrtc::PeerConnectionInterface::RTCConfiguration const&, std::__1::unique_ptr >, std::__1::unique_ptr >, webrtc::PeerConnectionObserver*) () at webrtc/src/pc/peer_connection_factory.cc:233
#7 CreatePeerConnection () at webrtc/src/examples/peerconnection/client/conductor.cc:184
#8 InitializePeerConnection () at webrtc/src/examples/peerconnection/client/conductor.cc:148
#9 ConnectToPeer () at webrtc/src/examples/peerconnection/client/conductor.cc:422
#10 OnRowActivated () at webrtc/src/examples/peerconnection/client/linux/main_wnd.cc:433
#11 (anonymous namespace)::OnRowActivatedCallback(_GtkTreeView*, _GtkTreePath*, _GtkTreeViewColumn*, void*) () at webrtc/src/examples/peerconnection/client/linux/main_wnd.cc:70
PeerConnectionFactory::CreatePeerConnection()
在创建 connection 时,会在另一个线程中起一个task 来创建 Call:
rtc::scoped_refptr
PeerConnectionFactory::CreatePeerConnection(
const PeerConnectionInterface::RTCConfiguration& configuration,
PeerConnectionDependencies dependencies) {
RTC_DCHECK(signaling_thread_->IsCurrent());
// Set internal defaults if optional dependencies are not set.
if (!dependencies.cert_generator) {
dependencies.cert_generator =
absl::make_unique(signaling_thread_,
network_thread_);
}
if (!dependencies.allocator) {
network_thread_->Invoke(RTC_FROM_HERE, [this, &configuration,
&dependencies]() {
dependencies.allocator = absl::make_unique(
default_network_manager_.get(), default_socket_factory_.get(),
configuration.turn_customizer);
});
}
// TODO(zstein): Once chromium injects its own AsyncResolverFactory, set
// |dependencies.async_resolver_factory| to a new
// |rtc::BasicAsyncResolverFactory| if no factory is provided.
network_thread_->Invoke(
RTC_FROM_HERE,
rtc::Bind(&cricket::PortAllocator::SetNetworkIgnoreMask,
dependencies.allocator.get(), options_.network_ignore_mask));
std::unique_ptr event_log =
worker_thread_->Invoke>(
RTC_FROM_HERE,
rtc::Bind(&PeerConnectionFactory::CreateRtcEventLog_w, this));
std::unique_ptr call = worker_thread_->Invoke>(
RTC_FROM_HERE,
rtc::Bind(&PeerConnectionFactory::CreateCall_w, this, event_log.get()));
rtc::scoped_refptr pc(
new rtc::RefCountedObject(this, std::move(event_log),
std::move(call)));
ActionsBeforeInitializeForTesting(pc);
if (!pc->Initialize(configuration, std::move(dependencies))) {
return nullptr;
}
return PeerConnectionProxy::Create(signaling_thread(), pc);
}
创建 WebRTC Call 的过程如下:
#0 webrtc::Call::Create(webrtc::CallConfig const&) () at webrtc/src/call/call.cc:424
#1 webrtc::CallFactory::CreateCall(webrtc::CallConfig const&) () at webrtc/src/call/call_factory.cc:84
#2 CreateCall_w () at webrtc/src/pc/peer_connection_factory.cc:364
不难看出,在 WebRTC 中,Call 是 per peer connection 的。
为 WebRTC Call 注入的 AudioState 来自于全局的 MediaEngine 的 VoiceEngine。AudioState 是全局的,而 Call 则是 connection 局部的。
WebRTC 应用需要起一个专门的专门的连接,用于接收媒体协商信息。在收到媒体协商信息之后,则将媒体协商信息进行层层传递及处理:
#0 cricket::BaseChannel::SetRemoteContent(cricket::MediaContentDescription const*, webrtc::SdpType, std::__1::basic_string, std::__1::allocator >*) () at webrtc/src/pc/channel.cc:299
#1 PushdownMediaDescription () at webrtc/src/pc/peer_connection.cc:5700
#2 UpdateSessionState () at webrtc/src/pc/peer_connection.cc:5668
#3 ApplyRemoteDescription () at webrtc/src/pc/peer_connection.cc:2668
#4 SetRemoteDescription () at webrtc/src/pc/peer_connection.cc:2562
#5 webrtc::PeerConnection::SetRemoteDescription(webrtc::SetSessionDescriptionObserver*, webrtc::SessionDescriptionInterface*) () at webrtc/src/pc/peer_connection.cc:2506
#6 void webrtc::ReturnType::Invoke(webrtc::PeerConnectionInterface*, void (webrtc::PeerConnectionInterface::*)(webrtc::SetSessionDescriptionObserver*, webrtc::SessionDescriptionInterface*), webrtc::SetSessionDescriptionObserver*, webrtc::SessionDescriptionInterface*) () at webrtc/src/api/proxy.h:131
#7 webrtc::MethodCall2::OnMessage(rtc::Message*) () at webrtc/src/api/proxy.h:252
#8 webrtc::internal::SynchronousMethodCall::Invoke(rtc::Location const&, rtc::Thread*) () at webrtc/src/api/proxy.cc:24
#9 webrtc::MethodCall2::Marshal(rtc::Location const&, rtc::Thread*) () at webrtc/src/api/proxy.h:246
#10 webrtc::PeerConnectionProxyWithInternal::SetRemoteDescription(webrtc::SetSessionDescriptionObserver*, webrtc::SessionDescriptionInterface*) () at webrtc/src/api/peer_connection_proxy.h:101
#11 OnMessageFromPeer () at webrtc/src/examples/peerconnection/client/conductor.cc:351
#12 PeerConnectionClient::OnMessageFromPeer(int, std::__1::basic_string, std::__1::allocator > const&) ()
at webrtc/src/examples/peerconnection/client/peer_connection_client.cc:250
#13 OnHangingGetRead () at webrtc/src/examples/peerconnection/client/peer_connection_client.cc:403
#18 rtc::SocketDispatcher::OnEvent(unsigned int, int) () at webrtc/src/rtc_base/physical_socket_server.cc:790
#19 rtc::ProcessEvents(rtc::Dispatcher*, bool, bool, bool) () at webrtc/src/rtc_base/physical_socket_server.cc:1379
#20 WaitEpoll () at webrtc/src/rtc_base/physical_socket_server.cc:1620
#21 rtc::PhysicalSocketServer::Wait(int, bool) () at webrtc/src/rtc_base/physical_socket_server.cc:1328
#22 CustomSocketServer::Wait(int, bool) () at webrtc/src/examples/peerconnection/client/linux/main.cc:56
#23 Get () at webrtc/src/rtc_base/message_queue.cc:329
#24 ProcessMessages () at webrtc/src/rtc_base/thread.cc:525
#25 rtc::Thread::Run() () at webrtc/src/rtc_base/thread.cc:351
#26 main () at webrtc/src/examples/peerconnection/client/linux/main.cc:111
在 webrtc/src/pc/channel.cc 文件里定义的 BaseChannel::SetRemoteContent()
函数中将收到的媒体协商信息,抛给另一个线程进行处理:
bool BaseChannel::SetRemoteContent(const MediaContentDescription* content,
SdpType type,
std::string* error_desc) {
TRACE_EVENT0("webrtc", "BaseChannel::SetRemoteContent");
return InvokeOnWorker(
RTC_FROM_HERE,
Bind(&BaseChannel::SetRemoteContent_w, this, content, type, error_desc));
}
WebRtcAudioReceiveStream
最终由 webrtc/src/media/engine/webrtc_voice_engine.cc 文件中定义的 WebRtcVoiceMediaChannel::AddRecvStream()
创建:
#0 AddRecvStream () at webrtc/src/media/engine/webrtc_voice_engine.cc:1854
#1 AddRecvStream_w () at webrtc/src/pc/channel.cc:599
#2 UpdateRemoteStreams_w () at webrtc/src/pc/channel.cc:714
#3 SetRemoteContent_w () at webrtc/src/pc/channel.cc:951
创建 WebRtcAudioReceiveStream 时,也会一并创建 Call 的 AudioReceiveStream:
#0 CreateAudioReceiveStream () at webrtc/src/call/call.cc:779
#1 RecreateAudioReceiveStream () at webrtc/src/media/engine/webrtc_voice_engine.cc:1224
#2 WebRtcAudioReceiveStream () at webrtc/src/media/engine/webrtc_voice_engine.cc:1090
#3 AddRecvStream () at webrtc/src/media/engine/webrtc_voice_engine.cc:1889
#4 AddRecvStream_w () at webrtc/src/pc/channel.cc:599
#5 UpdateRemoteStreams_w () at webrtc/src/pc/channel.cc:714
WebRtcAudioReceiveStream
创建完成后,随即将其加进 mixer,作为 mixer 的 audio source 之一:
#0 AddSource () at webrtc/src/modules/audio_mixer/audio_mixer_impl.cc:160
#1 AddReceivingStream () at webrtc/src/audio/audio_state.cc:60
#2 Start () at webrtc/src/audio/audio_receive_stream.cc:161
#3 SetPlayout () at webrtc/src/media/engine/webrtc_voice_engine.cc:1173
#4 AddRecvStream () at webrtc/src/media/engine/webrtc_voice_engine.cc:1899
#5 AddRecvStream_w () at webrtc/src/pc/channel.cc:599
#0 OnPacketReceived () at webrtc/src/pc/channel.cc:507
#1 cricket::BaseChannel::OnRtpPacket(webrtc::RtpPacketReceived const&) () at webrtc/src/pc/channel.cc:468
#2 webrtc::RtpDemuxer::OnRtpPacket(webrtc::RtpPacketReceived const&) () at webrtc/src/call/rtp_demuxer.cc:177
#3 DemuxPacket () at webrtc/src/pc/rtp_transport.cc:194
#4 OnRtpPacketReceived () at webrtc/src/pc/srtp_transport.cc:230
#5 OnReadPacket () at webrtc/src/pc/rtp_transport.cc:268
#10 OnReadPacket () at webrtc/src/p2p/base/dtls_transport.cc:600
#15 OnReadPacket () at webrtc/src/p2p/base/p2p_transport_channel.cc:2499
#20 OnReadPacket () at webrtc/src/p2p/base/connection.cc:415
#21 OnReadPacket () at webrtc/src/p2p/base/stun_port.cc:407
#22 cricket::UDPPort::HandleIncomingPacket(rtc::AsyncPacketSocket*, char const*, unsigned long, rtc::SocketAddress const&, long) () at webrtc/src/p2p/base/stun_port.cc:348
#23 OnReadPacket () at webrtc/src/p2p/client/basic_port_allocator.cc:1673
#28 OnReadEvent () at webrtc/src/rtc_base/async_udp_socket.cc:132
#33 rtc::SocketDispatcher::OnEvent(unsigned int, int) () at webrtc/src/rtc_base/physical_socket_server.cc:790
#34 rtc::ProcessEvents(rtc::Dispatcher*, bool, bool, bool) () at webrtc/src/rtc_base/physical_socket_server.cc:1379
#35 WaitEpoll () at webrtc/src/rtc_base/physical_socket_server.cc:1620
#36 rtc::PhysicalSocketServer::Wait(int, bool) () at webrtc/src/rtc_base/physical_socket_server.cc:1328
在 webrtc/src/rtc_base/physical_socket_server.cc 文件里 PhysicalSocketServer
类的 Wait()
函数中,通过 epoll 机制等待网络数据包的到来。当数据包到来时,经过层层处理及传递,一直被传到 webrtc/src/pc/channel.cc 文件里 BaseChannel
类的 OnPacketReceived()
函数中,该函数又将数据包抛进另一个线程进行处理:
void BaseChannel::OnPacketReceived(bool rtcp,
const rtc::CopyOnWriteBuffer& packet,
int64_t packet_time_us) {
if (!has_received_packet_ && !rtcp) {
has_received_packet_ = true;
signaling_thread()->Post(RTC_FROM_HERE, this, MSG_FIRSTPACKETRECEIVED);
}
if (!srtp_active() && srtp_required_) {
// Our session description indicates that SRTP is required, but we got a
// packet before our SRTP filter is active. This means either that
// a) we got SRTP packets before we received the SDES keys, in which case
// we can't decrypt it anyway, or
// b) we got SRTP packets before DTLS completed on both the RTP and RTCP
// transports, so we haven't yet extracted keys, even if DTLS did
// complete on the transport that the packets are being sent on. It's
// really good practice to wait for both RTP and RTCP to be good to go
// before sending media, to prevent weird failure modes, so it's fine
// for us to just eat packets here. This is all sidestepped if RTCP mux
// is used anyway.
RTC_LOG(LS_WARNING)
<< "Can't process incoming "
<< RtpPacketTypeToString(rtcp ? RtpPacketType::kRtcp
: RtpPacketType::kRtp)
<< " packet when SRTP is inactive and crypto is required";
return;
}
invoker_.AsyncInvoke(
RTC_FROM_HERE, worker_thread_,
Bind(&BaseChannel::ProcessPacket, this, rtcp, packet, packet_time_us));
}
#0 InsertPacketInternal () at webrtc/src/modules/audio_coding/neteq/neteq_impl.cc:467
#1 webrtc::NetEqImpl::InsertPacket(webrtc::RTPHeader const&, rtc::ArrayView, unsigned int) () at webrtc/src/modules/audio_coding/neteq/neteq_impl.cc:153
#2 InsertPacket () at webrtc/src/modules/audio_coding/acm2/acm_receiver.cc:117
#3 IncomingPacket () at webrtc/src/modules/audio_coding/acm2/audio_coding_module.cc:667
#4 OnReceivedPayloadData () at webrtc/src/audio/channel_receive.cc:283
#5 ReceivePacket () at webrtc/src/audio/channel_receive.cc:669
#6 webrtc::voe::(anonymous namespace)::ChannelReceive::OnRtpPacket(webrtc::RtpPacketReceived const&) () at webrtc/src/audio/channel_receive.cc:622
#7 webrtc::RtpDemuxer::OnRtpPacket(webrtc::RtpPacketReceived const&) () at webrtc/src/call/rtp_demuxer.cc:177
#8 webrtc::RtpStreamReceiverController::OnRtpPacket(webrtc::RtpPacketReceived const&) () at webrtc/src/call/rtp_stream_receiver_controller.cc:54
#9 DeliverRtp () at webrtc/src/call/call.cc:1423
#10 DeliverPacket () at webrtc/src/call/call.cc:1461
#11 OnPacketReceived () at webrtc/src/media/engine/webrtc_voice_engine.cc:2070
#12 ProcessPacket () at webrtc/src/pc/channel.cc:540
webrtc/src/pc/channel.cc 文件里 BaseChannel
类的 ProcessPacket()
函数将收到的音频包送进媒体引擎进行处理,这一过程包括,根据 RTP 包的 ssrc 派发进不同的 channel,ACM receiver 的处理,一直到最终插入 NetEq 的缓冲区。在 NetEq 中将会完成数据包的重排序,网络对抗,音频的解码等处理操作。
AudioDevice 组件被初始化时,即会启动一个播放线程,如 (webrtc/src/modules/audio_device/linux/audio_device_pulse_linux.cc):
AudioDeviceGeneric::InitStatus AudioDeviceLinuxPulse::Init() {
RTC_DCHECK(thread_checker_.IsCurrent());
if (_initialized) {
return InitStatus::OK;
}
// Initialize PulseAudio
if (InitPulseAudio() < 0) {
RTC_LOG(LS_ERROR) << "failed to initialize PulseAudio";
if (TerminatePulseAudio() < 0) {
RTC_LOG(LS_ERROR) << "failed to terminate PulseAudio";
}
return InitStatus::OTHER_ERROR;
}
#if defined(WEBRTC_USE_X11)
// Get X display handle for typing detection
_XDisplay = XOpenDisplay(NULL);
if (!_XDisplay) {
RTC_LOG(LS_WARNING)
<< "failed to open X display, typing detection will not work";
}
#endif
// RECORDING
_ptrThreadRec.reset(new rtc::PlatformThread(RecThreadFunc, this,
"webrtc_audio_module_rec_thread",
rtc::kRealtimePriority));
_ptrThreadRec->Start();
// PLAYOUT
_ptrThreadPlay.reset(new rtc::PlatformThread(
PlayThreadFunc, this, "webrtc_audio_module_play_thread",
rtc::kRealtimePriority));
_ptrThreadPlay->Start();
_initialized = true;
return InitStatus::OK;
}
这个线程不断地从媒体引擎中拿数据进行播放,这个过程如下:
#0 GetNextAudioInterleaved () at webrtc/src/modules/audio_coding/neteq/sync_buffer.cc:85
#1 GetAudioInternal () at webrtc/src/modules/audio_coding/neteq/neteq_impl.cc:897
#2 GetAudio () at webrtc/src/modules/audio_coding/neteq/neteq_impl.cc:215
#3 GetAudio () at webrtc/src/modules/audio_coding/acm2/acm_receiver.cc:134
#4 PlayoutData10Ms () at webrtc/src/modules/audio_coding/acm2/audio_coding_module.cc:704
#5 GetAudioFrameWithInfo () at webrtc/src/audio/channel_receive.cc:332
#6 webrtc::internal::AudioReceiveStream::GetAudioFrameWithInfo(int, webrtc::AudioFrame*) () at webrtc/src/audio/audio_receive_stream.cc:276
#7 GetAudioFromSources () at webrtc/src/modules/audio_mixer/audio_mixer_impl.cc:186
#8 Mix () at webrtc/src/modules/audio_mixer/audio_mixer_impl.cc:130
#9 NeedMorePlayData () at webrtc/src/audio/audio_transport_impl.cc:193
#10 RequestPlayoutData () at webrtc/src/modules/audio_device/audio_device_buffer.cc:301
#11 PlayThreadProcess () at webrtc/src/modules/audio_device/linux/audio_device_pulse_linux.cc:2121
#12 webrtc::AudioDeviceLinuxPulse::PlayThreadFunc(void*) () at webrtc/src/modules/audio_device/linux/audio_device_pulse_linux.cc:1984
WebRTC 中对于音频,是即解码即播放的,播放和解码在同一个线程中完成,此外从解码到播放,还将完成回声消除,混音等处理。
上面创建 WebRtcAudioReceiveStream
,并接收到音频数据包,是这里能够从 mixer 拿到数据并播放的基础。
webrtc::AudioSendStream 的创建由应用程序发起:
#0 cricket::BaseChannel::SetLocalContent(cricket::MediaContentDescription const*, webrtc::SdpType, std::__1::basic_string, std::__1::allocator >*) () at webrtc/src/pc/channel.cc:290
#1 PushdownMediaDescription () at webrtc/src/pc/peer_connection.cc:5699
#2 UpdateSessionState () at webrtc/src/pc/peer_connection.cc:5668
#3 ApplyLocalDescription () at webrtc/src/pc/peer_connection.cc:2356
#4 SetLocalDescription () at webrtc/src/pc/peer_connection.cc:2187
#10 Conductor::OnSuccess(webrtc::SessionDescriptionInterface*) () at webrtc/src/examples/peerconnection/client/conductor.cc:544
#11 OnMessage () at webrtc/src/pc/webrtc_session_description_factory.cc:299
#12 Dispatch () at webrtc/src/rtc_base/message_queue.cc:513
#13 ProcessMessages () at webrtc/src/rtc_base/thread.cc:527
#14 rtc::Thread::Run() () at webrtc/src/rtc_base/thread.cc:351
#15 main () at webrtc/src/examples/peerconnection/client/linux/main.cc:111
webrtc/src/pc/channel.cc
文件里的 BaseChannel::SetLocalContent()
将 MediaContentDescription 抛进 worker_thread 中进一步处理:
bool BaseChannel::SetLocalContent(const MediaContentDescription* content,
SdpType type,
std::string* error_desc) {
TRACE_EVENT0("webrtc", "BaseChannel::SetLocalContent");
return InvokeOnWorker(
RTC_FROM_HERE,
Bind(&BaseChannel::SetLocalContent_w, this, content, type, error_desc));
}
webrtc::AudioSendStream 最终在 Call 中创建:
#0 CreateAudioSendStream () at webrtc/src/call/call.cc:707
#1 WebRtcAudioSendStream () at webrtc/src/media/engine/webrtc_voice_engine.cc:735
#2 AddSendStream () at webrtc/src/media/engine/webrtc_voice_engine.cc:1803
#3 UpdateLocalStreams_w () at webrtc/src/pc/channel.cc:671
#4 SetLocalContent_w () at webrtc/src/pc/channel.cc:906
如前面看到的,AudioDevice 组件被初始化时,在启动播放线程的同时,还会启动一个录制线程。录制线程捕获录制的音频数据,一路传递进行处理:
#0 ProcessAndEncodeAudio () at webrtc/src/audio/channel_send.cc:1101
#1 SendAudioData () at webrtc/src/audio/audio_send_stream.cc:365
#2 RecordedDataIsAvailable () at webrtc/src/audio/audio_transport_impl.cc:164
#3 DeliverRecordedData () at webrtc/src/modules/audio_device/audio_device_buffer.cc:269
#4 webrtc::AudioDeviceLinuxPulse::ProcessRecordedData(signed char*, unsigned int, unsigned int) ()
at webrtc/src/modules/audio_device/linux/audio_device_pulse_linux.cc:1971
#5 webrtc::AudioDeviceLinuxPulse::ReadRecordedData(void const*, unsigned long) ()
at webrtc/src/modules/audio_device/linux/audio_device_pulse_linux.cc:1918
#6 RecThreadProcess () at webrtc/src/modules/audio_device/linux/audio_device_pulse_linux.cc:2229
#7 webrtc::AudioDeviceLinuxPulse::RecThreadFunc(void*) () at webrtc/src/modules/audio_device/linux/audio_device_pulse_linux.cc:1990
AudioDevice 将录制的音频数据一直传递到 webrtc/src/audio/channel_send.cc 文件里的 ChannelSend::ProcessAndEncodeAudio()
:
void ChannelSend::ProcessAndEncodeAudio(
std::unique_ptr audio_frame) {
RTC_DCHECK_RUNS_SERIALIZED(&audio_thread_race_checker_);
struct ProcessAndEncodeAudio {
void operator()() {
RTC_DCHECK_RUN_ON(&channel->encoder_queue_);
if (!channel->encoder_queue_is_active_) {
return;
}
channel->ProcessAndEncodeAudioOnTaskQueue(audio_frame.get());
}
std::unique_ptr audio_frame;
ChannelSend* const channel;
};
// Profile time between when the audio frame is added to the task queue and
// when the task is actually executed.
audio_frame->UpdateProfileTimeStamp();
encoder_queue_.PostTask(ProcessAndEncodeAudio{std::move(audio_frame), this});
}
在该函数中,录制获得的 AudioFrame 被抛进编码的线程中的 task 进行编码,封装为 RTP 包,并送进 PacedSender
,PacedSender
将 RTP 包放进 queue 中:
#0 InsertPacket () at webrtc/src/modules/pacing/paced_sender.cc:200
#1 non-virtual thunk to webrtc::PacedSender::InsertPacket(webrtc::RtpPacketSender::Priority, unsigned int, unsigned short, long, unsigned long, bool) ()
#2 webrtc::voe::(anonymous namespace)::RtpPacketSenderProxy::InsertPacket(webrtc::RtpPacketSender::Priority, unsigned int, unsigned short, long, unsigned long, bool) () at webrtc/src/audio/channel_send.cc:391
#3 SendToNetwork () at webrtc/src/modules/rtp_rtcp/source/rtp_sender.cc:963
#4 webrtc::RTPSenderAudio::LogAndSendToNetwork(std::__1::unique_ptr >, webrtc::StorageType) () at webrtc/src/modules/rtp_rtcp/source/rtp_sender_audio.cc:363
#5 SendAudio () at webrtc/src/modules/rtp_rtcp/source/rtp_sender_audio.cc:260
#6 SendRtpAudio () at webrtc/src/audio/channel_send.cc:568
#7 SendData () at webrtc/src/audio/channel_send.cc:497
#8 Encode () at webrtc/src/modules/audio_coding/acm2/audio_coding_module.cc:385
#9 webrtc::(anonymous namespace)::AudioCodingModuleImpl::Add10MsData(webrtc::AudioFrame const&) ()
at webrtc/src/modules/audio_coding/acm2/audio_coding_module.cc:430
#10 ProcessAndEncodeAudioOnTaskQueue () at webrtc/src/audio/channel_send.cc:1152
PacedSender
中的另一个线程从 queue 中拿到 RTP 包并发送:
#0 SendPacket () at webrtc/src/pc/channel.cc:397
#1 cricket::BaseChannel::SendPacket(rtc::CopyOnWriteBuffer*, rtc::PacketOptions const&) () at webrtc/src/pc/channel.cc:328
#2 cricket::MediaChannel::DoSendPacket(rtc::CopyOnWriteBuffer*, bool, rtc::PacketOptions const&) () at webrtc/src/media/base/media_channel.h:328
#3 cricket::MediaChannel::SendPacket(rtc::CopyOnWriteBuffer*, rtc::PacketOptions const&) () at webrtc/src/media/base/media_channel.h:249
#4 cricket::WebRtcVideoChannel::SendRtp(unsigned char const*, unsigned long, webrtc::PacketOptions const&) () at webrtc/src/media/engine/webrtc_video_engine.cc:1690
#5 SendPacketToNetwork () at webrtc/src/modules/rtp_rtcp/source/rtp_sender.cc:550
#6 PrepareAndSendPacket () at webrtc/src/modules/rtp_rtcp/source/rtp_sender.cc:791
#7 webrtc::RTPSender::TimeToSendPacket(unsigned int, unsigned short, long, bool, webrtc::PacedPacketInfo const&) () at webrtc/src/modules/rtp_rtcp/source/rtp_sender.cc:604
#8 webrtc::ModuleRtpRtcpImpl::TimeToSendPacket(unsigned int, unsigned short, long, bool, webrtc::PacedPacketInfo const&) () at webrtc/src/modules/rtp_rtcp/source/rtp_rtcp_impl.cc:415
#9 webrtc::PacketRouter::TimeToSendPacket(unsigned int, unsigned short, long, bool, webrtc::PacedPacketInfo const&) ()
at webrtc/src/modules/pacing/packet_router.cc:123
#10 Process () at webrtc/src/modules/pacing/paced_sender.cc:390
RTP 包被 PacedSender
一直递到 webrtc/src/pc/channel.cc 文件里定义的 BaseChannel::SendPacket()
。BaseChannel::SendPacket()
将包抛进网络发送线程中发送:
bool BaseChannel::SendPacket(bool rtcp,
rtc::CopyOnWriteBuffer* packet,
const rtc::PacketOptions& options) {
// Until all the code is migrated to use RtpPacketType instead of bool.
RtpPacketType packet_type = rtcp ? RtpPacketType::kRtcp : RtpPacketType::kRtp;
// SendPacket gets called from MediaEngine, on a pacer or an encoder thread.
// If the thread is not our network thread, we will post to our network
// so that the real work happens on our network. This avoids us having to
// synchronize access to all the pieces of the send path, including
// SRTP and the inner workings of the transport channels.
// The only downside is that we can't return a proper failure code if
// needed. Since UDP is unreliable anyway, this should be a non-issue.
if (!network_thread_->IsCurrent()) {
// Avoid a copy by transferring the ownership of the packet data.
int message_id = rtcp ? MSG_SEND_RTCP_PACKET : MSG_SEND_RTP_PACKET;
SendPacketMessageData* data = new SendPacketMessageData;
data->packet = std::move(*packet);
data->options = options;
network_thread_->Post(RTC_FROM_HERE, this, message_id, data);
return true;
}
网络发送线程将数据包通过系统 socket 发送到网络:
#0 rtc::PhysicalSocket::DoSendTo(int, char const*, int, int, sockaddr const*, unsigned int) () at webrtc/src/rtc_base/physical_socket_server.cc:479
#1 SendTo () at webrtc/src/rtc_base/physical_socket_server.cc:344
#2 rtc::AsyncUDPSocket::SendTo(void const*, unsigned long, rtc::SocketAddress const&, rtc::PacketOptions const&) () at webrtc/src/rtc_base/async_udp_socket.cc:84
#3 SendTo () at webrtc/src/p2p/base/stun_port.cc:301
#4 Send () at webrtc/src/p2p/base/connection.cc:1162
#5 SendPacket () at webrtc/src/p2p/base/p2p_transport_channel.cc:1473
#6 SendPacket () at webrtc/src/p2p/base/dtls_transport.cc:409
#7 SendPacket () at webrtc/src/pc/rtp_transport.cc:147
#8 SendRtpPacket () at webrtc/src/pc/srtp_transport.cc:173
#9 SendPacket () at webrtc/src/pc/channel.cc:457
#10 OnMessage () at webrtc/src/pc/channel.cc:757
webrtc/src/rtc_base/physical_socket_server.cc 文件里定义的 PhysicalSocket::DoSendTo()
函数将数据包通过系统的 socket 发送到网络上:
int PhysicalSocket::DoSendTo(SOCKET socket,
const char* buf,
int len,
int flags,
const struct sockaddr* dest_addr,
socklen_t addrlen) {
return ::sendto(socket, buf, len, flags, dest_addr, addrlen);
}