IOS 编译ffmpeg For SDK6.1,模拟器、armv7、armv7s均可使用

最近在研究IOS视频播放器,需要使用到ffmpeg4ios,所以整理编译过程。

需要使用到Git,Linux Shell脚本执行install-ffmpeg.sh即可。

下述Linux Shell脚本下载地址:http://ishare.iask.sina.com.cn/f/37135883.html

install-ffmpeg.sh

SRCDIR=`pwd`

VERSION="1.2.1"



echo "install gas-* perl script"

./install-gas.sh



echo "download ffmpeg"

set -e

if [ ! -e ffmpeg-${VERSION}.tar.bz2 ]; then

    echo "Downloading ffmpeg-${VERSION}.tar.bz2"

    curl -O  http://ffmpeg.org/releases/ffmpeg-${VERSION}.tar.bz2

else

    echo "Using ffmpeg-${VERSION}.tar.bz2"

fi



tar jxvf ffmpeg-${VERSION}.tar.bz2





echo "copy install shell script to ffmpeg"

cp ./compile-*.sh "ffmpeg-${VERSION}"

cd "ffmpeg-${VERSION}"



if [ -d x264 ]

    then

        (cd $SRCDIR/ffmpeg-${VERSION}/x264; git pull)

    else

        git clone git://git.videolan.org/x264.git x264

fi



echo "compile armv7s ..."

./compile-armv7s.sh



echo "compile armv7 ..."

./compile-armv7.sh



echo "compile i386 for Simulator ..."

./compile-i386.sh



echo "packaging universal version ..."

./compile-universal.sh

 

install-gas.sh

echo "install gas-preproccesor.pr"

git clone git://github.com/mansr/gas-preprocessor.git



echo "copy gas-preprocessor.pl to /usr/sbin"

sudo cp -f gas-preprocessor/gas-preprocessor.pl /usr/sbin/



echo "set execute right"

chmod +x /usr/sbin/gas-preprocessor.pl



echo "install finished."

 

compile-armv7s.sh

SRCDIR=`pwd`

SDKVERSION="6.1"



cd $SRCDIR/x264



make clean



CC=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \

    ./configure \

        --host=arm-apple-darwin \

        --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVERSION}.sdk \

        --prefix=build/armv7s \

        --extra-cflags='-arch armv7s' \

        --extra-ldflags="-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVERSION}.sdk/usr/lib/system -arch armv7s" \

        --enable-pic --disable-shared --enable-static



make && make install



cd $SRCDIR



make clean



./configure \

    --prefix=armv7s \

    --cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \

    --as='gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \

    --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVERSION}.sdk \

    --extra-ldflags=-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVERSION}.sdk/usr/lib/system \

    --target-os=darwin \

    --arch=arm \

    --cpu=cortex-a9 \

    --extra-cflags='-I./x264/build/armv7s/include -arch armv7s' \

    --extra-ldflags='-L./x264/build/armv7s/lib -arch armv7s' \

    --enable-pic \

    --enable-cross-compile \

    --enable-gpl \

    --enable-libx264 \

    --disable-ffmpeg  \

    --disable-ffplay \

    --disable-ffserver \

    --disable-doc

        







# build for armv7s

make clean

make



# copy out the armv7s libs

mkdir -p ./build/armv7s

cp -f ./libavcodec/libavcodec.a ./build/armv7s/libavcodec.a

cp -f ./libavdevice/libavdevice.a ./build/armv7s/libavdevice.a

cp -f ./libavfilter/libavfilter.a ./build/armv7s/libavfilter.a

cp -f ./libavformat/libavformat.a ./build/armv7s/libavformat.a

cp -f ./libavutil/libavutil.a ./build/armv7s/libavutil.a

cp -f ./libswscale/libswscale.a ./build/armv7s/libswscale.a

 

compile-armv7.sh

SRCDIR=`pwd`

SDKVERSION="6.1"



cd $SRCDIR/x264



make clean



CC=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \

    ./configure \

        --host=arm-apple-darwin \

        --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVERSION}.sdk \

        --prefix=build/armv7 \

        --extra-cflags='-arch armv7' \

        --extra-ldflags="-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVERSION}.sdk/usr/lib/system -arch armv7" \

        --enable-pic --disable-shared --enable-static



make && make install



cd $SRCDIR



make clean



./configure \

    --cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc \

    --as='gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc' \

    --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVERSION}.sdk \

    --extra-ldflags=-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS${SDKVERSION}.sdk/usr/lib/system \

    --target-os=darwin \

    --arch=arm \

    --cpu=cortex-a8 \

    --extra-cflags='-I./x264/build/armv7/include -arch armv7' \

    --extra-ldflags='-L./x264/build/armv7/lib -arch armv7' \

    --enable-pic \

    --enable-cross-compile \

    --enable-gpl \

    --enable-libx264 \

    --disable-ffmpeg  \

    --disable-ffplay \

    --disable-ffserver \

    --disable-doc

        







# build for armv7

make clean

make



# copy out the armv7 libs

mkdir -p ./build/armv7

cp -f ./libavcodec/libavcodec.a ./build/armv7/libavcodec.a

cp -f ./libavdevice/libavdevice.a ./build/armv7/libavdevice.a

cp -f ./libavfilter/libavfilter.a ./build/armv7/libavfilter.a

cp -f ./libavformat/libavformat.a ./build/armv7/libavformat.a

cp -f ./libavutil/libavutil.a ./build/armv7/libavutil.a

cp -f ./libswscale/libswscale.a ./build/armv7/libswscale.a

 

compile-i386.sh

SRCDIR=`pwd`

SDKVERSION="6.1"



cd $SRCDIR/x264



echo "compile x264 i386 ..."



make clean



CC=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc \

    ./configure \

        --host=i386-apple-darwin \

        --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVERSION}.sdk \

        --prefix=build/i386 \

        --extra-cflags='-arch i386' \

        --extra-ldflags="-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVERSION}.sdk/usr/lib/system -arch i386" \

        --enable-pic --disable-shared --enable-static --disable-asm



make && make install



cd $SRCDIR



echo "compile ffmpeg i386 ..."



make clean



./configure \

    --cc=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc \

    --as='gas-preprocessor.pl /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc' \

    --sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVERSION}.sdk \

    --extra-ldflags=-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator${SDKVERSION}.sdk/usr/lib/system \

    --target-os=darwin \

    --arch=i386 \

    --cpu=i386 \

    --extra-cflags='-I./x264/build/i386/include -arch i386' \

    --extra-ldflags='-L./x264/build/i386/lib -arch i386' \

    --enable-pic \

    --enable-cross-compile \

    --enable-gpl \

    --enable-libx264 \

    --disable-ffmpeg  \

    --disable-ffplay \

    --disable-ffserver \

    --disable-doc \

    --disable-asm





# build for i386

make clean

make



# copy out the i386 libs

mkdir -p ./build/i386



cp -f ./libavcodec/libavcodec.a ./build/i386/libavcodec.a

cp -f ./libavdevice/libavdevice.a ./build/i386/libavdevice.a

cp -f ./libavfilter/libavfilter.a ./build/i386/libavfilter.a

cp -f ./libavformat/libavformat.a ./build/i386/libavformat.a

cp -f ./libavutil/libavutil.a ./build/i386/libavutil.a

cp -f ./libswscale/libswscale.a ./build/i386/libswscale.a

 

compile-universal.sh

# make fat (universal) libs

xcrun -sdk iphoneos lipo -output ./build/libavcodec.a  \

    -create \

        -arch armv7s ./build/armv7s/libavcodec.a \

        -arch armv7 ./build/armv7/libavcodec.a \

        -arch i386 ./build/i386/libavcodec.a



xcrun -sdk iphoneos lipo -output ./build/libavdevice.a  \

    -create \

        -arch armv7s ./build/armv7s/libavdevice.a \

        -arch armv7 ./build/armv7/libavdevice.a \

        -arch i386 ./build/i386/libavdevice.a



xcrun -sdk iphoneos lipo -output ./build/libavfilter.a  \

    -create \

        -arch armv7s ./build/armv7s/libavfilter.a \

        -arch armv7 ./build/armv7/libavfilter.a \

        -arch i386 ./build/i386/libavfilter.a



xcrun -sdk iphoneos lipo -output ./build/libavformat.a  \

    -create \

        -arch armv7s ./build/armv7s/libavformat.a \

        -arch armv7 ./build/armv7/libavformat.a \

        -arch i386 ./build/i386/libavformat.a



xcrun -sdk iphoneos lipo -output ./build/libavutil.a  \

    -create \

        -arch armv7s ./build/armv7s/libavutil.a \

        -arch armv7 ./build/armv7/libavutil.a \

        -arch i386 ./build/i386/libavutil.a



xcrun -sdk iphoneos lipo -output ./build/libswscale.a  \

    -create \

        -arch armv7s ./build/armv7s/libswscale.a \

        -arch armv7 ./build/armv7/libswscale.a \

        -arch i386 ./build/i386/libswscale.a



xcrun -sdk iphoneos lipo -output ./x264/build/libx264.a  \

    -create \

        -arch armv7s ./x264/build/armv7s/lib/libx264.a \

        -arch armv7 ./x264/build/armv7/lib/libx264.a \

        -arch i386 ./x264/build/i386/lib/libx264.a

 

编译出来的文件为:

libavcodec.a

用于各种类型声音/图像编解码;

libavdevice.a

libavfilter.a

libavformat.a  

用于各种音视频封装格式的生成和解析,包括获取解码所需信息以生成解码上下文结构
和读取音视频帧等功能;

libavutil.a

包含一些公共的工具函数;

libswscale.a

用于视频场景比例缩放、色彩映射转换;

libx264.a

 

开源示例iFrameExtractor

git clone git://github.com/lajos/iFrameExtractor.git

这是一个iOS下利用ffmpeg解码播放的例子。不过这个例子是利用贴图的方式来显示,效果不是很好,而且没有加入声音解码。

 

要想项目顺利运行需要添加支持库

Project References -> Targets -> Build Phases -> Link Binary With Librarys

  • libbz.dylib
  • libz.dylib
  • libiconv.2.4.0.dylib

 

修改头文件搜索路径(头文件下载地址:http://www.ffmpeg4ios.org/releases/ffmpeg4ios-1.0-include.zip)

Project References -> Targets -> Build Settings -> Header Search Paths

 

修改库文件搜索路径(编译出来.a文件的路径)

Project References -> Targets -> Build Settings -> Library Search Paths  

 

有疑问者可以留言

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