C# VLC视频播放器

C# VLC视频播放器_第1张图片    

1:vlc的plugins目录太大,没有上传,你可以自己添加vlc的plugins目录里面的插件

2:添加libvlc.dll、libvlccore.dll 两个文件

libvlc接口:

#region libvlc_media.h

        /// 
        /// 使用一个给定的媒体资源路径来建立一个(libvlc_media实例)
        /// 
        /// (libvlc实例)
        /// 要读取的MRL(Media Resource Location)
        /// (libvlc_media实例)或NULL
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern IntPtr libvlc_media_new_location(IntPtr libvlc, [MarshalAs(UnmanagedType.LPArray)] byte[] psz_mrl);

        /// 
        /// 从本地文件系统路径来建立一个(libvlc_media实例)
        /// 
        /// (libvlc实例)
        /// 要读取的MRL(Media Resource Location)
        /// (libvlc_media实例)或NULL
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern IntPtr libvlc_media_new_path(IntPtr libvlc, [MarshalAs(UnmanagedType.LPArray)] byte[] psz_mrl);

        /// 
        /// 使用给定的名称创建一个libvlc_media_t并将其作为一个空的节点
        /// 
        /// (libvlc实例)
        /// 
        /// (libvlc_media实例)或NULL
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern IntPtr libvlc_media_new_as_node(IntPtr libvlc, [MarshalAs(UnmanagedType.LPArray)] byte[] psz_name);

        /// 
        /// 此选项将用于确定media_player如何读取媒体。这允许在每个媒体的基础上使用VLC的高级读/流选项。这些选项在vlc -long-help中有详细说明,
        /// 例如“--sout-all”。请注意,所有选项在媒体上都不可用:具体而言,由于体系结构问题,无法在单个媒体上设置视频相关选项(如文本渲染器选项)
        /// 。必须在整个libvlc实例上设置它们。
        /// 
        /// (libvlc_media实例)
        /// 选项(作为字符串)
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern void libvlc_media_add_option(IntPtr libvlc_media, [MarshalAs(UnmanagedType.LPArray)] byte[] psz_options);

        /// 
        /// 此选项将用于确定media_player如何读取媒体。这允许在每个媒体的基础上使用VLC的高级读/流选项。这些选项在vlc -long-help中有详细说明,
        /// 例如“--sout-all”。请注意,所有选项在媒体上都不可用:具体而言,由于体系结构问题,无法在单个媒体上设置视频相关选项(如文本渲染器选项)
        /// 。必须在整个libvlc实例上设置它们。
        /// 
        /// (libvlc_media实例)
        /// 选项(作为字符串)
        /// 此选项的标志
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern void libvlc_media_add_option_flag(IntPtr libvlc_media, [MarshalAs(UnmanagedType.LPArray)] byte[] psz_options, int i_flags);

        /// 
        /// 保留一个引用到一个媒体描述对象(libvlc_media_t.使用libvlc_media_release()来减少一个媒体描述对象的引用计数
        /// 
        /// (libvlc_media实例)
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern void libvlc_media_retain(IntPtr libvlc_media);

        /// 
        /// 减少一个libvlc_media_t的引用计数,如果引用计数为0,则libvlc_media_release()将释放媒体描述符对象。它将向所有侦听器发送libvlc_MediaFreed事件
        /// 。如果已释放媒体描述符对象,则不应再次使用它
        /// 
        /// (libvlc_media实例)
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern void libvlc_media_release(IntPtr libvlc_media);

        /// 
        /// 从媒体描述符对象获取媒体资源定位符(mrl)
        /// 
        /// (libvlc_media实例)
        /// 
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        [return: MarshalAs(UnmanagedType.AnsiBStr)]
        public static extern string libvlc_media_get_mrl(IntPtr libvlc_media);

        /// 
        /// 复制媒体描述符对象。
        /// 
        /// (libvlc_media实例)
        /// 
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern IntPtr libvlc_media_duplicate(IntPtr libvlc_media);

        /// 
        /// 获取媒体的元数据。如果媒体还没被解析,则返回NULL,这个方法会自动调用
        /// 
        /// (libvlc_media实例)
        /// 要阅读的元数据
        /// 媒体的元数据
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern IntPtr libvlc_media_get_meta(IntPtr libvlc_media, libvlc_meta_t e_meta);

        /// 
        /// 设置媒体的元数据,此方法不会保存数据,还需要调用libvlc_media_save_meta()来保存.
        /// 
        /// (libvlc_media实例)
        /// 要设置的元数据
        /// 
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern void libvlc_media_set_meta(IntPtr libvlc_media, libvlc_meta_t e_meta, [MarshalAs(UnmanagedType.LPArray)] byte[] psz_value);

        /// 
        /// 保存以前设置的元数据
        /// 
        /// (libvlc_media实例)
        /// 如果写操作成功,则为true
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern int libvlc_media_save_meta(IntPtr libvlc_media);

        /// 
        /// 获取媒体描述符对象的当前状态。可能的媒体状态是libvlc_NothingSpecial = 0,libvlc_Opening,libvlc_Playing,libvlc_Paused,libvlc_Stopped,
        /// libvlc_Ended,libvlc_Error
        /// 
        /// (libvlc_media实例)
        /// 
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern libvlc_state_t libvlc_media_get_state(IntPtr libvlc_media);

        /// 
        /// 获取有关媒体的最新统计信息。
        /// 
        /// (libvlc_media实例)
        /// 包含媒体统计信息的结构(此结构必须由调用者分配)
        /// 如果统计信息可用,则为true,否则为false
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern int libvlc_media_get_stats(IntPtr libvlc_media, out libvlc_media_stats_t p_stats);

        /// 
        /// 获取媒体描述符对象的子项。这将增加提供的媒体描述符对象的引用计数。使用libvlc_media_list_release()减少引用计数。
        /// 
        /// (libvlc_media实例)
        /// 媒体描述符子项列表或NULL
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern IntPtr libvlc_media_subitems(IntPtr libvlc_media);

        /// 
        /// 获得一个媒体描述对象的事件管理器.
        /// 
        /// (libvlc_media实例)
        /// 
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern IntPtr libvlc_media_event_manager(IntPtr libvlc_media);

        /// 
        /// 获取媒体描述符对象项的持续时间(以毫秒为单位)
        /// 
        /// (libvlc_media实例)
        /// 媒体项的持续时间或错误的-1
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern Int64 libvlc_media_get_duration(IntPtr libvlc_media);

        /// 
        /// 解析一个本地媒体的元数据和轨道信息,此方法是同步的.
        /// 
        /// (libvlc_media实例)
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern void libvlc_media_parse(IntPtr libvlc_media);

        /// 
        /// 同上,此方法不同步,你可以监听libvlc_MediaParsedChanged事件来追踪他,如果已经被解析过了则此事件不会被触发。
        /// 
        /// (libvlc_media实例)
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern void libvlc_media_parse_async(IntPtr libvlc_media);

        /// 
        /// 获得一个媒体描述对象的分析状态。
        /// 
        /// (libvlc_media实例)
        /// 当分析过了返回true
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern bool libvlc_media_is_parsed(IntPtr libvlc_media);

        /// 
        /// 获取媒体描述符的用户数据,此数据仅被host程序访问,VLC.framework将它作为一个指向一个引用了一个libvlc_media_t指针的本地对象的指针来使用
        /// 
        /// (libvlc_media实例)
        /// 
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern IntPtr libvlc_media_get_user_data(IntPtr libvlc_media);

        /// 
        /// 设置媒体描述符的用户数据,此数据仅被host程序访问,VLC.framework将它作为一个指向一个引用了一个libvlc_media_t指针的本地对象的指针来使用
        /// 
        /// (libvlc_media实例)
        /// 
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern void libvlc_media_set_user_data(IntPtr libvlc_media, IntPtr p_new_user_data);

        /// 
        /// 获取媒体描述符的基本流描述。 注意,在调用此函数之前,您需要至少调用一次libvlc_media_parse()或播放媒体。不这样做会导致数组为空。
        /// 
        /// (libvlc_media实例)
        /// 用于存储已分配的基本流描述数组的地址(必须由调用者释放)[OUT]
        /// 
        [DllImport("libvlc", CallingConvention = CallingConvention.Cdecl)]
        public static extern int libvlc_media_get_tracks_info(IntPtr libvlc_media, out IntPtr tracks);

        #endregion
源码

 主页面代码:

public MainForm()
        {
            InitializeComponent();
            mainForm = this;

            m_factory = new MediaPlayerFactory();
            m_player = m_factory.CreatePlayer();
            m_formfile = m_factory.CreateMedia(this.filepath);

            #region  player事件

            m_player.Events.PlayerPositionChanged += new EventHandler(Events_PlayerPositionChanged);
            m_player.Events.TimeChanged += new EventHandler(Events_TimeChanged);
            m_player.Events.MediaEnded += new EventHandler(Events_MediaEnded);
            m_player.Events.PlayerStopped += new EventHandler(Events_PlayerStopped);

            #endregion

            #region videoTopControl

            this.videoTopControl.DoubleClick += new EventHandler(videoTopControl_DoubleClick);
            this.videoTopControl.MouseDown += new MouseEventHandler(this.videoTopControl_MouseDown);
            this.videoTopControl.MouseMove += new MouseEventHandler(videoTopControl_MouseMove);
            this.videoTopControl.minbtn.Click += new EventHandler(minbtn_Click);
            this.videoTopControl.chuangkouhuabtn.Click += new EventHandler(chuangkouhuabtn_Click);
            this.videoTopControl.guanbibtn.Click += new EventHandler(guanbibtn_Click);

            #endregion

            #region  videoBottomControl


            this.videoBottomControl.MouseDown += new MouseEventHandler(this.videoBottomControl_MouseDown);
            this.videoBottomControl.MouseMove += new MouseEventHandler(videoBottomControl_MouseMove);
            this.videoBottomControl.manjinbtn.Click += new EventHandler(manjinbtn_Click);
            this.videoBottomControl.videoProgressControl.MouseDown += new MouseEventHandler(videoProgressControl_MouseDown);
            this.videoBottomControl.videoProgressControl.MouseMove += new MouseEventHandler(videoProgressControl_MouseMove);
            this.videoBottomControl.videoProgressControl.MouseLeave += new EventHandler(videoProgressControl_MouseLeave);
            this.videoBottomControl.videoProgressControl.progressChange += new ProgressChange(videoProgressControl_progressChange);
            this.videoBottomControl.kuaijinbtn.Click += new EventHandler(kuaijinbtn_Click);
            this.videoBottomControl.stopbtn.Click += new EventHandler(stopbtn_Click);
            this.videoBottomControl.playbtn.Click += new EventHandler(playbtn_Click);
            this.videoBottomControl.jinyinbtn.Click += new EventHandler(jinyinbtn_Click);
            this.videoBottomControl.AudioProgressControl.MouseDown += new MouseEventHandler(AudioProgressControl_MouseDown);
            this.videoBottomControl.AudioProgressControl.progressChange += new ProgressChange(AudioProgressControl_progressChange);
            this.videoBottomControl.openfilebtn.Click += new EventHandler(openfilebtn_Click);
            this.videoBottomControl.liebiaobtn.Click += new EventHandler(liebiaobtn_Click);



            #endregion

            this.m_player.WindowHandle = this.playpanel.Handle;
            this.videoBottomControl.jinyinbtn.ToolTipText = m_player.Volume.ToString() + "%音量";
            UISync.Init(this);
            this.videosplit.Panel2Collapsed = true;
            this.videoBottomControl.AudioProgressControl.DanQianShiChang = this.m_player.Volume / 100.0f;
            this.videoBottomControl.manjinbtn.ToolTipText = "1.0倍播放速度";
            this.videoBottomControl.kuaijinbtn.ToolTipText = "1.0倍播放速度";
            this.rct = this.RectangleToScreen(new Rectangle(this.Location, new Size(this.Width, this.Height)));
        }

 

源码下载地址:VLC视频播放器

转载于:https://www.cnblogs.com/tlmbem/p/10689804.html

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