AutoJs4.1.0实战教程---凹音短视频

凹音短视频邀请码:VLFQ35

又一个区块链大作,昨天刚刚发布,目前公测中。目前一个砖石是7RMB,一个号一天能0.5个。区块链作品前期收益巨大,道友们还犹豫啥呢?

直接注册是不能的的扫描二维码注册:

AutoJs4.1.0实战教程---凹音短视频_第1张图片

单击代码已经写好,分享给道友们:


auto.waitFor();//判断和等待开启无障碍
let see_count = 1000;// rawInput('请输入滑动次数','1000');//手动输入滑动次数默认是1000次。
let appName = "凹音短视频"
app.launchApp(appName);//只有一个快手极速版所以直接Launch就可以,不用包名
console.show(); //开启日志(悬浮窗权限)
console.info(appName);
sleep(22000);//等待splash时间手机不好长点
probability = 10;//概率自动点赞、评论、关注的概率
timesInterval = 8;//间隔时间
CurveBrushScreen = false;//是否曲线滑动true取消滑动false直线滑动
adolescentWindows();//关闭青少年窗口
for (var i = 1; i < see_count; i++) {
    toastLog(appName + "滑动" + i + "次" + "总计:" + see_count + "次");//系统自带目前我huweinova不显示还不知道为啥
    let x1 = random(device.width * 0.2, device.width * 0.3);
    let y1 = device.height * 0.8
    let x2 = random(device.width * 0.2, device.width * 0.3);
    let y2 = device.height * 0.1
    let pressTime = random(400, 500);
    seeAdEarnDiamonds();
    randomHeart();
    randomUpSildeScreen(x1, y2, x1, y1, pressTime, probability);
    randomDownSildeScreen(x1, y1, x2, y2, pressTime, timesInterval, probability);
    slideScreenDown(x1, y1, x2, y2, pressTime, timesInterval, CurveBrushScreen);
}
//关闭当前程序
home();//回到首页

/**
 * 看广告领钻石
 */
function seeAdEarnDiamonds() {
    if (text("看广告领钻石").exists()) {
        toastError("发现看广告内容");
        let brect = text("看广告领钻石").findOnce().bounds();
        click(brect.centerX(), brect.centerY());
        sleep(30000);
    }
}
/**
 * 青少年窗口
 */
function adolescentWindows() {
    if (text("我知道了").exists()) {
        text("我知道了").findOnce().click();
    }
    if (text("知道了").exists()) {
        text("知道了").findOnce().click();
    }
}
/**
 * 直接无视
 */
function closeUpgrageTip() {
    if (text("直接无视").exists()) {
        text("直接无视").findOnce().click();
    }
    if (text("刷新重试").exists()) {
        text("刷新重试").findOnce().click();
    }
}
/**随机点赞并休息一秒 */
function randomHeart() {
    index = random(1, 10);
    if (index == 1) {
        var target = id('btn_like').findOnce();
        if (target == null) {
            return;
        } else {
            target.click();
            sleep(1000);
        }
    }
}
/**
 * 随机关注 id = rl_video_list_atten
 */
function randomFollow() {
    index = random(1, 10);
    if (index == 1) {
        var target = id('rl_video_list_atten').findOnce();
        if (target == null) {
            return;
        } else {
            target.click();
            sleep(1000);
        }
    }
}
/**
 * 贝塞尔曲线
 * @param {坐标点} ScreenPoint 
 * @param {偏移量} Offset 
 */
function bezier_curves(ScreenPoint, Offset) {
    cx = 3.0 * (ScreenPoint[1].x - ScreenPoint[0].x);
    bx = 3.0 * (ScreenPoint[2].x - ScreenPoint[1].x) - cx;
    ax = ScreenPoint[3].x - ScreenPoint[0].x - cx - bx;
    cy = 3.0 * (ScreenPoint[1].y - ScreenPoint[0].y);
    by = 3.0 * (ScreenPoint[2].y - ScreenPoint[1].y) - cy;
    ay = ScreenPoint[3].y - ScreenPoint[0].y - cy - by;
    tSquared = Offset * Offset;
    tCubed = tSquared * Offset;
    result = {
        "x": 0,
        "y": 0
    };
    result.x = (ax * tCubed) + (bx * tSquared) + (cx * Offset) + ScreenPoint[0].x;
    result.y = (ay * tCubed) + (by * tSquared) + (cy * Offset) + ScreenPoint[0].y;
    return result;
}
/**
 * 滑动(默认概率是百分之三十)
 * @param {*} qx 
 * @param {*} qy 
 * @param {*} zx 
 * @param {*} zy 
 * @param {*} time 
 * @param {*} timesInterval 
 */
function slideScreenDown(qx, qy, zx, zy, time, timesInterval, CurveBrushScreen) {
    if (CurveBrushScreen) {
        curveDown(qx, qy, zx, zy, time, timesInterval); //曲线概率
    } else {
        lineDown(qx, qy, zx, zy, time, timesInterval); //直线概率
    }
}
/**
 * 概率0-9 大于3的时候采用曲线概率 小于3的时候直线概率
 */
function randomFunction() {
    return Math.floor(Math.random() * 10);
}
function curveDown(qx, qy, zx, zy, time, timesInterval) {
    toastInfo("曲线滑动");
    var xxy = [time];
    var point = [];
    var dx0 = {
        "x": qx,
        "y": qy
    };
    var dx1 = {
        "x": random(qx - 100, qx + 100),
        "y": random(qy, qy + 50)
    };
    var dx2 = {
        "x": random(zx - 100, zx + 100),
        "y": random(zy, zy + 50),
    };
    var dx3 = {
        "x": zx,
        "y": zy
    };
    for (var i = 0; i < 4; i++) {
        eval("point.push(dx" + i + ")");
    };
    for (let i = 0; i < 1; i += 0.08) {
        let newPoint = bezier_curves(point, i);
        xxyy = [parseInt(newPoint.x), parseInt(newPoint.y)]
        xxy.push(xxyy);
    }
    gesture.apply(null, xxy);

    let randomMin = timesInterval * 1000;
    let randomMax = (parseInt(timesInterval) + 2) * 1000;
    let delayTime = random(randomMin, randomMax);
    sleep(delayTime);
}
/**
 * 屏幕向下滑动并延迟8至12秒
 */
function lineDown(startX, startY, endX, endY, pressTime, timesInterval) {
    toastInfo("屏幕向下滑动");
    swipe(startX, startY, endX, endY, pressTime);
    let randomMin = timesInterval * 1000;
    let randomMax = (parseInt(timesInterval) + 2) * 1000;
    let delayTime = random(randomMin, randomMax);
    sleep(delayTime);
}
/**
 * 按照指定概率随机上滑
 * @param {*} startX 
 * @param {*} startY 
 * @param {*} endX 
 * @param {*} endY 
 * @param {*} pressTime 
 * @param {*} probability 
 */
function randomUpSildeScreen(startX, startY, endX, endY, pressTime, probability) {
    let randomIndex = random(1, parseInt(probability));
    if (randomIndex == 1) {
        swipe(startX, startY, endX, endY, pressTime);
        delayTime = random(12000, 15000);
        sleep(delayTime);
    }
}
/**
 * 连续下滑对上一个无兴趣
 * 其实得和上滑做个排他,既然无兴趣不要在上滑
 */
function randomDownSildeScreen(startX, startY, endX, endY, pressTime, timesInterval, probability) {
    let randomIndex = random(1, parseInt(probability));
    if (randomIndex == 1) {
        swipe(startX, startY, endX, endY, pressTime);
        sleep(2000);
        swipe(startX, startY, endX, endY, pressTime);
        sleep(timesInterval);
    }
}
/**
 * 输出Tosat和Info日志
 * @param {日志消息} messagge 
 */
function toastInfo(message) {
    toast(message)
    console.info(message)
}
/**
 * 输出Tosat和Error日志
 * @param {日志消息} messagge 
 */
function toastError(message) {
    toast(message)
    console.error(message)
}
function toastLog(message) {
    toast(message)
    console.log(message)
}
function toastWarn(message) {
    toast(message)
    console.warn(message)
}

 

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