golang中,map作为函数参数是如何传递的

当你声明一个map的时候:

m := make(map[int]int)

编译器会调用 runtime.makemap

// makemap implements a Go map creation make(map[k]v, hint)
// If the compiler has determined that the map or the first bucket
// can be created on the stack, h and/or bucket may be non-nil.
// If h != nil, the map can be created directly in h.
// If bucket != nil, bucket can be used as the first bucket.
func makemap(t *maptype, hint int64, h *hmap, bucket unsafe.Pointer) *hmap

所以实际上是返回一个hmap的指针。

如何验证呢?

func main(){
    m := make(map[int]int)
    m[1] = 1
    fmt.Printf("原始map的内存地址是:%p\n", m)
    modify(m)
    fmt.Println("map值被修改了,新值为:", m)
}

func modify(m interface{}){
    fmt.Printf("函数里接收到map的内存地址是:%p\n", p)
    m := p.(map[int]int)
    m[1] = 2
}

输出结果:

原始map的内存地址是:0xc00009e030
函数里接收到map的内存地址是:0xc00009e030
map值被修改了,新值为: map[1:2]

在main函数中,m是个指针变量,它保存的值是:0xc00009e030。

在modify函数中,m也是个指针变量,保存的值也是:0xc00009e030。

说明初始化map后,返回的是指针变量,在函数之间,传递的是map的地址。

map和channel是相似的。

那么为什么不是 *map[key]value呢,这样不是更直观?

Ian Taylor answered this recently in a golang-nuts 原话是:

In the very early days what we call maps now were written as pointers, so you wrote *map[int]int. We moved away from that when we realized that no one ever wrote map without writing \*map.

意思是,一开始也是写作 *map[key]value,后来发现所有的map都是当作指针来用的,于是就省略简写了。

转载于:https://www.cnblogs.com/zhouj-happy/p/10962500.html

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