///
/// 计算体积
///
/// 填的体积
/// 挖的体积
/// 分界线
/// /// 格网角点(含d值)
public void CalVolumn(out double TVolumn, out double WVolumn,List
{
TVolumn = 0; WVolumn = 0;
line = new List
//List
double area = gridLength * gridWidth;//一个格网的面积
for (int i = 0; i < gridPoints.Count; i++)
{
//填挖与不填不挖的个数
List
List
List
for (int j = 0; j < gridPoints[i].Length; j++)
{
if (gridPoints[i][j].d>0)
{
WJudge.Add(j);
}
else if (gridPoints[i][j].d<0)
{
TJudge.Add(j);
}
else
{
judge.Add(j);
}
}
if (judge.Count==4)
{
continue;
}
else
{
List
//全挖 V=(ha+hb+hc+hd)/4*Sab
if (TJudge.Count==0)
{
WVolumn += (gridPoints[i][0].d + gridPoints[i][1].d + gridPoints[i][2].d + gridPoints[i][3].d) * area / 4.0;
}
//全填
else if (TJudge.Count==4)
{
TVolumn += (gridPoints[i][0].d + gridPoints[i][1].d + gridPoints[i][2].d + gridPoints[i][3].d) * area / (-4.0);
}
//填一个角
else if(TJudge.Count==1)
{
//获得邻角与对角
FindAdjAngleAndDiagonal(TJudge[0],out adjAngle,out diagonal);
//计算体积
WVolumn += (2 * (Math.Abs(gridPoints[i][adjAngle[0]].d) + Math.Abs(gridPoints[i][adjAngle[1]].d)) + Math.Abs(gridPoints[i][diagonal].d) - Math.Abs(gridPoints[i][TJudge[0]].d)) / 6 * area;
TVolumn += Math.Pow(Math.Abs(gridPoints[i][TJudge[0]].d), 3) / (6 * (Math.Abs(gridPoints[i][TJudge[0]].d) + Math.Abs(gridPoints[i][adjAngle[0]].d)) * (Math.Abs(gridPoints[i][TJudge[0]].d) + Math.Abs(gridPoints[i][adjAngle[1]].d))) * area;
//添加分界线的点
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][TJudge[0]], gridPoints[i][adjAngle[0]]));
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][TJudge[0]], gridPoints[i][adjAngle[1]]));
}
else if (TJudge.Count==2)
{
//获得邻角与对角
FindAdjAngleAndDiagonal(TJudge[0], out adjAngle, out diagonal);
//计算体积
if (TJudge[1] == diagonal)//对角
{
WVolumn += (Math.Pow(Math.Abs(gridPoints[i][adjAngle[0]].d), 3) / ((Math.Abs(gridPoints[i][TJudge[0]].d) + Math.Abs(gridPoints[i][adjAngle[0]].d)) * (Math.Abs(gridPoints[i][TJudge[1]].d) + Math.Abs(gridPoints[i][adjAngle[0]].d)))
+ Math.Pow(Math.Abs(gridPoints[i][adjAngle[1]].d), 3) / ((Math.Abs(gridPoints[i][TJudge[0]].d) + Math.Abs(gridPoints[i][adjAngle[1]].d)) * (Math.Abs(gridPoints[i][TJudge[1]].d) + Math.Abs(gridPoints[i][adjAngle[1]].d)))) * area;
TVolumn += (2 * (Math.Abs(gridPoints[i][TJudge[0]].d) + Math.Abs(gridPoints[i][TJudge[1]].d)) - (Math.Abs(gridPoints[i][adjAngle[0]].d) - Math.Abs(gridPoints[i][adjAngle[1]].d))) / 6.0 * area;
//添加分界线的点
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][TJudge[0]], gridPoints[i][adjAngle[0]]));
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][TJudge[0]], gridPoints[i][adjAngle[1]]));
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][TJudge[1]], gridPoints[i][adjAngle[0]]));
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][TJudge[1]], gridPoints[i][adjAngle[1]]));
}
else //邻角
{
List
for (int j = 0; j < 4; j++)
{
if (j != TJudge[0] && j != TJudge[1])
{
wAngle.Add(j);
}
}
//计算体积
WVolumn += area * Math.Pow(Math.Abs(gridPoints[i][wAngle[0]].d) + Math.Abs(gridPoints[i][wAngle[1]].d), 2) / (4 * (Math.Abs(gridPoints[i][wAngle[0]].d) + Math.Abs(gridPoints[i][wAngle[1]].d) + Math.Abs(gridPoints[i][TJudge[0]].d) + Math.Abs(gridPoints[i][TJudge[1]].d)));
TVolumn += area * Math.Pow(Math.Abs(gridPoints[i][TJudge[0]].d) + Math.Abs(gridPoints[i][TJudge[1]].d), 2) / (4 * (Math.Abs(gridPoints[i][wAngle[0]].d) + Math.Abs(gridPoints[i][wAngle[1]].d) + Math.Abs(gridPoints[i][TJudge[0]].d) + Math.Abs(gridPoints[i][TJudge[1]].d)));
//添加分界线的点
int index = 0;
for (int j = 0; j < 2; j++)
{
if (TJudge[1] != adjAngle[j])
{
index = adjAngle[j];
}
}
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][TJudge[0]], gridPoints[i][index]));
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][TJudge[1]], gridPoints[i][diagonal]));
}
}
else
{
//获得邻角与对角
FindAdjAngleAndDiagonal(WJudge[0], out adjAngle, out diagonal);
//计算体积
TVolumn += (2 * (Math.Abs(gridPoints[i][adjAngle[0]].d) + Math.Abs(gridPoints[i][adjAngle[1]].d)) + Math.Abs(gridPoints[i][diagonal].d) - Math.Abs(gridPoints[i][WJudge[0]].d)) / 6 * area;
WVolumn += Math.Pow(Math.Abs(gridPoints[i][WJudge[0]].d), 3) / (6 * (Math.Abs(gridPoints[i][WJudge[0]].d) + Math.Abs(gridPoints[i][adjAngle[0]].d)) * (Math.Abs(gridPoints[i][WJudge[0]].d) + Math.Abs(gridPoints[i][adjAngle[1]].d))) * area;
//添加分界线的点
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][WJudge[0]], gridPoints[i][adjAngle[0]]));
line.Add(FindDemarcationPoint(leveElevation, gridPoints[i][WJudge[0]], gridPoints[i][adjAngle[1]]));
}
}
}
}