u3d使摄像机跟随物体

using UnityEngine;
using System.Collections;

public class Movefollo : MonoBehaviour {

Transform _player;
Vector3 f;
// Use this for initialization
void Start () {

_player= GameObject.Find("Sphere").transform;
f = transform.position - _player.position; //初始时获得物体与相机间的相对位置
}

// Update is called once per frame
void Update () {

transform.position = _player.position + f; //移动时用物体的位置加上开始的相对位置
}
}

转载于:https://www.cnblogs.com/wanggonglei/p/7763497.html

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