lua变量获取

脚本中定义

var=10

c代码中

  lua_pushstring(L, "var");  //把脚本中的叫var的变量名字放入stack

int var = lua_tonumber(L, -1);

代码分析


/* table of globals */
#define gt(L)    (&L->l_gt)
                

 //注意堆栈结构
struct lua_State {
  CommonHeader;
  lu_byte status;
  StkId top;  /* first free slot in the stack */
  StkId base;  /* base of current function */
  global_State *l_G;
  CallInfo *ci;  /* call info for current function */
  const Instruction *savedpc;  /* `savedpc' of current function */
  StkId stack_last;  /* last free slot in the stack */
  StkId stack;  /* stack base */
  CallInfo *end_ci;  /* points after end of ci array*/
  CallInfo *base_ci;  /* array of CallInfo's */
  int stacksize;
  int size_ci;  /* size of array `base_ci' */
  unsigned short nCcalls;  /* number of nested C calls */
  unsigned short baseCcalls;  /* nested C calls when resuming coroutine */
  lu_byte hookmask;
  lu_byte allowhook;
  int basehookcount;
  int hookcount;
  lua_Hook hook;
  TValue l_gt;  /* table of globals */
  TValue env;  /* temporary place for environments */
  GCObject *openupval;  /* list of open upvalues in this stack */
  GCObject *gclist;
  struct lua_longjmp *errorJmp;  /* current error recover point */
  ptrdiff_t errfunc;  /* current error handling function (stack index) */
};

转载于:https://my.oschina.net/u/942328/blog/137529

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