AudioManager audiomanage = (AudioManager)context.getSystemService(Context.AUDIO_SERVICE);
audiomanager就是我们定义的控制系统声音的对象。
//音量控制,初始化定义
AudioManager mAudioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
//最大音量
int
maxVolume =mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
//当前音量
int
currentVolume =mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
直接控制音量的多少:
1
2
3
4
5
|
if
(isSilent){
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC,
0
,
0
);
}
else
{
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC,tempVolume,
0
);
//tempVolume:音量绝对值
}
|
以一步步长控制音量的增减,并弹出系统默认音量控制条:
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2
3
4
5
6
7
8
9
10
|
//降低音量,调出系统音量控制
if
(flag ==
0
){
mAudioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC,AudioManager.ADJUST_LOWER,
AudioManager.FX_FOCUS_NAVIGATION_UP);
}
//增加音量,调出系统音量控制
else
if
(flag ==
1
){
mAudioManager.adjustStreamVolume(AudioManager.STREAM_MUSIC,AudioManager.ADJUST_RAISE,
AudioManager.FX_FOCUS_NAVIGATION_UP);
}
|
//通话音量
int max = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_VOICE_CALL );
int current = mAudioManager.getStreamVolume(AudioManager.STREAM_VOICE_CALL );
//系统音量
int max = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_SYSTEM );
current = mAudioManager.getStreamVolume(AudioManager.STREAM_SYSTEM );
//铃声音量
max = mAudioManager.getStreamMaxVolume( AudioManager.STREAM_RING);
current = mAudioManager.getStreamVolume(AudioManager.STREAM_RING );
//音乐音量
max = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC );
current = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC );
//提示声音音量
max = mAudioManager.getStreamMaxVolume(AudioManager.STREAM_ALARM );
current = mAudioManager.getStreamVolume(AudioManager.STREAM_ALARM );
------------------------------------------------------------------------------------------------------------------------
Android AudioManager控制系统声音的流程
首先上层java调用
XXXPlayer
AudioManager audiomanage = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
audiomanager就是我们定义的控制系统声音的对象,(如果context报错,可将其改成XXXPlayer.this)
audiomanager.SetStreamVolume(AA,BB,CC),是我们可以直接使用的AudioManager的成员函数,3个参数表示的意思:AA:有内置的常量,可以在AudioManager里面查到相关的定义,我们在此用 AudioManager.STREAM_MUSIC, BB:自己设置音量的值,CC:也是一些标示量,我在此设置为0;
1.AudioManager.java
public void setStreamVolume(int streamType, int index, int flags);上层接口
1)调用IAudioService service = getService(); 当程序开启时会获得service,调用此来获得
2.执行ServiceManager.java
public static IBinder getService(String name)获取audio服务
3.AudioService.java
public void setStreamVolume(int streamType, int index, int flags)//服务接口
1) private void setStreamVolumeInt(int streamType, int index, boolean force, boolean lastAudible)//服务函数
2)调用以下函数
sendMsg(mAudioHandler, MSG_SET_SYSTEM_VOLUME, streamType, SENDMSG_NOOP, 0, 0,streamState, 0)
//Post message to set system volume (it in turn will post a message
// to persist)
3)AudioHandler::setSystemVolume(VolumeStreamState streamState);//sendmsg(...)后执行函数
4)调用AudioHandler::setStreamVolumeIndex(int stream, int index)
5)AudioSystem.setStreamVolumeIndex(stream,index);//audioSystem接口
static int android_media_AudioSystem_setStreamVolumeIndex(JNIEnv *env, jobject thiz, jint stream, jint index)
1)调用AudioSystem::setStreamVolumeIndex
6.status_t AudioSystem::setStreamVolumeIndex(stream_type stream, int index)(处理到这时,也可以直接走AudioFlinger路线,不经过策略)
1)获得服务 const sp
2)调用aps->setStreamVolumeIndex(stream, index)
7.status_t AudioPolicyService::setStreamVolumeIndex(AudioSystem::stream_type stream, int index)
1)调用mpPolicyManager->setStreamVolumeIndex(stream, index)
status_t AudioPolicyManager::setStreamVolumeIndex(AudioSystem::stream_type stream, int index)
1)记录音量index: mStreams[stream].mIndexCur = index
2)compute and apply stream volume on all outputs:
checkAndSetVolume(stream, index, mOutputs.keyAt(i), mOutputs.valueAt(i)->device())
8.status_t AudioPolicyManager::checkAndSetVolume(int stream, int index, audio_io_handle_t output, uint32_t device, int delayMs, bool force)
1)计算音量:float volume = computeVolume(stream, index, output, device);
2)调用:mpClientInterface->setStreamVolume((AudioSystem::stream_type)stream, volume, output, delayMs);
9.status_t AudioPolicyService::setStreamVolume(AudioSystem::stream_type stream, float volume, audio_io_handle_t output, int delayMs)
调用mAudioCommandThread->volumeCommand((int)stream, volume, (int)output, delayMs);
10.status_t AudioPolicyService::AudioCommandThread::volumeCommand(int stream, float volume, int output, int delayMs)
调用insertCommand_l(command, delayMs);
补充1)在条用getService();获取服务的时候 ,实际调用的是ServiceManager.getService(context);
系统服务都是由serviceManager来管理的,要添加服务,可以调用serviceManager.AddService(context,service);
每添加一个service,都会有对应的唯一context, 当getService的时候就会根据context获得相应的服务,
可查看ServiceManager.java, ServiceManager.h/cpp
补充2) AudioService 的接口在 IaudioService.aidl中定义。添加自定义功能时( 我们创建控制接口比如创建个音效处理的接口SetEffectVolume(XXX),可以参照SetStreamVolume(a,b,c))别忘了修改此处,否则,AudioManager 会出现cannot find symbol..错误!!!
补充3)编译的时候可能会在Audiomanager.java中调用自己写的接口时出错,此时先将该文件中的调用注释掉,执行 make update-api
执行完成后,将注释去掉,然后从新编译。。。