点子出自dribbble
在这个基础上加入了缩略图
下载代码
定义枚举把座位分为已选,要选,未选。
座位分左中右
舱位分头等,二等,经济,末尾。
enum SeatState {
Normal, Selected, Selecting
}
enum SeatType {
Left, Middle, Right
}
enum CabinType {
Frist, Second, Tourist, Last
}
定义HashMap来存放位置信息
HashMap mSeats= new HashMap<>();
HashMap的key是位置的序号,比如4排5坐 「4#5」未做唯一标识。
value的类型是RectF来判断点是否在改区域中,来控制选中和未选中的区分。
RectF.contains(x, y)
利用Matrix对机舱和机翼放缩和平移
机舱和机翼都是利用贝赛尔曲线画的,这个就不具体贴代码了
matrix.postScale(sx,sy);
matrix.postTranslate(dx,dy);
canvas.drawBitmap(getBitmapFuselage(rectFCabinWidth), matrix, mPaint);
public Bitmap getBitmapFuselage(float rectFCabinWidth) {
Canvas canvas = null;
int w = getMeasuredWidth();
int h = getMeasuredHeight();
if (mBitmapFuselage == null) {
mBitmapFuselage = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
canvas = new Canvas(mBitmapFuselage);
pathFuselage.moveTo(w / 2f - rectFCabinWidth / 2f - dip2px(2),
rectFCabin.top + rectFCabinWidth / 2f);
pathFuselage.cubicTo(
w / 2f - rectFCabinWidth / 4f,
rectFCabin.top - rectFCabinWidth * 1.2f,
w / 2f + rectFCabinWidth / 4f,
rectFCabin.top - rectFCabinWidth * 1.2f,
w / 2f + rectFCabinWidth / 2f + dip2px(2),
rectFCabin.top + rectFCabinWidth / 2f
);
rectFCabin.top = rectFCabin.top + dip2px(10);//机翼向下平移距离
pathFuselage.lineTo(w / 2f + rectFCabinWidth / 2f + dip2px(2)
, rectFCabin.top + rectFCabin.height() / 3f);
pathFuselage.lineTo(w
, rectFCabin.top + rectFCabin.height() * 0.55f);
pathFuselage.lineTo(w
, rectFCabin.top + rectFCabin.height() * 0.55f + rectFCabin.width() * 0.8f);
pathFuselage.lineTo(rectFCabin.right + rectFCabin.width() / 2 * 1.5f
, rectFCabin.top + rectFCabin.height() / 2f + rectFCabin.height() / 6f / 2f);
pathFuselage.lineTo(w / 2f + rectFCabinWidth / 2f + dip2px(2)
, rectFCabin.top + rectFCabin.height() / 2f + rectFCabin.height() / 6f / 2f);
//
pathFuselage.lineTo(w / 2f + rectFCabinWidth / 2f + dip2px(2)
, rectFCabin.bottom - rectFCabinWidth / 2f);
pathFuselage.cubicTo(
w / 2f + rectFCabinWidth / 4f,
rectFCabin.bottom + rectFCabinWidth * 2.5f,
w / 2f - rectFCabinWidth / 4f,
rectFCabin.bottom + rectFCabinWidth * 2.5f,
w / 2f - rectFCabinWidth / 2f - dip2px(2)
, rectFCabin.bottom - rectFCabinWidth / 2f
);
pathFuselage.lineTo(w / 2f - rectFCabinWidth / 2f - dip2px(2)
, rectFCabin.top + rectFCabin.height() / 2f + rectFCabin.height() / 6f / 2f);
pathFuselage.lineTo(rectFCabin.left - rectFCabin.width() / 2 * 1.5f
, rectFCabin.top + rectFCabin.height() / 2f + rectFCabin.height() / 6f / 2f);
pathFuselage.lineTo(0
, rectFCabin.top + rectFCabin.height() * 0.55f + rectFCabin.width() * 0.8f);
pathFuselage.lineTo(0
, rectFCabin.top + rectFCabin.height() * 0.55f);
pathFuselage.lineTo(w / 2f - rectFCabinWidth / 2f - dip2px(2)
, rectFCabin.top + rectFCabin.height() / 3f);
pathFuselage.close();
mPaint.setColor(Color.WHITE);
mPaint.setAlpha(150);
canvas.drawPath(pathFuselage, mPaint);
}
return mBitmapFuselage;
}
自定义手势滑动监听
public abstract class MoveListerner implements OnTouchListener,
OnGestureListener {
public static final int MOVE_TO_LEFT = 0;
public static final int MOVE_TO_RIGHT = MOVE_TO_LEFT + 1;
public static final int MOVE_TO_UP = MOVE_TO_RIGHT + 1;
public static final int MOVE_TO_DOWN = MOVE_TO_UP + 1;
private static final int FLING_MIN_DISTANCE = 150;
private static final int FLING_MIN_VELOCITY = 50;
private boolean isScorllStart = false;
private boolean isUpAndDown = false;
GestureDetector mGestureDetector;
float x1 = 0;
float x2 = 0;
float y1 = 0;
float y2 = 0;
public MoveListerner(Activity context) {
super();
mGestureDetector = new GestureDetector(context, this);
}
float startX = 0;
float startY = 0;
@Override
public boolean onTouch(View v, MotionEvent event) {
if (mGestureDetector.onTouchEvent(event)) {
if (MotionEvent.ACTION_DOWN == event.getAction()) {
// Touch(event.getX(), event.getY());
startX = event.getX();
startY = event.getY();
return true;
} else if (MotionEvent.ACTION_UP == event.getAction()) {
if (Math.abs(event.getX() - startX) < 5 &&
Math.abs(event.getY() - startY) < 5) {
Touch(event.getX(), event.getY());
return true;
}
}
}
// 处理手势结束
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_UP:
endGesture();
break;
}
return false;
}
private void endGesture() {
isScorllStart = false;
isUpAndDown = false;
// Log.e("a", "AA:over");
moveOver();
}
public abstract void moveDirection(View v, int direction, float distanceX, float distanceY);
public abstract void moveUpAndDownDistance(MotionEvent event, int distance, int distanceY);
public abstract void moveOver();
public abstract void Touch(float x, float y);
@Override
public boolean onDown(MotionEvent e) {
// TODO Auto-generated method stub
return true;
}
@Override
public void onShowPress(MotionEvent e) {
// TODO Auto-generated method stub
}
@Override
public boolean onSingleTapUp(MotionEvent e) {
// TODO Auto-generated method stub
return true;
}
@Override
public void onLongPress(MotionEvent e) {
// TODO Auto-generated method stub
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
float mOldY = e1.getY();
int y = (int) e2.getRawY();
if (!isScorllStart) {
if (Math.abs(distanceX) / Math.abs(distanceY) > 2) {
// 左右滑动
isUpAndDown = false;
isScorllStart = true;
} else if (Math.abs(distanceY) / Math.abs(distanceX) > 3) {
// 上下滑动
isUpAndDown = true;
isScorllStart = true;
} else {
isScorllStart = false;
}
} else {
// 算滑动速度的问题了
if (isUpAndDown) {
// 是上下滑动,关闭左右检测
if (mOldY + 5 < y) {
moveUpAndDownDistance(e2, -3, (int) distanceY);
} else if (mOldY + 5 > y) {
moveUpAndDownDistance(e2, 3, (int) distanceY);
}
}
}
return true;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
// Log.e("a", "AA:A" + velocityX + ":" + velocityY);
if (isUpAndDown)
return false;
if (e1.getX() - e2.getX() > FLING_MIN_DISTANCE
&& Math.abs(velocityX) > FLING_MIN_VELOCITY) {
// Fling left
moveDirection(null, MOVE_TO_LEFT, e1.getX() - e2.getX(), e1.getY() - e2.getY());
} else if (e2.getX() - e1.getX() > FLING_MIN_DISTANCE
&& Math.abs(velocityX) > FLING_MIN_VELOCITY) {
// Fling right
moveDirection(null, MOVE_TO_RIGHT, e2.getX() - e1.getX(), e2.getY() - e1.getY());
} else if (e1.getY() - e2.getY() > FLING_MIN_DISTANCE
&& Math.abs(velocityY) > FLING_MIN_VELOCITY) {
// Fling up
moveDirection(null, MOVE_TO_UP, 0, e1.getY() - e2.getY());
} else {
// Fling down
moveDirection(null, MOVE_TO_DOWN, 0, e2.getY() - e1.getY());
}
return false;
}
}
Usage
mFlightSeatView.startAnim(true);// false zoom in,true zoom out
mFlightSeatView.setEmptySelecting();//clear
mFlightSeatView.setSeatSelected(row, column);
如果觉得还不错,就给我打赏颗星星吧^^
代码下载