例子简单,界面简陋 请见谅
项目结构如下
Constant.jvava 代码如下:
package
snake;
/**
*
* @author hjn
*
*/
public class
Constant {
/**
* 蛇方移动方向:左边
*/
public static final int
LEFT = 0;
/**
* 蛇方移动方向:右边
*/
public static final int
RIGHT
= 1;
/**
* 蛇方移动方向:上边
*/
public static final int
UP = 3;
/**
* 蛇方移动方向:下边
*/
public static final int
DOWN = 4;
/**
* 界面列数
*/
public static final int
COLS = 30;
/**
* 界面行数
*/
public static final int
ROWS = 30;
/**
* 每个格子边长
*/
public static final int
BODER_SIZE = 15;
}
Node.java代码如下:
package snake;
/**
* 格子
*
* @author hjn
*
*/
public class Node {
/**
* 所在行数
*/
private int
row;
/**
* 所在列数
*/
private int
col;
public
Node() {
};
public Node(
int
row,
int
col) {
this.
row =
row;
this.
col
=
col;
};
/**
* 蛇将要移动一格时头部格子将所到格子
*
* @param dir
* 蛇前进方向
* @param node
* 蛇头所在的格子
*/
public Node(
int dir, Node node) {
if (dir == Constant.LEFT) {
this.
col = node.getCol() - 1;
this.row = node.getRow();
} else if (dir == Constant.RIGHT) {
this.
col = node.getCol() + 1;
this.row = node.getRow();
} else if (dir
== Constant.UP) {
this.
row = node.getRow() - 1;
this.
col = node.getCol();
} else {
this.
row = node.getRow() + 1;
this.
col = node.getCol();
}
}
/**
* 重写equals方法
*/
public boolean
equals(Object obj) {
if (obj
instanceof Node) {
Node node = (Node) obj;
if (
this.col == node.col &&
this.row == node.row) {
return true;
}
else {
return false;
}
}
else {
return
false;
}
}
public int getRow() {
return
row;
}
public void
setRow(int row) {
this.
row = row;
}
public int
getCol() {
return
col;
}
public void
setCol(int col) {
this.
col = col;
}
public String
toString() {
return "col:" + this.
col + " row:" + this.
row;
}
}
Egg.java代码如下:
package snake;
import java.awt.Color;
import java.awt.Graphics;
import java.util.Random;
/**
* 蛋,蛇的食物
*
* @author Nan
*
*/
public class
Egg
extends Node {
/**
* 蛋的颜色
*/
Color
color
;
/**
* 随机函数
*/
public static
Random random = new Random();
/**
* 构造函数 蛋出现在固定位置
*
* @param row
* 所在第几行数
* @param col
* 所在第几列数
*/
public
Egg(int row, int col) {
super(row, col);
this.
color = Color.green;
}
/**
* 构造函数 蛋随机出现
*
*/
public Egg() {
super();
int col = random.nextInt(Constant.COLS - 4) + 2;
int row = random.nextInt(Constant.ROWS - 4) + 2;
this.setCol(col);
this.setRow(row);
}
/**
* 画蛋
* @param g 画笔
*/
void draw(Graphics g) {
if (
this.color == Color.green) {
this.
color = Color.red;
} else {
this.
color = Color.green;
}
g.setColor(
this.
color);
int boderSize = Constant.BODER_SIZE;
g.fillOval(
this.getCol() * boderSize,
this.getRow() * boderSize,
boderSize, boderSize);
}
public Color getColor() {
return color;
}
public void setColor(Color color) {
this.
color = color;
}
}
Snake.java代码如下:
package snake;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.List;
/**
* 蛇
*
* @author hjn
*
*/
public class
Snake {
/**
* 前进的方向
*/
int
dir;
/**
* 蛇的身体,由一个格子Node集合组成
*/
List
nodeList =
new ArrayList();
/**
* 是否越界
*/
boolean
isOverstep = false;
/**
* 构造方法默认开始方向向左 ,蛇身有3个格子 ,位置在20行,15列
*/
public Snake() {
this.
dir = Constant.LEFT;
for (
int
i = 0; i < 3; i++) {
Node node = new Node(20, 15 + i);
this.
nodeList.add(node);
}
}
/**
* 蛇前进
*/
void forward() {
addNode();
nodeList.remove(nodeList.size() - 1);
}
/**
* 蛇前进的时候头部增加格子,私有方法
*/
private void
addNode() {
Node node = nodeList.get(0);
node =
new Node(dir, node);
nodeList.add(0, node);
}
/**
* 是否吃到蛋,蛇身是否有格子跟蛋重叠,所以重写了Node的equals方法
*
* @param egg蛋
* @return boolean
*/
boolean
eatEgg(Egg egg) {
if (
nodeList.contains(egg)) {
addNode();
return true;
}
else {
return false;
}
}
/**
* 画自己
*
* @param g画笔
*/
void draw(Graphics g) {
g.setColor(Color.black);
for (
int i = 0; i < this.nodeList.size(); i++) {
Node node =
this.nodeList.get(i);
if (node.getCol() > (Constant.COLS - 2) || node.getCol() < 2
|| node.getRow() > (Constant.ROWS - 2) || node.getRow() < 2) {
this.isOverstep =
true;
}
g.fillRect(node.getCol() * Constant.BODER_SIZE, node.getRow()
* Constant.BODER_SIZE, Constant.BODER_SIZE,
Constant.BODER_SIZE);
}
forward();
}
/**
* 键盘事件,来确定前进方向,有左右上下4个方向
*
* @param e键盘监听事件
*/
void keyPress(KeyEvent e) {
int key = e.getKeyCode();
switch (key) {
case KeyEvent.VK_LEFT:
if (
this.dir != Constant.LEFT)
this.
dir = Constant.LEFT;
break;
case KeyEvent.VK_RIGHT:
if (
this.
dir != Constant.RIGHT)
this.
dir = Constant.RIGHT;
break;
case KeyEvent.VK_UP:
if (
this.
dir != Constant.UP)
this.
dir = Constant.UP;
break;
case
KeyEvent.VK_DOWN:
if (
this.
dir != Constant.DOWN)
this.
dir = Constant.DOWN;
break;
default:
break;
}
}
public int
getDir() {
return
dir;
}
public void
setDir(int dir) {
this.
dir
= dir;
}
public
List getNodeList() {
return
nodeList;
}
public void
setNodeList(List nodeList) {
this.
nodeList = nodeList;
}
public boolean
isOverstep() {
return
isOverstep;
}
public void setOverstep(boolean isOverstep) {
this.
isOverstep
= isOverstep;
}
}
主界面MainFrame.java代码如下:
package snake;
import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 贪吃蛇展示页面
*
* @author hjn
*
*/
public class
MainFrame
extends Frame {
/**
* 版本
*/
private static final long
serialVersionUID = -5227266702753583633L;
/**
* 背景颜色
*/
Color
color = Color.gray;
/**
* 蛋
*/
static Egg
egg = new Egg();
/**
* 蛇
*/
Snake
snake = new Snake();
/**
* 游戏是否失败
*/
boolean
gameOver = false;
/**
* 给画笔起一个线程
*/
PaintThread
paintThread =
new PaintThread();
/**
* 构造方法
*/
public MainFrame() {
init();
}
/**
* 界面初始化
*/
void
init() {
this.setBounds(200, 200, Constant.COLS * Constant.BODER_SIZE,
Constant.ROWS * Constant.BODER_SIZE);
this.setResizable(true);
this.repaint();
/**
* 窗口关闭监听事件
*/
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
/**
* 添加键盘监听事件
*/
this.addKeyListener(new KeyMomiter());
/**
* 画笔线程启动
*/
new
Thread(paintThread).start();
}
/**
* 画笔画界面
*/
public
void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.GRAY);
g.fillRect(0, 0, Constant.COLS * Constant.BODER_SIZE, Constant.ROWS
* Constant.BODER_SIZE);
g.setColor(Color.DARK_GRAY);
for (
int i = 0; i < Constant.ROWS; i++) {
g.drawLine(0, i * Constant.BODER_SIZE, Constant.COLS
* Constant.BODER_SIZE, i * Constant.BODER_SIZE);
}
for (
int i = 0; i < Constant.COLS; i++) {
g.drawLine(i * Constant.BODER_SIZE, 0, i * Constant.BODER_SIZE,
Constant.ROWS * Constant.BODER_SIZE);
}
g.setColor(Color.yellow);
g.setFont(new Font("宋体", Font.BOLD, 20));
g.drawString("score:" + getScore(), 10, 60);
if (gameOver) {
g.setColor(Color.red);
g.drawString("GAME OVER", 100, 60);
this.
paintThread.pause =
true;
}
g.setColor(c);
if (snake.eatEgg(egg)) {
egg = new Egg();
}
snake.draw(g);
egg.draw(g);
}
/**
* 获取分数
*
* @return int 分数
*/
int getScore() {
return
snake.getNodeList().size();
}
/**
* 画笔的线程
*
* @author hjn
*/
class PaintThread
implements Runnable {
private boolean
isRun =
true;
private boolean
pause =
false;
@Override
public void
run() {
while (
isRun) {
if (
pause) {
continue;
}
else {
if (
snake.isOverstep == true) {
gameOver =
true;
}
repaint();
}
try {
Thread.sleep(100);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
/**
* 暂停
*/
public void
pause() {
this.
pause =
true;
}
/**
* 重新开始
*/
public void
restart() {
this.
pause =
true;
snake = new Snake();
}
/**
* 游戏结束
*/
public void
gameOver() {
isRun =
false;
}
}
/**
* 停止
*/
void stop() {
gameOver =
true;
}
/**
* 键盘监听器
*
* @author hjn
*
*/
class KeyMomiter
extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
super.keyPressed(e);
int key = e.getKeyCode();
if (key == KeyEvent.VK_F2) {
paintThread.restart();
}
else {
snake.keyPress(e);
}
}
}
/**
* 启动程序入口
*
* @param args
*/
@SuppressWarnings("deprecation")
public static void main(String[] args) {
MainFrame mainFrame =
new MainFrame();
mainFrame.show();
}
}
源代码下载: http://pan.baidu.com/s/1pEpV4