In order to use TextureView, all you need to do is get its SurfaceTexture.The SurfaceTexture can then be used to render content. In order to do this, you just need to do instantiate an object of this class and implement SurfaceTextureListener interface. Its syntax is given below:
private TextureView myTexture;
public class MainActivity extends Activity implements SurfaceTextureListener{
protected void onCreate(Bundle savedInstanceState) {
myTexture = new TextureView(this);
myTexture.setSurfaceTextureListener(this);
setContentView(myTexture);
}
}
After that, what you need to do is to override its methods. The methods are listed as follows:
@Override
public void onSurfaceTextureAvailable(SurfaceTexture arg0, int arg1, int arg2) {
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture arg0) {
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture arg0, int arg1,int arg2) {
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture arg0) {
}
Any view that is displayed in the texture view can be rotated and its alpha property can be adjusted by using setAlpha and setRotation methods. Its syntax is given below:
myTexture.setAlpha(1.0f);
myTexture.setRotation(90.0f);
The below example demonstrates the use of TextureView class. It crates a basic application that allows you to view camera inside a texture view and change its angle , orientation e.t.c.
To experiment with this example , you need to run this on an actual device on which camera is present
package com.example.textureview;
import java.io.IOException;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.os.Bundle;
import android.view.Gravity;
import android.view.Menu;
import android.view.TextureView;
import android.view.TextureView.SurfaceTextureListener;
import android.view.View;
import android.widget.FrameLayout;
public class MainActivity extends Activity implements SurfaceTextureListener {
private TextureView myTexture;
private Camera mCamera;
@SuppressLint("NewApi")
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.activity_main);
myTexture = new TextureView(this);
myTexture.setSurfaceTextureListener(this);
setContentView(myTexture);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
@SuppressLint("NewApi")
@Override
public void onSurfaceTextureAvailable(SurfaceTexture arg0, int arg1,
int arg2) {
mCamera = Camera.open();
// Camera.Size previewSize = mCamera.getParameters().getPreviewSize();
//myTexture.setLayoutParams(new FrameLayout.LayoutParams(
// previewSize.width, previewSize.height, Gravity.CENTER));
try {
//设置mCamera的表面结构为surface
mCamera.setPreviewTexture(arg0);
} catch (IOException t) {
}
mCamera.startPreview();
myTexture.setAlpha(1.0f);
myTexture.setRotation(90.0f);
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture arg0) {
mCamera.stopPreview();
mCamera.release();
return true;
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture arg0, int arg1,
int arg2) {
// TODO Auto-generated method stub
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture arg0) {
// TODO Auto-generated method stub
}
}
Here is the content of activity_main.xml
Here is the default content of AndroidManifest.xml
参考:http://www.tuicool.com/articles/eimY73