Android4.4SystemUI代码启动流程
转载http://blog.csdn.net/yihongyuelan
1.初始SystemUI
什么是SystemUI?你或许会觉得这个问题很幼稚,界面上的布局UI显示?系统的UI?如果你是这么想的,那么就大错特错了。我们知道Android4.4ICS同时适用于Phone和Tablet(TV),因此,对于Phone来说SystemUI指的是:StatusBar(状态栏)、NavigationBar(导航栏)。而对于Tablet或者是TV来说SystemUI指的是:CombinedBar(包括了StatusBar和NavigationBar)。
根据上面的介绍,我想大家应该知道SystemUI的具体作用了吧!也就是说我们的Phone的信号,蓝牙标志,Wifi标志等等这些状态显示标志都会在StatusBar上显示。当我们的设备开机后,首先需要给用户呈现的就是各种界面同时也包括了我们的SystemUI,因此对于整个Android系统来说,SystemUI都有举足轻重的作用,那接下来就来看看它的启动流程吧!
2.启动流程
这里只是单单的分析启动流程,实际上SystemUI启动过程中涉及到很多东西的调用,这里暂时不分支去介绍,后续会有相关文章的详细分析。那么对于这种分析我还是将自己的分析思路写出来,而不是直接展现已经分析好的结果,当然结果会在最后展示出来。这样做一方面有利于锻炼自己的分析能力,另一方面各位看官也可以找出分析中的利与弊从而更好的取舍。
首先来看看SystemUI的代码位置,路径:SourceCode/frameworks/base/packages/SystemUI;其次看看它的代码梗概:
图 2.1
在Android4.4中,Google整合了Phone和Tablet(TV)的SystemUI,也就说可以根据设备的类型自动匹配相应的SystemUI。这一点是在Android2.3中是没有的。那么接下来怎么分析呢?打开AndroidManifest.xml可以看到:
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package="com.android.systemui"
coreApp="true"
android:sharedUserId="android.uid.system"
android:process="system"
>
android:persistent="true"
android:allowClearUserData="false"
android:allowBackup="false"
android:hardwareAccelerated="true"
android:label="@string/app_label"
android:icon="@drawable/ic_launcher_settings">
android:exported="true"
/>
android:process=":screenshot"
android:exported="false"/>
android:exported="true"/>
android:permission="android.permission.BIND_WALLPAPER"
android:exported="true"/>
......
根据以上代码我们可以发现这其中注册了很多Service,同时也包括了广播。但这里我们只关注SystemUIService,这才是本文的主旨啊。那么首先要找到SystemUIService是如何启动的。对于Service的启动,在我以前的博文中已有提到,这里就不多说了,不外乎startService(intent)和bindService(intent),它们都是以intent为对象,那intent的声明也需要SystemUIService啊,因此我们可以据此搜索关键词"SystemUIService"。
经过漫长的搜索和比对之后发现,原来,SystemUIService是在SystemServer.java中被启动的,如下所示:
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static final void startSystemUi(Context context) {
Intent intent = new Intent();
intent.setComponent(new ComponentName("com.android.systemui",
"com.android.systemui.SystemUIService"));
Slog.d(TAG, "Starting service: " + intent);
context.startService(intent);
}
staticfinal void startSystemUi(Context context) {
Intentintent = new Intent();
intent.setComponent(newComponentName("com.android.systemui",
"com.android.systemui.SystemUIService"));
Slog.d(TAG,"Starting service: " + intent);
context.startService(intent);
}
这里的startSystemUi()方法则在ServerThread的run()方法中被调用。这里提到SystemServer就不得不提及Android的启动流程,这里不会展开详细讨论具体的流程,只是简单的介绍一下大概流程,用以表明SystemServer所处的位置。
Android的启动分为内核启动、Android启动、launcher启动,我们的SystemServer就处于Android启动中,以下是大致流程图:
init->ServiceManager->Zygote->SystemServer->......
在SystemServer中,初始化了Android系统中的Java层服务,如PowerManagerService、WindowManagerService等等,当然也包括了SystemUIService,它们通过ServiceManager的addService()方法,添加到ServiceManager的管理中。实际上,根据后面的分析这里add了一个很重要的StatusBarManagerService。这个Service在后面会用到的。
既然到这里SystemUIService已经启动,那么我们就继续跟踪该Service吧。
1).首先查看其onCreate()方法,如下:
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public void onCreate() {
// Pick status bar or system bar.
IWindowManager wm = IWindowManager.Stub.asInterface(
ServiceManager.getService(Context.WINDOW_SERVICE));
try {
SERVICES[0] = wm.canStatusBarHide()//根据wm.canStatusBarHide()判断设备类型
? R.string.config_statusBarComponent
: R.string.config_systemBarComponent;
} catch (RemoteException e) {
Slog.w(TAG, "Failing checking whether status bar can hide", e);
}
final int N = SERVICES.length;
mServices = new SystemUI[N];
for (int i=0; i
Class cl = chooseClass(SERVICES[i]);
Slog.d(TAG, "loading: " + cl);
try {
mServices[i] = (SystemUI)cl.newInstance();
} catch (IllegalAccessException ex) {
throw new RuntimeException(ex);
} catch (InstantiationException ex) {
throw new RuntimeException(ex);
}
mServices[i].mContext = this;
Slog.d(TAG, "running: " + mServices[i]);
mServices[i].start();
}
}
publicvoid onCreate() {
//Pick status bar or system bar.
IWindowManagerwm = IWindowManager.Stub.asInterface(
ServiceManager.getService(Context.WINDOW_SERVICE));
try{
SERVICES[0]= wm.canStatusBarHide()//根据wm.canStatusBarHide()判断设备类型
?R.string.config_statusBarComponent
:R.string.config_systemBarComponent;
}catch (RemoteException e) {
Slog.w(TAG,"Failing checking whether status bar can hide", e);
}
finalint N = SERVICES.length;
mServices= new SystemUI[N];
for(int i=0; i
Classcl = chooseClass(SERVICES[i]);
Slog.d(TAG,"loading: " + cl);
try{
mServices[i]= (SystemUI)cl.newInstance();
}catch (IllegalAccessException ex) {
thrownew RuntimeException(ex);
}catch (InstantiationException ex) {
thrownew RuntimeException(ex);
}
mServices[i].mContext= this;
Slog.d(TAG,"running: " + mServices[i]);
mServices[i].start();
}
}
在这段代码中,通过AIDL的方式获取了WindowManager的对象wm,并调用其方法canStatusBarHide()来判断当前设备的类型,也就是说如果我们使用的Phone那么后续就会加载StatusBar和NivagationBar;而如果我们设备类型是Tablet(TV)之类的(可以在配置文档里面配置),就会加载CombiedBar。
这里的canStatusBarHide()方法的具体实现是在:frameworks/base/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java。为什么会是这里呢?我们在Eclipse中导入源码之后,找到SystemUIService.java中的wm.canStatusBarHide()方法,通过openImplementation直接跳转到WindowsManagerService中:
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public boolean canStatusBarHide() {
return mPolicy.canStatusBarHide();
}
publicboolean canStatusBarHide() {
returnmPolicy.canStatusBarHide();
}
但这里我们发现canStatusBarHide()实际上是WindowManagerPolicy的对象调用的方法,而WindowManagerPolicy只是一个接口类,根据以往分析的经验可以知道,这里的WindowManagerPolicy对象所调用的canStatusBartHide()方法一定是其实现类中的方法。因此,继续通过openImplementation跳转,来到了PhoneWindownManager中:
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public boolean canStatusBarHide() {
return mStatusBarCanHide;
}
publicboolean canStatusBarHide() {
returnmStatusBarCanHide;
}
继续查看mSatuBarCanHide的实现,如下所示:
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// Determine whether the status bar can hide based on the size
// of the screen. We assume sizes > 600dp are tablets where we
// will use the system bar.
int shortSizeDp = shortSize
* DisplayMetrics.DENSITY_DEFAULT
/ DisplayMetrics.DENSITY_DEVICE;
mStatusBarCanHide = shortSizeDp < 600;
mStatusBarHeight = mContext.getResources().getDimensionPixelSize(
mStatusBarCanHide
? com.android.internal.R.dimen.status_bar_height
: com.android.internal.R.dimen.system_bar_height);
mHasNavigationBar = mContext.getResources().getBoolean(
com.android.internal.R.bool.config_showNavigationBar);
//Determine whether the status bar can hide based on the size
//of the screen. We assume sizes > 600dp are tablets where we
//will use the system bar.
intshortSizeDp = shortSize
*DisplayMetrics.DENSITY_DEFAULT
/DisplayMetrics.DENSITY_DEVICE;
mStatusBarCanHide= shortSizeDp < 600;
mStatusBarHeight= mContext.getResources().getDimensionPixelSize(
mStatusBarCanHide
?com.android.internal.R.dimen.status_bar_height
:com.android.internal.R.dimen.system_bar_height);
mHasNavigationBar= mContext.getResources().getBoolean(
com.android.internal.R.bool.config_showNavigationBar);
这里通过shortSizeDp来判断当前设备的类型,如果当前屏幕的shortSizeDp<600dp,则系统会认为该设备是Phone反之则认为是Tablet。根据mStatusBarCanHide的值,设定StatusBar或者SystemBar(CombinedBar)的高度,以及是否显示NavigationBar。
继续回到我们的SystemUIService.java的onCreate()方法中,根据前面对canStatusBarHide()的判断,SERVICE[0]中将存放R.string.config_statusBarComponent或者R.string.config_systemBarComponent。它们的值具体是:
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因为我的测试设备是Phone,那么现在SERVICE[0]中存放的就是com.android.systemui.statusbart.phone.PhoneStatusBar。查看以下代码:
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final int N = SERVICES.length;
mServices = new SystemUI[N];
for (int i=0; i
Class cl = chooseClass(SERVICES[i]);
Slog.d(TAG, "loading: " + cl);
try {
mServices[i] = (SystemUI)cl.newInstance();
} catch (IllegalAccessException ex) {
throw new RuntimeException(ex);
} catch (InstantiationException ex) {
throw new RuntimeException(ex);
}
mServices[i].mContext = this;
Slog.d(TAG, "running: " + mServices[i]);
mServices[i].start();
}
finalint N = SERVICES.length;
mServices= new SystemUI[N];
for(int i=0; i
Classcl = chooseClass(SERVICES[i]);
Slog.d(TAG,"loading: " + cl);
try{
mServices[i]= (SystemUI)cl.newInstance();
}catch (IllegalAccessException ex) {
thrownew RuntimeException(ex);
}catch (InstantiationException ex) {
thrownew RuntimeException(ex);
}
mServices[i].mContext= this;
Slog.d(TAG,"running: " + mServices[i]);
mServices[i].start();
}
这些方法会分别启动两个方法,这两个方法可以从log中知道,分别是PhoneStatusBar.start()和PowerUI.start()。而我们的目的是要弄清SystemUI的启动,因此现关注PhoneStatusBar.start()方法。
log信息:
06-0413:23:15.379: DEBUG/SystemUIService(396): loading: classcom.android.systemui.statusbar.phone.PhoneStatusBar
06-0413:23:16.739: DEBUG/SystemUIService(396): loading: classcom.android.systemui.power.PowerUI
来到PhoneStatusBar.start()方法中,位于:SourceCode/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java,代码如下:
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@Override
public void start() {
mDisplay = ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))
.getDefaultDisplay();
mWindowManager = IWindowManager.Stub.asInterface(
ServiceManager.getService(Context.WINDOW_SERVICE));
super.start(); // calls makeStatusBarView()
addNavigationBar();
//addIntruderView();
// Lastly, call to the icon policy to install/update all the icons.
mIconPolicy = new PhoneStatusBarPolicy(mContext);
}
@Override
publicvoid start() {
mDisplay= ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))
.getDefaultDisplay();
mWindowManager= IWindowManager.Stub.asInterface(
ServiceManager.getService(Context.WINDOW_SERVICE));
super.start();// calls makeStatusBarView()
addNavigationBar();
//addIntruderView();
//Lastly, call to the icon policy to install/update all the icons.
mIconPolicy= new PhoneStatusBarPolicy(mContext);
}
这里的重心主要是在super.start()和addNavigationBar()上。目前市面上很多手机已经刷入了ICS,但是大多数是没有NavigationBar的,也就是说自己修改了源码,屏蔽了NavigationBar。继续跟踪super.start()方法,来到/SourceCode/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/StatusBar.java的start()方法中,代码如下:
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public void start() {
// First set up our views and stuff.
View sb = makeStatusBarView();
// Connect in to the status bar manager service
StatusBarIconList iconList = new StatusBarIconList();
ArrayList
ArrayList
mCommandQueue = new CommandQueue(this, iconList);
mBarService = IStatusBarService.Stub.asInterface(
ServiceManager.getService(Context.STATUS_BAR_SERVICE));
int[] switches = new int[7];
ArrayList
try {
mBarService.registerStatusBar(mCommandQueue, iconList, notificationKeys, notifications,
switches, binders);
} catch (RemoteException ex) {
// If the system process isn't there we're doomed anyway.
}
disable(switches[0]);
setSystemUiVisibility(switches[1]);
topAppWindowChanged(switches[2] != 0);
// StatusBarManagerService has a back up of IME token and it's restored here.
setImeWindowStatus(binders.get(0), switches[3], switches[4]);
setHardKeyboardStatus(switches[5] != 0, switches[6] != 0);
// Set up the initial icon state
int N = iconList.size();
int viewIndex = 0;
for (int i=0; i
StatusBarIcon icon = iconList.getIcon(i);
if (icon != null) {
addIcon(iconList.getSlot(i), i, viewIndex, icon);
viewIndex++;
}
}
// Set up the initial notification state
N = notificationKeys.size();
if (N == notifications.size()) {
for (int i=0; i
addNotification(notificationKeys.get(i), notifications.get(i));
}
} else {
Log.wtf(TAG, "Notification list length mismatch: keys=" + N
+ " notifications=" + notifications.size());
}
// Put up the view
final int height = getStatusBarHeight();
final WindowManager.LayoutParams lp = new WindowManager.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
height,
WindowManager.LayoutParams.TYPE_STATUS_BAR,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
| WindowManager.LayoutParams.FLAG_TOUCHABLE_WHEN_WAKING
| WindowManager.LayoutParams.FLAG_SPLIT_TOUCH,
// We use a pixel format of RGB565 for the status bar to save memory bandwidth and
// to ensure that the layer can be handled by HWComposer. On some devices the
// HWComposer is unable to handle SW-rendered RGBX_8888 layers.
PixelFormat.RGB_565);
// the status bar should be in an overlay if possible
final Display defaultDisplay
= ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))
.getDefaultDisplay();
// We explicitly leave FLAG_HARDWARE_ACCELERATED out of the flags. The status bar occupies
// very little screen real-estate and is updated fairly frequently. By using CPU rendering
// for the status bar, we prevent the GPU from having to wake up just to do these small
// updates, which should help keep power consumption down.
lp.gravity = getStatusBarGravity();
lp.setTitle("StatusBar");
lp.packageName = mContext.getPackageName();
lp.windowAnimations = R.style.Animation_StatusBar;
WindowManagerImpl.getDefault().addView(sb, lp);
if (SPEW) {
Slog.d(TAG, "Added status bar view: gravity=0x" + Integer.toHexString(lp.gravity)
+ " icons=" + iconList.size()
+ " disabled=0x" + Integer.toHexString(switches[0])
+ " lights=" + switches[1]
+ " menu=" + switches[2]
+ " imeButton=" + switches[3]
);
}
mDoNotDisturb = new DoNotDisturb(mContext);
}
publicvoid start() {
//First set up our views and stuff.
Viewsb = makeStatusBarView();
//Connect in to the status bar manager service
StatusBarIconListiconList = new StatusBarIconList();
ArrayList
ArrayList
mCommandQueue= new CommandQueue(this, iconList);
mBarService= IStatusBarService.Stub.asInterface(
ServiceManager.getService(Context.STATUS_BAR_SERVICE));
int[]switches = new int[7];
ArrayList
try{
mBarService.registerStatusBar(mCommandQueue,iconList, notificationKeys, notifications,
switches,binders);
}catch (RemoteException ex) {
//If the system process isn't there we're doomed anyway.
}
disable(switches[0]);
setSystemUiVisibility(switches[1]);
topAppWindowChanged(switches[2]!= 0);
//StatusBarManagerService has a back up of IME token and it's restoredhere.
setImeWindowStatus(binders.get(0),switches[3], switches[4]);
setHardKeyboardStatus(switches[5]!= 0, switches[6] != 0);
//Set up the initial icon state
intN = iconList.size();
intviewIndex = 0;
for(int i=0; i
StatusBarIconicon = iconList.getIcon(i);
if(icon != null) {
addIcon(iconList.getSlot(i),i, viewIndex, icon);
viewIndex++;
}
}
//Set up the initial notification state
N= notificationKeys.size();
if(N == notifications.size()) {
for(int i=0; i
addNotification(notificationKeys.get(i),notifications.get(i));
}
}else {
Log.wtf(TAG,"Notification list length mismatch: keys=" + N
+" notifications=" + notifications.size());
}
//Put up the view
finalint height = getStatusBarHeight();
finalWindowManager.LayoutParams lp = new WindowManager.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
height,
WindowManager.LayoutParams.TYPE_STATUS_BAR,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
|WindowManager.LayoutParams.FLAG_TOUCHABLE_WHEN_WAKING
|WindowManager.LayoutParams.FLAG_SPLIT_TOUCH,
//We use a pixel format of RGB565 for the status bar to save memorybandwidth and
//to ensure that the layer can be handled by HWComposer. On somedevices the
//HWComposer is unable to handle SW-rendered RGBX_8888 layers.
PixelFormat.RGB_565);
//the status bar should be in an overlay if possible
finalDisplay defaultDisplay
=((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))
.getDefaultDisplay();
//We explicitly leave FLAG_HARDWARE_ACCELERATED out of the flags. Thestatus bar occupies
//very little screen real-estate and is updated fairly frequently. Byusing CPU rendering
//for the status bar, we prevent the GPU from having to wake up just todo these small
//updates, which should help keep power consumption down.
lp.gravity= getStatusBarGravity();
lp.setTitle("StatusBar");
lp.packageName= mContext.getPackageName();
lp.windowAnimations= R.style.Animation_StatusBar;
WindowManagerImpl.getDefault().addView(sb,lp);
if(SPEW) {
Slog.d(TAG,"Added status bar view: gravity=0x" +Integer.toHexString(lp.gravity)
+" icons=" + iconList.size()
+" disabled=0x" + Integer.toHexString(switches[0])
+" lights=" + switches[1]
+" menu=" + switches[2]
+" imeButton=" + switches[3]
);
}
mDoNotDisturb= new DoNotDisturb(mContext);
}
在这里,完成了SystemUI的整个初始化以及设置过程,并最终呈现到界面上。在StatusBar中的start()方法主要完成了以下几个工作:首先获取需要在StatusBar上显示的各种icons。然后初始化一些属性。最后通过WindowManager的addView方法将StatusBar显示出来。分析到这里可能有人会问了,明明说分析的是SystemUI的嘛,怎么最后变成StatusBar了呢?如果你硬要说我跑题那我也没有办法,回过头去看看addNavigationBar(),你会发现和StatusBar的加载几乎一致,因此没必要再详述了。如果细心阅读了的朋友肯定会发现这句代码:
mBarService=IStatusBarService.Stub.asInterface(ServiceManager.getService(Context.STATUS_BAR_SERVICE));
这不正是我们前面add的StatusBarManagerSerivce吗?这里通过AIDL的方式来获取它的对象。
整个代码执行的时序图如图2.2所示:
图2.2
3.总结
Android4.4的SystemUI加载启动的过程大致就是这样。