linux socket进程通信

socket进程通信与网络通信使用的是统一套接口,只是地址结构与某些参数不同。

一。创建socket服务端的流程如下:

(1)创建socket,类型为AF_LOCAL或AF_UNIX,表示用于进程通信:

	int server_fd;
	int client_fd;//client file descriptor
	struct sockaddr_un server_addr; 
	struct sockaddr_un client_addr;
	size_t server_len,client_len;

	//cteate server socket
	//delete old socket file
	unlink(SERVER_NAME);
	if ((server_fd = socket(AF_UNIX,  SOCK_STREAM,  0)) == -1) {
		perror("socket");
		exit(1);
	}

(2)命名socket。这里面有一个很关键的东西,socket进程通信命名方式有两种。一是普通的命名,socket会根据此命名创建一个同名的socket文件,客户端连接的时候通过读取该socket文件连接到socket服务端。这种方式的弊端是服务端必须对socket文件的路径具备写权限,客户端必须知道socket文件路径,且必须对该路径有读权限。另外一种命名方式是抽象命名空间,这种方式不需要创建socket文件,只需要命名一个全局名字,即可让客户端根据此名字进行连接。后者的实现过程与前者的差别是,后者在对地址结构成员sun_path数组赋值的时候,必须把第一个字节置0,即sun_path[0] = 0,下面用代码说明:

第一种方式:

       //name the server socket 
	server_addr.sun_family = AF_UNIX;
	strcpy(server_addr.sun_path,SERVER_NAME);
	server_len = sizeof(struct sockaddr_un);
	client_len = server_len;


第二种方式:

    //name the socket
    server_addr.sun_family = AF_UNIX;
    strcpy(server_addr.sun_path, SERVER_NAME);
    server_addr.sun_path[0]=0;
    //server_len = sizeof(server_addr);
    server_len = strlen(SERVER_NAME)  + offsetof(struct sockaddr_un, sun_path);


其中,offsetof函数在#include 头文件中定义。因第二种方式的首字节置0,我们可以在命名字符串SERVER_NAME前添加一个占位字符串,例如:

#define SERVER_NAME @socket_server
前面的@符号就表示占位符,不算为实际名称。


或者可以把第二种方式的实现封装成一个函数:

int makeAddr(const char* name, struct sockaddr_un* pAddr, socklen_t* pSockLen)
{
    int nameLen = strlen(name);
    if (nameLen >= (int) sizeof(pAddr->sun_path) -1)  /* too long? */
        return -1;
    pAddr->sun_path[0] = '\0';  /* abstract namespace */
    strcpy(pAddr->sun_path+1, name);
    pAddr->sun_family = AF_UNIX;
    *pSockLen = 1 + nameLen + offsetof(struct sockaddr_un, sun_path);
    return 0;
}

像下面这样使用这个函数:

makeAddr("server_socket", &server_addr, &server_len);

提示:客户端连接服务器的时候,必须与服务端的命名方式相同,即如果服务端是普通命名方式,客户端的地址也必须是普通命名方式;如果服务端是抽象命名方式,客户端的地址也必须是抽象命名方式。

(3)绑定并侦听

    bind(server_sockfd, (struct sockaddr *)&server_addr, server_len);

    //listen the server
    listen(server_sockfd, 5);

(4)等待客户端连接,并读写数据。

  while(1){
		printf("server waiting...\n");
		
		//accept client connect
		client_len = sizeof(client_addr);
		client_sockfd = accept(server_sockfd,(struct sockaddr*)&client_addr, &client_len);
	
		//read  data from client socket
		read(client_sockfd, &ch, 1);
		printf("read from client %d: %c",client_sockfd,ch);
		ch ++;
		write(client_sockfd, &ch, 1);
		close(client_sockfd);
		usleep(100);//1000 miliseconds = 1 second
    }

二 socket客户端创建流程

(1)创建socket

(2)命名socket

(3)连接到服务端:

//connect to server
	result = connect(sockfd, (struct sockaddr*)&address, len);

(4)与服务端进行通信

	//communicate with server socket
	while(1)
	{
		printf("set send content:");
		scanf("%c",&ch);
		write(sockfd, &ch, 1);
		printf("send to server:%c \n",ch);
		read(sockfd, &ch, 1);
		printf("read from server: %c\n", ch);
		
		
	}

完整代码如下:

(1)服务端server.c:

#include
#include
#include
#include
#include
#include
#include 

#define SERVER_NAME "@server_socket"
/*
 * Create a UNIX-domain socket address in the Linux "abstract namespace".
 *
 * The socket code doesn't require null termination on the filename, but
 * we do it anyway so string functions work.
 */
int makeAddr(const char* name, struct sockaddr_un* pAddr, socklen_t* pSockLen)
{
    int nameLen = strlen(name);
    if (nameLen >= (int) sizeof(pAddr->sun_path) -1)  /* too long? */
        return -1;
    pAddr->sun_path[0] = '\0';  /* abstract namespace */
    strcpy(pAddr->sun_path+1, name);
    pAddr->sun_family = AF_UNIX;
    *pSockLen = 1 + nameLen + offsetof(struct sockaddr_un, sun_path);
    return 0;
}

int main()

{
    int server_sockfd, client_sockfd;
    socklen_t server_len, client_len;
    struct sockaddr_un server_addr;
    struct sockaddr_un client_addr;
    char ch;
    int nread;

    //delete the old server socket
    //unlink("server_socket");
    //create socket
    server_sockfd = socket(AF_UNIX, SOCK_STREAM, 0);

    //name the socket
    server_addr.sun_family = AF_UNIX;
    strcpy(server_addr.sun_path, SERVER_NAME);
    server_addr.sun_path[0]=0;
    //server_len = sizeof(server_addr);
    server_len = strlen(SERVER_NAME)  + offsetof(struct sockaddr_un, sun_path);
    //makeAddr("server_socket", &server_addr, &server_len);
    bind(server_sockfd, (struct sockaddr *)&server_addr, server_len);

    //listen the server
    listen(server_sockfd, 5);
    client_sockfd = -1;
    client_len = sizeof(client_addr);
    while(1){
		printf("server waiting...\n");
		//accept client connect
		if(client_sockfd == -1){
			client_sockfd = accept(server_sockfd,(struct sockaddr*)&client_addr, &client_len);
		}
	
		//read  data from client socket
		nread = read(client_sockfd, &ch, 1);
		if(nread == 0){//client disconnected
			printf("client %d disconnected\n",client_sockfd);
			client_sockfd = -1;
		}
		else{
			printf("read from client %d: %c\n",client_sockfd,ch);
			ch ++;
			write(client_sockfd, &ch, 1);
		}
		usleep(100);//1000 miliseconds = 1 second
    }

    return 0;

}

(2)客户端client.c

#include
#include
#include
#include
#include
#include
#include 
#define SERVER_NAME "@server_socket"
/*
 * Create a UNIX-domain socket address in the Linux "abstract namespace".
 *
 * The socket code doesn't require null termination on the filename, but
 * we do it anyway so string functions work.
 */
int makeAddr(const char* name, struct sockaddr_un* pAddr, socklen_t* pSockLen)
{
    int nameLen = strlen(name);
    if (nameLen >= (int) sizeof(pAddr->sun_path) -1)  /* too long? */
        return -1;
    pAddr->sun_path[0] = '\0';  /* abstract namespace */
    strcpy(pAddr->sun_path+1, name);
    pAddr->sun_family = AF_UNIX;
    *pSockLen = 1 + nameLen + offsetof(struct sockaddr_un, sun_path);
    return 0;
}


int main()
{
	int sockfd;
	socklen_t len;
	struct sockaddr_un address;
	int result;
	char ch = 'A';

	//create socket 
	sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
	//name the server socket
	//makeAddr("server_socket", &address, &len);
	address.sun_family = AF_UNIX;
	strcpy(address.sun_path, SERVER_NAME);
	address.sun_path[0]=0;
	//len = sizeof(address);
	len =  strlen(SERVER_NAME)  + offsetof(struct sockaddr_un, sun_path);
	//connect to server
	result = connect(sockfd, (struct sockaddr*)&address, len);
	if(result == -1)
	{
		perror("opps:client1");
		exit(1);
	}
	//communicate with server socket
	while(1)
	{
		printf("set send content:");
		scanf("%c",&ch);
		write(sockfd, &ch, 1);
		printf("send to server:%c \n",ch);
		read(sockfd, &ch, 1);
		printf("read from server: %c\n", ch);
		
		
	}
	exit(0);

}







































































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