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接着上一篇继续去追踪Activity_B生命周期回调源码。
继续分析,在performPauseActivity方法中,
回调了Activity的两个操作函数:
一 个是用于保存状态的onSaveInstanceState(),
另一个就是onPause()
,
这里你应该了解onPause和onSaveInstanceState的调用顺序了,这里看来OnSaveInstanceState是先于onPause的调用的,
但是打印的Log显示onSaveInstanceState在onPause之后,在onStop之前调用(不明白)。
最后r.state置为true。
当 AmS通知当前Activity暂停后,AmS会立即返回,而在目标进程中则是发送一个暂停的消息,处理完该暂停消息后,目标进程会调用AmS的 activityPaused(),报 告 AMS自己已经暂停完毕,然后执行ActivityManagerNative.getDefault().activityPaused(token)
从而AMS将开始启动真正的Activity。
前面说过,ActivityManagerNative.getDefault().activityPaused的动作执行者是ActivityManagerService.activityPaused
ActivityManagerService.class
public final void activityPaused(IBinder token) {
final long origId = Binder.clearCallingIdentity();
synchronized(this) {
ActivityStack stack = ActivityRecord.getStackLocked(token);
if (stack != null) {
stack.activityPausedLocked(token, false);
}
}
Binder.restoreCallingIdentity(origId);
}
ActivityStack.class
final void activityPausedLocked(IBinder token, boolean timeout) {
if (DEBUG_PAUSE) Slog.v(
TAG, "Activity paused: token=" + token + ", timeout=" + timeout);
final ActivityRecord r = isInStackLocked(token);
if (r != null) {
mHandler.removeMessages(PAUSE_TIMEOUT_MSG, r);
if (mPausingActivity == r) {
if (DEBUG_STATES) Slog.v(TAG, "Moving to PAUSED: " + r
+ (timeout ? " (due to timeout)" : " (pause complete)"));
completePauseLocked(true);
} else {
EventLog.writeEvent(EventLogTags.AM_FAILED_TO_PAUSE,
r.userId, System.identityHashCode(r), r.shortComponentName,
mPausingActivity != null
? mPausingActivity.shortComponentName : "(none)");
}
}
}
ActivityStack.class
private void completePauseLocked(boolean resumeNext) {
ActivityRecord prev = mPausingActivity;
if (DEBUG_PAUSE) Slog.v(TAG, "Complete pause: " + prev);
if (prev != null) {
//...
}
if (resumeNext) {
final ActivityStack topStack = mStackSupervisor.getFocusedStack();
if (!mService.isSleepingOrShuttingDown()) {
mStackSupervisor.resumeTopActivitiesLocked(topStack, prev, null);
} else {
mStackSupervisor.checkReadyForSleepLocked();
ActivityRecord top = topStack.topRunningActivityLocked(null);
if (top == null || (prev != null && top != prev)) {
// If there are no more activities available to run,
// do resume anyway to start something. Also if the top
// activity on the stack is not the just paused activity,
// we need to go ahead and resume it to ensure we complete
// an in-flight app switch.
mStackSupervisor.resumeTopActivitiesLocked(topStack, null, null);
}
}
}
if (prev != null) {
//...
}
// Notfiy when the task stack has changed
mService.notifyTaskStackChangedLocked();
}
ActivityStackSupervisor.class
boolean resumeTopActivitiesLocked(ActivityStack targetStack, ActivityRecord target,
Bundle targetOptions) {
if (targetStack == null) {
targetStack = getFocusedStack();
}
// Do targetStack first.
boolean result = false;
if (isFrontStack(targetStack)) {
result = targetStack.resumeTopActivityLocked(target, targetOptions);
}
for (int displayNdx = mActivityDisplays.size() - 1; displayNdx >= 0; --displayNdx) {
final ArrayList stacks = mActivityDisplays.valueAt(displayNdx).mStacks;
for (int stackNdx = stacks.size() - 1; stackNdx >= 0; --stackNdx) {
final ActivityStack stack = stacks.get(stackNdx);
if (stack == targetStack) {
// Already started above.
continue;
}
if (isFrontStack(stack)) {
//调用 ActivityStack.resumeTopActivityLocked(null)方法正式启动目标Activity
stack.resumeTopActivityLocked(null);
}
}
}
return result;
}
ActivityStack.class
final boolean resumeTopActivityLocked(ActivityRecord prev) {
return resumeTopActivityLocked(prev, null);
}
final boolean resumeTopActivityLocked(ActivityRecord prev, Bundle options) {
if (mStackSupervisor.inResumeTopActivity) {
// Don't even start recursing.
return false;
}
boolean result = false;
try {
// Protect against recursion.
mStackSupervisor.inResumeTopActivity = true;
if (mService.mLockScreenShown == ActivityManagerService.LOCK_SCREEN_LEAVING) {
mService.mLockScreenShown = ActivityManagerService.LOCK_SCREEN_HIDDEN;
mService.updateSleepIfNeededLocked();
}
result = resumeTopActivityInnerLocked(prev, options);
} finally {
mStackSupervisor.inResumeTopActivity = false;
}
return result;
}
ActivityStack.class
final boolean resumeTopActivityInnerLocked(ActivityRecord prev, Bundle options) {
if (ActivityManagerService.DEBUG_LOCKSCREEN) mService.logLockScreen("");
//...
if (next == null) {
//...
}
// If the top activity is the resumed one, nothing to do.
if (mResumedActivity == next && next.state == ActivityState.RESUMED &&
mStackSupervisor.allResumedActivitiesComplete()) {
//...
}
final TaskRecord nextTask = next.task;
if (prevTask != null && prevTask.stack == this &&
prevTask.isOverHomeStack() && prev.finishing && prev.frontOfTask) {
//...
}
//...
ActivityStack lastStack = mStackSupervisor.getLastStack();
if (next.app != null && next.app.thread != null) {
//...
} else {
// Whoops, need to restart this activity!
if (!next.hasBeenLaunched) {
next.hasBeenLaunched = true;
} else {
//...
}
if (DEBUG_STATES) Slog.d(TAG, "resumeTopActivityLocked: Restarting " + next);
mStackSupervisor.startSpecificActivityLocked(next, true, true);
}
if (DEBUG_STACK) mStackSupervisor.validateTopActivitiesLocked();
return true;
}
如果上面不能直接resume已有的Activity对象,那么接下来就要判断目标Activity对应的进程
是否存在。
ActivityStackSupervisor.class
void startSpecificActivityLocked(ActivityRecord r,
boolean andResume, boolean checkConfig) {
// Is this activity's application already running?
////获取目标Activity对应的进程对象ProcessRecord app
ProcessRecord app = mService.getProcessRecordLocked(r.processName,
r.info.applicationInfo.uid, true);
r.task.stack.setLaunchTime(r);
//如果目标Activity所在的app进程已经开启,比如说直接从Activity_A打开Activity_B
if (app != null && app.thread != null) {
try {
if ((r.info.flags&ActivityInfo.FLAG_MULTIPROCESS) == 0
|| !"android".equals(r.info.packageName)) {
// Don't add this if it is a platform component that is marked
// to run in multiple processes, because this is actually
// part of the framework so doesn't make sense to track as a
// separate apk in the process.
app.addPackage(r.info.packageName, r.info.applicationInfo.versionCode,
mService.mProcessStats);
}
realStartActivityLocked(r, app, andResume, checkConfig);
//注意:在这里return了
return;
} catch (RemoteException e) {
Slog.w(TAG, "Exception when starting activity "
+ r.intent.getComponent().flattenToShortString(), e);
}
// If a dead object exception was thrown -- fall through to
// restart the application.
}
//如果目标Activity所在的app进程还未开启,如果是从Launcher启动一个新的APP,则会调用此句(不会执行上面的if)
mService.startProcessLocked(r.processName, r.info.applicationInfo, true, 0,
"activity", r.intent.getComponent(), false, false, true);
}
Activity_A打开Activity_B会执行if (app != null && app.thread != null)
中的realStartActivityLocked(r, app, andResume, checkConfig)
,因为已经目标Activity对应的进程已经开启了,其实启动目标进程之后(mService.startProcessLocked),还是会调用realStartActivityLocked,这里也顺便去看一看是怎么启动目标进程的。
追踪ActivityManagerService.startProcessLocked,发现它会一步一步调用其重载函数(不贴代码了),最后调用关键的
Process.start(entryPoint,
app.processName, uid, uid, gids, debugFlags, mountExternal,
app.info.targetSdkVersion, app.info.seinfo, requiredAbi, instructionSet,
app.info.dataDir, entryPointArgs);
通过Process.start启动一个新的应用进程,并且应用进程会从ActivityThread类 的 main()方法中开始执行,转了一圈,又回到了ActivityThread(上面说过:ActivityThread,该类为应用程序的主线程类,所有的APK程序都有且仅有一个ActivityThread类 ,程序的入口为该类中的static main()函数)。
ActivityThread.class
public static void main(String[] args) {
SamplingProfilerIntegration.start();
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
//...
Looper.loop();
//...
}
调用prepareMainLooper()在 U I线程创建一个消息
队列(MessageQueue),Looper.loop()让消息循环。
H (Handler)和ApplicationThread则是在ActivityThread的初始化的时候创建的
final ApplicationThread mAppThread = new ApplicationThread();
final Looper mLooper = Looper.myLooper();
final H mH = new H();
前面说过,ApplicationThread它是一个Binder对象,负责接收远程AmS的 IPC 调用,接收到调用
后,则通 过Handler把消息发送到消息队列,U I主线程会异步地从消息队列中取出消息并执行相应操作,
比如 start、 stop、pause 等 。
跟踪main方法中的thread.attach(false)
private void attach(boolean system) {
sCurrentActivityThread = this;
mSystemThread = system;
if (!system) {
//...
try {
mgr.attachApplication(mAppThread);
} catch (RemoteException ex) {
// Ignore
}
//...
} else {
//...
}
//...
ViewRootImpl.addConfigCallback(new ComponentCallbacks2() {
//...
});
}
可以看到,这里 mgr.attachApplication(mAppThread)把ActivityThread初始化时创建的mAppThread作为参数传递过去
再耐心地继续跟踪:
ActivityManagerService.class
@Override
public final void attachApplication(IApplicationThread thread) {
synchronized (this) {
int callingPid = Binder.getCallingPid();
final long origId = Binder.clearCallingIdentity();
attachApplicationLocked(thread, callingPid);
Binder.restoreCallingIdentity(origId);
}
}
ActivityManagerService.class
private final boolean attachApplicationLocked(IApplicationThread thread,
int pid) {
// Find the application record that is being attached... either via
// the pid if we are running in multiple processes, or just pull the
// next app record if we are emulating process with anonymous threads.
ProcessRecord app;
if (pid != MY_PID && pid >= 0) {
synchronized (mPidsSelfLocked) {
app = mPidsSelfLocked.get(pid);
}
} else {
app = null;
}
if (app == null) {
//...
return false;
}
//...
if (localLOGV) Slog.v(
TAG, "New app record " + app
+ " thread=" + thread.asBinder() + " pid=" + pid);
try {
//...
//通过thread.bindApplication调用ActivityThread.handleBindApplication,Binder机制
thread.bindApplication(processName, appInfo, providers, app.instrumentationClass,
profilerInfo, app.instrumentationArguments, app.instrumentationWatcher,
app.instrumentationUiAutomationConnection, testMode, enableOpenGlTrace,
isRestrictedBackupMode || !normalMode, app.persistent,
new Configuration(mConfiguration), app.compat,
getCommonServicesLocked(app.isolated),
mCoreSettingsObserver.getCoreSettingsLocked());
updateLruProcessLocked(app, false, null);
app.lastRequestedGc = app.lastLowMemory = SystemClock.uptimeMillis();
} catch (Exception e) {
//...
return false;
}
//...
// See if the top visible activity is waiting to run in this process...
if (normalMode) {
try {
if (mStackSupervisor.attachApplicationLocked(app)) {
didSomething = true;
}
} catch (Exception e) {
Slog.wtf(TAG, "Exception thrown launching activities in " + app, e);
badApp = true;
}
}
//...
return true;
}
通过thread.bindApplication调用ActivityThread.handleBindApplication,Binder机制
ActivityThread.class
private void handleBindApplication(AppBindData data) {
mBoundApplication = data;
mConfiguration = new Configuration(data.config);
mCompatConfiguration = new Configuration(data.config);
//...
if (data.instrumentationName != null) {
InstrumentationInfo ii = null;
try {
ii = appContext.getPackageManager().
getInstrumentationInfo(data.instrumentationName, 0);
} catch (PackageManager.NameNotFoundException e) {
}
if (ii == null) {
throw new RuntimeException(
"Unable to find instrumentation info for: "
+ data.instrumentationName);
}
mInstrumentationPackageName = ii.packageName;
mInstrumentationAppDir = ii.sourceDir;
mInstrumentationSplitAppDirs = ii.splitSourceDirs;
mInstrumentationLibDir = ii.nativeLibraryDir;
mInstrumentedAppDir = data.info.getAppDir();
mInstrumentedSplitAppDirs = data.info.getSplitAppDirs();
mInstrumentedLibDir = data.info.getLibDir();
ApplicationInfo instrApp = new ApplicationInfo();
instrApp.packageName = ii.packageName;
instrApp.sourceDir = ii.sourceDir;
instrApp.publicSourceDir = ii.publicSourceDir;
instrApp.splitSourceDirs = ii.splitSourceDirs;
instrApp.splitPublicSourceDirs = ii.splitPublicSourceDirs;
instrApp.dataDir = ii.dataDir;
instrApp.nativeLibraryDir = ii.nativeLibraryDir;
LoadedApk pi = getPackageInfo(instrApp, data.compatInfo,
appContext.getClassLoader(), false, true, false);
ContextImpl instrContext = ContextImpl.createAppContext(this, pi);
try {
java.lang.ClassLoader cl = instrContext.getClassLoader();
//Instrumentation的初始化,一个应用程序中只有一个Instrumentation对象,每个Activity内部都有一个该对象的引用,初始化完成之后,帮助管理Activity生命周期的回调。
mInstrumentation = (Instrumentation)
cl.loadClass(data.instrumentationName.getClassName()).newInstance();
} catch (Exception e) {
throw new RuntimeException(
"Unable to instantiate instrumentation "
+ data.instrumentationName + ": " + e.toString(), e);
}
mInstrumentation.init(this, instrContext, appContext,
new ComponentName(ii.packageName, ii.name), data.instrumentationWatcher,
data.instrumentationUiAutomationConnection);
//...
} else {
mInstrumentation = new Instrumentation();
}
if ((data.appInfo.flags&ApplicationInfo.FLAG_LARGE_HEAP) != 0) {
dalvik.system.VMRuntime.getRuntime().clearGrowthLimit();
}
// Allow disk access during application and provider setup. This could
// block processing ordered broadcasts, but later processing would
// probably end up doing the same disk access.
final StrictMode.ThreadPolicy savedPolicy = StrictMode.allowThreadDiskWrites();
try {
//...
// Do this after providers, since instrumentation tests generally start their
// test thread at this point, and we don't want that racing.
try {
//App
mInstrumentation.onCreate(data.instrumentationArgs);
}
catch (Exception e) {
throw new RuntimeException(
"Exception thrown in onCreate() of "
+ data.instrumentationName + ": " + e.toString(), e);
}
try {
//回调Application的onCreate方法
mInstrumentation.callApplicationOnCreate(app);
} catch (Exception e) {
if (!mInstrumentation.onException(app, e)) {
throw new RuntimeException(
"Unable to create application " + app.getClass().getName()
+ ": " + e.toString(), e);
}
}
} finally {
StrictMode.setThreadPolicy(savedPolicy);
}
}
前面提到的Instrumentation就是在里面初始化的,初始化完成之后,帮助管理Activity生命周期的回调。
再接着分析ActivityManagerService.attachApplicationLocked方法中的mStackSupervisor.attachApplicationLocked(app)
boolean attachApplicationLocked(ProcessRecord app) throws RemoteException {
final String processName = app.processName;
boolean didSomething = false;
for (int displayNdx = mActivityDisplays.size() - 1; displayNdx >= 0; --displayNdx) {
ArrayList stacks = mActivityDisplays.valueAt(displayNdx).mStacks;
for (int stackNdx = stacks.size() - 1; stackNdx >= 0; --stackNdx) {
final ActivityStack stack = stacks.get(stackNdx);
if (!isFrontStack(stack)) {
continue;
}
ActivityRecord hr = stack.topRunningActivityLocked(null);
if (hr != null) {
if (hr.app == null && app.uid == hr.info.applicationInfo.uid
&& processName.equals(hr.processName)) {
try {
//调用了realStartActivityLocked
if (realStartActivityLocked(hr, app, true, true)) {
didSomething = true;
}
} catch (RemoteException e) {
Slog.w(TAG, "Exception in new application when starting activity "
+ hr.intent.getComponent().flattenToShortString(), e);
throw e;
}
}
}
}
}
if (!didSomething) {
ensureActivitiesVisibleLocked(null, 0);
}
return didSomething;
}
看到没有,这里仍然调用了realStartActivityLocked,再重复一下:
如果目标进程还处于活动状态,所以只需要让目标进程再
创建一个指定Activity的对象并执行之即可,调用realStartActivityLocked,
否则,如果目标进程还不存在,则需要首先启动目标进程,最后还是要调用realStartActivityLocked
还是得继续追踪ActivityStackSupervisor中的realStartActivityLocked
ActivityStackSupervisor.class
final boolean realStartActivityLocked(ActivityRecord r,
ProcessRecord app, boolean andResume, boolean checkConfig)
throws RemoteException {
r.startFreezingScreenLocked(app, 0);
if (false) Slog.d(TAG, "realStartActivity: setting app visibility true");
//setAppVisibility(true/false), 其作 用 是 告 诉WMS指定的窗口是否可以被显示,这里为true,表示可以被显示
mWindowManager.setAppVisibility(r.appToken, true);
//...
try {
//...
app.forceProcessStateUpTo(ActivityManager.PROCESS_STATE_TOP);
//调用ApplicationThread.scheduleLaunchActivity
app.thread.scheduleLaunchActivity(new Intent(r.intent), r.appToken,
System.identityHashCode(r), r.info, new Configuration(mService.mConfiguration),
r.compat, r.launchedFromPackage, r.task.voiceInteractor, app.repProcState,
r.icicle, r.persistentState, results, newIntents, !andResume,
mService.isNextTransitionForward(), profilerInfo);
if ((app.info.flags&ApplicationInfo.FLAG_CANT_SAVE_STATE) != 0) {
//...
}
} catch (RemoteException e) {
if (r.launchFailed) {
// This is the second time we failed -- finish activity
// and give up.
Slog.e(TAG, "Second failure launching "
+ r.intent.getComponent().flattenToShortString()
+ ", giving up", e);
mService.appDiedLocked(app);
stack.requestFinishActivityLocked(r.appToken, Activity.RESULT_CANCELED, null,
"2nd-crash", false);
return false;
}
// This is the first time we failed -- restart process and
// retry.
app.activities.remove(r);
throw e;
}
//...
// Launch the new version setup screen if needed. We do this -after-
// launching the initial activity (that is, home), so that it can have
// a chance to initialize itself while in the background, making the
// switch back to it faster and look better.
if (isFrontStack(stack)) {
mService.startSetupActivityLocked();
}
// Update any services we are bound to that might care about whether
// their client may have activities.
mService.mServices.updateServiceConnectionActivitiesLocked(r.app);
return true;
}
setAppVisibility(true/false), 其作 用是告诉WMS指定的窗口是否可以被显示,这里为true,表示可以被显示。
继续追踪ApplicationThread.scheduleLaunchActivity,还记得前面调用过ApplicationThread.schedulePauseActivity吧!
ApplicationThread.class
public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident,
ActivityInfo info, Configuration curConfig, CompatibilityInfo compatInfo,
String referrer, IVoiceInteractor voiceInteractor, int procState, Bundle state,
PersistableBundle persistentState, List pendingResults,
List pendingNewIntents, boolean notResumed, boolean isForward,
ProfilerInfo profilerInfo) {
updateProcessState(procState, false);
ActivityClientRecord r = new ActivityClientRecord();
r.token = token;
r.ident = ident;
r.intent = intent;
r.referrer = referrer;
r.voiceInteractor = voiceInteractor;
r.activityInfo = info;
r.compatInfo = compatInfo;
r.state = state;
r.persistentState = persistentState;
r.pendingResults = pendingResults;
r.pendingIntents = pendingNewIntents;
r.startsNotResumed = notResumed;
r.isForward = isForward;
r.profilerInfo = profilerInfo;
updatePendingConfiguration(curConfig);
sendMessage(H.LAUNCH_ACTIVITY, r);
}
说明:scheduleLaunchActivity()方 法根据参数构造出一个本地ActivityRecord数据类 ,
ActivityThread内部会为每一个Activity创 建 一 个 ActivityRecord对象,并使用这些数据对象来管理
Activity。
最后通过 sendMessage(H.LAUNCH_ACTIVITY, r)去掉用
handleLaunchActivity(),在handleLaunchActivity里面再调用到 performLaunchActivity()和 handleResumeActivity()
H类前面已经解释过了,再来看看 handleLaunchActivity
ActivityThread.class
private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
mSomeActivitiesChanged = true;
if (r.profilerInfo != null) {
mProfiler.setProfiler(r.profilerInfo);
mProfiler.startProfiling();
}
// Make sure we are running with the most recent config.
handleConfigurationChanged(null, null);
if (localLOGV) Slog.v(
TAG, "Handling launch of " + r);
// Initialize before creating the activity
WindowManagerGlobal.initialize();
//得到一个Activity实例,在里面会执行onCreate方法
Activity a = performLaunchActivity(r, customIntent);
if (a != null) {
r.createdConfig = new Configuration(mConfiguration);
Bundle oldState = r.state;
// 调用目标activity的onResume,追踪源码会发现 目标activity的onStart在里面会先于onResume调用
handleResumeActivity(r.token, false, r.isForward,
!r.activity.mFinished && !r.startsNotResumed);
if (!r.activity.mFinished && r.startsNotResumed) {
// The activity manager actually wants this one to start out
// paused, because it needs to be visible but isn't in the
// foreground. We accomplish this by going through the
// normal startup (because activities expect to go through
// onResume() the first time they run, before their window
// is displayed), and then pausing it. However, in this case
// we do -not- need to do the full pause cycle (of freezing
// and such) because the activity manager assumes it can just
// retain the current state it has.
try {
r.activity.mCalled = false;
//这里再次去竟然再次调用了callActivityOnPause?其实在前面的performPauseActivity方法中已经调用了此方法,Activity_A已经执行了OnPause
mInstrumentation.callActivityOnPause(r.activity);
// We need to keep around the original state, in case
// we need to be created again. But we only do this
// for pre-Honeycomb apps, which always save their state
// when pausing, so we can not have them save their state
// when restarting from a paused state. For HC and later,
// we want to (and can) let the state be saved as the normal
// part of stopping the activity.
if (r.isPreHoneycomb()) {
r.state = oldState;
}
if (!r.activity.mCalled) {
throw new SuperNotCalledException(
"Activity " + r.intent.getComponent().toShortString() +
" did not call through to super.onPause()");
}
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
if (!mInstrumentation.onException(r.activity, e)) {
throw new RuntimeException(
"Unable to pause activity "
+ r.intent.getComponent().toShortString()
+ ": " + e.toString(), e);
}
}
r.paused = true;
}
} else {
// If there was an error, for any reason, tell the activity
// manager to stop us.
try {
ActivityManagerNative.getDefault()
.finishActivity(r.token, Activity.RESULT_CANCELED, null, false);
} catch (RemoteException ex) {
// Ignore
}
}
}
继续追踪performLaunchActivity
ActivityThread.class
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
// System.out.println("##### [" + System.currentTimeMillis() + "] ActivityThread.performLaunchActivity(" + r + ")");
//...
Activity activity = null;
try {
java.lang.ClassLoader cl = r.packageInfo.getClassLoader();
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
StrictMode.incrementExpectedActivityCount(activity.getClass());
r.intent.setExtrasClassLoader(cl);
r.intent.prepareToEnterProcess();
if (r.state != null) {
r.state.setClassLoader(cl);
}
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to instantiate activity " + component
+ ": " + e.toString(), e);
}
}
try {
Application app = r.packageInfo.makeApplication(false, mInstrumentation);
//...
if (activity != null) {
//...
//在这里终于开始调用目标Activity的OnCreate方法了
if (r.isPersistable()) {
mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState);
} else {
mInstrumentation.callActivityOnCreate(activity, r.state);
}
//...
if (!r.activity.mFinished) {
//这里调用Activity_B的nRestoreInstanceState方法,获取保存在Bundle中的信息
if (r.isPersistable()) {
if (r.state != null || r.persistentState != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state,
r.persistentState);
}
} else if (r.state != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state);
}
}
//...
}
//...
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
//...
}
return activity;
}
Instrumentation.callActivityOnCreate会调用activity.performCreate(icicle, persistentState),activity.performCreate又会其调用onCreate方法(不贴代码了)。
到这里,Activity_B已经执行了onCreate方法,已经走完了Activity_A的onPause-->Activity_B的onCreate生命周期回调的流程。
performLaunchActivity()方法返回后,执行ActivityThread.handleResumeActivity
ActivityThread.class
final void handleResumeActivity(IBinder token,
boolean clearHide, boolean isForward, boolean reallyResume) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
mSomeActivitiesChanged = true;
// TODO Push resumeArgs into the activity for consideration
//在performResumeActivity里面调用了目标Activity_B的 onStart和onResume()方法,后面会追踪源码
ActivityClientRecord r = performResumeActivity(token, clearHide);
if (r != null) {
final Activity a = r.activity;
//...
if (!r.activity.mFinished && willBeVisible
&& r.activity.mDecor != null && !r.hideForNow) {
//...
if (r.activity.mVisibleFromClient) {
//过r.activity.makeVisible()调用目标Activity_B的 makeVisible()函数,该函数其内部又会辗转和WmS进行各种调用,并最终导致Activity包含 的DecorView显示到屏幕上
r.activity.makeVisible();
}
}
if (!r.onlyLocalRequest) {
r.nextIdle = mNewActivities;
mNewActivities = r;
if (localLOGV) Slog.v(
TAG, "Scheduling idle handler for " + r);
//创建一个Idler对象,并添加到线程消息队列中,
Looper.myQueue().addIdleHandler(new Idler());
}
//...
} else {
//...
}
}
追踪performResumeActivity
ActivityThread.class
public final ActivityClientRecord performResumeActivity(IBinder token,
boolean clearHide) {
ActivityClientRecord r = mActivities.get(token);
if (localLOGV) Slog.v(TAG, "Performing resume of " + r
+ " finished=" + r.activity.mFinished);
if (r != null && !r.activity.mFinished) {
if (clearHide) {
r.hideForNow = false;
r.activity.mStartedActivity = false;
}
try {
//...
r.activity.performResume();
//...
} catch (Exception e) {
//...
}
}
return r;
}
继续看performResume
Activity.class
final void performResume() {
//目标Activity的OnRestart和Onstart都在里面
performRestart();
mFragments.execPendingActions();
mLastNonConfigurationInstances = null;
mCalled = false;
// mResumed is set by the instrumentation
// 调用了目标Activity的 onOnResume方法
mInstrumentation.callActivityOnResume(this);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onResume()");
}
// Now really resume, and install the current status bar and menu.
mCalled = false;
mFragments.dispatchResume();
mFragments.execPendingActions();
onPostResume();
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onPostResume()");
}
}
还是得继续看performRestart
final void performRestart() {
mFragments.noteStateNotSaved();
if (mStopped) {
mStopped = false;
if (mToken != null && mParent == null) {
WindowManagerGlobal.getInstance().setStoppedState(mToken, false);
}
//...
mCalled = false;
//这里调用OnRestart方法
mInstrumentation.callActivityOnRestart(this);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onRestart()");
}
//目标Activity的onStart在这里面
performStart();
}
}
final void performStart() {
//...
// 目标Activity的onStart在这里执行
mInstrumentation.callActivityOnStart(this);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onStart()");
}
//...
}
Instrumentation.class
public void callActivityOnStart(Activity activity) {
activity.onStart();
}
看到了activity.onStart()
public void callActivityOnResume(Activity activity) {
activity.mResumed = true;
activity.onResume();
if (mActivityMonitors != null) {
synchronized (mSync) {
final int N = mActivityMonitors.size();
for (int i=0; i
看到了activity.onResume()
至此,从已经走到了Activity_B生命周期的onResume方法。
源码分析已经完成了Activity_A.onPause()--Activity_B.onCreate()--Activity_B.onStart()--Activity_B.onResume(),期间还看到了
Activity的
onSaveInstanceState()
,OnRestoreInstanceState(),OnRestart()方法。
还有最后Activity_A的onStop方法没有看到,继续看源码吧!
回到ActivityThread的handleResumeActivity方法,
里面的
r.activity.makeVisible()去调用目标Activity_B的 makeVisible()函数,该函数其内部又会辗转和WmS进行各种调用,并最
终导致Activity包含 的DecorView显示到屏幕上(有待研究)。
handleResumeActivity方法中还有一句Looper.myQueue().addIdleHandler(new Idler()),创建一个Idler对象,并添加到线程消息队列中,而 Idler类的内部处理函数则是调用WmS的 activityldle()方法在该函数的内部则会辗转调用到stopActivityLocked()方法。
ActivityStack.class
final void stopActivityLocked(ActivityRecord r) {
//...
if (r.app != null && r.app.thread != null) {
adjustFocusedActivityLocked(r, "stopActivity");
r.resumeKeyDispatchingLocked();
try {
//...
//这里调用setAppVisibility(r.appToken, false)隐藏Activity_A
if (!r.visible) {
mWindowManager.setAppVisibility(r.appToken, false);
}
//这里则是调用ActivityThread.scheduleStopActivity
r.app.thread.scheduleStopActivity(r.appToken, r.visible, r.configChangeFlags);
//...
Message msg = mHandler.obtainMessage(STOP_TIMEOUT_MSG, r);
mHandler.sendMessageDelayed(msg, STOP_TIMEOUT);
} catch (Exception e) {
//...
}
}
}
又回到了ActivityThread
ActivityThread.class
public final void scheduleStopActivity(IBinder token, boolean showWindow,
int configChanges) {
sendMessage(
showWindow ? H.STOP_ACTIVITY_SHOW : H.STOP_ACTIVITY_HIDE,
token, 0, configChanges);
}
告知H,执行 handleStopActivity,又会调用ActivityThread的performStopActivityInner,接着执行r.activity.performStop()调用Activity的performStop
Activity.class
final void performStop() {
mDoReportFullyDrawn = false;
//...
if (!mStopped) {
//...
//这里Activity_A的OnStop方法
mInstrumentation.callActivityOnStop(this);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onStop()");
}
//...
mStopped = true;
}
mResumed = false;
}
Instrumentation.class
public void callActivityOnStop(Activity activity) {
activity.onStop();
}
最后调用了
activity.onStop()
至此,从Activity_A到Activity_B,分别经历的生命周期执行过程和顺序 走通了!!!!
Activity_A.onPause()--Activity_B.onCreate()--Activity_B.onStart()--Activity_B.onResume()--Activity_A.onStop()。