对某个对象加锁,互斥锁(一个线程拿到其它就拿不到)
public class T {
private int count = 10;
private Object o = new Object();
public void m() {
synchronized(o) { //任何线程要执行下面的代码,必须先拿到o的锁
count--;
System.out.println(Thread.currentThread().getName() + " count = " + count);
}
}
}
若每次都要建一个Object来当锁太麻烦,直接拿自身对象当锁即可。
public class T {
private int count = 10;
public void m() {
synchronized(this) { //任何线程要执行下面的代码,必须先拿到this的锁
count--;
System.out.println(Thread.currentThread().getName() + " count = " + count);
}
}
}
直接用synchronized修饰方法等同于锁定自身对象
public class T {
private int count = 10;
public synchronized void m() { //等同于在方法的代码执行时要synchronized(this)
count--;
System.out.println(Thread.currentThread().getName() + " count = " + count);
}
}
public class T {
private static int count = 10;
public synchronized static void m() { //这里等同于synchronized(top.tjtulong.T.class)
count--;
System.out.println(Thread.currentThread().getName() + " count = " + count);
}
public static void mm() {
synchronized(T.class) { //考虑一下这里写synchronized(this)是否可以?
count --;
}
}
}
一个synchronized代码块的代码是一个原子操作。
public class T {
public synchronized void m1() {
System.out.println(Thread.currentThread().getName() + " m1 start...");
try {
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + " m1 end");
}
public void m2() {
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName() + " m2 ");
}
public static void main(String[] args) {
T t = new T();
/*new Thread(()->t.m1(), "t1").start();
new Thread(()->t.m2(), "t2").start();*/
new Thread(t::m1, "t1").start();
new Thread(t::m2, "t2").start();
/*
new Thread(new Runnable() {
@Override
public void run() {
t.m1();
}
});
*/
}
}
输出结果:
t1 m1 start...
t2 m2
t1 m1 end
可见同步和非同步方法可以同时调用。
只对写加锁而不对读加锁会造成脏读!
public class Account {
String name;
double balance;
public synchronized void set(String name, double balance) {
this.name = name;
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
this.balance = balance;
}
public /*synchronized*/ double getBalance(String name) {
return this.balance;
}
public void setBalance(double balance) {
this.balance = balance;
}
public static void main(String[] args) {
Account a = new Account();
new Thread(() -> a.set("zhangsan", 100.0)).start();
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
a.setBalance(50.0);
System.out.println(a.getBalance("zhangsan"));
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(a.getBalance("zhangsan"));
}
}
public class T {
synchronized void m1() {
System.out.println("m1 start");
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
m2();
}
synchronized void m2() {
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("m2");
}
}
m2()方法可以执行
一个同步方法可以调用另外一个同步方法,一个线程已经拥有某个对象的锁,再次申请的时候仍然会得到该对象的锁,也就是说synchronized获得的锁是可重入的。
public class T {
int count = 0;
synchronized void m() {
System.out.println(Thread.currentThread().getName() + " start");
while (true) {
count++;
System.out.println(Thread.currentThread().getName() + " count = " + count);
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (count == 5) {
int i = 1 / 0; //此处抛出异常,锁将被释放,要想不被释放,可以在这里进行catch,然后让循环继续
System.out.println(i);
}
}
}
public static void main(String[] args) {
T t = new T();
Runnable r = new Runnable() {
@Override
public void run() {
t.m();
}
};
new Thread(r, "t1").start();
try {
TimeUnit.SECONDS.sleep(3);
} catch (InterruptedException e) {
e.printStackTrace();
}
new Thread(r, "t2").start();
}
}
输出结果:
t1 start
t1 count = 1
t1 count = 2
t1 count = 3
t1 count = 4
t1 count = 5
t2 start
Exception in thread "t1" java.lang.ArithmeticException: / by zero
t2 count = 6
at top.tjtulong.demo8.T.m(T.java:21)
at top.tjtulong.demo8.T$1.run(T.java:33)
at java.lang.Thread.run(Thread.java:748)
t2 count = 7
t2 count = 8
t2 count = 9
t2 count = 10
t2 count = 11
程序在执行过程中,如果出现异常,默认情况锁会被释放,所以在并发处理的过程中,有异常要多加小心,不然可能会发生不一致的情况。比如,在一个web app处理过程中,多个servlet线程共同访问同一个资源,这时如果异常处理不合适,在第一个线程中抛出异常,其他线程就会进入同步代码区,有可能会访问到异常产生时的数据,因此要非常小心的处理同步业务逻辑中的异常。
锁定某对象o,如果o的属性发生改变,不影响锁的使用;但是如果o变成另外一个对象,则锁定的对象发生改变,应该避免将锁定对象的引用变成另外的对象。
public class T {
Object o = new Object();
void m() {
synchronized(o) {
while(true) {
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName());
}
}
}
public static void main(String[] args) {
T t = new T();
//启动第一个线程
new Thread(t::m, "t1").start();
try {
TimeUnit.SECONDS.sleep(3);
} catch (InterruptedException e) {
e.printStackTrace();
}
//创建第二个线程
Thread t2 = new Thread(t::m, "t2");
t.o = new Object(); //锁对象发生改变,所以t2线程得以执行,如果注释掉这句话,线程2将永远得不到执行机会
t2.start();
}
}
注:不要用字符串常量作为锁定对象,因为这样其实锁定的是同一个对象。这种情况还会发生比较诡异的现象,比如你用到了一个类库,在该类库中代码锁定了字符串“Hello”,但是你读不到源码,所以你在自己的代码中也锁定了"Hello",这时候就有可能发生非常诡异的死锁阻塞,因为你的程序和你用到的类库不经意间使用了同一把锁。
public class T {
//对比一下有无volatile的情况下,整个程序运行结果的区别
/*volatile*/ boolean running = true;
void m() {
System.out.println("m start");
while (running) {
}
System.out.println("m end!");
}
public static void main(String[] args) {
T t = new T();
new Thread(t::m, "t1").start();
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
t.running = false;
}
}
如果running变量不用volatile修饰的话,程序将不会停止。
volatile 关键字,使一个变量在多个线程间可见。A、B线程都用到一个变量,java默认是A线程中保留一份copy,这样如果B线程修改了该变量,则A线程未必知道。但使用volatile关键字,会让所有线程都会读到变量的修改值。
在上面的代码中,running是存在于堆内存的t对象中,当线程t1开始运行的时候,会把running值从内存中读到t1线程的工作区,在运行过程中直接使用这个copy,并不会每次都去读取堆内存,这样当主线程修改running的值之后,t1线程感知不到,所以不会停止运行;而使用volatile,将会强制所有线程都去堆内存中读取running的值。
volatile并不能保证多个线程共同修改running变量时所带来的不一致问题,也就是说volatile不能替代synchronized。
public class T {
volatile int count = 0;
void m() {
for(int i=0; i<10000; i++) count++;
}
public static void main(String[] args) {
T t = new T();
List<Thread> threads = new ArrayList<Thread>();
for(int i=0; i<10; i++) {
threads.add(new Thread(t::m, "thread-"+i));
}
threads.forEach((o)->o.start());
threads.forEach((o)->{
try {
o.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
});
System.out.println(t.count);
}
}
输出结果必定小于100000.
这是由于volatile并不能保证多个线程共同修改running变量时所带来的不一致问题(++不是原子性操作),也就是说volatile不能替代synchronized。
synchronized void m() {
for (int i = 0; i < 10000; i++)
count++;
}
对比上一个程序,可以用synchronized解决,synchronized可以保证可见性和原子性,volatile只能保证可见性。
解决同样的问题的更高效的方法,使用AtomXXX类:
AtomicInteger count = new AtomicInteger(0);
void m() {
for (int i = 0; i < 10000; i++)
//if count.get() < 1000
count.incrementAndGet(); //等同于count++,但是是原子的
}
AtomXXX类本身方法都是原子性的,但不能保证多个方法连续调用是原子性的。
实现一个容器,提供两个方法,add,size,写两个线程,线程1添加10个元素到容器中,线程2实现监控元素的个数,当个数到5个时,线程2给出提示并结束。
方法一:使用wait和notify
public class MyContainer4 {
//添加volatile,使t2能够得到通知
volatile List lists = new ArrayList();
public void add(Object o) {
lists.add(o);
}
public int size() {
return lists.size();
}
public static void main(String[] args) {
MyContainer4 c = new MyContainer4();
final Object lock = new Object();
new Thread(() -> {
synchronized(lock) {
System.out.println("t2启动");
if(c.size() != 5) {
try {
lock.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("t2 结束");
//通知t1继续执行
lock.notify();
}
}, "t2").start();
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
new Thread(() -> {
System.out.println("t1启动");
synchronized(lock) {
for(int i=0; i<10; i++) {
c.add(new Object());
System.out.println("add " + i);
if(c.size() == 5) {
lock.notify();
//释放锁,让t2得以执行
try {
lock.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}, "t1").start();
}
}
sleep() 不释放锁
wait() 释放锁
notify() 不释放锁
方法二:使用Latch(门闩) 替代wait和notify来进行通知。好处是通信方式简单,同时也可以指定等待时间。使用await和countdown方法替代wait和notify,CountDownLatch不涉及锁定,当count的值为零时当前线程继续运行。
当不涉及同步,只是涉及线程通信的时候,用synchronized + wait/notify就显得太重了,这时应该考虑countdownlatch/cyclicbarrier/semaphore。
public class MyContainer5 {
// 添加volatile,使t2能够得到通知
volatile List lists = new ArrayList();
public void add(Object o) {
lists.add(o);
}
public int size() {
return lists.size();
}
public static void main(String[] args) {
MyContainer5 c = new MyContainer5();
CountDownLatch latch = new CountDownLatch(1);
new Thread(() -> {
System.out.println("t2启动");
if (c.size() != 5) {
try {
latch.await();
TimeUnit.SECONDS.sleep(5);
//也可以指定等待时间
//latch.await(5000, TimeUnit.MILLISECONDS);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println("t2 结束");
}, "t2").start();
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e1) {
e1.printStackTrace();
}
new Thread(() -> {
System.out.println("t1启动");
for (int i = 0; i < 10; i++) {
c.add(new Object());
System.out.println("add " + i);
if (c.size() == 5) {
// 打开门闩,让t2得以执行
latch.countDown();
}
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}, "t1").start();
}
}
使用Reentrantlock可以替代synchronize完成同样的功能。需要注意的是,必须要必须要必须要手动释放锁。使用syn锁定的话如果遇到异常,jvm会自动释放锁,但是lock必须手动释放锁,因此经常在finally中进行锁的释放。
class X{
//定义锁对象
private final ReentrantLock lock=new ReentrantLock();
//定义需要保证线程安全的方法
public void m(){
//加锁
lock.lock();
try{
//...method body
}
//使用finally块来保证释放锁
finally{
lock.unlock();
}
}
}
使用Reentrantlock可以进行尝试锁定tryLock,这样无法锁定,或者在指定时间内无法锁定,线程可以决定是否继续等待。
public class ReentrantLock3 {
Lock lock = new ReentrantLock();
void m1() {
try {
lock.lock();
for (int i = 0; i < 10; i++) {
TimeUnit.SECONDS.sleep(1);
System.out.println(i);
}
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
lock.unlock();
}
}
/**
* 使用tryLock进行尝试锁定,不管锁定与否,方法都将继续执行
* 可以根据tryLock的返回值来判定是否锁定
* 也可以指定tryLock的时间,由于tryLock(time)抛出异常,所以要注意unclock的处理,必须放到finally中
*/
void m2() {
/*
boolean locked = lock.tryLock();
System.out.println("m2 ..." + locked);
if(locked) lock.unlock();
*/
boolean locked = false;
try {
locked = lock.tryLock(5, TimeUnit.SECONDS);
System.out.println("m2 ..." + locked);
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
if(locked) lock.unlock();
}
}
public static void main(String[] args) {
ReentrantLock3 rl = new ReentrantLock3();
new Thread(rl::m1).start();
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
new Thread(rl::m2).start();
}
}
使用ReentrantLock还可以调用lockInterruptibly方法,可以对线程interrupt方法做出响应,在一个线程等待锁的过程中,可以被打断。
ReentrantLock还可以指定为公平锁,即谁等的时间长,谁得到锁,synchronized为非公平锁,不在乎一个线程已经等待多长时间。
public class ReentrantLock5 extends Thread {
private static ReentrantLock lock=new ReentrantLock(true); //参数为true表示为公平锁,请对比输出结果
public void run() {
for(int i=0; i<100; i++) {
lock.lock();
try{
System.out.println(Thread.currentThread().getName()+"获得锁");
}finally{
lock.unlock();
}
}
}
public static void main(String[] args) {
ReentrantLock5 rl=new ReentrantLock5();
Thread th1=new Thread(rl);
Thread th2=new Thread(rl);
th1.start();
th2.start();
}
}
输出结果为:
Thread-1获得锁
Thread-2获得锁
Thread-1获得锁
Thread-2获得锁
Thread-1获得锁
Thread-2获得锁
Thread-1获得锁
Thread-2获得锁
写一个固定容量同步容器,拥有put和get方法,以及getCount方法,能够支持2个生产者线程以及10个消费者线程的阻塞调用。
public class MyContainer1<T> {
final private LinkedList<T> lists = new LinkedList<>();
final private int MAX = 10; //最多10个元素
private int count = 0;
public synchronized void put(T t) {
while (lists.size() == MAX) { //想想为什么用while而不是用if?
try {
this.wait(); //effective java
} catch (InterruptedException e) {
e.printStackTrace();
}
}
lists.add(t);
++count;
this.notifyAll(); //通知消费者线程进行消费
}
public synchronized T get() {
T t = null;
while (lists.size() == 0) {
try {
this.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
t = lists.removeFirst();
count--;
this.notifyAll(); //通知生产者进行生产
return t;
}
public static void main(String[] args) {
MyContainer1<String> c = new MyContainer1<>();
//启动消费者线程
for (int i = 0; i < 10; i++) {
new Thread(() -> {
for (int j = 0; j < 5; j++) System.out.println(c.get());
}, "c" + i).start();
}
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
//启动生产者线程
for (int i = 0; i < 2; i++) {
new Thread(() -> {
for (int j = 0; j < 25; j++) c.put(Thread.currentThread().getName() + " " + j);
}, "p" + i).start();
}
}
}
关键点:
Condition的方式可以更加精确的指定哪些线程被唤醒
public class MyContainer2<T> {
final private LinkedList<T> lists = new LinkedList<>();
final private int MAX = 10; //最多10个元素
private int count = 0;
private Lock lock = new ReentrantLock();
private Condition producer = lock.newCondition();
private Condition consumer = lock.newCondition();
public void put(T t) {
try {
lock.lock();
while(lists.size() == MAX) { //想想为什么用while而不是用if?
producer.await();
}
lists.add(t);
++count;
consumer.signalAll(); //通知消费者线程进行消费
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
lock.unlock();
}
}
public T get() {
T t = null;
try {
lock.lock();
while(lists.size() == 0) {
consumer.await();
}
t = lists.removeFirst();
count --;
producer.signalAll(); //通知生产者进行生产
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
lock.unlock();
}
return t;
}
public static void main(String[] args) {
MyContainer2<String> c = new MyContainer2<>();
//启动消费者线程
for(int i=0; i<10; i++) {
new Thread(()->{
for(int j=0; j<5; j++) System.out.println(c.get());
}, "c" + i).start();
}
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
//启动生产者线程
for(int i=0; i<2; i++) {
new Thread(()->{
for(int j=0; j<25; j++) c.put(Thread.currentThread().getName() + " " + j);
}, "p" + i).start();
}
}
}
ThreadLocal是线程局部变量
ThreadLocal是使用空间换时间,synchronized是使用时间换空间
public class ThreadLocal2 {
//volatile static Person p = new Person();
static ThreadLocal<Person> tl = new ThreadLocal<>();
public static void main(String[] args) {
new Thread(()->{
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(tl.get());
}).start();
new Thread(()->{
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
tl.set(new Person());
}).start();
}
static class Person {
String name = "zhangsan";
}
}
多线程情况下用ConcurrentHashMap代替HashMap;
ConcurrentHashMap效率要比Hashtable高;
ConcurrentSkipListMap支持高并发且排序;
Collections.sychronizedXXX可以将非线程安全的容器变为线程安全的容器。
public class T01_ConcurrentMap {
public static void main(String[] args) {
//Map map = new ConcurrentHashMap<>();
//Map map = new ConcurrentSkipListMap<>(); //高并发并且排序
//Map map = new Hashtable<>();
Map<String, String> map = new HashMap<>(); //Collections.synchronizedXXX
//TreeMap
Random r = new Random();
Thread[] ths = new Thread[100];
CountDownLatch latch = new CountDownLatch(ths.length);
long start = System.currentTimeMillis();
for(int i=0; i<ths.length; i++) {
ths[i] = new Thread(()->{
for(int j=0; j<10000; j++) map.put("a" + r.nextInt(100000), "a" + r.nextInt(100000));
latch.countDown();
});
}
Arrays.asList(ths).forEach(t->t.start());
try {
latch.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
long end = System.currentTimeMillis();
System.out.println(end - start);
}
}
写的速度很慢但读的速度很快。
内部加锁的队列
public class T04_ConcurrentQueue {
public static void main(String[] args) {
Queue<String> strs = new ConcurrentLinkedQueue<>();
for (int i = 0; i < 10; i++) {
strs.offer("a" + i); //add
}
System.out.println(strs);
System.out.println(strs.size());
System.out.println(strs.poll());//取出并删除
System.out.println(strs.size());
System.out.println(strs.peek());//仅取出不删除
System.out.println(strs.size());
//双端队列Deque
}
}
阻塞式队列:LinkedBlockingQueue(无界)和ArrayBlockingQueue(有界)
LinkedBlockingQueue自动实现了阻塞式队列
public class T05_LinkedBlockingQueue {
static BlockingQueue<String> strs = new LinkedBlockingQueue<>();
static Random r = new Random();
public static void main(String[] args) {
new Thread(() -> {
for (int i = 0; i < 100; i++) {
try {
strs.put("a" + i); //如果满了,就会等待
TimeUnit.MILLISECONDS.sleep(r.nextInt(1000));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}, "p1").start();
for (int i = 0; i < 5; i++) {
new Thread(() -> {
for (;;) {
try {
System.out.println(Thread.currentThread().getName() + " take -" + strs.take()); //如果空了,就会等待
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}, "c" + i).start();
}
}
}
public class T06_ArrayBlockingQueue {
static BlockingQueue<String> strs = new ArrayBlockingQueue<>(10);
static Random r = new Random();
public static void main(String[] args) throws InterruptedException {
for (int i = 0; i < 10; i++) {
strs.put("a" + i);
}
strs.put("aaa"); //满了就会等待,程序阻塞
strs.add("aaa");//添加不进去报错
strs.offer("aaa");//添加不进去返回false
strs.offer("aaa", 1, TimeUnit.SECONDS);//1s添加不进去返回false
System.out.println(strs);
}
}
数组中每个元素记录着自己还有多长时间可以被消费者拿走,可用作定时执行任务,放入DelayQueue中的元素必须实现Delayed接口。
public class T07_DelayQueue {
static BlockingQueue<MyTask> tasks = new DelayQueue<>();
static Random r = new Random();
static class MyTask implements Delayed {
long runningTime;
MyTask(long rt) {
this.runningTime = rt;
}
@Override
public int compareTo(Delayed o) {
if(this.getDelay(TimeUnit.MILLISECONDS) < o.getDelay(TimeUnit.MILLISECONDS))
return -1;
else if(this.getDelay(TimeUnit.MILLISECONDS) > o.getDelay(TimeUnit.MILLISECONDS))
return 1;
else
return 0;
}
@Override
public long getDelay(TimeUnit unit) {
return unit.convert(runningTime - System.currentTimeMillis(), TimeUnit.MILLISECONDS);
}
@Override
public String toString() {
return "" + runningTime;
}
}
public static void main(String[] args) throws InterruptedException {
long now = System.currentTimeMillis();
MyTask t1 = new MyTask(now + 1000);
MyTask t2 = new MyTask(now + 2000);
MyTask t3 = new MyTask(now + 1500);
MyTask t4 = new MyTask(now + 2500);
MyTask t5 = new MyTask(now + 500);
tasks.put(t1);
tasks.put(t2);
tasks.put(t3);
tasks.put(t4);
tasks.put(t5);
System.out.println(tasks);
for(int i=0; i<5; i++) {
System.out.println(tasks.take());
}
}
}
最顶层接口
public class T01_MyExecutor implements Executor{
public static void main(String[] args) {
new T01_MyExecutor().execute(()->System.out.println("hello executor"));
}
@Override
public void execute(Runnable command) {
//new Thread(command).run();
command.run();
}
}
Callable接口提供了一个call()方法可以作为线程执行体,但call()方法比run()方法功能更强大:call()方法可以有返回值且call()方法可以声明抛出异常。
操作Exector的工具类。
线程池,维护着一个任务队列和一个完成队列。
public class T05_ThreadPool {
public static void main(String[] args) throws InterruptedException {
ExecutorService service = Executors.newFixedThreadPool(5); //execute submit
for (int i = 0; i < 6; i++) {
service.execute(() -> {
try {
TimeUnit.MILLISECONDS.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName());
//java.util.concurrent.ThreadPoolExecutor@3b9a45b3[Running, pool size = 5, active threads = 5, queued tasks = 1, completed tasks = 0]
});
}
System.out.println(service);
service.shutdown();
System.out.println(service.isTerminated());//是否执行完false
System.out.println(service.isShutdown());//是否关闭true
System.out.println(service);
//java.util.concurrent.ThreadPoolExecutor@3b9a45b3[Shutting down, pool size = 5, active threads = 5, queued tasks = 1, completed tasks = 0]
TimeUnit.SECONDS.sleep(5);
System.out.println(service.isTerminated());//true
System.out.println(service.isShutdown());//true
System.out.println(service);
//java.util.concurrent.ThreadPoolExecutor@3b9a45b3[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 6]
}
}
相当于Callable方法未来要返回的值。
public class T06_Future {
public static void main(String[] args) throws InterruptedException, ExecutionException {
FutureTask<Integer> task = new FutureTask<>(()->{
TimeUnit.MILLISECONDS.sleep(500);
return 1000;
}); //new Callable () { Integer call();}
new Thread(task).start();
System.out.println(task.get()); //阻塞返回1000
//*******************************
ExecutorService service = Executors.newFixedThreadPool(5);
Future<Integer> f = service.submit(()->{
TimeUnit.MILLISECONDS.sleep(500);
return 1;
});
System.out.println(f.get());//1
System.out.println(f.isDone());//true
}
}
计算1-200000之间有多少个质数。
一般起线程数 > CPU核数
public class T07_ParallelComputing {
public static void main(String[] args) throws InterruptedException, ExecutionException {
long start = System.currentTimeMillis();
getPrime(1, 200000);
long end = System.currentTimeMillis();
System.out.println(end - start);
final int cpuCoreNum = 4;
ExecutorService service = Executors.newFixedThreadPool(cpuCoreNum);
MyTask t1 = new MyTask(1, 80000); //1-5 5-10 10-15 15-20
MyTask t2 = new MyTask(80001, 130000);
MyTask t3 = new MyTask(130001, 170000);
MyTask t4 = new MyTask(170001, 200000);
Future<List<Integer>> f1 = service.submit(t1);
Future<List<Integer>> f2 = service.submit(t2);
Future<List<Integer>> f3 = service.submit(t3);
Future<List<Integer>> f4 = service.submit(t4);
start = System.currentTimeMillis();
f1.get();
f2.get();
f3.get();
f4.get();
end = System.currentTimeMillis();
System.out.println(end - start);
}
static class MyTask implements Callable<List<Integer>> {
int startPos, endPos;
MyTask(int s, int e) {
this.startPos = s;
this.endPos = e;
}
@Override
public List<Integer> call() throws Exception {
List<Integer> r = getPrime(startPos, endPos);
return r;
}
}
static boolean isPrime(int num) {
for(int i=2; i<=num/2; i++) {
if(num % i == 0) return false;
}
return true;
}
static List<Integer> getPrime(int start, int end) {
List<Integer> results = new ArrayList<>();
for(int i=start; i<=end; i++) {
if(isPrime(i)) results.add(i);
}
return results;
}
}
从计算结果可以看出,利用线程池并行计算明显比单线程计算快。
开始没有线程,需要起线程时便启动线程,当线程空闲60s(可以自己设置)时自动关闭。
public class T08_CachedPool {
public static void main(String[] args) throws InterruptedException {
ExecutorService service = Executors.newCachedThreadPool();
System.out.println(service);
//java.util.concurrent.ThreadPoolExecutor@677327b6[Running, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 0]
for (int i = 0; i < 2; i++) {
service.execute(() -> {
try {
TimeUnit.MILLISECONDS.sleep(500);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName());
});
}
System.out.println(service);
//java.util.concurrent.ThreadPoolExecutor@677327b6[Running, pool size = 2, active threads = 2, queued tasks = 0, completed tasks = 0]
TimeUnit.SECONDS.sleep(80);
System.out.println(service);
//java.util.concurrent.ThreadPoolExecutor@677327b6[Running, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 2]
}
}
线程池中只有一个线程,保证任务顺序执行。
public class T09_SingleThreadPool {
public static void main(String[] args) {
ExecutorService service = Executors.newSingleThreadExecutor();
for(int i=0; i<5; i++) {
final int j = i;
service.execute(()->{
System.out.println(j + " " + Thread.currentThread().getName());
});
}
}
}
以固定的频率执行任务
public class T10_ScheduledPool {
public static void main(String[] args) {
ScheduledExecutorService service = Executors.newScheduledThreadPool(4);
service.scheduleAtFixedRate(()->{
try {
TimeUnit.MILLISECONDS.sleep(new Random().nextInt(1000));
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(Thread.currentThread().getName());
}, 0, 500, TimeUnit.MILLISECONDS);
// 500 表示每隔0.5秒执行一次
}
}
线程池中每隔线程都维护一个任务列表,当自身的任务列表执行完成后,会执行别的线程的任务列表。本质是ForkJoinPool线程池,所有的线程都是精灵线程。
public class T11_WorkStealingPool {
public static void main(String[] args) throws IOException {
ExecutorService service = Executors.newWorkStealingPool();
System.out.println(Runtime.getRuntime().availableProcessors());
service.execute(new R(1000));
service.execute(new R(2000));
service.execute(new R(2000));
service.execute(new R(2000)); //daemon
service.execute(new R(2000));
//由于产生的是精灵线程(守护线程、后台线程),主线程不阻塞的话,看不到输出
System.in.read();
}
static class R implements Runnable {
int time;
R(int t) {
this.time = t;
}
@Override
public void run() {
try {
TimeUnit.MILLISECONDS.sleep(time);
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println(time + " " + Thread.currentThread().getName());
}
}
}
Fork/Join框架就是在必要的情况下,将一个大任务进行拆分(fork)成若干个小任务(拆到不可再拆时),再将一个个的小任务运算的结果进行join汇总。
import java.io.IOException;
import java.util.Arrays;
import java.util.Random;
import java.util.concurrent.ForkJoinPool;
import java.util.concurrent.RecursiveTask;
public class T12_ForkJoinPool {
static int[] nums = new int[1000000];
static final int MAX_NUM = 50000;
static Random r = new Random();
static {
for(int i=0; i<nums.length; i++) {
nums[i] = r.nextInt(100);
}
System.out.println(Arrays.stream(nums).sum()); //stream api
}
/*
static class AddTask extends RecursiveAction {
int start, end;
AddTask(int s, int e) {
start = s;
end = e;
}
@Override
protected void compute() {
if(end-start <= MAX_NUM) {
long sum = 0L;
for(int i=start; i
static class AddTask extends RecursiveTask<Long> {
private static final long serialVersionUID = 1L;
int start, end;
AddTask(int s, int e) {
start = s;
end = e;
}
@Override
protected Long compute() {
if(end-start <= MAX_NUM) {
long sum = 0L;
for(int i=start; i<end; i++) sum += nums[i];
return sum;
}
int middle = start + (end-start)/2;
AddTask subTask1 = new AddTask(start, middle);
AddTask subTask2 = new AddTask(middle, end);
subTask1.fork();
subTask2.fork();
return subTask1.join() + subTask2.join();
}
}
public static void main(String[] args) throws IOException {
ForkJoinPool fjp = new ForkJoinPool();
AddTask task = new AddTask(0, nums.length);
fjp.execute(task);
long result = task.join();
System.out.println(result);
//System.in.read();
}
}
ps:多线程归并排序
各种线程池归根到底都是ThreadPoolExecutor类,指定起始线程、最大线程、存活时间及使用的队列。
利用多线程访问数据流
public class T14_ParallelStreamAPI {
public static void main(String[] args) {
List<Integer> nums = new ArrayList<>();
Random r = new Random();
for(int i=0; i<10000; i++) nums.add(1000000 + r.nextInt(1000000));
//System.out.println(nums);
long start = System.currentTimeMillis();
nums.forEach(v->isPrime(v));
long end = System.currentTimeMillis();
System.out.println(end - start);
//使用parallel stream api
start = System.currentTimeMillis();
nums.parallelStream().forEach(T14_ParallelStreamAPI::isPrime);
end = System.currentTimeMillis();
System.out.println(end - start);
}
static boolean isPrime(int num) {
for(int i=2; i<=num/2; i++) {
if(num % i == 0) return false;
}
return true;
}
}