快速排序(非递归)

需要借助栈

typedef int STDatatype;
typedef struct Stack
{
	STDatatype* _a;
	int _top;//栈顶
	int _capacity;//容量
}Stack;
void StackInit(Stack* ps)
{
	assert(ps);
	ps->_a = NULL;
	ps->_capacity = 0;
	ps->_top = 0;
}
void StackDestory(Stack* ps)
{
	assert(ps);
	free(ps->_a);
	ps->_a = NULL;
	ps->_capacity = 0;
	ps->_top = 0;

}

void StackPush(Stack* ps, STDatatype x)
{
	assert(ps);
	if (ps->_top == ps->_capacity)
	{
		size_t newcapacity = ps->_capacity == 0 ? 4 : ps->_capacity * 2;
		ps->_a = (STDatatype*)realloc(ps->_a, sizeof(STDatatype)*newcapacity);
		assert(ps->_a);
		ps->_capacity = newcapacity;
	}
	ps->_a[ps->_top] = x;
	ps->_top++;
}
void StackPop(Stack* ps)
{
	assert(ps && ps->_top > 0);
	ps->_top--;
}
STDatatype StackTop(Stack* ps)
{
	assert(ps);
	return ps->_a[ps->_top - 1];
}
int StackEmpty(Stack* ps)
{
	assert(ps);
	return ps->_top == 0 ? 0 : 1;
}
void QuickSortNonR(int* a, int left, int right)
{
	Stack st;
	StackInit(&st);
	StackPush(&st, right);
	StackPush(&st, left);
	while (StackEmpty(&st) != 0)
	{
		int begin = StackTop(&st);
		StackPop(&st);
		int end = StackTop(&st);
		StackPop(&st);
		int div = PartSort1(a, begin, end);
		//[div+1,end]
		if (div + 1 <end)//在此区间有元素就进栈
		{
			StackPush(&st, end);
			StackPush(&st, div+1);
		}
		//[begin,div-1]

		if (begin < div - 1)//在此区间有元素就进栈
		{
			StackPush(&st,div-1);
			StackPush(&st, begin);
		}
	}
}

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