Android GLSurfaceView模糊效果

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.drawable.Drawable;
import android.opengl.GLException;
import android.opengl.GLSurfaceView;
import android.support.annotation.NonNull;
import android.support.annotation.Nullable;
import android.widget.ImageView;

import com.bumptech.glide.Glide;
import com.bumptech.glide.request.RequestOptions;
import com.bumptech.glide.request.target.SimpleTarget;
import com.bumptech.glide.request.transition.Transition;

import java.nio.IntBuffer;

import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.opengles.GL10;


public class GLSurfaceViewBlur {

    public interface BlurCallback {
        public void onBlur();
    }

    /**
     * @param context       上下文
     * @param glSurfaceView 底层view控件
     * @param upperView     需要模糊背景的控件
     */
    public static void doBlur(final Context context, final GLSurfaceView glSurfaceView, final ImageView upperView, BlurCallback callback) {
        glSurfaceView.queueEvent(new Runnable() {
            @Override
            public void run() {
                EGL10 egl = (EGL10) EGLContext.getEGL();
                GL10 gl = (GL10) egl.eglGetCurrentContext().getGL();
                Bitmap snapshotBitmap = createBitmapFromGLSurface(0, 0, glSurfaceView.getWidth(), glSurfaceView.getHeight(), gl);
                upperView.post(new Runnable() {
                    @Override
                    public void run() {
                        Glide.with(context)
                                .load(snapshotBitmap).apply(new RequestOptions()
                                .transforms(new BlurTransformation(context, 25)))
                                .into(new SimpleTarget() {
                                    @Override
                                    public void onResourceReady(@NonNull Drawable resource, @Nullable Transition transition) {
                                        upperView.setImageDrawable(resource);
                                        if (callback != null) {
                                            callback.onBlur();
                                        }
                                    }
                                });
                    }
                });
            }
        });


    }

    private static Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl)
            throws OutOfMemoryError {
        int bitmapBuffer[] = new int[w * h];
        int bitmapSource[] = new int[w * h];
        IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
        intBuffer.position(0);

        try {
            gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);
            int offset1, offset2;
            for (int i = 0; i < h; i++) {
                offset1 = i * w;
                offset2 = (h - i - 1) * w;
                for (int j = 0; j < w; j++) {
                    int texturePixel = bitmapBuffer[offset1 + j];
                    int blue = (texturePixel >> 16) & 0xff;
                    int red = (texturePixel << 16) & 0x00ff0000;
                    int pixel = (texturePixel & 0xff00ff00) | red | blue;
                    bitmapSource[offset2 + j] = pixel;
                }
            }
        } catch (GLException e) {
            return null;
        }

        return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
    }

}
public class BlurTransformation extends BitmapTransformation {
    private final String ID = getClass().getName();

    private static int MAX_RADIUS = 25;
    private static int DEFAULT_SAMPLING = 1;

    private Context context;
    private int radius; //模糊半径0~25
    private int sampling; //取样0~25

    public BlurTransformation(Context context) {
        this(context, MAX_RADIUS, DEFAULT_SAMPLING);
    }

    public BlurTransformation(Context context, int radius) {
        this(context, radius, DEFAULT_SAMPLING);
    }

    public BlurTransformation(Context context, int radius, int sampling) {
        this.context = context;
        this.radius = radius > MAX_RADIUS ? MAX_RADIUS : radius;
        this.sampling = sampling > MAX_RADIUS ? MAX_RADIUS : sampling;
    }

    @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
    @Override
    protected Bitmap transform(@NonNull BitmapPool pool, @NonNull Bitmap toTransform, int outWidth, int outHeight) {
        int width = toTransform.getWidth();
        int height = toTransform.getHeight();
        int scaledWidth = width / sampling;
        int scaledHeight = height / sampling;

        Bitmap bitmap = pool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmap);
        canvas.scale(1 / (float) sampling, 1 / (float) sampling);
        Paint paint = new Paint();
        paint.setFlags(Paint.FILTER_BITMAP_FLAG);
        canvas.drawBitmap(toTransform, 0, 0, paint);
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
            bitmap = BlurUtils.rsBlur(context, bitmap, radius);
        } else {
            bitmap = BlurUtils.blur(bitmap, radius);
        }
        return bitmap;
    }

    @Override
    public boolean equals(Object obj) {
        if (obj instanceof BlurTransformation) {
            BlurTransformation other = (BlurTransformation) obj;
            return radius == other.radius && sampling == other.sampling;
        }
        return false;
    }

    @Override
    public int hashCode() {
        return Util.hashCode(ID.hashCode(), Util.hashCode(radius, Util.hashCode(sampling)));
    }

    @Override
    public void updateDiskCacheKey(@NonNull MessageDigest messageDigest) {
        messageDigest.update((ID + radius * 10 + sampling).getBytes(CHARSET));
    }
}
import android.content.Context;
import android.graphics.Bitmap;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.support.annotation.RequiresApi;


public class BlurUtils {

    @RequiresApi(api = Build.VERSION_CODES.JELLY_BEAN_MR1)
    public static Bitmap rsBlur(Context context, Bitmap toTransform, int radius) {
        RenderScript renderScript = RenderScript.create(context);
        Allocation input = Allocation.createFromBitmap(renderScript, toTransform);
        Allocation output = Allocation.createTyped(renderScript, input.getType());
        ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));
        scriptIntrinsicBlur.setInput(input);
        scriptIntrinsicBlur.setRadius(radius);
        scriptIntrinsicBlur.forEach(output);
        output.copyTo(toTransform);
        renderScript.destroy();
        return toTransform;
    }

    public static Bitmap blur(Bitmap toTransform, int radius) {
        if (radius < 1) {
            return (null);
        }

        int w = toTransform.getWidth();
        int h = toTransform.getHeight();

        int[] pix = new int[w * h];
        toTransform.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        toTransform.setPixels(pix, 0, w, 0, 0, w, h);
        return toTransform;
    }
}

部分手机会出现黑屏问题,有更好的方案欢迎留言

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