今天跟着微软的文档和一些博客写了个win32的hello world。
因为代码注释写的比较详细了就不加太多描述了。
这里放一下文档链接和博客链接:
微软文档:创建传统的 Windows 桌面应用程序 (c + +)
参考博客1:跟我一起玩Win32开发(2):完整的开发流程
参考博客2:Win32 API编程简介Demo程序
参考博客3:Windows SDK编程 API入门系列之一:那‘烦人’的Windows数据类型
图来自参考博客2
#include
#include
int CALLBACK WinMain(
_In_ HINSTANCE hInstance,
_In_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine,
_In_ int nCmdShow
);
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, IDI_APPLICATION);
if (!RegisterClassEx(&wcex))
{
MessageBox(NULL,
_T("Call to RegisterClassEx failed!"),
_T("Windows Desktop Guided Tour"),
NULL);
return 1;
}
static TCHAR szWindowClass[] = _T("DesktopApp");
static TCHAR szTitle[] = _T("Windows Desktop Guided Tour Application");
// The parameters to CreateWindow explained:
// szWindowClass: the name of the application
// szTitle: the text that appears in the title bar
// WS_OVERLAPPEDWINDOW: the type of window to create
// CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)
// 500, 100: initial size (width, length)
// NULL: the parent of this window
// NULL: this application does not have a menu bar
// hInstance: the first parameter from WinMain
// NULL: not used in this application
HWND hWnd = CreateWindow(
szWindowClass,
szTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
500, 100,
NULL,
NULL,
hInstance,
NULL
);
if (!hWnd)
{
MessageBox(NULL,
_T("Call to CreateWindow failed!"),
_T("Windows Desktop Guided Tour"),
NULL);
return 1;
}
// The parameters to ShowWindow explained:
// hWnd: the value returned from CreateWindow
// nCmdShow: the fourth parameter from WinMain
ShowWindow(hWnd,
nCmdShow);
UpdateWindow(hWnd);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
LRESULT CALLBACK WndProc(
_In_ HWND hwnd,
_In_ UINT uMsg,
_In_ WPARAM wParam,
_In_ LPARAM lParam
);
启用 WndProc 函数以处理应用程序收到的各种消息
WM_PAINT
应用程序收到此消息,此时必须更新其显示窗口的一部分。 当用户将窗口移动前面窗口中,然后将其再次移动消失时,可能发生此事件。
WM_CREATE
首次创建一个窗口
WM_DESTROY
窗口关闭
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
TCHAR greeting[] = _T("Hello, Windows desktop!");
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// Here your application is laid out.
// For this introduction, we just print out "Hello, Windows desktop!"
// in the top left corner.
TextOut(hdc,
5, 5,
greeting, _tcslen(greeting));
// End application specific layout section.
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
return 0;
}
#include
#include
#include
#include
static TCHAR szWindowClass[] = _T("My Class");
static TCHAR szTitle[] = _T("我的应用程序");
HINSTANCE hInst;
//handle messages that the application received from Windows when events occur.
LRESULT CALLBACK WindowProc(
_In_ HWND hwnd,
_In_ UINT uMsg,
_In_ WPARAM wParam,
_In_ LPARAM lParam
);
int CALLBACK WinMain(
_In_ HINSTANCE hInstance,
_In_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine,
_In_ int nCmdShow
) {
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX); //specifies the size of the strcture
/*
CS_HREDRAW:
Redraws the entire window
if a movement or size adjustment changes the width of the client area.
CS_VREDRAW:
Redraws the entire window
if a movement or size adjustment changes the height of the client area.
*/
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WindowProc; //A pointer to the window procedure.
wcex.cbClsExtra = 0; //The number of extra bytes to allocate following the window-class structure.
wcex.cbWndExtra = 0; // The number of extra bytes to allocate following the window instance.
wcex.hInstance = hInstance; //A handle to the instance that contains the window procedure for the class.
wcex.hIcon = LoadIcon(hInstance, IDI_APPLICATION); //A handle to the class icon. This member must be a handle to an icon resource.
wcex.hCursor = LoadCursor(NULL, IDC_ARROW); //A handle to the class cursor. This member must be a handle to a cursor resource.
/*
The system automatically deletes class background brushes when the class is unregistered
A handle to the class background brush.
This member can be a handle to the brush to be used for painting the background,
or it can be a color value.
*/
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = NULL; // If this member is NULL, windows belonging to this class have no default menu.
wcex.lpszClassName = szWindowClass;//If lpszClassName is a string, it specifies the window class name.
wcex.hIconSm = LoadIcon(wcex.hInstance, IDI_APPLICATION); //A handle to a small icon that is associated with the window class.
if (!RegisterClassEx(&wcex)) {
MessageBox(NULL,
_T("Call to RegisterClassEx failed!"),
_T("Windows Desktop Guided Tour"),
NULL);
return 1;
}
// Store instance handle in our global variable
hInst = hInstance;
// The parameters to CreateWindow explained:
// szWindowClass: the name of the application
// szTitle: the text that appears in the title bar
// WS_OVERLAPPEDWINDOW: the type of window to create
// CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)
// 500, 100: initial size (width, length)
// NULL: the parent of this window
// NULL: this application does not have a menu bar
// hInstance: the first parameter from WinMain
// NULL: not used in this application
HWND hWnd = CreateWindow(
szWindowClass,
szTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
500, 100,
NULL,
NULL,
hInstance,
NULL
);
if (!hWnd)
{
MessageBox(NULL,
_T("Call to CreateWindow failed!"),
_T("Windows Desktop Guided Tour"),
NULL);
return 1;
}
// The parameters to ShowWindow explained:
// hWnd: the value returned from CreateWindow
// nCmdShow: the fourth parameter from WinMain
ShowWindow(hWnd,
nCmdShow);
UpdateWindow(hWnd);
// Main message loop:
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}
LRESULT CALLBACK WindowProc(
_In_ HWND hwnd,
_In_ UINT uMsg,
_In_ WPARAM wParam,
_In_ LPARAM lParam
) {
PAINTSTRUCT ps;
HDC hdc;
TCHAR greeting[] = _T("Hello World!");
switch (uMsg)
{
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
TextOut(hdc,
5, 5,
greeting, _tcslen(greeting));
EndPaint(hwnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
break;
}
return 0;
}