pulltorefresh上拉加载,没有更多数据的时候显示“加载完成”,不回调刷新接口的实现

pulltorefresh 这个库已经用了很长世间了,是一个很强大的组件,扩展非常方便,但是很多的app加载完成以后继续上拉会出现加载完成然后不回掉执行方法直接回弹。但是找来找去还是没发现pulltorefresh实现过这个方法,所以看了下源码,非常简单,在上拉的时候做一个判断就行了。


首先进行一下分析:
@Override
    public final boolean onInterceptTouchEvent(MotionEvent event) {

        if (!isPullToRefreshEnabled()) {
            return false;
        }

        final int action = event.getAction();

        if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) {
            mIsBeingDragged = false;
            return false;
        }

        if (action != MotionEvent.ACTION_DOWN && mIsBeingDragged) {
            return true;
        }

        switch (action) {
            case MotionEvent.ACTION_MOVE: {
                // If we're refreshing, and the flag is set. Eat all MOVE events
                if (!mScrollingWhileRefreshingEnabled && isRefreshing()) {
                    return true;
                }

                if (isReadyForPull()) {
                    final float y = event.getY(), x = event.getX();
                    final float diff, oppositeDiff, absDiff;

                    // We need to use the correct values, based on scroll
                    // direction
                    switch (getPullToRefreshScrollDirection()) {
                        case HORIZONTAL:
                            diff = x - mLastMotionX;
                            oppositeDiff = y - mLastMotionY;
                            break;
                        case VERTICAL:
                        default:
                            diff = y - mLastMotionY;
                            oppositeDiff = x - mLastMotionX;
                            break;
                    }
                    absDiff = Math.abs(diff);

                    if (absDiff > mTouchSlop && (!mFilterTouchEvents || absDiff > Math.abs(oppositeDiff))) {
                        if (mMode.showHeaderLoadingLayout() && diff >= 1f && isReadyForPullStart()) {
                            mLastMotionY = y;
                            mLastMotionX = x;
                            mIsBeingDragged = true;
                            if (mMode == Mode.BOTH) {
                                mCurrentMode = Mode.PULL_FROM_START;
                            }
                        } else if (mMode.showFooterLoadingLayout() && diff <= -1f && isReadyForPullEnd()) {
                            mLastMotionY = y;
                            mLastMotionX = x;
                            mIsBeingDragged = true;
                            if (mMode == Mode.BOTH) {
                                mCurrentMode = Mode.PULL_FROM_END;
                            }
                        }
                    }
                }
                break;
            }
            case MotionEvent.ACTION_DOWN: {
                if (isReadyForPull()) {
                    mLastMotionY = mInitialMotionY = event.getY();
                    mLastMotionX = mInitialMotionX = event.getX();
                    mIsBeingDragged = false;
                }
                break;
            }
        }


        return mIsBeingDragged;
    }

        //这里就是刷新的具体控制
        @Override
    public final boolean onTouchEvent(MotionEvent event) {

        if (!isPullToRefreshEnabled()) {
            return false;
        }

        // If we're refreshing, and the flag is set. Eat the event
        if (!mScrollingWhileRefreshingEnabled && isRefreshing()) {
            return true;
        }

        if (event.getAction() == MotionEvent.ACTION_DOWN && event.getEdgeFlags() != 0) {
            return false;
        }

        switch (event.getAction()) {
            case MotionEvent.ACTION_MOVE: {
                if (mIsBeingDragged) {
                    mLastMotionY = event.getY();
                    mLastMotionX = event.getX();
                    //这个方法进行对动画的控制
                    pullEvent();
                    return true;
                }
                break;
            }



            case MotionEvent.ACTION_DOWN: {
                if (isReadyForPull()) {
                    mLastMotionY = mInitialMotionY = event.getY();
                    mLastMotionX = mInitialMotionX = event.getX();
                    return true;
                }
                break;
            }

            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP: {
                if (mIsBeingDragged) {
                    mIsBeingDragged = false;

                    if (mState == State.RELEASE_TO_REFRESH
                            && (null != mOnRefreshListener || null != mOnRefreshListener2)) {
                            //这个方法进行状态控制
                            setState(State.REFRESHING, true);
                        return true;
                    }

                    // If we're already refreshing, just scroll back to the top
                    if (isRefreshing()) {
                        smoothScrollTo(0);
                        return true;
                    }

                    // If we haven't returned by here, then we're not in a state
                    // to pull, so just reset
                    setState(State.RESET);

                    return true;
                }
                break;
            }
        }

        return false;
    }

    //状态控制
    final void setState(State state, final boolean... params) {
        mState = state;
        if (DEBUG) {
            Log.d(LOG_TAG, "State: " + mState.name());
        }

        switch (mState) {
        //回弹
            case RESET:
                onReset();
                break;
            //拉动列表时具体要怎么去显示,如旋转,字体的改变等等
            case PULL_TO_REFRESH:
                onPullToRefresh();
                break;
            case RELEASE_TO_REFRESH:
                onReleaseToRefresh();
                break;
            case REFRESHING:
            //刷新
            case MANUAL_REFRESHING:
                onRefreshing(params[0]);
                break;
            case OVERSCROLLING:
                // NO-OP
                break;
        }

        // Call OnPullEventListener
        if (null != mOnPullEventListener) {
            mOnPullEventListener.onPullEvent(this, mState, mCurrentMode);
        }
    }

protected void onRefreshing(final boolean doScroll) {
        if (mMode.showHeaderLoadingLayout()) {
            mHeaderLayout.refreshing();
        }
        if (mMode.showFooterLoadingLayout()) {
                mFooterLayout.refreshing();
        }

        /**
        *这里就是我添加的代码
        */
        if(mCurrentMode == Mode.PULL_FROM_START){
            /**
             * pulldown refresh to reset
             * 上拉将刷新状态恢复成可以继续上拉
             */
            if(mRefreshState == RefreshState.COMPLETE){
                setRefreshState(RefreshState.DEFALULT);
            }
        }else if(mCurrentMode == Mode.PULL_FROM_END){
            /**
             * if loading is completed ,so do not call refreshing listener
             * 上拉时候不回掉接口,就是这里就是这里就是这里
             */
            if(mRefreshState == RefreshState.COMPLETE){
                setState(State.RESET);
                return;
            }
        }
    /**
        *这里就是我添加的代码
        */

        if (doScroll) {
            if (mShowViewWhileRefreshing) {

                // Call Refresh Listener when the Scroll has finished
                OnSmoothScrollFinishedListener listener = new OnSmoothScrollFinishedListener() {
                    @Override
                    public void onSmoothScrollFinished() {
                        callRefreshListener();
                    }
                };

                switch (mCurrentMode) {
                    case MANUAL_REFRESH_ONLY:
                    case PULL_FROM_END:
                        smoothScrollTo(getFooterSize(), listener);
                        break;
                    default:
                    case PULL_FROM_START:
                        smoothScrollTo(-getHeaderSize(), listener);
                        break;
                }
            } else {
                smoothScrollTo(0);
            }
        } else {
            // We're not scrolling, so just call Refresh Listener now
            callRefreshListener();
        }
    }

好了,我的做法就是加入了一个刷新状态的控制

public static enum RefreshState{

        //默认
        DEFALULT,
        //加载完成
        COMPLETE
    }

    //改变状态的方法
    final void setRefreshState(RefreshState state){
        mRefreshState = state;
        switch (mRefreshState) {
        case DEFALULT:
//默认字符叫做下拉刷新            mFooterLayout.setPullLabel(getContext().getString(R.string.pull_to_up_refresh_pull_label));
            break;
        case COMPLETE:
//完成以后更换底部拉出来要展示的文字         mFooterLayout.setPullLabel(getContext().getString(R.string.pull_to_refresh_complete_label));
        default:
            break;
        }
    }

    //提供方法,如果是true则就算加载完成
        public void setIsComplete(Boolean isComplete){
        if(isComplete){
            setRefreshState(RefreshState.COMPLETE);
        }else{
            setRefreshState(RefreshState.DEFALULT);
        }
    }

到这里基本就可以实现setIsComplete(true)以后就可以实现下拉展现没有更多数据,然后我们要控制它的箭头和文字不会变化(也就是上拉时候出现的文字一直都是数据加载完成),那么接下来更改一下pullEvent方法:

private void pullEvent() {
        final int newScrollValue;
        final int itemDimension;
        final float initialMotionValue, lastMotionValue;

        switch (getPullToRefreshScrollDirection()) {
            case HORIZONTAL:
                initialMotionValue = mInitialMotionX;
                lastMotionValue = mLastMotionX;
                break;
            case VERTICAL:
            default:
                initialMotionValue = mInitialMotionY;
                lastMotionValue = mLastMotionY;
                break;
        }

        switch (mCurrentMode) {
            case PULL_FROM_END:
                newScrollValue = Math.round(Math.max(initialMotionValue - lastMotionValue, 0) / FRICTION);
                itemDimension = getFooterSize();
                break;
            case PULL_FROM_START:
            default:
                newScrollValue = Math.round(Math.min(initialMotionValue - lastMotionValue, 0) / FRICTION);
                itemDimension = getHeaderSize();
                break;
        }

        setHeaderScroll(newScrollValue);

        if (newScrollValue != 0 && !isRefreshing()) {
            float scale = Math.abs(newScrollValue) / (float) itemDimension;
            switch (mCurrentMode) {
                case PULL_FROM_END:
                    mFooterLayout.onPull(scale);
                    break;
                case PULL_FROM_START:
                default:
                    mHeaderLayout.onPull(scale);
                    break;
            }

            if (mState != State.PULL_TO_REFRESH && itemDimension >= Math.abs(newScrollValue)) {
                setState(State.PULL_TO_REFRESH);
            } else if (mState == State.PULL_TO_REFRESH && itemDimension < Math.abs(newScrollValue)) {
            //这里加上一个来自底部并且状态是加载完成的状态的判断就搞定啦。
                if(mRefreshState == RefreshState.COMPLETE && mCurrentMode == Mode.PULL_FROM_END){
                    return;
                }
                setState(State.RELEASE_TO_REFRESH);
            }
        }
    }

好啦,把完整的PullToRefreshBase类上传一下,这里string我重新定义了一下,如果没有的,就到’values-zh’文件夹下的strings.xml文件里面添加一下,以后要用到数据加载完后上拉出现并且不回掉执行方法就可以直接setIsComplete(true)就行了,这样的写法显然不是最好的,有大神有更好的方法的话欢迎留言给我回复,先谢过:

/*******************************************************************************
 * Copyright 2011, 2012 Chris Banes.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *******************************************************************************/
package com.handmark.pulltorefresh.library;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.drawable.Drawable;
import android.os.Build.VERSION;
import android.os.Build.VERSION_CODES;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.Gravity;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.widget.FrameLayout;
import android.widget.LinearLayout;

import com.handmark.pulltorefresh.library.internal.FlipLoadingLayout;
import com.handmark.pulltorefresh.library.internal.LoadingLayout;
import com.handmark.pulltorefresh.library.internal.RotateLoadingLayout;
import com.handmark.pulltorefresh.library.internal.Utils;
import com.handmark.pulltorefresh.library.internal.ViewCompat;

public abstract class PullToRefreshBase<T extends View> extends LinearLayout implements IPullToRefresh<T> {

    // ===========================================================
    // Constants
    // ===========================================================

    static final boolean DEBUG = true;

    static final boolean USE_HW_LAYERS = false;

    static final String LOG_TAG = "PullToRefresh";

    static final float FRICTION = 2.0f;

    public static final int SMOOTH_SCROLL_DURATION_MS = 200;
    public static final int SMOOTH_SCROLL_LONG_DURATION_MS = 325;
    static final int DEMO_SCROLL_INTERVAL = 225;

    static final String STATE_STATE = "ptr_state";
    static final String STATE_MODE = "ptr_mode";
    static final String STATE_CURRENT_MODE = "ptr_current_mode";
    static final String STATE_SCROLLING_REFRESHING_ENABLED = "ptr_disable_scrolling";
    static final String STATE_SHOW_REFRESHING_VIEW = "ptr_show_refreshing_view";
    static final String STATE_SUPER = "ptr_super";

    // ===========================================================
    // Fields
    // ===========================================================

    private int mTouchSlop;
    private float mLastMotionX, mLastMotionY;
    private float mInitialMotionX, mInitialMotionY;

    private boolean mIsBeingDragged = false;
    private State mState = State.RESET;
    private RefreshState mRefreshState = RefreshState.DEFALULT;
    private Mode mMode = Mode.getDefault();

    private Mode mCurrentMode;
    T mRefreshableView;
    private FrameLayout mRefreshableViewWrapper;

    private boolean mShowViewWhileRefreshing = true;
    private boolean mScrollingWhileRefreshingEnabled = false;
    private boolean mFilterTouchEvents = true;
    private boolean mOverScrollEnabled = true;
    private boolean mLayoutVisibilityChangesEnabled = true;

    private Interpolator mScrollAnimationInterpolator;
    private AnimationStyle mLoadingAnimationStyle = AnimationStyle.getDefault();

    private LoadingLayout mHeaderLayout;
    private LoadingLayout mFooterLayout;

    private OnRefreshListener mOnRefreshListener;
    private OnRefreshListener2 mOnRefreshListener2;
    private OnPullEventListener mOnPullEventListener;

    private SmoothScrollRunnable mCurrentSmoothScrollRunnable;

    // ===========================================================
    // Constructors
    // ===========================================================

    public PullToRefreshBase(Context context) {
        super(context);
        init(context, null);
    }

    public PullToRefreshBase(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context, attrs);
    }

    public PullToRefreshBase(Context context, Mode mode) {
        super(context);
        mMode = mode;
        init(context, null);
    }

    public PullToRefreshBase(Context context, Mode mode, AnimationStyle animStyle) {
        super(context);
        mMode = mode;
        mLoadingAnimationStyle = animStyle;
        init(context, null);
    }

    @Override
    public void addView(View child, int index, ViewGroup.LayoutParams params) {
        if (DEBUG) {
            Log.d(LOG_TAG, "addView: " + child.getClass().getSimpleName());
        }

        final T refreshableView = getRefreshableView();

        if (refreshableView instanceof ViewGroup) {
            ((ViewGroup) refreshableView).addView(child, index, params);
        } else {
            throw new UnsupportedOperationException("Refreshable View is not a ViewGroup so can't addView");
        }
    }

    @Override
    public final boolean demo() {
        if (mMode.showHeaderLoadingLayout() && isReadyForPullStart()) {
            smoothScrollToAndBack(-getHeaderSize() * 2);
            return true;
        } else if (mMode.showFooterLoadingLayout() && isReadyForPullEnd()) {
            smoothScrollToAndBack(getFooterSize() * 2);
            return true;
        }

        return false;
    }

    @Override
    public final Mode getCurrentMode() {
        return mCurrentMode;
    }

    @Override
    public final boolean getFilterTouchEvents() {
        return mFilterTouchEvents;
    }

    @Override
    public final ILoadingLayout getLoadingLayoutProxy() {
        return getLoadingLayoutProxy(true, true);
    }

    @Override
    public final ILoadingLayout getLoadingLayoutProxy(boolean includeStart, boolean includeEnd) {
        return createLoadingLayoutProxy(includeStart, includeEnd);
    }

    @Override
    public final Mode getMode() {
        return mMode;
    }

    @Override
    public final T getRefreshableView() {
        return mRefreshableView;
    }

    @Override
    public final boolean getShowViewWhileRefreshing() {
        return mShowViewWhileRefreshing;
    }

    @Override
    public final State getState() {
        return mState;
    }

    /**
     * @deprecated See {@link #isScrollingWhileRefreshingEnabled()}.
     */
    public final boolean isDisableScrollingWhileRefreshing() {
        return !isScrollingWhileRefreshingEnabled();
    }

    @Override
    public final boolean isPullToRefreshEnabled() {
        return mMode.permitsPullToRefresh();
    }

    @Override
    public final boolean isPullToRefreshOverScrollEnabled() {
        return VERSION.SDK_INT >= VERSION_CODES.GINGERBREAD && mOverScrollEnabled
                && OverscrollHelper.isAndroidOverScrollEnabled(mRefreshableView);
    }

    @Override
    public final boolean isRefreshing() {
        return mState == State.REFRESHING || mState == State.MANUAL_REFRESHING;
    }

    @Override
    public final boolean isScrollingWhileRefreshingEnabled() {
        return mScrollingWhileRefreshingEnabled;
    }

    @Override
    public final boolean onInterceptTouchEvent(MotionEvent event) {

        if (!isPullToRefreshEnabled()) {
            return false;
        }

        final int action = event.getAction();

        if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) {
            mIsBeingDragged = false;
            return false;
        }

        if (action != MotionEvent.ACTION_DOWN && mIsBeingDragged) {
            return true;
        }

        switch (action) {
            case MotionEvent.ACTION_MOVE: {
                // If we're refreshing, and the flag is set. Eat all MOVE events
                if (!mScrollingWhileRefreshingEnabled && isRefreshing()) {
                    return true;
                }

                if (isReadyForPull()) {
                    final float y = event.getY(), x = event.getX();
                    final float diff, oppositeDiff, absDiff;

                    // We need to use the correct values, based on scroll
                    // direction
                    switch (getPullToRefreshScrollDirection()) {
                        case HORIZONTAL:
                            diff = x - mLastMotionX;
                            oppositeDiff = y - mLastMotionY;
                            break;
                        case VERTICAL:
                        default:
                            diff = y - mLastMotionY;
                            oppositeDiff = x - mLastMotionX;
                            break;
                    }
                    absDiff = Math.abs(diff);

                    if (absDiff > mTouchSlop && (!mFilterTouchEvents || absDiff > Math.abs(oppositeDiff))) {
                        if (mMode.showHeaderLoadingLayout() && diff >= 1f && isReadyForPullStart()) {
                            mLastMotionY = y;
                            mLastMotionX = x;
                            mIsBeingDragged = true;
                            if (mMode == Mode.BOTH) {
                                mCurrentMode = Mode.PULL_FROM_START;
                            }
                        } else if (mMode.showFooterLoadingLayout() && diff <= -1f && isReadyForPullEnd()) {
                            mLastMotionY = y;
                            mLastMotionX = x;
                            mIsBeingDragged = true;
                            if (mMode == Mode.BOTH) {
                                mCurrentMode = Mode.PULL_FROM_END;
                            }
                        }
                    }
                }
                break;
            }
            case MotionEvent.ACTION_DOWN: {
                if (isReadyForPull()) {
                    mLastMotionY = mInitialMotionY = event.getY();
                    mLastMotionX = mInitialMotionX = event.getX();
                    mIsBeingDragged = false;
                }
                break;
            }
        }

        return mIsBeingDragged;
//      return false;
    }

    @Override
    public final void onRefreshComplete() {
        if (isRefreshing()) {
            setState(State.RESET);
        }
    }

    @Override
    public final boolean onTouchEvent(MotionEvent event) {

        if (!isPullToRefreshEnabled()) {
            return false;
        }

        // If we're refreshing, and the flag is set. Eat the event
        if (!mScrollingWhileRefreshingEnabled && isRefreshing()) {
            return true;
        }

        if (event.getAction() == MotionEvent.ACTION_DOWN && event.getEdgeFlags() != 0) {
            return false;
        }

        switch (event.getAction()) {
            case MotionEvent.ACTION_MOVE: {
                if (mIsBeingDragged) {
                    mLastMotionY = event.getY();
                    mLastMotionX = event.getX();
                    pullEvent();
                    return true;
                }
                break;
            }

            case MotionEvent.ACTION_DOWN: {
                if (isReadyForPull()) {
                    mLastMotionY = mInitialMotionY = event.getY();
                    mLastMotionX = mInitialMotionX = event.getX();
                    return true;
                }
                break;
            }

            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP: {
                if (mIsBeingDragged) {
                    mIsBeingDragged = false;

                    if (mState == State.RELEASE_TO_REFRESH
                            && (null != mOnRefreshListener || null != mOnRefreshListener2)) {
                            setState(State.REFRESHING, true);
                        return true;
                    }

                    // If we're already refreshing, just scroll back to the top
                    if (isRefreshing()) {
                        smoothScrollTo(0);
                        return true;
                    }

                    // If we haven't returned by here, then we're not in a state
                    // to pull, so just reset
                    setState(State.RESET);

                    return true;
                }
                break;
            }
        }

        return false;
    }

    public final void setScrollingWhileRefreshingEnabled(boolean allowScrollingWhileRefreshing) {
        mScrollingWhileRefreshingEnabled = allowScrollingWhileRefreshing;
    }

    /**
     * @deprecated See {@link #setScrollingWhileRefreshingEnabled(boolean)}
     */
    public void setDisableScrollingWhileRefreshing(boolean disableScrollingWhileRefreshing) {
        setScrollingWhileRefreshingEnabled(!disableScrollingWhileRefreshing);
    }

    @Override
    public final void setFilterTouchEvents(boolean filterEvents) {
        mFilterTouchEvents = filterEvents;
    }

    /**
     * @deprecated You should now call this method on the result of
     *             {@link #getLoadingLayoutProxy()}.
     */
    public void setLastUpdatedLabel(CharSequence label) {
        getLoadingLayoutProxy().setLastUpdatedLabel(label);
    }

    /**
     * @deprecated You should now call this method on the result of
     *             {@link #getLoadingLayoutProxy()}.
     */
    public void setLoadingDrawable(Drawable drawable) {
        getLoadingLayoutProxy().setLoadingDrawable(drawable);
    }

    /**
     * @deprecated You should now call this method on the result of
     *             {@link #getLoadingLayoutProxy(boolean, boolean)}.
     */
    public void setLoadingDrawable(Drawable drawable, Mode mode) {
        getLoadingLayoutProxy(mode.showHeaderLoadingLayout(), mode.showFooterLoadingLayout()).setLoadingDrawable(
                drawable);
    }

    @Override
    public void setLongClickable(boolean longClickable) {
        getRefreshableView().setLongClickable(longClickable);
    }

    @Override
    public final void setMode(Mode mode) {
        if (mode != mMode) {
            if (DEBUG) {
                Log.d(LOG_TAG, "Setting mode to: " + mode);
            }
            mMode = mode;
            updateUIForMode();
        }
    }

    public void setOnPullEventListener(OnPullEventListener listener) {
        mOnPullEventListener = listener;
    }

    @Override
    public final void setOnRefreshListener(OnRefreshListener listener) {
        mOnRefreshListener = listener;
        mOnRefreshListener2 = null;
    }

    @Override
    public final void setOnRefreshListener(OnRefreshListener2 listener) {
        mOnRefreshListener2 = listener;
        mOnRefreshListener = null;
    }

    /**
     * @deprecated You should now call this method on the result of
     *             {@link #getLoadingLayoutProxy()}.
     */
    public void setPullLabel(CharSequence pullLabel) {
        getLoadingLayoutProxy().setPullLabel(pullLabel);
    }

    /**
     * @deprecated You should now call this method on the result of
     *             {@link #getLoadingLayoutProxy(boolean, boolean)}.
     */
    public void setPullLabel(CharSequence pullLabel, Mode mode) {
        getLoadingLayoutProxy(mode.showHeaderLoadingLayout(), mode.showFooterLoadingLayout()).setPullLabel(pullLabel);
    }

    /**
     * @param enable Whether Pull-To-Refresh should be used
     * @deprecated This simple calls setMode with an appropriate mode based on
     *             the passed value.
     */
    public final void setPullToRefreshEnabled(boolean enable) {
        setMode(enable ? Mode.getDefault() : Mode.DISABLED);
    }

    @Override
    public final void setPullToRefreshOverScrollEnabled(boolean enabled) {
        mOverScrollEnabled = enabled;
    }

    @Override
    public final void setRefreshing() {
        setRefreshing(true);
    }

    @Override
    public final void setRefreshing(boolean doScroll) {
        if (!isRefreshing()) {
            setState(State.MANUAL_REFRESHING, doScroll);
        }
    }

    /**
     * @deprecated You should now call this method on the result of
     *             {@link #getLoadingLayoutProxy()}.
     */
    public void setRefreshingLabel(CharSequence refreshingLabel) {
        getLoadingLayoutProxy().setRefreshingLabel(refreshingLabel);
    }

    /**
     * @deprecated You should now call this method on the result of
     *             {@link #getLoadingLayoutProxy(boolean, boolean)}.
     */
    public void setRefreshingLabel(CharSequence refreshingLabel, Mode mode) {
        getLoadingLayoutProxy(mode.showHeaderLoadingLayout(), mode.showFooterLoadingLayout()).setRefreshingLabel(
                refreshingLabel);
    }

    /**
     * @deprecated You should now call this method on the result of
     *             {@link #getLoadingLayoutProxy()}.
     */
    public void setReleaseLabel(CharSequence releaseLabel) {
        setReleaseLabel(releaseLabel, Mode.BOTH);
    }

    /**
     * @deprecated You should now call this method on the result of
     *             {@link #getLoadingLayoutProxy(boolean, boolean)}.
     */
    public void setReleaseLabel(CharSequence releaseLabel, Mode mode) {
        getLoadingLayoutProxy(mode.showHeaderLoadingLayout(), mode.showFooterLoadingLayout()).setReleaseLabel(
                releaseLabel);
    }

    public void setScrollAnimationInterpolator(Interpolator interpolator) {
        mScrollAnimationInterpolator = interpolator;
    }

    @Override
    public final void setShowViewWhileRefreshing(boolean showView) {
        mShowViewWhileRefreshing = showView;
    }

    /**
     * @return Either {@link Orientation#VERTICAL} or
     *         {@link Orientation#HORIZONTAL} depending on the scroll direction.
     */
    public abstract Orientation getPullToRefreshScrollDirection();

    final void setState(State state, final boolean... params) {
        mState = state;
        if (DEBUG) {
            Log.d(LOG_TAG, "State: " + mState.name());
        }

        switch (mState) {
            case RESET:
                onReset();
                break;
            case PULL_TO_REFRESH:
                onPullToRefresh();
                break;
            case RELEASE_TO_REFRESH:
                onReleaseToRefresh();
                break;
            case REFRESHING:
            case MANUAL_REFRESHING:
                onRefreshing(params[0]);
                break;
            case OVERSCROLLING:
                // NO-OP
                break;
        }

        // Call OnPullEventListener
        if (null != mOnPullEventListener) {
            mOnPullEventListener.onPullEvent(this, mState, mCurrentMode);
        }
    }

    final void setRefreshState(RefreshState state){
        mRefreshState = state;
        switch (mRefreshState) {
        case DEFALULT:
            mFooterLayout.setPullLabel(getContext().getString(R.string.pull_to_up_refresh_pull_label));
            break;
        case COMPLETE:
            mFooterLayout.setPullLabel(getContext().getString(R.string.pull_to_refresh_complete_label));
        default:
            break;
        }
    }

    public void setIsComplete(Boolean isComplete){
        if(isComplete){
            setRefreshState(RefreshState.COMPLETE);
        }else{
            setRefreshState(RefreshState.DEFALULT);
        }
    }

    /**
     * Used internally for adding view. Need because we override addView to
     * pass-through to the Refreshable View
     */
    protected final void addViewInternal(View child, int index, ViewGroup.LayoutParams params) {
        super.addView(child, index, params);
    }

    /**
     * Used internally for adding view. Need because we override addView to
     * pass-through to the Refreshable View
     */
    protected final void addViewInternal(View child, ViewGroup.LayoutParams params) {
        super.addView(child, -1, params);
    }

    protected LoadingLayout createLoadingLayout(Context context, Mode mode, TypedArray attrs) {
        LoadingLayout layout = mLoadingAnimationStyle.createLoadingLayout(context, mode,
                getPullToRefreshScrollDirection(), attrs);
        layout.setVisibility(View.INVISIBLE);
        return layout;
    }

    /**
     * Used internally for {@link #getLoadingLayoutProxy(boolean, boolean)}.
     * Allows derivative classes to include any extra LoadingLayouts.
     */
    protected LoadingLayoutProxy createLoadingLayoutProxy(final boolean includeStart, final boolean includeEnd) {
        LoadingLayoutProxy proxy = new LoadingLayoutProxy();

        if (includeStart && mMode.showHeaderLoadingLayout()) {
            proxy.addLayout(mHeaderLayout);
        }
        if (includeEnd && mMode.showFooterLoadingLayout()) {
            proxy.addLayout(mFooterLayout);
        }

        return proxy;
    }

    /**
     * This is implemented by derived classes to return the created View. If you
     * need to use a custom View (such as a custom ListView), override this
     * method and return an instance of your custom class.
     * 

* Be sure to set the ID of the view in this method, especially if you're * using a ListActivity or ListFragment. * * @param context Context to create view with * @param attrs AttributeSet from wrapped class. Means that anything you * include in the XML layout declaration will be routed to the * created View * @return New instance of the Refreshable View */ protected abstract T createRefreshableView(Context context, AttributeSet attrs); protected final void disableLoadingLayoutVisibilityChanges() { mLayoutVisibilityChangesEnabled = false; } protected final LoadingLayout getFooterLayout() { return mFooterLayout; } protected final int getFooterSize() { return mFooterLayout.getContentSize(); } protected final LoadingLayout getHeaderLayout() { return mHeaderLayout; } protected final int getHeaderSize() { return mHeaderLayout.getContentSize(); } protected int getPullToRefreshScrollDuration() { return SMOOTH_SCROLL_DURATION_MS; } protected int getPullToRefreshScrollDurationLonger() { return SMOOTH_SCROLL_LONG_DURATION_MS; } protected FrameLayout getRefreshableViewWrapper() { return mRefreshableViewWrapper; } /** * Allows Derivative classes to handle the XML Attrs without creating a * TypedArray themsevles * * @param a - TypedArray of PullToRefresh Attributes */ protected void handleStyledAttributes(TypedArray a) { } /** * Implemented by derived class to return whether the View is in a state * where the user can Pull to Refresh by scrolling from the end. * * @return true if the View is currently in the correct state (for example, * bottom of a ListView) */ protected abstract boolean isReadyForPullEnd(); /** * Implemented by derived class to return whether the View is in a state * where the user can Pull to Refresh by scrolling from the start. * * @return true if the View is currently the correct state (for example, top * of a ListView) */ protected abstract boolean isReadyForPullStart(); /** * Called by {@link #onRestoreInstanceState(Parcelable)} so that derivative * classes can handle their saved instance state. * * @param savedInstanceState - Bundle which contains saved instance state. */ protected void onPtrRestoreInstanceState(Bundle savedInstanceState) { } /** * Called by {@link #onSaveInstanceState()} so that derivative classes can * save their instance state. * * @param saveState - Bundle to be updated with saved state. */ protected void onPtrSaveInstanceState(Bundle saveState) { } /** * Called when the UI has been to be updated to be in the * {@link State#PULL_TO_REFRESH} state. */ protected void onPullToRefresh() { switch (mCurrentMode) { case PULL_FROM_END: mFooterLayout.pullToRefresh(); break; case PULL_FROM_START: mHeaderLayout.pullToRefresh(); break; default: // NO-OP break; } } /** * Called when the UI has been to be updated to be in the * {@link State#REFRESHING} or {@link State#MANUAL_REFRESHING} state. * * @param doScroll - Whether the UI should scroll for this event. */ protected void onRefreshing(final boolean doScroll) { if (mMode.showHeaderLoadingLayout()) { mHeaderLayout.refreshing(); } if (mMode.showFooterLoadingLayout()) { mFooterLayout.refreshing(); } if(mCurrentMode == Mode.PULL_FROM_START){ /** * pulldown refresh to reset */ if(mRefreshState == RefreshState.COMPLETE){ setRefreshState(RefreshState.DEFALULT); } }else if(mCurrentMode == Mode.PULL_FROM_END){ /** * if loading is completed ,so do not call refreshing listener */ if(mRefreshState == RefreshState.COMPLETE){ setState(State.RESET); return; } } if (doScroll) { if (mShowViewWhileRefreshing) { // Call Refresh Listener when the Scroll has finished OnSmoothScrollFinishedListener listener = new OnSmoothScrollFinishedListener() { @Override public void onSmoothScrollFinished() { callRefreshListener(); } }; switch (mCurrentMode) { case MANUAL_REFRESH_ONLY: case PULL_FROM_END: smoothScrollTo(getFooterSize(), listener); break; default: case PULL_FROM_START: smoothScrollTo(-getHeaderSize(), listener); break; } } else { smoothScrollTo(0); } } else { // We're not scrolling, so just call Refresh Listener now callRefreshListener(); } } /** * Called when the UI has been to be updated to be in the * {@link State#RELEASE_TO_REFRESH} state. */ protected void onReleaseToRefresh() { switch (mCurrentMode) { case PULL_FROM_END: mFooterLayout.releaseToRefresh(); break; case PULL_FROM_START: mHeaderLayout.releaseToRefresh(); break; default: // NO-OP break; } } /** * Called when the UI has been to be updated to be in the * {@link State#RESET} state. */ protected void onReset() { mIsBeingDragged = false; mLayoutVisibilityChangesEnabled = true; // Always reset both layouts, just in case... mHeaderLayout.reset(); mFooterLayout.reset(); smoothScrollTo(0); } @Override protected final void onRestoreInstanceState(Parcelable state) { if (state instanceof Bundle) { Bundle bundle = (Bundle) state; setMode(Mode.mapIntToValue(bundle.getInt(STATE_MODE, 0))); mCurrentMode = Mode.mapIntToValue(bundle.getInt(STATE_CURRENT_MODE, 0)); mScrollingWhileRefreshingEnabled = bundle.getBoolean(STATE_SCROLLING_REFRESHING_ENABLED, false); mShowViewWhileRefreshing = bundle.getBoolean(STATE_SHOW_REFRESHING_VIEW, true); // Let super Restore Itself super.onRestoreInstanceState(bundle.getParcelable(STATE_SUPER)); State viewState = State.mapIntToValue(bundle.getInt(STATE_STATE, 0)); if (viewState == State.REFRESHING || viewState == State.MANUAL_REFRESHING) { setState(viewState, true); } // Now let derivative classes restore their state onPtrRestoreInstanceState(bundle); return; } super.onRestoreInstanceState(state); } @Override protected final Parcelable onSaveInstanceState() { Bundle bundle = new Bundle(); // Let derivative classes get a chance to save state first, that way we // can make sure they don't overrite any of our values onPtrSaveInstanceState(bundle); bundle.putInt(STATE_STATE, mState.getIntValue()); bundle.putInt(STATE_MODE, mMode.getIntValue()); bundle.putInt(STATE_CURRENT_MODE, mCurrentMode.getIntValue()); bundle.putBoolean(STATE_SCROLLING_REFRESHING_ENABLED, mScrollingWhileRefreshingEnabled); bundle.putBoolean(STATE_SHOW_REFRESHING_VIEW, mShowViewWhileRefreshing); bundle.putParcelable(STATE_SUPER, super.onSaveInstanceState()); return bundle; } @Override protected final void onSizeChanged(int w, int h, int oldw, int oldh) { if (DEBUG) { Log.d(LOG_TAG, String.format("onSizeChanged. W: %d, H: %d", w, h)); } super.onSizeChanged(w, h, oldw, oldh); // We need to update the header/footer when our size changes refreshLoadingViewsSize(); // Update the Refreshable View layout refreshRefreshableViewSize(w, h); /** * As we're currently in a Layout Pass, we need to schedule another one * to layout any changes we've made here */ post(new Runnable() { @Override public void run() { requestLayout(); } }); } /** * Re-measure the Loading Views height, and adjust internal padding as * necessary */ protected final void refreshLoadingViewsSize() { final int maximumPullScroll = (int) (getMaximumPullScroll() * 1.2f); int pLeft = getPaddingLeft(); int pTop = getPaddingTop(); int pRight = getPaddingRight(); int pBottom = getPaddingBottom(); switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: if (mMode.showHeaderLoadingLayout()) { mHeaderLayout.setWidth(maximumPullScroll); pLeft = -maximumPullScroll; } else { pLeft = 0; } if (mMode.showFooterLoadingLayout()) { mFooterLayout.setWidth(maximumPullScroll); pRight = -maximumPullScroll; } else { pRight = 0; } break; case VERTICAL: if (mMode.showHeaderLoadingLayout()) { mHeaderLayout.setHeight(maximumPullScroll); pTop = -maximumPullScroll; } else { pTop = 0; } if (mMode.showFooterLoadingLayout()) { mFooterLayout.setHeight(maximumPullScroll); pBottom = -maximumPullScroll; } else { pBottom = 0; } break; } if (DEBUG) { Log.d(LOG_TAG, String.format("Setting Padding. L: %d, T: %d, R: %d, B: %d", pLeft, pTop, pRight, pBottom)); } setPadding(pLeft, pTop, pRight, pBottom); } protected final void refreshRefreshableViewSize(int width, int height) { // We need to set the Height of the Refreshable View to the same as // this layout LinearLayout.LayoutParams lp = (LinearLayout.LayoutParams) mRefreshableViewWrapper.getLayoutParams(); switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: if (lp.width != width) { lp.width = width; mRefreshableViewWrapper.requestLayout(); } break; case VERTICAL: if (lp.height != height) { lp.height = height; mRefreshableViewWrapper.requestLayout(); } break; } } /** * Helper method which just calls scrollTo() in the correct scrolling * direction. * * @param value - New Scroll value */ protected final void setHeaderScroll(int value) { if (DEBUG) { Log.d(LOG_TAG, "setHeaderScroll: " + value); } // Clamp value to with pull scroll range final int maximumPullScroll = getMaximumPullScroll(); value = Math.min(maximumPullScroll, Math.max(-maximumPullScroll, value)); if (mLayoutVisibilityChangesEnabled) { if (value < 0) { mHeaderLayout.setVisibility(View.VISIBLE); } else if (value > 0) { mFooterLayout.setVisibility(View.VISIBLE); } else { mHeaderLayout.setVisibility(View.INVISIBLE); mFooterLayout.setVisibility(View.INVISIBLE); } } if (USE_HW_LAYERS) { /** * Use a Hardware Layer on the Refreshable View if we've scrolled at * all. We don't use them on the Header/Footer Views as they change * often, which would negate any HW layer performance boost. */ ViewCompat.setLayerType(mRefreshableViewWrapper, value != 0 ? View.LAYER_TYPE_HARDWARE : View.LAYER_TYPE_NONE); } switch (getPullToRefreshScrollDirection()) { case VERTICAL: scrollTo(0, value); break; case HORIZONTAL: scrollTo(value, 0); break; } } /** * Smooth Scroll to position using the default duration of * {@value #SMOOTH_SCROLL_DURATION_MS} ms. * * @param scrollValue - Position to scroll to */ protected final void smoothScrollTo(int scrollValue) { smoothScrollTo(scrollValue, getPullToRefreshScrollDuration()); } /** * Smooth Scroll to position using the default duration of * {@value #SMOOTH_SCROLL_DURATION_MS} ms. * * @param scrollValue - Position to scroll to * @param listener - Listener for scroll */ protected final void smoothScrollTo(int scrollValue, OnSmoothScrollFinishedListener listener) { smoothScrollTo(scrollValue, getPullToRefreshScrollDuration(), 0, listener); } /** * Smooth Scroll to position using the longer default duration of * {@value #SMOOTH_SCROLL_LONG_DURATION_MS} ms. * * @param scrollValue - Position to scroll to */ protected final void smoothScrollToLonger(int scrollValue) { smoothScrollTo(scrollValue, getPullToRefreshScrollDurationLonger()); } /** * Updates the View State when the mode has been set. This does not do any * checking that the mode is different to current state so always updates. */ protected void updateUIForMode() { // We need to use the correct LayoutParam values, based on scroll // direction final LinearLayout.LayoutParams lp = getLoadingLayoutLayoutParams(); // Remove Header, and then add Header Loading View again if needed if (this == mHeaderLayout.getParent()) { removeView(mHeaderLayout); } if (mMode.showHeaderLoadingLayout()) { addViewInternal(mHeaderLayout, 0, lp); } // Remove Footer, and then add Footer Loading View again if needed if (this == mFooterLayout.getParent()) { removeView(mFooterLayout); } if (mMode.showFooterLoadingLayout()) { addViewInternal(mFooterLayout, lp); } // Hide Loading Views refreshLoadingViewsSize(); // If we're not using Mode.BOTH, set mCurrentMode to mMode, otherwise // set it to pull down mCurrentMode = (mMode != Mode.BOTH) ? mMode : Mode.PULL_FROM_START; } private void addRefreshableView(Context context, T refreshableView) { mRefreshableViewWrapper = new FrameLayout(context); mRefreshableViewWrapper.addView(refreshableView, ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT); addViewInternal(mRefreshableViewWrapper, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT)); } private void callRefreshListener() { if (null != mOnRefreshListener) { mOnRefreshListener.onRefresh(this); } else if (null != mOnRefreshListener2) { if (mCurrentMode == Mode.PULL_FROM_START) { mOnRefreshListener2.onPullDownToRefresh(this); } else if (mCurrentMode == Mode.PULL_FROM_END) { mOnRefreshListener2.onPullUpToRefresh(this); } } } @SuppressWarnings("deprecation") private void init(Context context, AttributeSet attrs) { switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: setOrientation(LinearLayout.HORIZONTAL); break; case VERTICAL: default: setOrientation(LinearLayout.VERTICAL); break; } setGravity(Gravity.CENTER); ViewConfiguration config = ViewConfiguration.get(context); mTouchSlop = config.getScaledTouchSlop(); // Styleables from XML TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.PullToRefresh); if (a.hasValue(R.styleable.PullToRefresh_ptrMode)) { mMode = Mode.mapIntToValue(a.getInteger(R.styleable.PullToRefresh_ptrMode, 0)); } if (a.hasValue(R.styleable.PullToRefresh_ptrAnimationStyle)) { mLoadingAnimationStyle = AnimationStyle.mapIntToValue(a.getInteger( R.styleable.PullToRefresh_ptrAnimationStyle, 0)); } // Refreshable View // By passing the attrs, we can add ListView/GridView params via XML mRefreshableView = createRefreshableView(context, attrs); addRefreshableView(context, mRefreshableView); // We need to create now layouts now mHeaderLayout = createLoadingLayout(context, Mode.PULL_FROM_START, a); mFooterLayout = createLoadingLayout(context, Mode.PULL_FROM_END, a); mFooterLayout.setPullLabel(context.getString(R.string.pull_to_up_refresh_pull_label)); /** * Styleables from XML */ if (a.hasValue(R.styleable.PullToRefresh_ptrRefreshableViewBackground)) { Drawable background = a.getDrawable(R.styleable.PullToRefresh_ptrRefreshableViewBackground); if (null != background) { mRefreshableView.setBackgroundDrawable(background); } } else if (a.hasValue(R.styleable.PullToRefresh_ptrAdapterViewBackground)) { Utils.warnDeprecation("ptrAdapterViewBackground", "ptrRefreshableViewBackground"); Drawable background = a.getDrawable(R.styleable.PullToRefresh_ptrAdapterViewBackground); if (null != background) { mRefreshableView.setBackgroundDrawable(background); } } if (a.hasValue(R.styleable.PullToRefresh_ptrOverScroll)) { mOverScrollEnabled = a.getBoolean(R.styleable.PullToRefresh_ptrOverScroll, true); } if (a.hasValue(R.styleable.PullToRefresh_ptrScrollingWhileRefreshingEnabled)) { mScrollingWhileRefreshingEnabled = a.getBoolean( R.styleable.PullToRefresh_ptrScrollingWhileRefreshingEnabled, false); } // Let the derivative classes have a go at handling attributes, then // recycle them... handleStyledAttributes(a); a.recycle(); // Finally update the UI for the modes updateUIForMode(); } private boolean isReadyForPull() { switch (mMode) { case PULL_FROM_START: return isReadyForPullStart(); case PULL_FROM_END: return isReadyForPullEnd(); case BOTH: return isReadyForPullEnd() || isReadyForPullStart(); default: return false; } } /** * Actions a Pull Event * * @return true if the Event has been handled, false if there has been no * change */ private void pullEvent() { final int newScrollValue; final int itemDimension; final float initialMotionValue, lastMotionValue; switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: initialMotionValue = mInitialMotionX; lastMotionValue = mLastMotionX; break; case VERTICAL: default: initialMotionValue = mInitialMotionY; lastMotionValue = mLastMotionY; break; } switch (mCurrentMode) { case PULL_FROM_END: newScrollValue = Math.round(Math.max(initialMotionValue - lastMotionValue, 0) / FRICTION); itemDimension = getFooterSize(); break; case PULL_FROM_START: default: newScrollValue = Math.round(Math.min(initialMotionValue - lastMotionValue, 0) / FRICTION); itemDimension = getHeaderSize(); break; } setHeaderScroll(newScrollValue); if (newScrollValue != 0 && !isRefreshing()) { float scale = Math.abs(newScrollValue) / (float) itemDimension; switch (mCurrentMode) { case PULL_FROM_END: mFooterLayout.onPull(scale); break; case PULL_FROM_START: default: mHeaderLayout.onPull(scale); break; } if (mState != State.PULL_TO_REFRESH && itemDimension >= Math.abs(newScrollValue)) { setState(State.PULL_TO_REFRESH); } else if (mState == State.PULL_TO_REFRESH && itemDimension < Math.abs(newScrollValue)) { if(mRefreshState == RefreshState.COMPLETE && mCurrentMode == Mode.PULL_FROM_END){ return; } setState(State.RELEASE_TO_REFRESH); } } } private LinearLayout.LayoutParams getLoadingLayoutLayoutParams() { switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: return new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.MATCH_PARENT); case VERTICAL: default: return new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT); } } private int getMaximumPullScroll() { switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: return Math.round(getWidth() / FRICTION); case VERTICAL: default: return Math.round(getHeight() / FRICTION); } } /** * Smooth Scroll to position using the specific duration * * @param scrollValue - Position to scroll to * @param duration - Duration of animation in milliseconds */ private final void smoothScrollTo(int scrollValue, long duration) { smoothScrollTo(scrollValue, duration, 0, null); } private final void smoothScrollTo(int newScrollValue, long duration, long delayMillis, OnSmoothScrollFinishedListener listener) { if (null != mCurrentSmoothScrollRunnable) { mCurrentSmoothScrollRunnable.stop(); } final int oldScrollValue; switch (getPullToRefreshScrollDirection()) { case HORIZONTAL: oldScrollValue = getScrollX(); break; case VERTICAL: default: oldScrollValue = getScrollY(); break; } if (oldScrollValue != newScrollValue) { if (null == mScrollAnimationInterpolator) { // Default interpolator is a Decelerate Interpolator mScrollAnimationInterpolator = new DecelerateInterpolator(); } mCurrentSmoothScrollRunnable = new SmoothScrollRunnable(oldScrollValue, newScrollValue, duration, listener); if (delayMillis > 0) { postDelayed(mCurrentSmoothScrollRunnable, delayMillis); } else { post(mCurrentSmoothScrollRunnable); } } } private final void smoothScrollToAndBack(int y) { smoothScrollTo(y, SMOOTH_SCROLL_DURATION_MS, 0, new OnSmoothScrollFinishedListener() { @Override public void onSmoothScrollFinished() { smoothScrollTo(0, SMOOTH_SCROLL_DURATION_MS, DEMO_SCROLL_INTERVAL, null); } }); } public static enum AnimationStyle { /** * This is the default for Android-PullToRefresh. Allows you to use any * drawable, which is automatically rotated and used as a Progress Bar. */ ROTATE, /** * This is the old default, and what is commonly used on iOS. Uses an * arrow image which flips depending on where the user has scrolled. */ FLIP; static AnimationStyle getDefault() { return ROTATE; } /** * Maps an int to a specific mode. This is needed when saving state, or * inflating the view from XML where the mode is given through a attr * int. * * @param modeInt - int to map a Mode to * @return Mode that modeInt maps to, or ROTATE by default. */ static AnimationStyle mapIntToValue(int modeInt) { switch (modeInt) { case 0x0: default: return ROTATE; case 0x1: return FLIP; } } LoadingLayout createLoadingLayout(Context context, Mode mode, Orientation scrollDirection, TypedArray attrs) { switch (this) { case ROTATE: default: return new RotateLoadingLayout(context, mode, scrollDirection, attrs); case FLIP: return new FlipLoadingLayout(context, mode, scrollDirection, attrs); } } } public static enum Mode { /** * Disable all Pull-to-Refresh gesture and Refreshing handling */ DISABLED(0x0), /** * Only allow the user to Pull from the start of the Refreshable View to * refresh. The start is either the Top or Left, depending on the * scrolling direction. */ PULL_FROM_START(0x1), /** * Only allow the user to Pull from the end of the Refreshable View to * refresh. The start is either the Bottom or Right, depending on the * scrolling direction. */ PULL_FROM_END(0x2), /** * Allow the user to both Pull from the start, from the end to refresh. */ BOTH(0x3), /** * Disables Pull-to-Refresh gesture handling, but allows manually * setting the Refresh state via * {@link PullToRefreshBase#setRefreshing() setRefreshing()}. */ MANUAL_REFRESH_ONLY(0x4); /** * @deprecated Use {@link #PULL_FROM_START} from now on. */ public static Mode PULL_DOWN_TO_REFRESH = Mode.PULL_FROM_START; /** * @deprecated Use {@link #PULL_FROM_END} from now on. */ public static Mode PULL_UP_TO_REFRESH = Mode.PULL_FROM_END; /** * Maps an int to a specific mode. This is needed when saving state, or * inflating the view from XML where the mode is given through a attr * int. * * @param modeInt - int to map a Mode to * @return Mode that modeInt maps to, or PULL_FROM_START by default. */ static Mode mapIntToValue(final int modeInt) { for (Mode value : Mode.values()) { if (modeInt == value.getIntValue()) { return value; } } // If not, return default return getDefault(); } static Mode getDefault() { return PULL_FROM_START; } private int mIntValue; // The modeInt values need to match those from attrs.xml Mode(int modeInt) { mIntValue = modeInt; } /** * @return true if the mode permits Pull-to-Refresh */ boolean permitsPullToRefresh() { return !(this == DISABLED || this == MANUAL_REFRESH_ONLY); } /** * @return true if this mode wants the Loading Layout Header to be shown */ public boolean showHeaderLoadingLayout() { return this == PULL_FROM_START || this == BOTH; } /** * @return true if this mode wants the Loading Layout Footer to be shown */ public boolean showFooterLoadingLayout() { return this == PULL_FROM_END || this == BOTH || this == MANUAL_REFRESH_ONLY; } int getIntValue() { return mIntValue; } } // =========================================================== // Inner, Anonymous Classes, and Enumerations // =========================================================== /** * Simple Listener that allows you to be notified when the user has scrolled * to the end of the AdapterView. See ( * {@link PullToRefreshAdapterViewBase#setOnLastItemVisibleListener}. * * @author Chris Banes */ public static interface OnLastItemVisibleListener { /** * Called when the user has scrolled to the end of the list */ public void onLastItemVisible(); } /** * Listener that allows you to be notified when the user has started or * finished a touch event. Useful when you want to append extra UI events * (such as sounds). See ( * {@link PullToRefreshAdapterViewBase#setOnPullEventListener}. * * @author Chris Banes */ public static interface OnPullEventListenerextends View> { /** * Called when the internal state has been changed, usually by the user * pulling. * * @param refreshView - View which has had it's state change. * @param state - The new state of View. * @param direction - One of {@link Mode#PULL_FROM_START} or * {@link Mode#PULL_FROM_END} depending on which direction * the user is pulling. Only useful when state is * {@link State#PULL_TO_REFRESH} or * {@link State#RELEASE_TO_REFRESH}. */ public void onPullEvent(final PullToRefreshBase refreshView, State state, Mode direction); } /** * Simple Listener to listen for any callbacks to Refresh. * * @author Chris Banes */ public static interface OnRefreshListenerextends View> { /** * onRefresh will be called for both a Pull from start, and Pull from * end */ public void onRefresh(final PullToRefreshBase refreshView); } /** * An advanced version of the Listener to listen for callbacks to Refresh. * This listener is different as it allows you to differentiate between Pull * Ups, and Pull Downs. * * @author Chris Banes */ public static interface OnRefreshListener2extends View> { // TODO These methods need renaming to START/END rather than DOWN/UP /** * onPullDownToRefresh will be called only when the user has Pulled from * the start, and released. */ public void onPullDownToRefresh(final PullToRefreshBase refreshView); /** * onPullUpToRefresh will be called only when the user has Pulled from * the end, and released. */ public void onPullUpToRefresh(final PullToRefreshBase refreshView); } public static enum Orientation { VERTICAL, HORIZONTAL; } /** * Control the refresh state * if RefreshState is DEFAULT * then can't do refresh work * @author hacker.e * */ public static enum RefreshState{ DEFALULT, COMPLETE } public static enum State { /** * When the UI is in a state which means that user is not interacting * with the Pull-to-Refresh function. */ RESET(0x0), /** * When the UI is being pulled by the user, but has not been pulled far * enough so that it refreshes when released. */ PULL_TO_REFRESH(0x1), /** * When the UI is being pulled by the user, and has * been pulled far enough so that it will refresh when released. */ RELEASE_TO_REFRESH(0x2), /** * When the UI is currently refreshing, caused by a pull gesture. */ REFRESHING(0x8), /** * When the UI is currently refreshing, caused by a call to * {@link PullToRefreshBase#setRefreshing() setRefreshing()}. */ MANUAL_REFRESHING(0x9), /** * When the UI is currently overscrolling, caused by a fling on the * Refreshable View. */ OVERSCROLLING(0x10); /** * Maps an int to a specific state. This is needed when saving state. * * @param stateInt - int to map a State to * @return State that stateInt maps to */ static State mapIntToValue(final int stateInt) { for (State value : State.values()) { if (stateInt == value.getIntValue()) { return value; } } // If not, return default return RESET; } private int mIntValue; State(int intValue) { mIntValue = intValue; } int getIntValue() { return mIntValue; } } final class SmoothScrollRunnable implements Runnable { private final Interpolator mInterpolator; private final int mScrollToY; private final int mScrollFromY; private final long mDuration; private OnSmoothScrollFinishedListener mListener; private boolean mContinueRunning = true; private long mStartTime = -1; private int mCurrentY = -1; public SmoothScrollRunnable(int fromY, int toY, long duration, OnSmoothScrollFinishedListener listener) { mScrollFromY = fromY; mScrollToY = toY; mInterpolator = mScrollAnimationInterpolator; mDuration = duration; mListener = listener; } @Override public void run() { /** * Only set mStartTime if this is the first time we're starting, * else actually calculate the Y delta */ if (mStartTime == -1) { mStartTime = System.currentTimeMillis(); } else { /** * We do do all calculations in long to reduce software float * calculations. We use 1000 as it gives us good accuracy and * small rounding errors */ long normalizedTime = (1000 * (System.currentTimeMillis() - mStartTime)) / mDuration; normalizedTime = Math.max(Math.min(normalizedTime, 1000), 0); final int deltaY = Math.round((mScrollFromY - mScrollToY) * mInterpolator.getInterpolation(normalizedTime / 1000f)); mCurrentY = mScrollFromY - deltaY; setHeaderScroll(mCurrentY); } // If we're not at the target Y, keep going... if (mContinueRunning && mScrollToY != mCurrentY) { ViewCompat.postOnAnimation(PullToRefreshBase.this, this); } else { if (null != mListener) { mListener.onSmoothScrollFinished(); } } } public void stop() { mContinueRunning = false; removeCallbacks(this); } } static interface OnSmoothScrollFinishedListener { void onSmoothScrollFinished(); } }

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