先看效果图:飘带会随着手机的旋转进行飘动
代码量比较少,所有就都写一块啦,哈哈!直接贴代码了,说明直接看注释就OK。
/**
* 锚点对象
* Created by Hank on 2016/4/22.
*/
public class MarkDataList {
private int id;
private int x;
private int y;
public MarkDataList(int id, int x, int y) {
this.id = id;
this.x = x;
this.y = y;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
/**
* https://gitlab.com/yubaokang/Houzz_ViewTagAnim
* 动态添加view,根据加速度传感器旋转,摆动,类似于Houzz app的飘带动画
*/
public class MainActivity extends AppCompatActivity implements SensorEventListener {
private RelativeLayout container;
private List imageViewList;
long lastTime;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
container = (RelativeLayout) findViewById(R.id.container);
imageViewList = new ArrayList<>();
initSensor();
lastTime = System.currentTimeMillis();
}
@Override
protected void onResume() {
super.onResume();
addView(container, getDatas());
}
/**
* 初始化数据-模拟
*
* @return
*/
public List getDatas() {
List datas = new ArrayList<>();
datas.add(new MarkDataList(1, 100, 100));
datas.add(new MarkDataList(2, 200, 200));
datas.add(new MarkDataList(3, 300, 300));
return datas;
}
private SensorManager sensorMgr;
private Sensor localSensor;
//初始化传感器
public void initSensor() {
sensorMgr = ((SensorManager) getSystemService(Context.SENSOR_SERVICE));
localSensor = sensorMgr.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
//这里最后一个参数(SensorManager.SENSOR_DELAY_FASTEST)可以修改成SENSOR_DELAY_NORMAL或者其他的来调整传感器灵敏度,
// 然后去掉onSensorChanged()方法中thisTime和lastTime的时间差判断,
sensorMgr.registerListener(this, localSensor, SensorManager.SENSOR_DELAY_FASTEST);
}
@Override
protected void onDestroy() {
super.onDestroy();
sensorMgr.unregisterListener(this, localSensor);//接触绑定传感器监听
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
@Override
public void onSensorChanged(SensorEvent event) {
long thisTime = System.currentTimeMillis();
//改变传感器灵敏度,可以把这里的时间差判断去掉
if (thisTime - lastTime > 200) {
lastTime = thisTime;
float x = event.values[0];
float y = event.values[1];
float z = event.values[2];
anim(x, y);
}
}
public void addView(RelativeLayout container, List markDataLists) {
int tagWidth = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_material_tag).getWidth();
int containerWidth = 1080;//父布局宽度
int containerHeight = 1920;//父布局高度
float scaleX = (containerWidth / 330.0F);//MarkDataList中的x坐标是根据330F个像素进行标记的
float scaleY = (containerHeight / 585.0F);//MarkDataList中的y坐标是根据585个像素进行标记的
for (final MarkDataList anchorData : markDataLists) {
ImageView localImageView = new ImageView(this);
localImageView.setBackgroundResource(R.mipmap.ic_material_tag);
localImageView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(MainActivity.this, "点击了飘带" + anchorData.getId(), Toast.LENGTH_SHORT).show();
}
});
imageViewList.add(localImageView);
RelativeLayout.LayoutParams localLayoutParams = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
localLayoutParams.setMargins((int) (anchorData.getX() * scaleX) - tagWidth / 2, (int) (anchorData.getY() * scaleY), 0, 0);
container.addView(localImageView, localLayoutParams);
}
}
private float xOld;
private float yOld;
//左右各180度
public void anim(float x, float y) {
for (ImageView imageView : imageViewList) {
imageView.startAnimation(getAnim(xOld, yOld, x, y));
}
xOld = x;
yOld = y;
}
private RotateAnimation getAnim(float xOld, float yOld, float x, float y) {
RotateAnimation localRotateAnimation = new RotateAnimation(getRotate(xOld, yOld), getRotate(x, y), Animation.RELATIVE_TO_SELF, 0.5F, Animation.RELATIVE_TO_SELF, 0.2F);
localRotateAnimation.setDuration(1000);
localRotateAnimation.setFillAfter(true);//动画执行完后是否停留在执行完的状态
localRotateAnimation.setInterpolator(new OvershootInterpolator());
return localRotateAnimation;
}
/**
* 根据加速度传感器的旋转方向x,y,计算得到旋转角度,包含正负,正负代表旋转的方向
*
* @param x
* @param y
* @return
*/
public float getRotate(float x, float y) {
float rotate = 0;
if (x <= 0) {
if (y > 0) {
rotate = 9 * x;
} else {
rotate = -9 * (9 - y);
}
} else {
if (y >= 0) {
rotate = 9 * x;
} else {
rotate = 9 * (9 - y);
}
}
return rotate;
}
}
项目地址
https://gitlab.com/yubaokang/Houzz_ViewTagAnim