用java编写模拟斗地主洗牌发牌程序

package com.practice_1;


import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.TreeSet;


//
public class Pokers {


public static void main(String[] args) {
//创建一个HashMap集合
HashMap pokers = new HashMap();
//创建花色数组
String[] colors = {"♥","♠","♣","♦"};
//创建点数数组
String[] numbers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
//创建一副牌 花色+点数
int count = 0;
//创建一个存储索引的ArrayList集合
ArrayList indexs = new ArrayList();

for (int i = 0; i < numbers.length; i++) {
for (int j = 0; j < colors .length; j++) {
pokers.put(count, colors[j]+numbers[i]);
indexs.add(count);
count++;
}
}
indexs.add(count);
pokers.put(count, "小王");
count++;
indexs.add(count);
pokers.put(count, "大王");

//洗牌,洗的是编号
Collections.shuffle(indexs);
//发牌,发的是编号
//创建四个TreeSet集合分别存储三个人的牌和底牌编号
//(因为TreeSet集合是有序的,可以保证拿到的编号按从小到大排)
TreeSet zhangsan = new TreeSet();
TreeSet lisi = new TreeSet();
TreeSet wanger = new TreeSet();
TreeSet dipai = new TreeSet();
for (int i = 0; i < indexs.size(); i++) {
if(i>=indexs.size()-3){
dipai.add(indexs.get(i));
}else if(i%3==0){
zhangsan.add(indexs.get(i));
}else if(i%3==1){
lisi.add(indexs.get(i));
}else if(i%3==2){
wanger.add(indexs.get(i));
}
}
System.out.println(zhangsan);
//看牌,通过拿到的索引去pokers集合中找到对应的牌
lookpokers("张三",zhangsan,pokers);
lookpokers("李四",lisi,pokers);
lookpokers("王二",wanger,pokers);
lookpokers("底牌",dipai,pokers);
}


private static void lookpokers(String name, TreeSet ts,
HashMap pokers) {
System.out.print(name+"的牌是:");
for (Integer index : ts) {
System.out.print(pokers.get(index)+" ");
}
System.out.println();
}


}

用java编写模拟斗地主洗牌发牌程序_第1张图片

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