DirectX11,DirectX12,OpenGL,Vulkan学习资料

因为考虑到DirectX11和DirectX12的编程思路差异过大,所以分开归类

DirectX11

3d_game_programming_with_DirectX11.pdf

4-Introduction to Multithreaded rendering and the usage of Deferred Contexts in DirectX 11.pdf

Direct3D_Programming.pdf

Directx 11.1 Game Programming.pdf

DirectX从入门到精通.pdf

DX11GameProgram.pdf

MartinM_GDC11_DX11_presentation.pdf

NVISION08-Direct3D_11_Overview.pdf

Practical_DX12_Programming_Model_and_Hardware_Capabilities.pdf

Programming Role Playing Games with DirectX, 2nd Edition.pdf

Real-Time 3D Rendering.pdf


DirectX12

AdvancedRenderingwithDirectX11andDirectX12.pdf

GDC_2016_Compute.pdf

HPG2018_DirectML.pdf

s2018_IntroDXR_RaytracingShaders.pdf

OpenGL

3D Computer Graphics A Mathematical Introduction with OpenGL .pdf

An Interactive Introduction to OpenGL Programming.pdf

Beginners Opengl Tutorial.pdf

Computer_Graphics_Programming_3b7d.pdf

Graphics with OpenGL Documentation .pdf

High-End 3D Graphics with OpenGL ES 2.0.pdf

Introduction to OpenGL and GLUT.pdf

Learn OpenGL.pdf

Modern OpenGL Guide.pdf

OpenGL.Programming.Guide.8th.Edition.Mar.2013.ISBN.0321773039.pdf

Programming with OpenGL An Introduction.pdf

The Design of the OpenGL Graphics Interface.pdf

Vulkan

An Introduction to the Vulkan Computer Graphics API.pdf

Google_9_tips_for_Vulkan_development.pdf

High_Performance_Graphics_on_Mobile_With_Vulkan_API.pdf

Multi-GPU Rendering with Vulkan API.pdf

Optimising AAA Vulkan Ttitle On Desktop.pdf

Vulkan Tutorial en.pdf

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