import sys, pygame
pygame.init()
size = width, height = 320, 240
speed = [2, 2]
black = 0, 0, 0
screen = pygame.display.set_mode(size)
snakeNodeImage = pygame.image.load("snake1.png")
snakeNode = pygame.transform.scale(snakeNodeImage,(24,24))
snakeNodeRect = snakeNode.get_rect()
print(snakeNode.get_size())
print(snakeNodeRect.width,snakeNodeRect.height)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
snakeNodeRect = snakeNodeRect.move(speed)
if snakeNodeRect.left < 0 or snakeNodeRect.right > width:
speed[0] = -speed[0]
if snakeNodeRect.top < 0 or snakeNodeRect.bottom > height:
speed[1] = -speed[1]
screen.fill(black)
screen.blit(snakeNode,snakeNodeRect)
pygame.display.flip()