Design Pattern Singleton

[size=large]跟C++的基本一致[/size]

static XSChineseTimes * me = nil;
+ (XSChineseTimes *) getMe {

@synchronized(self) {
if (me == nil) {
me = [[XSChineseTimes alloc] init];
}
return me;
}
}

+ (id)allocWithZone:(NSZone * )zone {
@synchronized(self) {
if (me == nil) {
return [super allocWithZone:zone];
}
}
return nil;
}

- (id) init {
//333
}


+ (id)sharedInstance
{
static dispatch_once_t pred = 0;
__strong static id _sharedObject = nil;
dispatch_once(&pred, ^{
_sharedObject = [[self alloc] init]; // or some other init method
});
return _sharedObject;
}



@implementation MySingleton

// MARK: -
// MARK: Singleton Pattern using GCD

+ (id)allocWithZone:(NSZone *)zone { return [[self sharedInstance] retain]; }
- (id)copyWithZone:(NSZone *)zone { return self; }
- (id)autorelease { return self; }
- (oneway void)release { /* Singletons can't be released */ }
- (void)dealloc { [super dealloc]; /* should never be called */ }
- (id)retain { return self; }
- (NSUInteger)retainCount { return NSUIntegerMax; /* That's soooo non-zero */ }

+ (MySingleton *)sharedInstance
{
static MySingleton * instance = nil;

static dispatch_once_t predicate;
dispatch_once(&predicate, ^{
// --- call to super avoids a deadlock with the above allocWithZone
instance = [[super allocWithZone:nil] init];
});

return instance;
}

// MARK: -
// MARK: Initialization

- (id)init
{
self = [super init];
if (self)
{
// Initialization code here.
}
return self;
}

@end


[size=large][url]http://lukeredpath.co.uk/blog/a-note-on-objective-c-singletons.html[/url]
[url]http://stackoverflow.com/questions/7598820/correct-singleton-pattern-objective-c-ios[/url][/size]

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