逆天的骨骼动画工具 Spine 把2D画皮3D网格化。

http://esotericsoftware.com/spine-runtimes/


Official Runtimes

Spine supports these game toolkits out of the box. The official runtimes are on github under a liberal license. You are provided all the code and you have the flexibility to make changes if necessary, which is essential for such a fundamental component of your games.

  • Unity, C#
  • Unity 2D Toolkit, C#
  • cocos2d-iphone, Objective-C
  • cocos2d-x, C++
  • XNA, C#
  • MonoGame, C#
  • Starling, ActionScript 3 (demo)
  • libgdx, Java
  • Turbulenz, JavaScript (demo)
  • SFML, C++
  • Torque2D, C++ / TorqueScript
  • Corona, Lua
  • LÖVE, Lua

Official Generic Runtimes

These generic runtimes handle everything except actually rendering the animations. They can be used as a base to write your own runtimes or you can use them in your closed source, commercial games.

  • C / C++ / Objective-C
  • C#
  • ActionScript 3 (demo)
  • Lua
  • JavaScript (demo)

Third Party Runtimes

These are runtimes that have been developed by the gaming community. Please post on our forums if you’d like your runtime listed here!

  • iOS 7 SpriteKit, simonkim
  • iOS 7 SpriteKit, mredig
  • GameMaker, C
  • GameMaker (alternate)
  • spine-cocos2d-html5, JavaScript
  • XNA/MonoGame with content pipeline
  • Unity Futile, C#
  • pixi.js (demo)
  • Marmalade
  • Monkey (demo, thread)
  • Wave Engine, C#
  • Gideros, Lua
  • Ruby
  • Google’s Go (generic)
  • Eng, Go
  • SmoothStep2D, HTML5
  • CAAT, JavaScript
  • GameBuilder Studio
  • sHTiF, AS3
  • Pascal (FPC, Delphi, Smart Mobile Studio)
  • flyover/spine.js, JavaScript (demo)
  • Ignifuga, Python
  • Python
  • Haxe
  • HaxePunk
  • Haxe NME
  • Haxe 3 and NME 4
  • MonoGame and Gdna
  • MOAI, Lua
  • MOAI, Lua (thread)

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