canvas中的清空画布

使用下面方法:
1. context.clearRect(x,y,width,height);
2. save() 和 restore()
3. getImageData()和putImageData()

第一种方法:适合按区域清空,比如整个画布。
第二种方法:就像一个保存画布状态栈,可以撤销,恢复。是一对 操作。
第三种方法: 和第二种有点相似,不是成对出现(putImageData()可以出现多次)。

第三种用法例子:


<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>画直线title>
  <style>
    canvas {
      border: 1px solid;
    }
  style>
head>
<body>
  <p>鼠标画直线p>
  <canvas width="800" height="600">canvas>
  <script>
  var canvas = document.querySelector('canvas'),
      context = canvas.getContext('2d'),
      isDrag = false,
      startPoint = {};


  canvas.onmousedown = function () {
    isDrag = true;
    startPoint.x = event.x;
    startPoint.y = event.y;
  }

  canvas.onmousemove = function() {
    if(isDrag) {
      context.beginPath();
      context.moveTo(startPoint.x, startPoint.y);
      context.lineTo(event.x, event.y);
      context.stroke();
    }
  }

  canvas.onmouseup = function() {
    isDrag = false;
  }
  script>
body>
html>

canvas中的清空画布_第1张图片

    
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>画直线title>
  <style>
    canvas {
      border: 1px solid;
    }
  style>
head>
<body>
   <p>鼠标画直线p>
  <canvas width="800" height="600">canvas>
  <script>
  var canvas = document.querySelector('canvas'),
      context = canvas.getContext('2d'),
      isDrag = false,
      startPoint = {},
      restorePoint = {};


  canvas.onmousedown = function () {
    isDrag = true;
    startPoint.x = event.x;
    startPoint.y = event.y;
    restorePoint = context.getImageData(0, 0, canvas.width, canvas.height);
  }

  canvas.onmousemove = function() {
    if(isDrag) {
      context.putImageData(restorePoint, 0, 0);
      context.beginPath();
      context.moveTo(startPoint.x, startPoint.y);
      context.lineTo(event.x, event.y);
      context.stroke();
    }
  }

  canvas.onmouseup = function() {
    isDrag = false;
  }
  script>
body>
html>

canvas中的清空画布_第2张图片

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