相信大家有这样的经历,App有很多套环境甚至有不同的BundleID,需要上传符号表到不同的bugly账号上去,为了方便分析崩溃定位问题。今天我来分享我们采用的解决办法,实现一个脚本多套配置上传,同样适用其他上传符号表的脚本。
原理
在info.plist中添加一项Application Target作为环境变量。shell脚本中,获取info.plist的Application Target并使用对应的配。是不是So Easy!
在Jenkins打包前,使用脚本访问plist修改成想要环境的值即可,打包完成后脚本会自动上传符号表。
实现
定义默认配置
#!/bin/sh
#
# Copyright 2016 Bugly, Tencent. All rights reserved.
#
# V1.4.0
#
# 2016.08.03
#
#
##Debug模式下直接退出
if [ "${CONFIGURATION=}" == "Debug" ]; then
exit
fi
定义变量
#
######################################################
# 1. 脚本集成到Xcode工程的Target
######################################################
#
# --- Copy the SCRIPT to the Run Script of Build Phases in the Xcode project ---
#
# # 定义变量
BUGLY_APP_ID="APPID1"
# #
BUGLY_APP_KEY="APPKEY1"
# #
BUNDLE_IDENTIFIER="IDENTIFIER1"
# #
UPLOAD_DSYM_ONLY=1
#
# # 脚本默认配置的版本格式为CFBundleShortVersionString(CFBundleVersion), 如果你修改默认的版本格式, 请设置此变量, 如果不想修改, 请忽略此设置
# CUSTOMIZED_APP_VERSION=""
#
# # Debug模式编译是否上传,1=上传 0=不上传,默认不上传
# UPLOAD_DEBUG_SYMBOLS=0
#
# # 模拟器编译是否上传,1=上传 0=不上传,默认不上传
# UPLOAD_SIMULATOR_SYMBOLS=0
#
# #只有Archive操作时上传, 1=支持Archive上传 0=所有Release模式编译都上传
# UPLOAD_ARCHIVE_ONLY=0
#
# #
# source dSYMUpload.sh
#
# --- END OF SCRIPT ---
#
获取变量并使用对应配置
# 获取环境变量
resultcell =$(/usr/libexec/PlistBuddy -c 'Print Application\ Target' "${INFOPLIST_FILE}")
if [ $resultcell == 1 ]; then
#statements
BUGLY_APP_ID="APPID1"
BUGLY_APP_KEY="APPKEY1"
echo "开发环境"
elif [ $resultcell == 2 ]; then
#statements
BUGLY_APP_ID="APPID2"
BUGLY_APP_KEY="APPKEY2"
echo "测试环境"
elif [ $resultcell == 3 ]; then
#statements
BUGLY_APP_ID="APPID3"
BUGLY_APP_KEY="APPKEY3"
echo "预发布环境"
elif [ $resultcell == 4 ]; then
#statements
BUGLY_APP_ID="APPID4"
BUGLY_APP_KEY="APPKEY4"
echo "生产环境"
else
echo "Error: Unable to identify!"
fi
剩余代码
#
#
#
#######################################################
# 2. 脚本根据输入参数处理
#######################################################
#
# #命令行下输入应用基本信息, .dSYM文件的父目录路径, 输出文件目录即可
#
# sh dSYMUpload.sh
#
# #
#
# #注意:
# # 1. dSYMUpload.sh会调用buglySymboliOS.jar进行.dSYM解析,所以依赖Java运行时环境
# # 2. dSYMUpload.sh和buglySymboliOS.jar的文件路径需一致
#
#
#
# --- CONTENT OF SCRIPT ---
#
# Bugly服务域名
BUGLY_DSYM_UPLOAD_DOMAIN="api.bugly.qq.com"
# 注意jar工具的路径跟dSYMUpload.sh脚本路径一致, 请务必保证jar路径的正确性
BUGLY_SYMBOL_JAR_PATH="dsymtool/buglySymboliOS.jar"
# 查找添加到系统目录的jar工具
if [ ! -f "${BUGLY_SYMBOL_JAR_PATH}" ]; then
BUGLY_SYMBOL_JAR_PATH="$HOME/bin/buglySymboliOS.jar"
fi
# 打印错误信息
function exitWithMessage(){
echo "--------------------------------"
echo "${1}"
echo "--------------------------------"
exit ${2}
}
# 上传bSYMBOL文件
function dSYMUpload() {
P_APP_ID="$1"
P_APP_KEY="$2"
P_APP_BUNDLE_ID="$3"
P_APP_VERSION="$4"
P_BSYMBOL_ZIP_FILE="$5"
#
P_BSYMBOL_ZIP_FILE_NAME=${P_BSYMBOL_ZIP_FILE##*/}
P_BSYMBOL_ZIP_FILE_NAME=${P_BSYMBOL_ZIP_FILE_NAME//&/_}
P_BSYMBOL_ZIP_FILE_NAME="${P_BSYMBOL_ZIP_FILE_NAME// /_}"
DSYM_UPLOAD_URL="https://${BUGLY_DSYM_UPLOAD_DOMAIN}/openapi/file/upload/symbol?app_id=${P_APP_ID}&app_key=${P_APP_KEY}"
echo "dSYM upload url: ${DSYM_UPLOAD_URL}"
echo "-----------------------------"
STATUS=$(/usr/bin/curl -k "${DSYM_UPLOAD_URL}" --form "api_version=1" --form "app_id=${P_APP_ID}" --form "app_key=${P_APP_KEY}" --form "symbolType=2" --form "bundleId=${BUNDLE_IDENTIFIER}" --form "productVersion=${BUGLY_APP_VERSION}" --form "fileName=${P_BSYMBOL_ZIP_FILE_NAME}" --form "file=@${P_BSYMBOL_ZIP_FILE}" --verbose)
echo "-----------------------------"
UPLOAD_RESULT="FAILTURE"
echo "Bugly server response: ${STATUS}"
if [ ! "${STATUS}" ]; then
echo "Error: Failed to upload the zip archive file."
elif [[ "${STATUS}" == *"{\"reponseCode\":\"0\"}"* ]]; then
echo "Success to upload the dSYM for the app [${BUNDLE_IDENTIFIER} ${BUGLY_APP_VERSION}]"
UPLOAD_RESULT="SUCCESS"
else
echo "Error: Failed to upload the zip archive file to Bugly."
fi
#Remove temp dSYM archive
#echo "Remove temporary zip archive: ${DSYM_ZIP_FPATH}"
#/bin/rm -f "${DSYM_ZIP_FPATH}"
if [ "$?" -ne 0 ]; then
exitWithMessage "Error: Failed to remove temporary zip archive." 0
fi
echo "--------------------------------"
echo "${UPLOAD_RESULT} - dSYM upload complete."
if [[ "${UPLOAD_RESULT}" == "FAILTURE" ]]; then
echo "--------------------------------"
echo "Failed to upload the dSYM"
echo "Please check the script and try it again."
fi
}
# .dSYM解析为bSYMBOL文件
function dSYMParse() {
DSYM_FILE="$1"
DSYM_SYMBOL_FILE="$2"
echo "--------------------------------"
echo "Extract symbol info from .dSYM file. to ${DSYM_SYMBOL_FILE}"
(/usr/bin/java -Xms512m -Xmx1024m -Dfile.encoding=UTF8 -jar "${BUGLY_SYMBOL_JAR_PATH}" -i "${DSYM_FILE}" -o "${DSYM_SYMBOL_FILE}" ) || exitWithMessage "Error: Failed to extract symbols." 1
echo "--------------------------------"
}
# 执行
function run() {
CONFIG_BUGLY_APP_ID="$1"
CONFIG_BUGLY_APP_KEY="$2"
CONFIG_BUGLY_APP_BUNDLE_IDENTIFIER="$3"
CONFIG_BUGLY_APP_VERSION="$4"
CONFIG_DSYM_SOURCE_DIR="$5"
CONFIG_DSYM_DEST_DIR="$6"
CONFIG_UPLOAD_DSYM_ONLY="$7"
# 检查必须参数是否设置
if [ ! "${CONFIG_BUGLY_APP_ID}" ]; then
exitWithMessage "Error: Bugly App ID not defined. Please set 'BUGLY_APP_ID' " 0
fi
if [[ "${CONFIG_BUGLY_APP_ID}" == *"App ID"* ]]; then
exitWithMessage "Error: Bugly App ID not defined." 0
fi
if [ ! "${CONFIG_BUGLY_APP_KEY}" ]; then
exitWithMessage "Error: Bugly App Key not defined." 0
fi
if [ ! "${CONFIG_BUGLY_APP_BUNDLE_IDENTIFIER}" ]; then
exitWithMessage "Error: Bundle Identifier not defined." 0
fi
if [ ! "${CONFIG_BUGLY_APP_VERSION}" ]; then
exitWithMessage "Error: App Version not defined." 0
fi
if [ ! -e "${CONFIG_DSYM_SOURCE_DIR}" ]; then
exitWithMessage "Error: Invalid dir ${CONFIG_DSYM_SOURCE_DIR}" 0
fi
if [ ! "${CONFIG_DSYM_DEST_DIR}" ]; then
exitWithMessage "Error: Invalid dir ${CONFIG_DSYM_DEST_DIR}" 0
fi
if [ ! -e "${CONFIG_DSYM_DEST_DIR}" ]; then
mkdir ${CONFIG_DSYM_DEST_DIR}
fi
DSYM_FOLDER="${CONFIG_DSYM_SOURCE_DIR}"
IFS=$'\n'
echo "Scaning dSYM FOLDER: ${DSYM_FOLDER} ..."
RET="F"
#
for dsymFile in $(find "$DSYM_FOLDER" -name '*.dSYM'); do
RET="T"
echo "Found dSYM file: $dsymFile"
DSYM_FILE_NAME=${dsymFile##*/}
DSYM_SYMBOL_ZIP_FILE_NAME="${DSYM_FILE_NAME}.zip"
DSYM_SYMBOL_ZIP_FILE_NAME="${DSYM_SYMBOL_ZIP_FILE_NAME// /_}"
DSYM_SYMBOL_ZIP_FILE=${CONFIG_DSYM_DEST_DIR}/${DSYM_SYMBOL_ZIP_FILE_NAME}
if [ $CONFIG_UPLOAD_DSYM_ONLY -eq 1 ]; then
if [ -e $DSYM_SYMBOL_ZIP_FILE ]; then
rm -f $DSYM_SYMBOL_ZIP_FILE
fi
# 如果只上传dSYM,直接压缩dSYM目录
zip -r -j $DSYM_SYMBOL_ZIP_FILE $dsymFile -x *.plist
else
# 使用符号表工具来生成Symbol文件
dSYMParse $dsymFile $DSYM_SYMBOL_ZIP_FILE
fi
# 上传
dSYMUpload $CONFIG_BUGLY_APP_ID $CONFIG_BUGLY_APP_KEY $CONFIG_BUGLY_APP_BUNDLE_IDENTIFIER $CONFIG_BUGLY_APP_VERSION $DSYM_SYMBOL_ZIP_FILE
done
if [ $RET = "F" ]; then
exitWithMessage "No .dSYM found in ${DSYM_FOLDER}" 0
fi
}
# 在Xcode工程中执行
function runInXcode(){
echo "Uploading dSYM to Bugly in Xcode ..."
echo "Info.Plist : ${INFOPLIST_FILE}"
BUNDLE_VERSION=$(/usr/libexec/PlistBuddy -c 'Print CFBundleVersion' "${INFOPLIST_FILE}")
BUNDLE_SHORT_VERSION=$(/usr/libexec/PlistBuddy -c 'Print CFBundleShortVersionString' "${INFOPLIST_FILE}")
# 组装Bugly默认识别的版本信息(格式为CFBundleShortVersionString(CFBundleVersion), 例如: 1.0(1))
if [ ! "${CUSTOMIZED_APP_VERSION}" ]; then
BUGLY_APP_VERSION="${BUNDLE_SHORT_VERSION}(${BUNDLE_VERSION})"
else
BUGLY_APP_VERSION="${CUSTOMIZED_APP_VERSION}"
fi
echo "--------------------------------"
echo "Prepare application information."
echo "--------------------------------"
echo "Product Name: ${PRODUCT_NAME}"
echo "Bundle Identifier: ${BUNDLE_IDENTIFIER}"
echo "Version: ${BUNDLE_SHORT_VERSION}"
echo "Build: ${BUNDLE_VERSION}"
echo "Bugly App ID: ${BUGLY_APP_ID}"
echo "Bugly App key: ${BUGLY_APP_KEY}"
echo "Bugly App Version: ${BUGLY_APP_VERSION}"
echo "--------------------------------"
echo "Check the arguments ..."
##检查模拟器编译是否允许上传符号
if [ "$EFFECTIVE_PLATFORM_NAME" == "-iphonesimulator" ]; then
if [ $UPLOAD_SIMULATOR_SYMBOLS -eq 0 ]; then
exitWithMessage "Warning: Build for simulator and skipping to upload. \nYou can modify 'UPLOAD_SIMULATOR_SYMBOLS' to 1 in the script." 0
fi
fi
##检查是否是Release模式编译
if [ "${CONFIGURATION=}" == "Debug" ]; then
if [ $UPLOAD_DEBUG_SYMBOLS -eq 0 ]; then
exitWithMessage "Warning: Build for debug mode and skipping to upload. \nYou can modify 'UPLOAD_DEBUG_SYMBOLS' to 1 in the script." 0
fi
fi
##检查是否Archive操作
if [ $UPLOAD_ARCHIVE_ONLY -eq 1 ]; then
if [[ "$TARGET_BUILD_DIR" == *"/Archive"* ]]; then
echo "Archive the package"
else
exitWithMessage "Warning: Build for NOT Archive mode and skipping to upload. \nYou can modify 'UPLOAD_ARCHIVE_ONLY' to 0 in the script." 0
fi
fi
#
run ${BUGLY_APP_ID} ${BUGLY_APP_KEY} ${BUNDLE_IDENTIFIER} ${BUGLY_APP_VERSION} ${DWARF_DSYM_FOLDER_PATH} ${BUILD_DIR}/BuglySymbolTemp ${UPLOAD_DSYM_ONLY}
}
# 根据Xcode的环境变量判断是否处于Xcode环境
INFO_PLIST_FILE="${INFOPLIST_FILE}"
BuildInXcode="F"
if [ -f "${INFO_PLIST_FILE}" ]; then
BuildInXcode="T"
fi
if [ $BuildInXcode = "T" ]; then
runInXcode
else
echo "\nUsage: dSYMUpload.sh [upload_dsym_only]\n"
# 你可以在此处直接设置BuglyAppID和BuglyAppKey,排除不常变参数的输入
BUGLY_APP_ID="$1"
BUGLY_APP_KEY="$2"
BUNDLE_IDENTIFIER="$3"
BUGLY_APP_VERSION="$4"
DWARF_DSYM_FOLDER_PATH="$5"
SYMBOL_OUTPUT_PATH="$6"
UPLOAD_DSYM_ONLY=$7
run ${BUGLY_APP_ID} ${BUGLY_APP_KEY} ${BUNDLE_IDENTIFIER} ${BUGLY_APP_VERSION} ${DWARF_DSYM_FOLDER_PATH} ${SYMBOL_OUTPUT_PATH} ${UPLOAD_DSYM_ONLY}
fi