Android中通过耳机按键控制音乐播放的实现

今天在研究Android中实现Android 4.2.2源码中的Music应用的源码,关于通过耳机按键控制音乐播放的实现,有点好奇,就仔细分析了一下源码,

主要由 MediaButtonIntentReceiver 这个类来实现。


在AndroidManifest.xml中有如下Receiver的注册:

        
            
                
                
            
        

其实关键是对这两个ACTION的监控:

  android.intent.action.MEDIA_BUTTON的说明如下,从注释看,就是媒体按键被按下后,通过 Intent.EXTRA_KEY_EVENT 中带上触发此事件的具体按钮事件

   /**
     * Broadcast Action:  The "Media Button" was pressed.  Includes a single
     * extra field, {@link #EXTRA_KEY_EVENT}, containing the key event that
     * caused the broadcast.
     */
    @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
    public static final String ACTION_MEDIA_BUTTON = "android.intent.action.MEDIA_BUTTON";


  android.intent.action.AUDIO_BECOMING_NOISY的说明如下(自己翻译的,大概这个意思),

从注释看,当音频变得“吵闹”,比如耳机拔出,或者A2DP音频通道(比如通过蓝牙音箱播放音乐就是一种A2DP的应用场景)断开,

音频系统将会自动将音频转到自带的扬声器。收到此intent的控制音频的应用可以暂停,降低音量或其它操作,以防扬声器突然发出声音让用户受惊

    /**
     * Broadcast intent, a hint for applications that audio is about to become
     * 'noisy' due to a change in audio outputs. For example, this intent may
     * be sent when a wired headset is unplugged, or when an A2DP audio
     * sink is disconnected, and the audio system is about to automatically
     * switch audio route to the speaker. Applications that are controlling
     * audio streams may consider pausing, reducing volume or some other action
     * on receipt of this intent so as not to surprise the user with audio
     * from the speaker.
     */
    @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
    public static final String ACTION_AUDIO_BECOMING_NOISY = "android.media.AUDIO_BECOMING_NOISY";


MediaButtonIntentReceiver 的关键实现如下:

public class MediaButtonIntentReceiver extends BroadcastReceiver
{
    ...
    
    @Override
    public void onReceive(Context context, Intent intent)
    {
        String intentAction = intent.getAction();
        if (AudioManager.ACTION_AUDIO_BECOMING_NOISY.equals(intentAction))
        {
            Intent i = new Intent(context, MediaPlaybackService.class);
            i.setAction(MediaPlaybackService.SERVICECMD);
            i.putExtra(MediaPlaybackService.CMDNAME,
                    MediaPlaybackService.CMDPAUSE);
            context.startService(i);
        }
        else if (Intent.ACTION_MEDIA_BUTTON.equals(intentAction))
        {
            KeyEvent event = (KeyEvent) intent.getParcelableExtra(Intent.EXTRA_KEY_EVENT);
            
            if (event == null)
            {
                return;
            }
            
            int keycode = event.getKeyCode();
            int action = event.getAction();
            long eventtime = event.getEventTime();
            
            // single quick press: pause/resume. 
            // double press: next track
            // long press: start auto-shuffle mode.
            
            String command = null;
            switch (keycode)
            {
                case KeyEvent.KEYCODE_MEDIA_STOP:
                    command = MediaPlaybackService.CMDSTOP;
                    break;
                case KeyEvent.KEYCODE_HEADSETHOOK:
                case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE:
                    command = MediaPlaybackService.CMDTOGGLEPAUSE;
                    break;
                case KeyEvent.KEYCODE_MEDIA_NEXT:
                    command = MediaPlaybackService.CMDNEXT;
                    break;
                case KeyEvent.KEYCODE_MEDIA_PREVIOUS:
                    command = MediaPlaybackService.CMDPREVIOUS;
                    break;
                case KeyEvent.KEYCODE_MEDIA_PAUSE:
                    command = MediaPlaybackService.CMDPAUSE;
                    break;
                case KeyEvent.KEYCODE_MEDIA_PLAY:
                    command = MediaPlaybackService.CMDPLAY;
                    break;
            }


通过接收此事件的广播,想进行什么操作,完全看你的业务需求了。


一开始以为耳机插拔,是通过ACTION_HEADSET_PLUG这个Action来控制,但Music并没有监听此事件,

    /**
     * Broadcast Action: Wired Headset plugged in or unplugged.
     *
     * 

The intent will have the following extra values: *

    *
  • state - 0 for unplugged, 1 for plugged.
  • *
  • name - Headset type, human readable string
  • *
  • microphone - 1 if headset has a microphone, 0 otherwise
  • *
* */ @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION) public static final String ACTION_HEADSET_PLUG = "android.intent.action.HEADSET_PLUG";
自己测试了一下,在AndroidManifest.xml中静态注册,是不会生效的,为啥?

一个很简单的解释,如果你的应用还没有运行,这时插入耳机,系统如何把这个消息给这个应用?

因此,"android.intent.action.HEADSET_PLUG" 只能通过动态注册来接收此广播消息。


如果让 MediaButtonIntentReceiver 还接收"android.intent.action.HEADSET_PLUG"的广播消息,

则MediaButtonIntentReceiver会先收到 "android.media.AUDIO_BECOMING_NOISY" 这个消息,然后才会收到"android.intent.action.HEADSET_PLUG"这个消息?

为什么这样,代码层面还没有分析,后面抽空再研究下Android源码。


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