摘自 https://blog.csdn.net/qiu931110/article/details/85195287
来自《学习OpenCV3》
template<typename _Tp, int m, int n> class Matx
{
public:
enum {
rows = m,
cols = n,
channels = rows*cols,
#ifdef OPENCV_TRAITS_ENABLE_DEPRECATED
depth = traits::Type<_Tp>::value,
type = CV_MAKETYPE(depth, channels),
#endif
shortdim = (m < n ? m : n)
};
typedef _Tp value_type;
typedef Matx<_Tp, m, n> mat_type;
typedef Matx<_Tp, shortdim, 1> diag_type;
//! default constructor
Matx();
Matx(_Tp v0); //!< 1x1 matrix
Matx(_Tp v0, _Tp v1); //!< 1x2 or 2x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2); //!< 1x3 or 3x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3); //!< 1x4, 2x2 or 4x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3, _Tp v4); //!< 1x5 or 5x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3, _Tp v4, _Tp v5); //!< 1x6, 2x3, 3x2 or 6x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3, _Tp v4, _Tp v5, _Tp v6); //!< 1x7 or 7x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3, _Tp v4, _Tp v5, _Tp v6, _Tp v7); //!< 1x8, 2x4, 4x2 or 8x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3, _Tp v4, _Tp v5, _Tp v6, _Tp v7, _Tp v8); //!< 1x9, 3x3 or 9x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3, _Tp v4, _Tp v5, _Tp v6, _Tp v7, _Tp v8, _Tp v9); //!< 1x10, 2x5 or 5x2 or 10x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3,
_Tp v4, _Tp v5, _Tp v6, _Tp v7,
_Tp v8, _Tp v9, _Tp v10, _Tp v11); //!< 1x12, 2x6, 3x4, 4x3, 6x2 or 12x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3,
_Tp v4, _Tp v5, _Tp v6, _Tp v7,
_Tp v8, _Tp v9, _Tp v10, _Tp v11,
_Tp v12, _Tp v13); //!< 1x14, 2x7, 7x2 or 14x1 matrix
Matx(_Tp v0, _Tp v1, _Tp v2, _Tp v3,
_Tp v4, _Tp v5, _Tp v6, _Tp v7,
_Tp v8, _Tp v9, _Tp v10, _Tp v11,
_Tp v12, _Tp v13, _Tp v14, _Tp v15); //!< 1x16, 4x4 or 16x1 matrix
explicit Matx(const _Tp* vals); //!< initialize from a plain array
#ifdef CV_CXX11
Matx(std::initializer_list<_Tp>); //!< initialize from an initializer list
#endif
static Matx all(_Tp alpha);
static Matx zeros();
static Matx ones();
static Matx eye();
static Matx diag(const diag_type& d);
static Matx randu(_Tp a, _Tp b);
static Matx randn(_Tp a, _Tp b);
//! dot product computed with the default precision
_Tp dot(const Matx<_Tp, m, n>& v) const;
//! dot product computed in double-precision arithmetics
double ddot(const Matx<_Tp, m, n>& v) const;
//! conversion to another data type
template<typename T2> operator Matx<T2, m, n>() const;
//! change the matrix shape
template<int m1, int n1> Matx<_Tp, m1, n1> reshape() const;
//! extract part of the matrix
template<int m1, int n1> Matx<_Tp, m1, n1> get_minor(int i, int j) const;
//! extract the matrix row
Matx<_Tp, 1, n> row(int i) const;
//! extract the matrix column
Matx<_Tp, m, 1> col(int i) const;
//! extract the matrix diagonal
diag_type diag() const;
//! transpose the matrix
Matx<_Tp, n, m> t() const;
//! invert the matrix
Matx<_Tp, n, m> inv(int method=DECOMP_LU, bool *p_is_ok = NULL) const;
//! solve linear system
template<int l> Matx<_Tp, n, l> solve(const Matx<_Tp, m, l>& rhs, int flags=DECOMP_LU) const;
Vec<_Tp, n> solve(const Vec<_Tp, m>& rhs, int method) const;
//! multiply two matrices element-wise
Matx<_Tp, m, n> mul(const Matx<_Tp, m, n>& a) const;
//! divide two matrices element-wise
Matx<_Tp, m, n> div(const Matx<_Tp, m, n>& a) const;
//! element access
const _Tp& operator ()(int i, int j) const;
_Tp& operator ()(int i, int j);
//! 1D element access
const _Tp& operator ()(int i) const;
_Tp& operator ()(int i);
Matx(const Matx<_Tp, m, n>& a, const Matx<_Tp, m, n>& b, Matx_AddOp);
Matx(const Matx<_Tp, m, n>& a, const Matx<_Tp, m, n>& b, Matx_SubOp);
template<typename _T2> Matx(const Matx<_Tp, m, n>& a, _T2 alpha, Matx_ScaleOp);
Matx(const Matx<_Tp, m, n>& a, const Matx<_Tp, m, n>& b, Matx_MulOp);
Matx(const Matx<_Tp, m, n>& a, const Matx<_Tp, m, n>& b, Matx_DivOp);
template<int l> Matx(const Matx<_Tp, m, l>& a, const Matx<_Tp, l, n>& b, Matx_MatMulOp);
Matx(const Matx<_Tp, n, m>& a, Matx_TOp);
_Tp val[m*n]; //< matrix elements
};
没有看到int型的初始化?
typedef Matx<float, 1, 2> Matx12f;
typedef Matx<double, 1, 2> Matx12d;
typedef Matx<float, 1, 3> Matx13f;
typedef Matx<double, 1, 3> Matx13d;
typedef Matx<float, 1, 4> Matx14f;
typedef Matx<double, 1, 4> Matx14d;
typedef Matx<float, 1, 6> Matx16f;
typedef Matx<double, 1, 6> Matx16d;
typedef Matx<float, 2, 1> Matx21f;
typedef Matx<double, 2, 1> Matx21d;
typedef Matx<float, 3, 1> Matx31f;
typedef Matx<double, 3, 1> Matx31d;
typedef Matx<float, 4, 1> Matx41f;
typedef Matx<double, 4, 1> Matx41d;
typedef Matx<float, 6, 1> Matx61f;
typedef Matx<double, 6, 1> Matx61d;
typedef Matx<float, 2, 2> Matx22f;
typedef Matx<double, 2, 2> Matx22d;
typedef Matx<float, 2, 3> Matx23f;
typedef Matx<double, 2, 3> Matx23d;
typedef Matx<float, 3, 2> Matx32f;
typedef Matx<double, 3, 2> Matx32d;
typedef Matx<float, 3, 3> Matx33f;
typedef Matx<double, 3, 3> Matx33d;
typedef Matx<float, 3, 4> Matx34f;
typedef Matx<double, 3, 4> Matx34d;
typedef Matx<float, 4, 3> Matx43f;
typedef Matx<double, 4, 3> Matx43d;
typedef Matx<float, 4, 4> Matx44f;
typedef Matx<double, 4, 4> Matx44d;
typedef Matx<float, 6, 6> Matx66f;
typedef Matx<double, 6, 6> Matx66d;
1)初始化一个Matx
先看一个简单的构造函数
template<typename _Tp, int m, int n> inline
Matx<_Tp, m, n>::Matx()
{
for(int i = 0; i < channels; i++) val[i] = _Tp(0);
}
注意, cv::Matx
int main() {
cv::Matx <float,3,2> Matx55f = {1.1, 2.3, 3.1, 4.5, 5.2, 6.4};
std::cout << Matx55f(1,1)<< std::endl; //cout 4.5
std::cout << Matx55f(2,1) << std::endl; //cout 6.4
std::cout << "hello world" << std::endl;
return 0;
}
2)初始化一个3*3的全1矩阵
int main() {
cv::Matx33f M33 = cv::Matx33f::ones();
std::cout << M33(1,1)<< std::endl; //cout 1
std::cout << M33(2,1) << std::endl; //cout 1
std::cout << "hello world" << std::endl;
return 0;
}
固定向量类是列为1的cv::Matc<>,别称有 cv::Vec{2,3,4,6}{b,s,w,I,f,d}
typedef Vec<uchar, 2> Vec2b;
typedef Vec<uchar, 3> Vec3b;
typedef Vec<uchar, 4> Vec4b;
typedef Vec<short, 2> Vec2s;
typedef Vec<short, 3> Vec3s;
typedef Vec<short, 4> Vec4s;
typedef Vec<ushort, 2> Vec2w;
typedef Vec<ushort, 3> Vec3w;
typedef Vec<ushort, 4> Vec4w;
typedef Vec<int, 2> Vec2i;
typedef Vec<int, 3> Vec3i;
typedef Vec<int, 4> Vec4i;
typedef Vec<int, 6> Vec6i;
typedef Vec<int, 8> Vec8i;
typedef Vec<float, 2> Vec2f;
typedef Vec<float, 3> Vec3f;
typedef Vec<float, 4> Vec4f;
typedef Vec<float, 6> Vec6f;
typedef Vec<double, 2> Vec2d;
typedef Vec<double, 3> Vec3d;
typedef Vec<double, 4> Vec4d;
typedef Vec<double, 6> Vec6d;