无聊的时候挺喜欢玩斗地主,在学完Qt之后我想做一个斗地主,在完成了界面和逻辑之后最终碰到了AI出牌算法这个问题。对于这种比较难得问题,小生束手难测,仅仅完成了界面。界面逻辑已经完成的差不多了。现将其中的核心代码开源,望各位道友能指点一二。代码写的有点混乱,逻辑可能不清楚,还希望各位道友能多多海涵。
在以后用空的时候会将这个抢地主,自动发牌,出牌的逻辑模块独立剥离出来成为一个完整独立的类。
里面的牌的界面是我用PS做的,我会在文章下方写下文件的下载地址。望各位道友能有所收获。
最后说一句,写的不是代码,是孤独啊。
ifndef CARDWIDGET_H
#define CARDWIDGET_H
#include
#include
#include "verdesktop.h"
class cardWidget : public QWidget
{
Q_OBJECT
public:
QLabel *cardLabel;//牌面
void setGeometryAndLabel();//设置坐标与大小
void setAnimation();//创建动画
void setNoAnimation();//创建无补间动画
void writeCardWidget_X(int x)//写入坐标X
{
this->cardWidget_X=x;
}
void writeCardNum(int Num);//写入卡号
int readCardNum();//读取卡号
void writeCardID(int id)
{
this->cardID=id;
}//写入卡的id
int readCardID()
{
return this->cardID;
}//读取卡的id
explicit cardWidget(QWidget *parent = 0);
bool isup=false;
bool isdown=true;
private:
void mousePressEvent(QMouseEvent *event);//单击事件
void mouseDoubleClickEvent(QMouseEvent *event);
int cardWidget_X;//x坐标
int cardID;//卡牌的id
int cardNum=0;//定义从A-----大王分别为1------------15
float ver;
VerDesktop *verDesktop;
signals:
void mousePressSend(int ID);//发送信号单击信号
void animationFinished(int ID);//发送动画结束信号
public slots:
void getAnimationFinished();//接收动画结束信号
};
#endif // CARDWIDGET_H
#include "cardwidget.h" #include #include #include cardWidget::cardWidget(QWidget *parent) : QWidget(parent) { verDesktop=new VerDesktop(this); ver=verDesktop->getVerDesktop(); } void cardWidget::setGeometryAndLabel() { this->hide(); int x=(cardNum/4)*100;//通过寻图算法找到相应的扑克面 int y=(cardNum%4)*150; cardLabel=new QLabel(this); cardLabel->clear(); QPixmap MMM(":/res/image/cards.png");//提供大图的扑克Pixmap QPixmap cardpix=MMM.copy(x,y,100*ver,150*ver); cardLabel->setGeometry(0,0,100*ver,150*ver); cardLabel->setPixmap(cardpix.scaled(100*ver,150*ver)); cardLabel->setScaledContents(true); } void cardWidget::getAnimationFinished() { emit animationFinished(cardID); } void cardWidget::writeCardNum(int Num) { this->cardNum=Num; } int cardWidget::readCardNum() { return cardNum; } void cardWidget::mousePressEvent(QMouseEvent *event) { Q_UNUSED(event); isup=!isup; emit mousePressSend(cardID); qDebug()<show(); QPropertyAnimation *animation0=new QPropertyAnimation(this,"geometry"); QPropertyAnimation *animation1=new QPropertyAnimation(this->cardLabel,"geometry"); animation0->setDuration(300); animation1->setDuration(300); animation0->setStartValue(QRect(350*ver,0,50*ver,75*ver)); animation0->setEndValue(QRect(cardID*40*ver,120*ver,100*ver,150*ver)); animation1->setStartValue(QRect(0,0,50*ver,75*ver)); animation1->setEndValue(QRect(0,0,100*ver,150*ver)); animation1->start(QAbstractAnimation::DeleteWhenStopped); animation0->start(QAbstractAnimation::DeleteWhenStopped); connect(animation0,SIGNAL(finished()),this,SLOT(getAnimationFinished())); connect(animation1,SIGNAL(finished()),this,SLOT(getAnimationFinished())); } void cardWidget::setNoAnimation() { this->show(); this->setGeometry(cardID*40*ver,120*ver,100*ver,150*ver); }
#ifndef CARDSBASEWIDGET_H
#define CARDSBASEWIDGET_H
#include
#include "verdesktop.h"
#include "cardwidget.h"
class CardsBaseWidget : public QWidget
{
Q_OBJECT
public:
explicit CardsBaseWidget(QWidget *parent = 0);
void writeCardsSize(int Size){
cardSize=Size;
}
int readCardsSize(){
return cardSize;
}
cardWidget *cardwidget;
QVectorvector_card;
void setGeometryAndLabels();//设定坐标
private:
float ver;
VerDesktop *verDesktop;
int cardSize=20;
signals:
void hideCardssssLabel();//关闭信号
public slots:
void getCardWidgetID(int id);//获取单击widgetID
void getCardAnimationFinshedID(int id);//获取动画结束widgetID
void openGame();//开始游戏
#ifndef BASEWIDGET_H
#define BASEWIDGET_H
#include
#include
#include
#include
#include
#include
#include"cardsbasewidget.h"
#include "mythreadrandomnum.h"
class BaseWidget : public QWidget
{
Q_OBJECT
public:
explicit BaseWidget(QWidget *parent = 0);
void writeLeftCardSize(int size);//写入
void writeRightCardSize(int size);//写入
void showChuOrBuyaoButton();//显示出牌或者不出
private:
float ver;
VerDesktop *verDesktop;
CardsBaseWidget *cardBaseWidget;
void setCardBaseWidgetOnBaseWidget();//将cardbasewidget定义在BaseWidget
void setBaseWidgetSizeAndBackground();//设定BaseWidget的界面大小
void changeBaseBackgroundPicture();//改变默认背景图片
void setNormalBaseBackgroundPicture();//设定默认的背景图片
void paintEvent(QPaintEvent *event);//绘制背景图片
QLabel *dizhuLabel;//地主
QLabel *nongmin0Label;//农民1
QLabel *nongmin1Label;//农民2
QLabel *cardsAllLabel;//总牌数
QLabel *rightCardAllLabel;//左方牌
QLabel *leftCardAllLabel;//右方牌
QWidget *rightCardSizeWidget;//左方牌数
QWidget *leftCardSizeWidget;//右方牌数
QLabel *rightCardSizeLabel;
QLabel *leftCardSizeLabel;
QPushButton *openGameButton;//开始游戏
QPushButton *getDizhuButton;//抢地主
QPushButton *abandonDizhuButton;//不抢地主
QPushButton *chupaiButton;//出牌
QPushButton *buyaoButton;//不要
void setPersonPixmapLabel();//设定角色图片
QList numbersList;
void getRandomCardNumList();//获取随机值
QList userNumCardList;//用户的牌数与号
QList nongmin0NumCardList;//农民0的牌数与号
QList nongmin1NumCardList;//农民的牌数与号
void setUserRandomCardNumList();//为用户分配随机值
void sortUserRandomCardNumList();//排序用户的牌
signals:
public slots:
void getHideCardsss();//关闭label--cardsss
void openGameButtonSlot();//开始游戏的slot
void getDizhuButtonSlot();//抢地主的slot
void abandonDizhuButtonSlot();//不抢的slot
void chupaiButtonSlot();//出牌的slot
void buyaoButtonSlot();//不要的slot
};
#include "basewidget.h"
#include
BaseWidget::BaseWidget(QWidget *parent) : QWidget(parent)
{
verDesktop=new VerDesktop(this);
ver=verDesktop->getVerDesktop();
setBaseWidgetSizeAndBackground();
setCardBaseWidgetOnBaseWidget();
setPersonPixmapLabel();
connect(cardBaseWidget,SIGNAL(hideCardssssLabel()),this,SLOT(getHideCardsss()));
connect(openGameButton,SIGNAL(clicked(bool)),this,SLOT(openGameButtonSlot()));
connect(getDizhuButton,SIGNAL(clicked(bool)),this,SLOT(getDizhuButtonSlot()));
connect(abandonDizhuButton,SIGNAL(clicked(bool)),SLOT(abandonDizhuButtonSlot()));
connect(chupaiButton,SIGNAL(clicked(bool)),this,SLOT(chupaiButtonSlot()));
connect(buyaoButton,SIGNAL(clicked(bool)),this,SLOT(buyaoButtonSlot()));
}
void BaseWidget::setBaseWidgetSizeAndBackground()
{
this->setGeometry(5*ver,5*ver,1300*ver,900*ver);
this->setMinimumSize(1300*ver,900*ver);
this->setMaximumSize(1300*ver,900*ver);
}
void BaseWidget::changeBaseBackgroundPicture()
{
}
void BaseWidget::setNormalBaseBackgroundPicture()
{
}
void BaseWidget::paintEvent(QPaintEvent *event)
{
Q_UNUSED(event);
QPixmap background0;
background0.load(":/res/image/basebackground0.png");
background0.scaled(1300*ver,900*ver);
QPainter painter(this);
painter.save();
painter.drawPixmap(0,0,1300*ver,900*ver,background0);
painter.restore();
}
void BaseWidget::setPersonPixmapLabel()
{
dizhuLabel=new QLabel(this);
nongmin0Label=new QLabel(this);
nongmin1Label=new QLabel(this);
cardsAllLabel=new QLabel(this);
openGameButton=new QPushButton(this);
rightCardAllLabel=new QLabel(this);
leftCardAllLabel=new QLabel(this);
leftCardSizeWidget=new QWidget(this);
leftCardSizeLabel=new QLabel(leftCardSizeWidget);
rightCardSizeWidget=new QWidget(this);
rightCardSizeLabel=new QLabel(rightCardSizeWidget);
getDizhuButton=new QPushButton(this);
abandonDizhuButton=new QPushButton(this);
chupaiButton=new QPushButton(this);
buyaoButton=new QPushButton(this);
QPixmap nongmin0Pix(":/res/image/nongmin0.png");
nongmin0Label->setGeometry(0,280*ver,155*ver,210*ver);
nongmin0Label->setPixmap(nongmin0Pix.scaled(155*ver,210*ver));
QPixmap nongmin1Pix(":/res/image/nongmin1.png");
nongmin1Label->setGeometry(1148*ver,280*ver,155*ver,210*ver);
nongmin1Label->setPixmap(nongmin1Pix.scaled(155*ver,210*ver));
QPixmap dizhuPix(":/res/image/dizhu.png");
dizhuLabel->setGeometry(10*ver,603*ver,170*ver,240*ver);
dizhuLabel->setPixmap(dizhuPix);
QPixmap cardsssPix(":/res/image/cardsss.png");
cardsAllLabel->setGeometry(550*ver,370*ver,150*ver,150*ver);
cardsAllLabel->setPixmap(cardsssPix.scaled(150*ver,150*ver));
cardsAllLabel->setScaledContents(true);
QPixmap rightCardsssPix(":/res/image/rightcardsss.png");
rightCardAllLabel->setPixmap(rightCardsssPix.scaled(150*ver,110*ver));
rightCardAllLabel->setGeometry(155*ver,370*ver,150*ver,110*ver);
rightCardAllLabel->hide();
QPixmap leftCardssPix(":/res/image/leftcardsss.png");
leftCardAllLabel->setPixmap(leftCardssPix.scaled(150*ver,110*ver));
leftCardAllLabel->setGeometry(1005*ver,370*ver,150*ver,110*ver);
leftCardAllLabel->hide();
cardsAllLabel->hide();
openGameButton->setGeometry(550*ver,370*ver,100*ver,50*ver);
openGameButton->setText(tr("开始游戏"));
rightCardSizeWidget->setGeometry(240*ver,275*ver,50*ver,50*ver);
rightCardSizeLabel->setGeometry(0,0,50*ver,50*ver);
rightCardSizeLabel->setText(tr("左部牌数"));
leftCardSizeWidget->setGeometry(1012*ver,275*ver,50*ver,50*ver);
leftCardSizeLabel->setGeometry(0,0,50*ver,50*ver);
leftCardSizeLabel->setText(tr("右部牌数"));
getDizhuButton->setGeometry(450*ver,475*ver,100*ver,50*ver);
getDizhuButton->setText(tr("抢地主"));
getDizhuButton->hide();
abandonDizhuButton->setGeometry(650*ver,475*ver,100*ver,50*ver);
abandonDizhuButton->setText("不抢");
abandonDizhuButton->hide();
chupaiButton->setGeometry(450*ver,475*ver,100*ver,50*ver);
chupaiButton->setText("出牌");
chupaiButton->hide();
buyaoButton->setGeometry(650*ver,475*ver,100*ver,50*ver);
buyaoButton->setText("不要");
buyaoButton->hide();
}
void BaseWidget::showChuOrBuyaoButton()
{
chupaiButton->show();
buyaoButton->show();
}
void BaseWidget::setCardBaseWidgetOnBaseWidget()
{
cardBaseWidget=new CardsBaseWidget(this);
cardBaseWidget->show();
}
void BaseWidget::getHideCardsss()
{
rightCardAllLabel->show();
leftCardAllLabel->show();
cardsAllLabel->hide();
getDizhuButton->show();
abandonDizhuButton->show();
}
void BaseWidget::openGameButtonSlot()
{
getRandomCardNumList();
setUserRandomCardNumList();
sortUserRandomCardNumList();
cardsAllLabel->show();
QPropertyAnimation *animation0=new QPropertyAnimation(cardsAllLabel,"geometry");
animation0->setDuration(6000);
animation0->setStartValue(QRect(550*ver,370*ver,150*ver,150*ver));
animation0->setEndValue(QRect(550*ver,420*ver,150*ver,100*ver));
animation0->start(QAbstractAnimation::DeleteWhenStopped);
cardBaseWidget->openGame();
openGameButton->hide();
}
void BaseWidget::writeLeftCardSize(int size)
{
leftCardAllLabel->setText(QString::number(size));
}
void BaseWidget::writeRightCardSize(int size)
{
rightCardAllLabel->setText(QString::number(size));
}
void BaseWidget::getRandomCardNumList()
{
int i,j;
qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
for(i=0;i<54;i++)//生成54个随机数
{
numbersList.append(qrand()%54);
bool flag=true;
while(flag)
{
for(j=0;jwriteCardsSize(userNumCardList.size());
qSort(userNumCardList.begin(),userNumCardList.end());
for(int i=0;ivector_card.at(i)->writeCardNum(userNumCardList[i]);
cardBaseWidget->vector_card.at(i)->cardLabel->clear();
cardBaseWidget->vector_card.at(i)->setGeometryAndLabel();
}
}
void BaseWidget::getDizhuButtonSlot()//用户抢完地主后重新刷新牌面显示并且加入三张牌
{
userNumCardList.append(numbersList[51]);
userNumCardList.append(numbersList[52]);
userNumCardList.append(numbersList[53]);
qDeleteAll(cardBaseWidget->vector_card);
cardBaseWidget->vector_card.clear();
cardBaseWidget->writeCardsSize(userNumCardList.size());
qSort(userNumCardList.begin(),userNumCardList.end());
cardBaseWidget->setGeometryAndLabels();
qDebug()<<"22222222222222222222222";
qDebug()<vector_card.at(i)->writeCardNum(userNumCardList[i]);
cardBaseWidget->vector_card.at(i)->cardLabel->clear();
cardBaseWidget->vector_card.at(i)->setGeometryAndLabel();
cardBaseWidget->vector_card.at(i)->setNoAnimation();
}
getDizhuButton->hide();
abandonDizhuButton->hide();
showChuOrBuyaoButton();
}
void BaseWidget::abandonDizhuButtonSlot()
{
nongmin0NumCardList.append(numbersList[51]);
nongmin0NumCardList.append(numbersList[52]);
nongmin0NumCardList.append(numbersList[53]);
getDizhuButton->hide();
abandonDizhuButton->hide();
showChuOrBuyaoButton();
}
void BaseWidget::chupaiButtonSlot()//出牌动作的实现,以及后台数据分析进行。
{
int size=cardBaseWidget->readCardsSize();
for(int i=0;ivector_card.at(i)->isup==true)
{
int value=cardBaseWidget->vector_card.at(i)->readCardNum();
userNumCardList.removeOne(value);
continue;
}
}
qDeleteAll(cardBaseWidget->vector_card);
cardBaseWidget->vector_card.clear();
cardBaseWidget->writeCardsSize(userNumCardList.size());
qSort(userNumCardList.begin(),userNumCardList.end());
cardBaseWidget->setGeometryAndLabels();
qDebug()<<"33333333333333333333333";
qDebug()<vector_card.at(i)->writeCardNum(userNumCardList[i]);
cardBaseWidget->vector_card.at(i)->cardLabel->clear();
cardBaseWidget->vector_card.at(i)->setGeometryAndLabel();
cardBaseWidget->vector_card.at(i)->setNoAnimation();
}
chupaiButton->hide();
buyaoButton->hide();
}
void BaseWidget::buyaoButtonSlot()
{
chupaiButton->hide();
buyaoButton->hide();
}
#include
CardsBaseWidget::CardsBaseWidget(QWidget *parent) : QWidget(parent)
{
verDesktop=new VerDesktop(this);
ver=verDesktop->getVerDesktop();
setGeometryAndLabels();
}
void CardsBaseWidget::setGeometryAndLabels()
{
int x;
if(cardSize<10)
{
x=250*ver+(10-cardSize)*40*ver;
}else
{
x=250*ver+(20-cardSize)*20*ver;
}
int w=(cardSize-1)*40*ver+100*ver;
this->setGeometry(x,520*ver,w,320*ver);
for(int i=0;iwriteCardID(i);
vector_card.append(cardwidget);
vector_card.at(i)->setGeometryAndLabel();
}
for(int i=0;isetAnimation();
vector_card.at(ID)->show();
}
else
{
emit hideCardssssLabel();
}
}
void CardsBaseWidget::getCardWidgetID(int id)
{
if(vector_card.at(id)->isup==true)
{
vector_card.at(id)->setGeometry(id*40*ver,70*ver,100*ver,150*ver);
}
if(vector_card.at(id)->isup==false)
{
vector_card.at(id)->setGeometry(id*40*ver,120*ver,100*ver,150*ver);
}
}
void CardsBaseWidget::openGame()
{
vector_card.at(0)->setAnimation();
vector_card.at(0)->setGeometryAndLabel();
vector_card.at(0)->show();
}
核心代码就是上述这些,完整的代码就在下面的链接里。
项目已经上传到Github,如果大家喜欢欢迎给个Start,如有问题,欢迎issue。
https://github.com/zqljintu/Gameinterface-Doudizhu
或者去我的资源页里去寻找。