Android O Touch事件处理流程源码分析

本篇文章主要是以Activity上的触摸事件为例,事件从InputReader,InputDispatcher传到ViewRootIpml开始谈起。

首先是时序图

Android O Touch事件处理流程源码分析_第1张图片

其中最复杂的就是ViewGroup的dispatchTouchEvent方法将事件层层分发:

public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

下面具体分析:

if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

首先一个完整的touch事件是以DOWN事件开始,以UP事件结束,中间可能贯穿多个MOVE事件,这个判断的作用是,判断一个新事件的开始,就将ViewGroup的成员变量mFirstTouchTarget的值置为nullmFirstTouchTarget指向的是消耗了touch事件的子View,如果没有子View消耗事件,该成员变量的值就是null的,这个值很重要,决定着后续MOVEUP事件的传递流程


// Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

检查当前ViewGroup是否调用onInterceptTouchEvent方法拦截事件,若拦截,则变量intercepted的值置为true,否则就是false

第一个判断actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null的意思是:

1)如果是DOWN事件,那么肯定走拦截的方法;

2)如果不是DOWN事件,则判断mFirstTouchTarget是否为null,即该ViewGroup的子View在之前的DOWN事件中是否消费了此次事件,如果消费了(即DOWN事件的onTouchEvent返回true,或者DOWN事件在dispatchTouchEvent分发的时候直接返回true),则此次非DOWN事件也会走到拦截的方法onInterceptTouchEvent中去,如果没有消费,则直接将intercepted置为true,不走该ViewGroup的拦截方法onInterceptTouchEvent方法,直接将intercepted置为true


3

if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);
//3.1
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
//3.2
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }


3中首先是两个判断,主要就是判断是DOWN事件,且没有拦截(interceptedfalse)。

3.1中首先是判断该ViewGroup有没有child,如果没有就没有必要往下传递执行了,之后获取下点击的坐标和所有的子View,一个for循环遍历这个集合。注意这个循环是从ViewGroup的最上层的子View开始,依次往下遍历。

3.2 中首先判断子View能否接受point事件,并且这个point事件是否在这个view里面,如果有一个不满足,则continue,直接跳过本次循环;

然后调用dispatchTransformedTouchEvent方法,将事件在往子View分发,实现递归分发,知道最上层的view,如果在这个子View的某个child消费了事件(即DOWN事件的onTouchEvent返回true,或者DOWN事件在dispatchTouchEvent分发的时候直接返回true),则将newTouchTargetmFirstTouchTarget都指向给子View(注意是一层一层的指向,即ViewGroup1指向ViewGroup2ViewGroup2指向View1,而View1是真正消费事件的View),并且将alreadyDispatchedToNewTouchTarget置为true


4 dispatchTransformedTouchEvent方法中:

if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

一般newPointerIdBitsoldPointerIdBits都是1child.hasIdentityMatrixtrue的,因此:

1)如果传进来的childnull,则调用本身ViewGroup的父类ViewdispatchTouchEvent方法处理事件。此方法中最后会调用到ViewGrouponTouchEvent方法,这个后面再说。

2)如果传进来的child不为null,则调用childdispatchTouchEvent方法,将事件继续往下传递。child如果是ViewGroup,则ViewGroup的分发dispatchTouchEvent是往子View传递,child如果是View,则ViewdispatchTouchEvent是调用onTouchEvent去消费它。


5

if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

经过层层循环调用dispatchTouchEvent,当事件一直传递到最上层的View的父布局ViewGroupdispatchTouchEvent时候,调用完3.2的代码循环完以后,执行了每个touch点内的childdispatchTouchEventonTouchEvent方法后,执行5处的代码,

1)首先判断mFirstTouchTarget是否为null,如果为null,调用dispatchTransformedTouchEvent方法,此时调用4处代码,执行的是该ViewGroupsuper.dispatchTouchEvent方法,内部会执行到该ViewGrouponTouchEvent方法;

2)如果mFirstTouchTarget不为null,即某个子View消费了这个事件,则进入else分支的while循环中,判断alreadyDispatchedToNewTouchTarget && target == newTouchTarget是否成立,这个判断是用于区分DOWN事件和其他事件的,如果是DOWN事件,则条件满足,将handled置为true,如果是非DOWN事件,则进入else分支,找到这个target对应的View,调用dispatchTransformedTouchEvent向这个View分发事件。

注意:如果是Down之后的MOVE或者UP事件,执行ViewGroupdispatchTouchEvent时,执行完12以后,直接执行5处的代码,如果之前的DOWN事件中判断子View没有消费掉事件,则直接执行此ViewGrouponTouchEvent方法,事件到此ViewGroup就不往下传递,直接返回上层调用处了,若子View消费掉事件,进入else分支,将MOVE或者DOWN事件向目标View继续向下传递(即调用子ViewdispatchTouchEvent方法)。


总结:

首先一个完整的touch事件是以DOWN事件开始,以UP事件结束,中间可能贯穿多个MOVE事件。Down和后面的MoveUp事件是紧密联系的。

1 ViewGroup在执行dispatchTouchEvent的时候的onInterceptTouchEvent方法会不会执行到,主要是看:

1)如果是Down事件,肯定会执行到。

2)如果是Down后的Move或者Up事件,看之前的Down事件中,子View有没有消费掉该事件,如果消费掉了该事件,则mFirstTouchTarget不为null,才会走onInterceptTouchEvent,如果在之前的Down事件中该ViewGroup没有子View消费事件,则不会走到onInterceptTouchEvent,而是将intercepted直接置为true

从这里也可以感觉出,Down事件可以看出是否用来消费事件,为后面的MoveUp事件做准备的。

 

2MoveUp事件不会走到3处的代码,而是直接走到5处的代码,判断mFirstTouchTarget是否为null,如果为null,表明在之前的Down事件中,没有子View消费事件,则进入dispatchTransformedTouchEvent方法,进入child==null的判断,此时调用ViewGroup自身的super.dispatchTouchEvent方法,里面会调用ViewGroup自身的onTouchEvent方法。

如果不为null,表明在之前的Down事件中子View消费了事件,此时,走到else判断,进入while循环中的else分支,调用dispatchTransformedTouchEvent将事件分发到消费了事件的子View处理。

 

2 对于注册了onTouchListener , onClickListener , onLongClickListererView处理

1setOnTouchListener(),此回调是在ViewdispatchTouchEvent方法中,在onTouchEvent方法之前,会判断有没有注册touch listener,如果有回调其中的onTouch方法,根据onTouch的返回值决定dispatchTouchEvent方法是否直接return

2setOnClickListener() 此回调是在ViewonTouchEvent方法中caseACTION_UP的情况下调用onClick方法,改方法没有返回值。

3setOnLongClickListener()是在ViewonTouchEvent方法中caseACTION_DOWN情况下,发送一个延迟消息实现,在ACTION_UP中会删除这条消息。回调onLongClick方法,该方法有返回值,返回true后,在会掉完onLongClick后的ACTION_UP事件中不回调onClick,返回false之后,在ACTION_UP事件中依旧会回调onClick方法。

注意:设置setOnClickListener()setOnLongClickListener()方法后,View在调用onTouchEvent方法时,就会局部变量clickable的值置为true,就会走到Switch方法,根据Action类型不同操作,一旦走到Switch,最后都会return true,即onTouchEvent返回true。这里就会影响到事件的分发。比如DOWN事件之后的MOVE UP事件都会传递到该View上来。















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