Unity3D指定位置实例化预制体

1.代码中定义public GameObject mySphere;

2.在Unity3D中将预制体拖至代码对应的mySphere的位置;

3.指定位置和旋转参数进行实例化;

4.具体实现代码如下:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LeapGesture : MonoBehaviour 
{
    public GameObject mySphere;
    Vector3 a = new Vector3(0, 0, 0); //实例化预制体的position,可自定义
    Quaternion b = new Quaternion(0, 0, 0, 0);//实例化预制体的rotation,可自定义
    // Use this for initialization
  void Start () 
     {
    GameObject Sphere = GameObject.Instantiate(mySphere, a, b) as GameObject;
    } 

     // Update is called once per frame 

     void Update () 

     {

     } 

 }


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