Shader是绘图过程中的着色器,实现绘制各种不同的效果,比如镜像,水波纹,雷达等等,Shader有以下五个子类:
- BitmapShader用于Bitmap图片的渲染
- ComposeShader用于混合渲染
- LinearGradient用于线性渲染
- RadialGradient用于环形渲染
- SweepGradient用于梯度渲染
BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY)
- bitmap:需要着色的位图
- tileX:X方向的填充模式
- tileY:Y方向的填充模式
public class ShaderView extends View {
Bitmap mBitmap;
BitmapShader mBitmapShader;
Paint mPaint;
int mWidth;
int mHeight;
public ShaderView(Context context) {
super(context);
init();
}
private void init() {
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.test);
mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.MIRROR);
}
public ShaderView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setShader(mBitmapShader);
canvas.drawRect(0, 0, mWidth, mHeight, mPaint);
}
}
这里的X轴采用的是CLAMP,所以右边是拉伸边缘的像素点,Y轴采用的是MIRROR,上下都是镜像的。
现在我们把drawRect注释点,来绘制一个圆
// canvas.drawRect(0, 0, mWidth, mHeight, mPaint);
canvas.drawCircle(mWidth / 2, mHeight / 2, mWidth / 2, mPaint);
可以看到以上的效果,所以可不可以这样理解呢,这里的BitmapShader就是给绘制的内容加上我们所设置的Bitmap作为背景。
主要用于在某一区域内实现环形的渐变效果,RadialGradient的意思是放射渐变,即它会向一个放射源一样,从一个点开始向外从一个颜色渐变成另一种颜色。
RadialGradient(float centerX, float centerY, float radius,int centerColor, int edgeColor, TileMode tileMode)
RadialGradient(float centerX, float centerY, float radius,int colors[], float stops[], @NonNull TileMode tileMode)
public class RadialGradientView extends View {
private RadialGradient mRadialGradient;
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
int mWidth;
int mHeight;
public RadialGradientView(Context context) {
super(context);
}
public RadialGradientView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
// mRadialGradient = new RadialGradient(mWidth / 2, mHeight / 2, mWidth / 2, 0xffff0000, 0xff00ff00, Shader.TileMode.CLAMP);
int[] colors = new int[]{0xffff0000, 0xff00ff00, 0xff0000ff, 0xffffff00};
float[] stops = new float[]{0f, 0.3f, 0.7f, 1f};
mRadialGradient = new RadialGradient(mWidth / 2, mHeight / 2, mWidth / 2, colors, stops, Shader.TileMode.REPEAT);
mPaint.setShader(mRadialGradient);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(mWidth / 2, mHeight / 2, mWidth / 2, mPaint);
}
}
再次修改一下
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mWidth = getMeasuredWidth();
mHeight = getMeasuredHeight();
int[] colors = new int[]{0xffff0000, 0xff00ff00, 0xff0000ff, 0xffffff00};
float[] stops = new float[]{0f, 0.3f, 0.7f, 1f};
mRadialGradient = new RadialGradient(mWidth / 2, mHeight / 2, 200, colors, stops, Shader.TileMode.REPEAT);
mPaint.setShader(mRadialGradient);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawRect(new Rect(0,0,mWidth,mHeight),mPaint);
}
public class RippleView extends TextView {
private int mX, mY;
private ObjectAnimator mAnimator;
private int DEFAULT_RADIUS = 50;
private int mCurRadius = 0;
private RadialGradient mRadialGradient;
private Paint mPaint = new Paint();
public RippleView(Context context) {
super(context);
}
public RippleView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (mX != event.getX() || mY != event.getY()) {
mX = (int) event.getX();
mY = (int) event.getY();
setRadius(DEFAULT_RADIUS);
}
if (event.getAction() == MotionEvent.ACTION_DOWN) {
//如果不返回true,后续的事件收不到
return true;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
if (mAnimator != null && mAnimator.isRunning()) {
mAnimator.cancel();
}
if (mAnimator == null) {
//这里第一个对象传递当前对象,在当前对象中设置了setRadius方法,所以这里传递radius
//每当值变化时就会调用这个setRadius方法
mAnimator = ObjectAnimator.ofInt(this, "radius", DEFAULT_RADIUS, getWidth());
}
mAnimator.setInterpolator(new AccelerateInterpolator());
mAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
setRadius(0);
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
mAnimator.start();
}
return super.onTouchEvent(event);
}
//注意这里的方法名必须是setRadius
public void setRadius(final int radius) {
mCurRadius = radius;
if (mCurRadius > 0) {
mRadialGradient = new RadialGradient(mX, mY, mCurRadius, 0x00FFFFFF, 0xFF58FAAC, Shader.TileMode.CLAMP);
mPaint.setShader(mRadialGradient);
}
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(mX, mY, mCurRadius, mPaint);
}
}
线性渲染,对某一区域实现线性渐变效果。
LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1,TileMode tile)
LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[],TileMode tile)
public class LinearGradientView extends View {
Paint mPaint = new Paint();
LinearGradient mLinearGradient;
int[] colors = new int[]{
0xFFFF0000,
0xffFF7F00,
0xffFFFF00,
0xff00FF00,
0xff00FFFF,
0xff0000FF,
0xff8B00FF};
public LinearGradientView(Context context) {
super(context);
}
public LinearGradientView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mLinearGradient == null) {
mLinearGradient = new LinearGradient(0, 0, 0, 400, colors, null, Shader.TileMode.CLAMP);
mPaint.setShader(mLinearGradient);
}
canvas.drawRect(new Rect(0,0,getWidth(),getHeight()),mPaint);
}
}
这里实现主要是继承TextView,获得它绘制文字的Paint,给这个Paint设置LinearGradient的Shader,把这个Shader从左边开始向右移动,实现霓虹效果。
public class LinearGradientText extends TextView {
Paint mPaint;
LinearGradient mLinearGradient;
private Matrix mMatrix;
private int mX;
public LinearGradientText(Context context) {
super(context);
init();
}
public LinearGradientText(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
//注意这里必须是TextView的Paint,因为绘制文字就是用这个Paint
mPaint = getPaint();
mMatrix = new Matrix();
}
private void initAnimtor(int width) {
ValueAnimator animator = ValueAnimator.ofInt(0, width * 2); //我们设置value的值为0-getMeasureWidth的3 倍
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mX = (Integer) animation.getAnimatedValue();
postInvalidate();
}
});
animator.setRepeatMode(ValueAnimator.RESTART); //重新播放
animator.setRepeatCount(ValueAnimator.INFINITE); //无限循环
animator.setDuration(2000);
animator.start();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
//设置LinearGradient,绘制的范围这里设置的是-w到w,相当于两个宽度,然后把Shader向右移动实现了效果
mLinearGradient = new LinearGradient(-w, 0, w, 0, new int[]{getCurrentTextColor(), Color.RED, Color.YELLOW, Color.BLUE, getCurrentTextColor(),}
, null, Shader.TileMode.CLAMP);
mPaint.setShader(mLinearGradient);
initAnimtor(w);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mMatrix.reset();
mMatrix.preTranslate(mX, 0);
mLinearGradient.setLocalMatrix(mMatrix);
}
}
梯度渲染,是指在某一中心以x轴正方向逆时针旋转一周而形成的扫描效果的渲染形式
SweepGradient(float cx, float cy, int colors[], float positions[])
SweepGradient(float cx, float cy, int color0, int color1)
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
mSweepGradient = new SweepGradient(w / 2, h / 2, colors, null);
mPaint.setShader(mSweepGradient);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawRect(new Rect(0, 0, width, height), mPaint);
}
/**
* Created by lzy on 2017/4/13.
*/
public class RadarView extends View {
private static final int MSG_WHAT = 10086;
private static final int DELAY_TIME = 20;
//设置默认宽高,雷达一般都是圆形,所以我们下面取宽高会去Math.min(宽,高)
private final int DEFAULT_WIDTH = 200;
private final int DEFAULT_HEIGHT = 200;
private int mRadarRadius; //雷达的半径
private Paint mRadarPaint;//雷达画笔
private Paint mRadarBg;//雷达底色画笔
private int radarCircleCount = 4;//雷达圆圈的个数,默认4个
private int mRadarLineColor = Color.WHITE; //雷达线条的颜色,默认为白色
private int mRadarBgColor = Color.BLACK; //雷达圆圈背景色
private Shader radarShader; //paintShader
//雷达扫描时候的起始和终止颜色
private int startColor = 0x0000ff00;
private int endColor = 0xaa00ff00;
public RadarView(Context context) {
this(context, null);
}
public RadarView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RadarView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
mRadarPaint = new Paint(Paint.ANTI_ALIAS_FLAG); //设置抗锯齿
mRadarPaint.setColor(mRadarLineColor); //画笔颜色
mRadarPaint.setStyle(Paint.Style.STROKE); //设置空心的画笔,只画圆边
mRadarPaint.setStrokeWidth(2); //画笔宽度
mRadarBg = new Paint(Paint.ANTI_ALIAS_FLAG); //设置抗锯齿
mRadarBg.setColor(mRadarBgColor); //画笔颜色
mRadarBg.setStyle(Paint.Style.FILL); //设置空心的画笔,只画圆边
radarShader = new SweepGradient(0, 0, startColor, endColor);
matrix = new Matrix();
}
//初始化,拓展可设置参数供布局使用
private void init(Context context, AttributeSet attrs) {
if (attrs != null) {
TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.RadarView);
startColor = ta.getColor(R.styleable.RadarView_startColor, startColor);
endColor = ta.getColor(R.styleable.RadarView_endColor, endColor);
mRadarBgColor = ta.getColor(R.styleable.RadarView_bgColor, mRadarBgColor);
mRadarLineColor = ta.getColor(R.styleable.RadarView_lineColor, mRadarLineColor);
radarCircleCount = ta.getInteger(R.styleable.RadarView_circleCount, radarCircleCount);
ta.recycle();
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = measureSize(1, DEFAULT_WIDTH, widthMeasureSpec);
int height = measureSize(0, DEFAULT_HEIGHT, heightMeasureSpec);
int measureSize = Math.max(width, height); //取最大的 宽|高
setMeasuredDimension(measureSize, measureSize);
}
/**
* 测绘measure
*
* @param specType 1为宽, 其他为高
* @param contentSize 默认值
*/
private int measureSize(int specType, int contentSize, int measureSpec) {
int result;
//获取测量的模式和Size
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
result = Math.max(contentSize, specSize);
} else {
result = contentSize;
if (specType == 1) {
// 根据传人方式计算宽
result += (getPaddingLeft() + getPaddingRight());
} else {
// 根据传人方式计算高
result += (getPaddingTop() + getPaddingBottom());
}
}
return result;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mRadarRadius = Math.min(w / 2, h / 2);
}
//旋转的角度
private int rotateAngel = 0;
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.translate(mRadarRadius, mRadarRadius); //将画板移动到屏幕的中心点
mRadarBg.setShader(null);
canvas.drawCircle(0, 0, mRadarRadius, mRadarBg); //绘制底色(默认为黑色),可以使雷达的线看起来更清晰
for (int i = 1; i <= radarCircleCount; i++) { //根据用户设定的圆个数进行绘制
canvas.drawCircle(0, 0, (float) (i * 1.0 / radarCircleCount * mRadarRadius), mRadarPaint); //画圆圈
}
canvas.drawLine(-mRadarRadius, 0, mRadarRadius, 0, mRadarPaint); //绘制雷达基线 x轴
canvas.drawLine(0, mRadarRadius, 0, -mRadarRadius, mRadarPaint); //绘制雷达基线 y轴
// canvas.rotate(rotateAngel,0,0);
//设置颜色渐变从透明到不透明
mRadarBg.setShader(radarShader);
canvas.concat(matrix);
canvas.drawCircle(0, 0, mRadarRadius, mRadarBg);
}
private Matrix matrix;
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
rotateAngel += 3;
postInvalidate();
matrix.reset();
matrix.preRotate(rotateAngel, 0, 0);
mHandler.sendEmptyMessageDelayed(MSG_WHAT, DELAY_TIME);
}
};
public void startScan() {
mHandler.removeMessages(MSG_WHAT);
mHandler.sendEmptyMessage(MSG_WHAT);
}
public void stopScan() {
mHandler.removeMessages(MSG_WHAT);
}
}
组合渲染
ComposeShader(Shader shaderA, Shader shaderB, Xfermode mode)
ComposeShader(Shader shaderA, Shader shaderB, Mode mode)
这里是结合了BitmapShader和LinearGradient实现的效果
public class ComposeShaderView extends View {
Bitmap mBitmap;
BitmapShader mBitmapShader;
Paint mPaint;
LinearGradient mLinearGradient;
ComposeShader mComposeShader;
int mWidth;
int mHeight;
public ComposeShaderView(Context context) {
super(context);
init();
}
public ComposeShaderView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
mBitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.test_3);
mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = w;
mHeight = h;
mLinearGradient = new LinearGradient(0, 0, w, h, new int[] {
Color.WHITE, Color.LTGRAY, Color.TRANSPARENT, Color.GREEN }, null, Shader.TileMode.CLAMP);
mComposeShader = new ComposeShader(mBitmapShader, mLinearGradient, PorterDuff.Mode.MULTIPLY);
mPaint.setShader(mComposeShader);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawOval(0, 0, mWidth, mHeight, mPaint);
}
}
关于Mode可以看看这里
Demo下载链接