Android-利用动画实现背景逐渐变暗

前言

之前写了一篇Android-实现底部弹出PopupWindow并让背景逐渐变暗,介绍利用Handler动态改变背景透明度从而达到变暗的效果。现在补充一种方法,使用动画来实现相同的效果。

ValueAnimator 和 Interpolator

今天的主角就是这俩,关于ValueAnimatorInterpolator(插值器)的概念请各位自行补充,这里主要讲述怎么用到我们这里来(因为我也不很懂(捂脸))。

效果

跟之前没有太大区别,只是为了演示变暗、变亮的过程 ↓
Android-利用动画实现背景逐渐变暗_第1张图片

代码

  • AnimUtil.java
/**
 * 动画工具类
 * UpdateListener: 动画过程中通过添加此监听来回调数据
 * EndListener: 动画结束的时候通过此监听器来做一些处理
 */
public class AnimUtil {

    private ValueAnimator valueAnimator;
    private UpdateListener updateListener;
    private EndListener endListener;
    private long duration;
    private float start;
    private float end;
    private Interpolator interpolator = new LinearInterpolator();

    public AnimUtil() {
        duration = 1000; //默认动画时常1s
        start = 0.0f;
        end = 1.0f;
        interpolator = new LinearInterpolator();// 匀速的插值器
    }


    public void setDuration(int timeLength) {
        duration = timeLength;
    }

    public void setValueAnimator(float start, float end, long duration) {

        this.start = start;
        this.end = end;
        this.duration = duration;

    }

    public void setInterpolator(Interpolator interpolator) {
        this.interpolator = interpolator;
    }

    public void startAnimator() {
        if (valueAnimator != null){
            valueAnimator = null;
        }
        valueAnimator = ValueAnimator.ofFloat(start, end);
        valueAnimator.setDuration(duration);
        valueAnimator.setInterpolator(interpolator);
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {

                if (updateListener == null) {
                    return;
                }

                float cur = (float) valueAnimator.getAnimatedValue();
                updateListener.progress(cur);
            }
        });
        valueAnimator.addListener(new Animator.AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animator) {}
            @Override
            public void onAnimationEnd(Animator animator) {
                if(endListener == null){
                    return;
                }
                endListener.endUpdate(animator);
            }
            @Override
            public void onAnimationCancel(Animator animator) {}

            @Override
            public void onAnimationRepeat(Animator animator) {}
        });
        valueAnimator.start();
    }

    public void addUpdateListener(UpdateListener updateListener) {

        this.updateListener = updateListener;
    }

    public void addEndListner(EndListener endListener){
        this.endListener = endListener;
    }

    public interface EndListener {
        void endUpdate(Animator animator);
    }

    public interface UpdateListener {

        void progress(float progress);
    }

}
  • MainActivity.java
public class MainActivity extends AppCompatActivity {
    private AnimUtil animUtil;
    private float bgAlpha = 1f;
    private boolean bright = false;
    PopupWindow popupWindow;
    Button button;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        animUtil = new AnimUtil();
        button = (Button) findViewById(R.id.btn);
        button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                bottomwindow(button);
                toggleBright();
            }
        });

    }

    private void toggleBright() {
        //三个参数分别为: 起始值 结束值 时长  那么整个动画回调过来的值就是从0.5f--1f的
        animUtil.setValueAnimator(0.5f, 1f, 350);
        animUtil.addUpdateListener(new AnimUtil.UpdateListener() {
            @Override
            public void progress(float progress) {
                //此处系统会根据上述三个值,计算每次回调的值是多少,我们根据这个值来改变透明度
                bgAlpha = bright ? progress : (1.5f - progress);//三目运算,应该挺好懂的。
                backgroundAlpha(bgAlpha);//在此处改变背景,这样就不用通过Handler去刷新了。
            }
        });
        animUtil.addEndListner(new AnimUtil.EndListener() {
            @Override
            public void endUpdate(Animator animator) {
                //在一次动画结束的时候,翻转状态
                bright = !bright;
            }
        });
        animUtil.startAnimator();
    }

    /***
     * 此方法用于改变背景的透明度,从而达到“变暗”的效果
     */
    private void backgroundAlpha(float bgAlpha) {
        WindowManager.LayoutParams lp = getWindow().getAttributes();
        lp.alpha = bgAlpha; //0.0-1.0
        getWindow().setAttributes(lp);
        getWindow().addFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND);
    }


    void bottomwindow(View view) {
        if (popupWindow != null && popupWindow.isShowing()) {
            return;
        }
        LinearLayout layout = (LinearLayout) getLayoutInflater().inflate(R.layout.window_popup, null);
        popupWindow = new PopupWindow(layout,
                ViewGroup.LayoutParams.MATCH_PARENT,
                ViewGroup.LayoutParams.WRAP_CONTENT);
        //点击空白处时,隐藏掉pop窗口
        popupWindow.setFocusable(true);
        popupWindow.setBackgroundDrawable(new BitmapDrawable());

        popupWindow.setAnimationStyle(R.style.Popupwindow);
        int[] location = new int[2];
        view.getLocationOnScreen(location);
        popupWindow.showAtLocation(view, Gravity.LEFT | Gravity.BOTTOM, 0, -location[1]);
        popupWindow.setOnDismissListener(new PopupWindow.OnDismissListener() {
            @Override
            public void onDismiss() {
                toggleBright();
            }
        });
    }
}

代码很简单,注释都写了。

小结:

对比之前的那种用Handler的方法写的,这种感觉代码更简洁,更容易在多处使用,也算是填坑吧,哈哈。 如果本文埋下了另一个坑,请大家指正,谢谢!

还有一些布局文件等 点此下载完整源码

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