android声音检测仪---分贝仪 (附源码)

android声音检测仪---分贝仪

文章出处:大黑个人博客--android声音检测仪---分贝仪
源码下载地址:https://github.com/halibobo/SoundMeter

背景

最近小区旁边工地施工,今一大早就被工地传来的guang!guang!...吵醒了。很响很响的那种,你们肯定会问具体有多响?具体要多响?怎么描述呢?顿时就萌生出开发一款记录声音响度的app,忙活了一下午于是就出了这个声音检测仪

简介

android端的声音检测程序,实时获取当前周围环境的声压级,也就是平常所说的分贝值

源码

声音采集利用系统的MediaRecorder

/**
 * 录音
 * @return 是否成功开始录音
 */
public boolean startRecorder(){
    if (myRecAudioFile == null) {
        return false;
    }
    try {
        mMediaRecorder = new MediaRecorder();

        mMediaRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
        mMediaRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
        mMediaRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
        mMediaRecorder.setOutputFile(myRecAudioFile.getAbsolutePath());

        mMediaRecorder.prepare();
        mMediaRecorder.start();
        isRecording = true;
        return true;
    } catch(IOException exception) {
        mMediaRecorder.reset();
        mMediaRecorder.release();
        mMediaRecorder = null;
        isRecording = false ;
        exception.printStackTrace();
    }catch(IllegalStateException e){
        stopRecording();
        e.printStackTrace();
        isRecording = false ;
    }
    return false;
}
  /**
  * 获取声压值
  */
 public float getMaxAmplitude() {
     if (mMediaRecorder != null) {
         try {
             return mMediaRecorder.getMaxAmplitude();
         } catch (IllegalArgumentException e) {
             e.printStackTrace();
             return 0;
         }
     } else {
         return 5;
     }
 }

在MainActivity中开启一个线程定时获取声压值并转为分贝

private void startListenAudio() {
    thread = new Thread(new Runnable() {
        @Override
        public void run() {
            while (isThreadRun) {
                try {
                    if(bListener) {
                        volume = mRecorder.getMaxAmplitude();  //获取声压值
                        if(volume > 0 && volume < 1000000) {
                            World.setDbCount(20 * (float)(Math.log10(volume)));  //将声压值转为分贝值
                        }
                    }
                    Thread.sleep(100);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                    bListener = false;
                }
            }
        }
    });
    thread.start();
}

自定义显示分贝值得大圆盘View 取名SoundDiscView

private float scaleWidth, scaleHeight;
private int newWidth, newHeight;
private Matrix mMatrix = new Matrix();
private Bitmap indicatorBitmap;
private Paint paint = new Paint();
static final long  ANIMATION_INTERVAL = 100;


private void init() {
    Bitmap myBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.noise_index);
    int bitmapWidth = myBitmap.getWidth();
    int bitmapHeight = myBitmap.getHeight();
    newWidth = getWidth();
    newHeight = getHeight();
    scaleWidth = ((float) newWidth) /(float) bitmapWidth;  // 获取缩放比例
    scaleHeight = ((float) newHeight) /(float) bitmapHeight;  //获取缩放比例
    mMatrix.postScale(scaleWidth, scaleHeight);   //设置mMatrix的缩放比例
    indicatorBitmap = Bitmap.createBitmap(myBitmap, 0, 0, bitmapWidth, bitmapHeight, mMatrix,true);  //获取同等和背景宽高的指针图的bitmap

    paint = new Paint();
    paint.setTextSize(55);
    paint.setAntiAlias(true);
    paint.setTextAlign(Paint.Align.CENTER);  //抗锯齿
    paint.setColor(Color.WHITE);
}


@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    currentAngle = getAngle(World.dbCount); //获取指针应该显示的角度
    mMatrix.setRotate(getAngle(World.dbCount), newWidth / 2, newHeight * 215 / 460);   //片相对位置
    canvas.drawBitmap(indicatorBitmap, mMatrix, paint);
    postInvalidateDelayed(ANIMATION_INTERVAL);
    canvas.drawText((int)World.dbCount+" DB", newWidth/2,newHeight*36/46, paint); //图片相对位置
}

运行发现指针滑动的太突兀,做个缓慢过度

public static float dbCount = 40; 

private static float lastDbCount = dbCount;
public static void setDbCount(float dbValue) {
    dbCount = lastDbCount + (dbValue - lastDbCount) * 0.2f; 
    lastDbCount = dbCount;
}

结果

这里的分贝值是手机系统录音时获取的,手机厂商都对这个值设置了上限而且手机厂商之间都是有差别的,所以获取声音的分贝值会有点偏差。但是最终运行起来的效果还是很满意的。下面附上源码
源码下载地址

转载于:https://www.cnblogs.com/daheihei/p/5562885.html

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