window.URL = window.URL || window.webkitURL
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia
let HZRecorder = function (stream, config) {
// const that = this;
config = config || {}
config.sampleBits = config.sampleBits || 8 // 采样数位 8, 16
config.sampleRate = config.sampleRate || (44100 / 6) // 采样率(1/6 44100)
let context = new(window.webkitAudioContext || window.AudioContext)()
let audioInput = context.createMediaStreamSource(stream)
let createScript = context.createScriptProcessor || context.createJavaScriptNode
let recorder = createScript.apply(context, [4096, 1, 1])
let transcount = 0;
let pos = 0;
let buffer48 = new Float32Array(1024 * 3);
let buffer16 = new Float32Array(buffer48.length / 3);
let audioData = {
size: 0, // 录音文件长度
buffer: [], // 录音缓存
inputSampleRate: context.sampleRate, // 输入采样率
inputSampleBits: 16, // 输入采样数位 8, 16
outputSampleRate: config.sampleRate, // 输出采样率
oututSampleBits: config.sampleBits, // 输出采样数位 8, 16
input: function (data) {
this.buffer.push(new Float32Array(data))
this.size += data.length
},
compress: function () { // 合并压缩
// 合并
let data = new Float32Array(this.size)
let offset = 0
for (let i = 0; i < this.buffer.length; i++) {
data.set(this.buffer[i], offset)
offset += this.buffer[i].length
}
// 压缩
let compression = parseInt(this.inputSampleRate / this.outputSampleRate)
let length = data.length / compression
let result = new Float32Array(length)
let index = 0;
let j = 0
while (index < length) {
result[index] = data[j]
j += compression
index++
}
return result
},
encodeWAV: function () {
let sampleRate = Math.min(this.inputSampleRate, this.outputSampleRate)
let sampleBits = Math.min(this.inputSampleBits, this.oututSampleBits)
let bytes = this.compress()
let dataLength = bytes.length * (sampleBits / 8)
let buffer = new ArrayBuffer(44 + dataLength)
let data = new DataView(buffer)
let channelCount = 1 // 单声道
let offset = 0
let writeString = function (str) {
for (let i = 0; i < str.length; i++) {
data.setUint8(offset + i, str.charCodeAt(i))
}
}
// 资源交换文件标识符
writeString('RIFF');
offset += 4
// 下个地址开始到文件尾总字节数,即文件大小-8
data.setUint32(offset, 36 + dataLength, true);
offset += 4
// WAV文件标志
writeString('WAVE');
offset += 4
// 波形格式标志
writeString('fmt ');
offset += 4
// 过滤字节,一般为 0x10 = 16
data.setUint32(offset, 16, true);
offset += 4
// 格式类别 (PCM形式采样数据)
data.setUint16(offset, 1, true);
offset += 2
// 通道数
data.setUint16(offset, channelCount, true);
offset += 2
// 采样率,每秒样本数,表示每个通道的播放速度
data.setUint32(offset, sampleRate, true);
offset += 4
// 波形数据传输率 (每秒平均字节数) 单声道×每秒数据位数×每样本数据位/8
data.setUint32(offset, channelCount * sampleRate * (sampleBits / 8), true);
offset += 4
// 快数据调整数 采样一次占用字节数 单声道×每样本的数据位数/8
data.setUint16(offset, channelCount * (sampleBits / 8), true);
offset += 2
// 每样本数据位数
data.setUint16(offset, sampleBits, true);
offset += 2
// 数据标识符
writeString('data');
offset += 4
// 采样数据总数,即数据总大小-44
data.setUint32(offset, dataLength, true);
offset += 4
// 写入采样数据
if (sampleBits === 8) {
for (let i = 0; i < bytes.length; i++, offset++) {
let s = Math.max(-1, Math.min(1, bytes[i]))
let val = s < 0 ? s * 0x8000 : s * 0x7FFF
val = parseInt(255 / (65535 / (val + 32768)))
data.setInt8(offset, val, true)
}
} else {
for (let i = 0; i < bytes.length; i++, offset += 2) {
let s = Math.max(-1, Math.min(1, bytes[i]))
data.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true)
}
}
return new Blob([data], {
type: 'audio/wav'
})
}
}
// 开始录音
this.start = function () {
audioInput.connect(recorder)
recorder.connect(context.destination)
}
// 停止
this.stop = function () {
recorder.disconnect()
}
// 获取音频文件
this.getBlob = function () {
this.stop()
return audioData.encodeWAV()
}
// 回放
this.play = function (audio) {
audio.src = window.URL.createObjectURL(this.getBlob())
}
// 上传
this.upload = function (url, callback) {
let fd = new FormData()
fd.append('audioData', this.getBlob())
let xhr = new XMLHttpRequest()
/* eslint-disable */
if (callback) {
xhr.upload.addEventListener('progress', function (e) {
callback('uploading', e)
}, false)
xhr.addEventListener('load', function (e) {
callback('ok', e)
}, false)
xhr.addEventListener('error', function (e) {
callback('error', e)
}, false)
xhr.addEventListener('abort', function (e) {
callback('cancel', e)
}, false)
}
/* eslint-disable */
xhr.open('POST', url)
xhr.send(fd)
}
//初始化canvas绘图画布,注意,这里就是你将要在试图上输出的canvas区域
let canvas = document.getElementById('mycanvas');
let width = canvas.width;
let height = canvas.height;
let g = canvas.getContext("2d");
g.strokeStyle = "#409EFF";
g.translate(0.5, height / 2 + 0.5);
// 音频采集
recorder.onaudioprocess = function (e) {
// 获取输入和输出的缓冲区
audioData.input(e.inputBuffer.getChannelData(0))
//获取输入和输出的数据缓冲区(48000,32,1)
let input = e.inputBuffer.getChannelData(0);
// 输出设置为空,消除混音
let output = e.outputBuffer.getChannelData(0);
//缓存数据
for (let n = 0; n < input.length; n++) {
buffer48[pos++] = input[n];
}
transcount++;
if (transcount == 3) {
//重置参数
transcount = 0;
pos = 0;
//48k转16k
let offset = 0;
for (let k = 0; k < buffer48.length; k += 3) {
buffer16[offset++] = buffer48[k];
}
//32转16位
let dataAsInt16Array = new Int16Array(buffer16.length);
for (let i = 0; i < input.length; i++) {
let s = Math.max(-1, Math.min(1, buffer16[i]));
if (s < 0) {
dataAsInt16Array[i] = 0x8000 * s;
} else {
dataAsInt16Array[i] = 0x7fff * s;
}
}
}
for (let i = 0; i < input.length; i++) {
output[i] = input[i];
}
//将缓冲区的数据绘制到Canvas上
g.clearRect(-0.5, -height / 2 - 0.5, width, height);
g.beginPath();
for (let i = 0; i < width; i++)
//这里是图像输出算法,可以写自己想输出的效果
g.lineTo(i, height / 2 * output[(output.length * i / width) | 0]);
g.stroke();
}
}
// 抛出异常
HZRecorder.throwError = function (message) {
alert(message)
throw new function () {
this.toString = function () {
return message
}
}()
}
// 是否支持录音
HZRecorder.canRecording = (navigator.getUserMedia != null)
// 获取录音机
HZRecorder.get = function (callback, config) {
if (callback) {
if (navigator.getUserMedia) {
navigator.getUserMedia({
audio: true
} // 只启用音频
,
function (stream) {
let rec = new HZRecorder(stream, config)
callback(rec)
},
function (error) {
switch (error.code || error.name) {
case 'PERMISSION_DENIED':
case 'PermissionDeniedError':
HZRecorder.throwError('用户拒绝提供信息。')
break
case 'NOT_SUPPORTED_ERROR':
case 'NotSupportedError':
HZRecorder.throwError('浏览器不支持硬件设备。')
break
case 'MANDATORY_UNSATISFIED_ERROR':
case 'MandatoryUnsatisfiedError':
HZRecorder.throwError('无法发现指定的硬件设备。')
break
default:
HZRecorder.throwError('无法打开麦克风。异常信息:' + (error.code || error.name))
break
}
})
} else {
HZRecorder.throwErr('当前浏览器不支持录音功能。');
return
}
}
}
export default HZRecorder
3.测试demo,我是做了,canvas区域的显示隐藏的,需要先点击
{{!flag ? "开始录音" : "暂停录音"}}
点击显示canvas画布区域
播放录音
暂停播放
- 测试步骤
- 先点击显示画布,这样js里才能获取canvas节点
- 点击开始录音会出现一条横线,当说话的时候,横线会变成类似于心电图的波浪线
- 点击暂停录音,可会获取blob文件,可看控制台
- 点击播放录音,会有dudio标签播放音频