①AES.cs代码如下:
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace Utils
{
///
/// AES加密解密
///
public class AES
{
#region 加密
#region 加密字符串
///
/// AES 加密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
///
/// 待加密密文
/// 加密密钥
public static string AESEncrypt(string EncryptString, string EncryptKey)
{
return Convert.ToBase64String(AESEncrypt(Encoding.Default.GetBytes(EncryptString), EncryptKey));
}
#endregion
#region 加密字节数组
///
/// AES 加密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
///
/// 待加密密文
/// 加密密钥
public static byte[] AESEncrypt(byte[] EncryptByte, string EncryptKey)
{
if (EncryptByte.Length == 0) { throw (new Exception("明文不得为空")); }
if (string.IsNullOrEmpty(EncryptKey)) { throw (new Exception("密钥不得为空")); }
byte[] m_strEncrypt;
byte[] m_btIV = Convert.FromBase64String("Rkb4jvUy/ye7Cd7k89QQgQ==");
byte[] m_salt = Convert.FromBase64String("gsf4jvkyhye5/d7k8OrLgM==");
Rijndael m_AESProvider = Rijndael.Create();
try
{
MemoryStream m_stream = new MemoryStream();
PasswordDeriveBytes pdb = new PasswordDeriveBytes(EncryptKey, m_salt);
ICryptoTransform transform = m_AESProvider.CreateEncryptor(pdb.GetBytes(32), m_btIV);
CryptoStream m_csstream = new CryptoStream(m_stream, transform, CryptoStreamMode.Write);
m_csstream.Write(EncryptByte, 0, EncryptByte.Length);
m_csstream.FlushFinalBlock();
m_strEncrypt = m_stream.ToArray();
m_stream.Close(); m_stream.Dispose();
m_csstream.Close(); m_csstream.Dispose();
}
catch (IOException ex) { throw ex; }
catch (CryptographicException ex) { throw ex; }
catch (ArgumentException ex) { throw ex; }
catch (Exception ex) { throw ex; }
finally { m_AESProvider.Clear(); }
return m_strEncrypt;
}
#endregion
#endregion
#region 解密
#region 解密字符串
///
/// AES 解密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
///
/// 待解密密文
/// 解密密钥
public static string AESDecrypt(string DecryptString, string DecryptKey)
{
return Convert.ToBase64String(AESDecrypt(Encoding.Default.GetBytes(DecryptString), DecryptKey));
}
#endregion
#region 解密字节数组
///
/// AES 解密(高级加密标准,是下一代的加密算法标准,速度快,安全级别高,目前 AES 标准的一个实现是 Rijndael 算法)
///
/// 待解密密文
/// 解密密钥
public static byte[] AESDecrypt(byte[] DecryptByte, string DecryptKey)
{
if (DecryptByte.Length == 0) { throw (new Exception("密文不得为空")); }
if (string.IsNullOrEmpty(DecryptKey)) { throw (new Exception("密钥不得为空")); }
byte[] m_strDecrypt;
byte[] m_btIV = Convert.FromBase64String("Rkb4jvUy/ye7Cd7k89QQgQ==");
byte[] m_salt = Convert.FromBase64String("gsf4jvkyhye5/d7k8OrLgM==");
Rijndael m_AESProvider = Rijndael.Create();
try
{
MemoryStream m_stream = new MemoryStream();
PasswordDeriveBytes pdb = new PasswordDeriveBytes(DecryptKey, m_salt);
ICryptoTransform transform = m_AESProvider.CreateDecryptor(pdb.GetBytes(32), m_btIV);
CryptoStream m_csstream = new CryptoStream(m_stream, transform, CryptoStreamMode.Write);
m_csstream.Write(DecryptByte, 0, DecryptByte.Length);
m_csstream.FlushFinalBlock();
m_strDecrypt = m_stream.ToArray();
m_stream.Close(); m_stream.Dispose();
m_csstream.Close(); m_csstream.Dispose();
}
catch (IOException ex) { throw ex; }
catch (CryptographicException ex) { throw ex; }
catch (ArgumentException ex) { throw ex; }
catch (Exception ex) { throw ex; }
finally { m_AESProvider.Clear(); }
return m_strDecrypt;
}
#endregion
#endregion
}
}
using System;
namespace Assets
{
[Serializable]
public class People
{
public People()
{
}
public int ID;
public string Name;
public int Age;
}
}
using UnityEngine;
using Assets;
using System.Text;
using System;
using System.IO;
using Utils;
public class SaveAESFile : MonoBehaviour
{
public string FilePath = "";
private People _people;
private string info = "";
///
/// AES 密码保存
///
private const string _password = "qq123";
///
/// 一次处理的明文字节数
///
public static readonly int encryptSize = 10000000;
///
/// 一次处理的密文字节数
///
public static readonly int decryptSize = 10000016;
void Awake()
{
FilePath = Application.dataPath + @"/Resources/SaveAESFile.json";
}
void OnGUI()
{
// 文本显示
GUI.Label(new Rect(50, 200, 200, 50), info);
// 第一个文字按钮
GUI.color = Color.yellow; //按钮文字颜色
GUI.backgroundColor = Color.red; //按钮背景颜色
if (GUI.Button(new Rect(50, 250, 200, 30), "保存加密文件"))
{
info = "保存加密文件!";
AESSaveFile();
}
// 第二个图片按钮
GUI.color = Color.white; //按钮文字颜色
GUI.backgroundColor = Color.red; //按钮背景颜色
if (GUI.Button(new Rect(50, 300, 200, 30), "显示解密文件"))
{
ShowAESFile();
info = "显示解密文件!";
People temp = _people;
info = "ID:" + _people.ID + " " + "Name:" + _people.Name + " " + "Age:" + _people.Age;
}
}
void AESSaveFile()
{
AddData();
byte[] texts = new byte[] { };
try
{
string autoSaveJson = JsonUtility.ToJson(_people);
//加密
texts = Utils.AES.AESEncrypt(Encoding.UTF8.GetBytes(autoSaveJson), _password);
}
catch (Exception e)
{
Debug.LogError("Message:" + e.Message);
}
if (File.Exists(FilePath))
{
File.Delete(FilePath);
}
using (FileStream fs = new FileStream(FilePath, FileMode.OpenOrCreate, FileAccess.Write))
{
if (fs != null)
{
fs.Write(texts, 0, texts.Length);
fs.Flush();
fs.Dispose();
}
}
}
void ShowAESFile()
{
try
{
string DecrypText = string.Empty;
using (FileStream fs = new FileStream(FilePath, FileMode.Open, FileAccess.Read))
{
if (fs.Length > 0)
{
int blockCount = ((int)fs.Length - 1) / decryptSize + 1;
for (int i = 0; i < blockCount; i++)
{
int size = decryptSize;
if (i == blockCount - 1) size = (int)(fs.Length - i * decryptSize);
byte[] bArr = new byte[size];
fs.Read(bArr, 0, size);
//解密
byte[] result = AES.AESDecrypt(bArr, _password);
DecrypText += Encoding.UTF8.GetString(result);
}
fs.Close();
fs.Dispose();
}
}
_people = JsonUtility.FromJson(DecrypText);
}
catch (Exception e)
{
Debug.LogError("Message:" + e.Message);
}
}
void AddData()
{
_people = new People();
_people.ID = 1;
_people.Name = "小白兔";
_people.Age = 18;
}
}
4.最后便是执行项目看效果啦! ①点击解密保存文件,我们会发现在Resources下面会生成一个.json文件,如图下: ②当我们点击按钮解密显示文件时,会发现加密的文件的内容被解密,如图下: |