MyTool_Dynamic.TriggerMarker(标记\累加)器

查看:MyTool.Static.TriggerMarker标记\计时方法

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MyTool.Dynamic
{

    /// 
    /// 标记,累加器
    /// 
    public class TriggerMarker
    {
        private bool Switch = false;
        private bool bit = false;
        private bool trigger = false;
        private float Count = 0;
        private DateTime LastTime ;

        /// 
        /// 重置标记器
        /// 
        public void Reset_TriggerMarke()
        {
            Switch = false;
            bit = false;
            trigger = false;
            Count = 0;
            LastTime = DateTime.Now;
        }
        /// 
        /// 边缘检测:检测Switch是否发生变化,触发标记变成true一次 ; (false/true)用[与+!]运算过滤上下边缘
        /// 
        /// 标记开关
        /// return : 触发标记
        public bool _Edge(bool Switch)
        {
            return MyTool.Static.TriggerMarker.Edge(Switch, ref bit);
        }

        /// 
        ///  T触发器:Switch间隔变成true,可改变触发标记状态(false/true)
        /// 
        /// 标记开关
        /// return : 触发标记
        public bool _Trigger(bool Switch)
        {
            return MyTool.Static.TriggerMarker.Trigger(Switch, ref bit, ref trigger);
        }
        /// 
        /// 计数器:计算执行次数,需要手动清零
        /// 
        /// 设定数
        /// 
        public bool _Count(float Cumulative, int targetCount)
        {
            return MyTool.Static.TriggerMarker.Count(ref Count, Cumulative ,targetCount);
        }

        /// 
        /// 计时器:计算执行时间,需要手动清零
        /// 
        /// 定时
        /// 
        public bool _Clock( float targetSeconds)
        {
            return MyTool.Static.TriggerMarker.Clock(ref LastTime, targetSeconds);
        }


    }

}

查看:MyTool.Static.TriggerMarker标记\计时方法

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