Android弹幕实现:基于B站弹幕开源系统(2)



Android弹幕实现:基于B站弹幕开源系统(2)

在附录1的基础上,模拟实现一种实际开发的应用场景:从网络中不间断的周期取弹幕数据,这些弹幕数据往往是批量的,然后把这些从网络中取到的批量数据逐个的显示出来。注意本例中的Handler和线程安全队列ConcurrentLinkedQueue的使用。
Java代码:

package zhangphil.danmaku;

import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.support.annotation.NonNull;
import android.text.TextUtils;
import android.util.Log;
import android.view.View;
import android.widget.Button;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.ScheduledThreadPoolExecutor;
import java.util.concurrent.TimeUnit;

import master.flame.danmaku.danmaku.model.BaseDanmaku;
import master.flame.danmaku.danmaku.model.DanmakuTimer;
import master.flame.danmaku.danmaku.model.IDisplayer;
import master.flame.danmaku.danmaku.model.android.DanmakuContext;
import master.flame.danmaku.ui.widget.DanmakuView;

public class MainActivity extends Activity {

    private DanmakuView mDanmakuView;
    private DanmakuContext mContext;
    private AcFunDanmakuParser mParser;

    private ScheduledThreadPoolExecutor mScheduledThreadPoolExecutor = null;
    private ConcurrentLinkedQueue mQueue = null;

    private final int WHAT_GET_LIST_DATA = 0xffa01;
    private final int WHAT_DISPLAY_SINGLE_DANMAKU = 0xffa02;

    private final int[] colors = {Color.RED, Color.YELLOW, Color.BLUE, Color.GREEN, Color.CYAN, Color.DKGRAY};

    private Handler handler = new Handler() {
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);

            switch (msg.what) {
                case WHAT_GET_LIST_DATA:
                    handler.removeMessages(WHAT_GET_LIST_DATA);

                    ArrayList lists = (ArrayList) msg.obj;
                    if (lists != null && !lists.isEmpty()) {
                        mQueue.addAll(lists);

                        if (!mQueue.isEmpty())
                            handler.sendEmptyMessage(WHAT_DISPLAY_SINGLE_DANMAKU);
                    }

                    break;

                case WHAT_DISPLAY_SINGLE_DANMAKU:
                    handler.removeMessages(WHAT_DISPLAY_SINGLE_DANMAKU);
                    displayDanmaku();
                    break;
            }
        }
    };

    private void displayDanmaku() {
        String s = mQueue.poll();
        if (!TextUtils.isEmpty(s)) {
            addDanmaku(s, true);
        }

        if (!mQueue.isEmpty())
            handler.sendEmptyMessageDelayed(WHAT_DISPLAY_SINGLE_DANMAKU, (long) (Math.random() * 400) + 100);
    }

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        mQueue = new ConcurrentLinkedQueue<>();
        mDanmakuView = (DanmakuView) findViewById(R.id.danmakuView);
        init();

        mScheduledThreadPoolExecutor = new ScheduledThreadPoolExecutor(1);
        GetDanmakuMessageTask mTask = new GetDanmakuMessageTask();
        //延迟0秒执行,每隔若干秒周期执行一次任务
        mScheduledThreadPoolExecutor.scheduleAtFixedRate(mTask, 0, 5, TimeUnit.SECONDS);

        Button show = (Button) findViewById(R.id.show);
        Button hide = (Button) findViewById(R.id.hide);
        Button sendText = (Button) findViewById(R.id.sendText);
        Button pause = (Button) findViewById(R.id.pause);
        Button resume = (Button) findViewById(R.id.resume);
        Button clear = (Button) findViewById(R.id.clear);

        show.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                mDanmakuView.show();
            }
        });

        hide.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                mDanmakuView.hide();
            }
        });

        sendText.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                //每点击一次按钮发送一条弹幕
                sendTextMessage();
            }
        });

        pause.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                mDanmakuView.pause();
            }
        });

        resume.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                mDanmakuView.resume();
            }
        });

        clear.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                clearDanmaku();
            }
        });
    }

    /**
     * 假设该线程任务模拟的就是从网络中取弹幕数据的耗时操作
     * 
     */
    private class GetDanmakuMessageTask implements Runnable {
        @Override
        public void run() {
            try {
                Thread.sleep((long) (Math.random() * 1000));
            } catch (InterruptedException e) {
                e.printStackTrace();
            }

            ArrayList danmakuLists = new ArrayList<>();
            int count = (int) (Math.random() * 100);
            for (int i = 0; i < count; i++) {
                danmakuLists.add("批量数据" + i + " - " + Math.random());
            }

            if (!danmakuLists.isEmpty()) {
                Message msg = handler.obtainMessage();
                msg.what = WHAT_GET_LIST_DATA;
                msg.obj = danmakuLists;
                handler.sendMessage(msg);
            }
        }
    }


    private void clearDanmaku() {
        mQueue.clear();
        mDanmakuView.clearDanmakusOnScreen();
    }

    private void init() {
        mContext = DanmakuContext.create();

        // 设置最大显示行数
        HashMap maxLinesPair = new HashMap<>();
        maxLinesPair.put(BaseDanmaku.TYPE_SCROLL_RL, 8); // 滚动弹幕最大显示5行

        // 设置是否禁止重叠
        HashMap overlappingEnablePair = new HashMap<>();
        overlappingEnablePair.put(BaseDanmaku.TYPE_SCROLL_RL, true);
        overlappingEnablePair.put(BaseDanmaku.TYPE_FIX_TOP, true);

        mContext.setDanmakuStyle(IDisplayer.DANMAKU_STYLE_STROKEN, 10) //描边的厚度
                .setDuplicateMergingEnabled(false)
                .setScrollSpeedFactor(1.2f) //弹幕的速度。注意!此值越小,速度越快!值越大,速度越慢。// by phil
                .setScaleTextSize(1.2f)  //缩放的值
                //.setCacheStuffer(new SpannedCacheStuffer(), mCacheStufferAdapter) // 图文混排使用SpannedCacheStuffer
//        .setCacheStuffer(new BackgroundCacheStuffer())  // 绘制背景使用BackgroundCacheStuffer
                .setMaximumLines(maxLinesPair)
                .preventOverlapping(overlappingEnablePair);

        mParser = new AcFunDanmakuParser();
        mDanmakuView.prepare(mParser, mContext);

        //mDanmakuView.showFPS(true);
        mDanmakuView.enableDanmakuDrawingCache(true);

        if (mDanmakuView != null) {
            mDanmakuView.setCallback(new master.flame.danmaku.controller.DrawHandler.Callback() {
                @Override
                public void updateTimer(DanmakuTimer timer) {
                }

                @Override
                public void drawingFinished() {

                }

                @Override
                public void danmakuShown(BaseDanmaku danmaku) {
                    Log.d("弹幕文本", "danmakuShown text=" + danmaku.text);
                }

                @Override
                public void prepared() {
                    mDanmakuView.start();
                }
            });
        }
    }

    private void sendTextMessage() {
        addDanmaku("zhangphil @ csdn : " + System.currentTimeMillis(), true);
    }

    private void addDanmaku(CharSequence txt, boolean islive) {
        BaseDanmaku danmaku = mContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL);
        if (danmaku == null || mDanmakuView == null) {
            return;
        }

        danmaku.text = txt;
        danmaku.padding = 5;
        danmaku.priority = 0;  // 可能会被各种过滤器过滤并隐藏显示
        danmaku.isLive = islive;
        danmaku.setTime(mDanmakuView.getCurrentTime() + 1200);
        danmaku.textSize = 20f * (mParser.getDisplayer().getDensity() - 0.6f); //文本弹幕字体大小
        danmaku.textColor = getRandomColor(); //文本的颜色
        danmaku.textShadowColor = getRandomColor(); //文本弹幕描边的颜色
        //danmaku.underlineColor = Color.DKGRAY; //文本弹幕下划线的颜色
        danmaku.borderColor = getRandomColor(); //边框的颜色

        mDanmakuView.addDanmaku(danmaku);
    }

    @Override
    protected void onPause() {
        super.onPause();
        if (mDanmakuView != null && mDanmakuView.isPrepared()) {
            mDanmakuView.pause();
        }
    }

    @Override
    protected void onResume() {
        super.onResume();
        if (mDanmakuView != null && mDanmakuView.isPrepared() && mDanmakuView.isPaused()) {
            mDanmakuView.resume();
        }
    }

    @Override
    protected void onDestroy() {
        super.onDestroy();
        if (mDanmakuView != null) {
            // dont forget release!
            mDanmakuView.release();
            mDanmakuView = null;
        }

        if (mScheduledThreadPoolExecutor != null)
            mScheduledThreadPoolExecutor.shutdown();
    }

    /**
     * 从一系列颜色中随机选择一种颜色
     *
     * @return
     */
    private int getRandomColor() {
        int i = ((int) (Math.random() * 10)) % colors.length;
        return colors[i];
    }
}


代码运行结果:

Android弹幕实现:基于B站弹幕开源系统(2)_第1张图片



附录:
1,《Android弹幕实现:基于B站弹幕开源系统(1)》链接地址:http://blog.csdn.net/zhangphil/article/details/68067100
2,《Java ConcurrentLinkedQueue队列线程安全操作》链接地址:http://blog.csdn.net/zhangphil/article/details/65936066

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