【openjudge】魔兽世界(终极版)

第一行是取消vs的error用的

//#pragma warning(disable:4996)
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#define RED 0
#define BLUE 1
#define DRAGON 0
#define NINJA 1
#define ICEMAN 2
#define LION 3
#define WOLF 4
#define SWORD 0
#define BOMB 1
#define ARROW 2
#define NEUTRAL -1
using namespace std;
int K, R, N;
int headquarter[2], atk[5], init_hp[5], num[2][5];					//五种武士的攻击力															//箭的攻击力
const string warrior[5] = { "dragon", "ninja", "iceman", "lion", "wolf" };
const string camp[2] = { "red", "blue" };
const string weapon[3] = { "sword", "bomb", "arrow" };
const int seq[2][5] = { { 2,3,4,1,0 },{ 3,0,1,2,4 } };
class Weapon {
private:
	int type;																	
	int r;															//武器的攻击力
	int Durability;													//弓箭的耐久度
public:
	Weapon(int type_, int Atk) :
		type(type_) {
		switch (type) {
		case SWORD:
			r = int(Atk*0.2);
			break;
		case ARROW:
			Durability = 3;
			r = R;
			break;
		}
	};
	Weapon(int k) {
		type = k;
	}
	Weapon() {};
	int getType() {
		return type;
	};
	int getR() {
		return r;
	}
	int getDurability() {
		return Durability;
	}
	void fightSword() {
		r = int(0.8 * r);
	}
	void fightArrow() {
		Durability -= 1;
	}
	Weapon &operator = (Weapon other) {
		this->r = other.getR();
		this->type = other.getType();
		this->Durability = other.getDurability();
		return *this;
	}
	bool isNULL() {
		if (type == -1)
			return true;
		else
			return false;
	}
};
const Weapon null(-1);
class Warrior {
private:
	int name;														//0-4依次为dragon, ninja, iceman, lion, wolf
	int color;														//红色代表0, 蓝色代表
	int ID;															//武士在阵营中的编号
	int hp;															//武士的生命力
	int Loyalty;													//武士的忠诚(只有lion有用)
	int city;														//武士所在城市的编号
	int Atk;														//武士的攻击力
	int direction;													//武士前进的方向,红色为1,蓝色为-1
	int step;														//已经走的步数(只有iceman有用)	
	double morale;													//武士的士气(只有dragon有用)
	void Call(int DATE) {
		printf("%03d:00 %s %s %d born\n",
			DATE, camp[color].c_str(), warrior[name].c_str(), ID);
	}
	void Dragon(int energe) {
		Weapon w1(ID % 3, Atk);
		wea.at(ID % 3) = w1;
		morale = (energe - hp)*1.0 / hp;
		printf("Its morale is %.2f\n", morale);
	};
	void Ninja() {
		Weapon w1(ID % 3, Atk);
		wea.at(ID % 3) = w1;
		Weapon w2((ID + 1) % 3, Atk);
		wea.at((ID + 1) % 3) = w2;
	}
	void Iceman() {
		Weapon w1(ID % 3, Atk);
		wea.at(ID % 3) = w1;
	};
	void Lion(int energe) {
		Loyalty = energe - hp;
		printf("Its loyalty is %d\n",
			Loyalty);
	};
	void Wolf() {
		return;
	};
	void killed(int DATE, bool what) {
		if (!what)
			return;
		printf("%03d:40 %s %s %d was killed in city %d\n",
			DATE, camp[color].c_str(), warrior[name].c_str(), ID, city);
	}
	void getWeapon(Warrior* opponent) {
		if (name != WOLF)
			return;
		for (int i = 0; i < 3; i++) {
			if (wea.at(i).isNULL() && !opponent->wea.at(i).isNULL())
				wea.at(i) = opponent->wea.at(i);
		}
	}
	void superIceman() {
		if (name != ICEMAN)
			return;
		if ((step % 2) == 0) {
			if (hp > 9)
				hp -= 9;
			else
				hp = 1;
			Atk += 20;
		}
	}
	void yell(int DATE) {
		if (name != DRAGON)
			return;
		printf("%03d:40 %s dragon %d yelled in city %d\n",
			DATE, camp[color].c_str(), ID, city);
	}
public:
	bool kill;														//本回合是否杀敌
	bool live;														//是否还或者
	vector wea;												//指向武器的指针
	Warrior(int name_, int color_, int ID_, int hp_, int DATE, int energe) :
		name(name_), color(color_), ID(ID_), hp(hp_) {
		live = true;
		if (color == RED) {
			direction = 1;
			city = 0;
		}
		else {
			direction = -1;
			city = N + 1;
		}
		step = 0;
		Atk = atk[name];
		num[color][name]++;
		wea.push_back(null);
		wea.push_back(null);
		wea.push_back(null);
		Call(DATE);
		switch (name) {
		case DRAGON:
			Dragon(energe);
			break;
		case NINJA:
			Ninja();
			break;
		case ICEMAN:
			Iceman();
			break;
		case LION:
			Lion(energe);
			break;
		case WOLF:
			Wolf();
			break;
		}
		if (wea.at(SWORD).getR() == 0)
			wea.at(SWORD) = null;
	};
	Warrior(int k) {
		name = -1;
		wea.push_back(null);
		wea.push_back(null);
		wea.push_back(null);
	}
	Warrior() {
		wea.push_back(null);
		wea.push_back(null);
		wea.push_back(null);
	}
	int getAtk() {
		return Atk;
	}
	int getID() {
		return ID;
	}
	int getColor() {
		return color;
	}
	int getName() {
		return name;
	}
	int getCity() {
		return city;
	}
	int getHp() {
		return hp;
	}
	int getLoyalty() {
		return Loyalty;
	}
	int getDirection() {
		return direction;
	}
	int getStep() {
		return step;
	}
	double getMorale() {
		return morale;
	}
	bool isLive() {
		return live;
	}
	Warrior &operator = (Warrior other) {
		if (other.isNULL()) {
			this->name = other.getName();
			return *this;
		}
		this->name = other.getName();
		this->color = other.getColor();
		this->ID = other.getID();
		this->Atk = other.getAtk();
		this->city = other.getCity();
		this->hp = other.getHp();
		this->direction = other.getDirection();
		this->step = other.getStep();
		this->wea.at(0) = other.wea.at(0);
		this->wea.at(1) = other.wea.at(1);
		this->wea.at(2) = other.wea.at(2);
		this->morale = other.getMorale();
		this->Loyalty = other.getLoyalty();
		this->live = other.live;
		this->kill = other.kill;
		return *this;
	}
	void attack(Warrior* opponent, int DATE, bool what) {
		if (what) {
			printf("%03d:40 %s %s %d attacked %s %s %d in city %d with %d elements and force %d\n",
				DATE, camp[color].c_str(), warrior[name].c_str(), ID,
				camp[opponent->getColor()].c_str(), warrior[opponent->getName()].c_str(), opponent->getID(),
				city, hp, Atk);
		}
		int at = Atk;
		int HP = opponent->getHp();
		if (!wea.at(SWORD).isNULL()) {
			at += wea.at(SWORD).getR();
			wea.at(SWORD).fightSword();
			if (wea.at(SWORD).getR() == 0)
				wea.at(SWORD) = null;
		}
		kill = opponent->Injured(at, DATE, what);
		if (!kill)
			opponent->CounterAttack(this, DATE, what);
		if (!isLive())
			return;
		if (kill && opponent->getName() == LION)
			hp += HP;
	};
	void CounterAttack(Warrior* opponent, int DATE, bool what) {
		if (name == NINJA)
			return;
		int HP = opponent->getHp();
		int at = Atk / 2;
		if (!wea.at(SWORD).isNULL()) {
			at += wea.at(SWORD).getR();
			wea.at(SWORD).fightSword();
			if (wea.at(SWORD).getR() == 0)
				wea.at(SWORD) = null;
		}
		if(what)
			printf("%03d:40 %s %s %d fought back against %s %s %d in city %d\n",
				DATE, camp[color].c_str(), warrior[name].c_str(), ID,
				camp[opponent->getColor()].c_str(), warrior[opponent->getName()].c_str(), opponent->getID(),
				city);
		kill = opponent->Injured(at, DATE, what);
		if (kill && opponent->getName() == LION)
			hp += HP;
	}
	bool Injured(int injured, int DATE, bool what) {
		hp -= injured;
		if (hp <= 0) {
			live = false;
			killed(DATE, what);
			return true;
		}
		return false;
	}
	bool shoted(int injured) {
		hp -= injured;
		if (hp <= 0) {
			live = false;
			return true;
		}
		return false;
	}
	void March() {
		if (city + direction >= 0 && city + direction <= N + 1) {
			city += direction;
			step++;
			superIceman();
		}
	}
	bool marchClaim(int DATE) {
		if (color == RED && city == N + 1) {
			printf("%03d:10 red %s %d reached blue headquarter with %d elements and force %d\n",
				DATE, warrior[name].c_str(), ID, hp, Atk);
			return true;
		}
		else if (color == BLUE && city == 0) {
			printf("%03d:10 blue %s %d reached red headquarter with %d elements and force %d\n",
				DATE, warrior[name].c_str(), ID, hp, Atk);
			return true;
		}
		else {
			printf("%03d:10 %s %s %d marched to city %d with %d elements and force %d\n",
				DATE, camp[color].c_str(), warrior[name].c_str(), ID, city, hp, Atk);
			return false;
		}
	}
	void shot(int DATE, Warrior* opponent) {
		bool kill = opponent->shoted(R);
		wea.at(ARROW).fightArrow();
		if (wea.at(ARROW).getDurability() == 0)
			wea.at(ARROW) = null;
		printf("%03d:35 %s %s %d shot",
			DATE, camp[color].c_str(), warrior[name].c_str(), ID);
		if (kill)
			printf(" and killed %s %s %d\n",
				camp[opponent->getColor()].c_str(), warrior[opponent->getName()].c_str(), opponent->getID());
		else
			printf("\n");
	}
	void useBomb(int DATE, Warrior* opponent) {
		if (wea[BOMB].isNULL())
			return;
		else {
			live = false;
			opponent->live = false;
			printf("%03d:38 %s %s %d used a bomb and killed %s %s %d\n",
				DATE, camp[color].c_str(), warrior[name].c_str(), ID,
				camp[opponent->getColor()].c_str(), warrior[opponent->getName()].c_str(), opponent->getID());
		}
	}
	void earn(int DATE, int elements) {
		hp += elements;
		printf("%03d:40 %s %s %d earned %d elements for his headquarter\n",
			DATE, camp[color].c_str(), warrior[name].c_str(), ID, elements);
	}
	void report(int DATE) {
		string hasWeapon[3];
		int cnt = 0;
		if (!wea.at(ARROW).isNULL()) {
			cnt++;
			char buf[64];
			sprintf(buf, "arrow(%d)", wea.at(ARROW).getDurability());
			hasWeapon[0] = buf;
		}
		if (!wea.at(BOMB).isNULL()) {
			cnt++;
			hasWeapon[1] = "bomb";
		}
		if (!wea.at(SWORD).isNULL()) {
			cnt++;
			char buf[64];
			sprintf(buf, "sword(%d)", wea.at(SWORD).getR());
			hasWeapon[2] = buf;
		}
		printf("%03d:55 %s %s %d has ",
			DATE, camp[color].c_str(), warrior[name].c_str(), ID);
		int countOut = 0;
		for (int i = 0; i < 3; i++) {
			printf("%s", hasWeapon[i].c_str());
			if (hasWeapon[i] != "" && countOut != cnt - 1) {
				countOut++;
				printf(",");
			}
		}
		if (cnt == 0)
			printf("no weapon");
		printf("\n");
	}
	bool runAway(int DATE) {
		if (name != LION)
			return false;
		if (Loyalty <= 0) {
			printf("%03d:05 %s lion %d ran away\n",
				DATE, camp[color].c_str(), ID);
			return true;
		}
		return false;
	}
	bool isNULL() {
		if (name == -1)
			return true;
		else
			return false;
	}
	void reward() {
		hp += 8;
	}
	void afterFight(int DATE, Warrior* opponent, int pre) {
		if (name == LION) {
			if (!kill)
				Loyalty -= K;
		}
		else if (name == DRAGON) {
			if (kill)
				morale += 0.2;
			else
				morale -= 0.2;
			if (live && morale > 0.8 && pre == color)
				yell(DATE);
		}
		else if (name == WOLF && kill) {
			getWeapon(opponent);
		}
	}
	
};
const Warrior Wnull(-1);
class City {
private:
	int Flag;
	int num;
	int element;
	int Win[2];
public:
	City* nextCity;
	City* lastCity;
	Warrior intruder;												//入侵者,只有两个司令部的入侵者可能不为Wnull
	Warrior warrior_red;
	Warrior warrior_r_t;
	Warrior warrior_blue;
	Warrior warrior_b_t;
	City() {};
	City(int num_) :
		num(num_) {
		element = 0;
		Flag = NEUTRAL;												//初始为中立
		Win[0] = NEUTRAL;
		Win[1] = NEUTRAL;
		intruder = Wnull;											
		warrior_red = Wnull;
		warrior_blue = Wnull;
		warrior_r_t = Wnull;
		warrior_b_t = Wnull;
		nextCity = NULL;
		lastCity = NULL;
	};
	void Trans(int DATE) {											//要转换旗帜只有连续两次战斗有胜方且相同
		if ((Win[0] == Win[1]) &&									//上次和上上次战斗的结果相同
			Win[0] != NEUTRAL &&									//上上次战斗的结果不为平手
			Win[1] != NEUTRAL &&									//上次战斗的结果不为平手
			Win[0] != Flag) {										//如果胜方等于旗帜的颜色则不需要转换
			Flag = Win[0];
			printf("%03d:40 %s flag raised in city %d\n",			//flag立起来
				DATE, camp[Flag].c_str(), num);
		}
	}
	int getFlag() {
		return Flag;
	}
	int getNum() {
		return num;
	}
	void product() {
		element += 10;
	}
	void clear() {
		element = 0;
	}
	int getColor() {
		if ((Flag == RED) || ((Flag == NEUTRAL) && ((num % 2) == 1)))
			return RED;
		else
			return BLUE;
	}
	int getElement() {
		return element;
	}
	void March_r_step1() {
		if (!warrior_red .isNULL() && nextCity != NULL) {
			warrior_red.March();
			nextCity->warrior_r_t = warrior_red;
			warrior_red = Wnull;
		}
	}
	void March_b_step1() {
		if (!warrior_blue.isNULL() && lastCity != NULL) {
			warrior_blue.March();
			lastCity->warrior_b_t = warrior_blue;
			warrior_blue = Wnull;
		}
	}
	bool March_r_step2(int DATE) {
		bool flag = false;
		if (!warrior_r_t.isNULL()) {
			flag = warrior_r_t.marchClaim(DATE);
			warrior_red = warrior_r_t;
			warrior_r_t = Wnull;
		}
		return flag;
	}
	bool March_b_step2(int DATE) {
		bool flag = false;
		if (!warrior_b_t.isNULL()) {
			flag = warrior_b_t.marchClaim(DATE);
			warrior_blue = warrior_b_t;
			warrior_b_t = Wnull;
		}
		return flag;
	}
	int fight(int DATE) {
		int winner = NEUTRAL;
		if (!warrior_red.isNULL() && !warrior_blue.isNULL()) {		//发动战斗首先要求有两个武士,结果则是一死一活或者两活
			if (getColor() == RED) {								//红方先手,并且红武士还活着则进攻
				if (warrior_red.isLive()) {							//红武士还活着
					if (!warrior_blue.isLive()) {					//如果对方是被射死的 
						warrior_red.kill = true;					//仍然判定本回合杀敌
						warrior_red.afterFight(DATE, &warrior_blue, RED);
					}
					else {											
						warrior_red.attack(&warrior_blue, DATE, true);
						if (warrior_red.isLive())
							warrior_red.afterFight(DATE, &warrior_blue, RED);	//只要活着就能做战后动作
						if (warrior_blue.isLive())	
							warrior_blue.afterFight(DATE, &warrior_red, RED);	//只要活着就能做战后动作
					}
				}
				else {												//红武士死了,如果蓝武士还活着直接判定蓝武士胜利
					if (warrior_blue.isLive()) {
						warrior_blue.kill = true;
						warrior_blue.afterFight(DATE, &warrior_red, RED);
					}
				}
			}
			else if (getColor() == BLUE) {							//蓝方先手,并且蓝武士还活着则进攻
				if (warrior_blue.isLive()) {						//蓝武士还活着
					if (!warrior_red.isLive()) {					//如果对方是被射死的
						warrior_blue.kill = true;					//仍然判定本回合杀敌
						warrior_blue.afterFight(DATE, &warrior_red, BLUE);
					}
					else {
						warrior_blue.attack(&warrior_red, DATE, true);
						if (warrior_red.isLive())
							warrior_red.afterFight(DATE, &warrior_blue, BLUE);	//只要活着就能做战后动作
						if (warrior_blue.isLive())
							warrior_blue.afterFight(DATE, &warrior_red, BLUE);	//只要活着就能做战后动作
					}
				}
				else {												//蓝武士死了,如果红武士还活着则判定蓝武士胜利
					if (warrior_red.isLive()) {
						warrior_red.kill = true;
						warrior_red.afterFight(DATE, &warrior_blue, BLUE);
					}
				}
			}
			if (!warrior_red.isLive() && warrior_blue.isLive()) {	//红死蓝活
				warrior_red = Wnull;
				Win[0] = Win[1];
				Win[1] = BLUE;
				winner = BLUE;
			}
			else if (!warrior_blue.isLive() && warrior_red.isLive()) {	//蓝死红活
				warrior_blue = Wnull;
				Win[0] = Win[1];
				Win[1] = RED;
				winner = RED;
			}
			else if (!warrior_blue.isLive() && !warrior_red.isLive()) {
				warrior_red = Wnull; 
				warrior_blue = Wnull;
			}
			else {								//两个都活,则连胜中断
				Win[0] = Win[1];
				Win[1] = NEUTRAL;
			}
		}
																	/*如果返回NEUTRAL,则有两种情况
																	**一.没有开战,由本函数可知没有开战虽然返回的是NEUTRAL,但是
																	**最近两次的战斗结果是不变的
																	**二.开战了,无人死亡,则战斗结果为中立
																	**三.没有开战且全部死亡,则战斗结果不变
																	*/
		return winner;
	}
	void boom(int DATE) {
		if (!warrior_red.isNULL() && !warrior_blue.isNULL() && warrior_red.isLive() && warrior_blue.isLive()) {
																	//如果敌人或者自己有一个是已经死去的则不考虑bomb
			if (getColor() == RED) {
				Warrior warrior1 = warrior_red;						//复制红武士
				Warrior warrior2 = warrior_blue;					//复制蓝武士
				warrior1.attack(&warrior2, DATE, false);			//发动攻击
				if (!warrior1.isLive())								//如果正常攻击之后红武士死去,则红武士考虑bomb
					warrior_red.useBomb(DATE, &warrior_blue);
				if (!warrior2.isLive())								//如果正常攻击之后蓝武士死去,则蓝武士考虑bomb
					warrior_blue.useBomb(DATE, &warrior_red);
			}
			else {
				Warrior warrior1 = warrior_red;
				Warrior warrior2 = warrior_blue;
				warrior2.attack(&warrior1, DATE, false);
				if (!warrior1.isLive())
					warrior_red.useBomb(DATE, &warrior_blue);
				if (!warrior2.isLive())
					warrior_blue.useBomb(DATE, &warrior_red);
			}
			if (!warrior_red.isLive() && !warrior_blue.isLive()) {	//如果考虑bomb之后两者都死去,则是被炸死的,赋值Wnull
				warrior_red = Wnull;
				warrior_blue = Wnull;
			}
		}
	}
	void win(int winner) {
		Win[0] = Win[1];
		Win[1] = winner;
	}
};
class Camp {
private:
	int energe;														//拥有的生命元数目
	int last;														//上一次制造的士兵阵营编号
	int warriorNum;													//已有武士数目+1
	int color;														//阵营颜色
	int headQuarter;												//司令部所在的城市编号
	vector Warr;
	void getWarrior(int I, int DATE, int &last, vector &Map) {
		int name = seq[color][I];
		int hp = init_hp[name];
		Warrior warri = Warrior(name, color, warriorNum, hp, DATE, energe);
		Warr.push_back(warri);
		if (color == RED)
			Map[headQuarter].warrior_red = Warr.back();
		else
			Map[headQuarter].warrior_blue = Warr.back();
		energe -= hp;
		last = I;
		warriorNum++;
		return;
	}

public:
	int intruder;
	Camp(int energe_, int color_) :
		energe(energe_), color(color_) {
		last = -1;
		warriorNum = 1;
		intruder = 0;
		if (color == RED)
			headQuarter = 0;
		else
			headQuarter = N + 1;
	}
	~Camp() {}
	void Build(int DATE, vector &Map) {
		int I = (last + 1) % 5;
		if (energe >= init_hp[seq[color][I]]) {
			getWarrior(I, DATE, last, Map);
			return;
		}
	}
	int getEnerge() {
		return energe;
	}
	int getColor() {
		return color;
	}
	void claim(int DATE) {
		printf("%03d:50 %d elements in %s headquarter\n",
			DATE, energe, camp[color].c_str());
	}
	void getElement(int ele) {
		energe += ele;
	}
	void reward() {
		energe -= 8;
	}
};
class War {
private:
	int M, T;
	bool over;
	bool flag[2];
	vector Map;
	vectorheadQuarter;
	void Input() {
		cin >> M >> N >> R >> K >> T;
		for (int i = 0; i < 5; i++)
			cin >> init_hp[i];
		for (int i = 0; i < 5; i++)
			cin >> atk[i];
	}
	void Init(int &k) {
		memset(num, 0, sizeof(num));
		over = false;
		for (int i = 0; i <= N + 1; i++) {
			Map.push_back(City(i));
		}
		for (int i = 0; i <= N + 1; i++) {
			if (i == 0)
				Map.at(i).lastCity = NULL;
			else
				Map.at(i).lastCity = &Map[i - 1];
			if (i == N + 1)
				Map.at(i).nextCity = NULL;
			else
				Map.at(i).nextCity = &Map[i + 1];
		}
		printf("Case %d:\n", k++);
	}
	void runAway(int DATE){
		City* city = &Map[0];
		while (city != NULL) {
			if (!city->warrior_red.isNULL()) {
				if(city->warrior_red.runAway(DATE))
					city->warrior_red = Wnull;						//逃跑之后指向原来狮子的指针变回Wnull
			}
			if (!city->warrior_blue.isNULL()) {
				if(city->warrior_blue.runAway(DATE))
					city->warrior_blue = Wnull;
			}
			city = city->nextCity;
		}
	}
	void March(int DATE){
		bool flag[2] = { false, false };
		City* city = &Map[0];
		while (city != NULL) {
			city->March_r_step1();									//先挂载
			city->March_b_step1();									//先挂载
			city = city->nextCity;
		}
		city = &Map[0];
		while (city != NULL) {
			if (city->March_r_step2(DATE)) {
				headQuarter[BLUE].intruder++;						//到达司令部
				if (headQuarter[BLUE].intruder == 2)				//两个武士到达司令部
					printf("%03d:10 blue headquarter was taken\n", DATE);
			}
			if (city->March_b_step2(DATE)) {
				headQuarter[RED].intruder++;
				if (headQuarter[RED].intruder == 2)
					printf("%03d:10 red headquarter was taken\n", DATE);
			}
			city = city->nextCity;
		}
		if (!Map.at(0).warrior_blue.isNULL()) {
			Map.at(0).intruder = Map.at(0).warrior_blue;
				Map.at(0).warrior_blue = Wnull;
		}
		if (!Map.at(N+1).warrior_blue.isNULL()) {
			Map.at(N + 1).intruder = Map.at(N + 1).warrior_red;
			Map.at(N + 1).warrior_red = Wnull;
		}
	}						
	void productElement(){
		City* city = &Map[0];
		while (city != NULL) {
			city->product();										//生产生命元
			city = city->nextCity;
		}
	}
	void getElement(int DATE) {
		City* city = &Map[1];
		while (city->nextCity != NULL) {							//除了司令部,所有的都开始收获能量
			if (city->getElement() == 0) {							//没有就继续
				city = city->nextCity;
				continue;
			}
			Warrior &warrior1 = city->warrior_red;
			Warrior &warrior2 = city->warrior_blue;
			if (!warrior1.isNULL() && warrior2.isNULL()) {			//有红武士没有蓝武士
				headQuarter.at(RED).getElement(city->getElement());	//红司令部收获
				printf("%03d:30 red %s %d earned %d elements for his headquarter\n",
					DATE, warrior[warrior1.getName()].c_str(), warrior1.getID(), city->getElement());
				city->clear();										//收获后清零
			}
			else if (warrior1.isNULL() && !warrior2.isNULL()) {		//有蓝武士没有红武士
				headQuarter.at(BLUE).getElement(city->getElement());//蓝司令部收获
				printf("%03d:30 blue %s %d earned %d elements for his headquarter\n",
					DATE, warrior[warrior2.getName()].c_str(), warrior2.getID(), city->getElement());
				city->clear();										//收获后清零
			}
			city = city->nextCity;
		}
	}
	void shot(int DATE){											//射箭,每个城市开始,对将走到的下个城市的敌人放箭
		City* city = &Map[0];
		while (city != NULL) {
			if (!city->warrior_red.isNULL() &&						//有红武士
				!(city->warrior_red.wea[ARROW].isNULL()) &&			//红武士有弓箭
				(city->nextCity != NULL)) {							//这不是最后一个城市
				if (!(city->nextCity->warrior_blue.isNULL()) &&		//下一个城市有敌人
					city->nextCity->nextCity != NULL)				//下一个城市不是司令部
					city->warrior_red.shot(DATE, &(city->nextCity->warrior_blue));
			}
			if (!(city->warrior_blue.isNULL()) &&					//有蓝武士
				!(city->warrior_blue.wea[ARROW].isNULL()) &&		//蓝武士有弓箭
				(city->lastCity != NULL)) {							//这不是第一个城市
				if (!city->lastCity->warrior_red.isNULL() &&		//上一个城市有敌人
					city->lastCity->lastCity != NULL)				//上一个城市不是司令部
					city->warrior_blue.shot(DATE, &(city->lastCity->warrior_red));
			}
			city = city->nextCity;
		}
	}
	void bomb(int DATE){
		City* city = &Map[0];
		while (city != NULL) {
			city->boom(DATE);
			city = city->nextCity;
		}
	}
	void attack(int DATE){
		City* city = &Map[0];
		while (city != NULL) {	
			int winner = city->fight(DATE);							//winner是战斗结果,RED,BLUE分别是红、蓝胜利,NEUTRAL是平手
			if (winner != NEUTRAL) {								//如果有胜方
				clean(DATE, city, winner);							//胜方打扫战场并奖赏
				city->Trans(DATE);									//判定是否需要转换旗帜
			}
			city = city->nextCity;
		}
		city = &Map[0];
		while (city != NULL) {										//处理那些被射死的武士
			if (!city->warrior_red.isNULL())
				if (!city->warrior_red.isLive())					//战斗后还没有被处理的尸体处理掉
					city->warrior_red = Wnull;
			if (!city->warrior_blue.isNULL())
				if (!city->warrior_blue.isLive())
					city->warrior_blue = Wnull;
			city = city->nextCity;
		}
	}
	void report(int DATE){
		City* city = &Map[0];									
		while (city != NULL) {
			if (!city->warrior_red.isNULL())
					city->warrior_red.report(DATE);
			city = city->nextCity;
		}
		if (!Map.at(N + 1).intruder.isNULL())
			Map.at(N + 1).intruder.report(DATE);					//入侵者也要报告武器使用情况
		city = &Map[0];
		if (!Map.at(0).intruder.isNULL())
			Map.at(0).intruder.report(DATE);						//入侵者也要报告武器使用情况
		while (city != NULL) {
			if (!city->warrior_blue.isNULL())
				city->warrior_blue.report(DATE);
			city = city->nextCity;
		}
	}
	void isOver(int DATE) {											//是否满足司令部被攻破这一条件
		if (headQuarter[RED].intruder == 2)
			over = true;
		if (headQuarter[BLUE].intruder == 2)
			over = true;
	}
	void clean(int DATE, City* city, int color) {
		if (headQuarter[color].getEnerge() >= 8) {
			if (color == RED)
				city->warrior_red.reward();
			else
				city->warrior_blue.reward();
			headQuarter[color].reward();
		}
		if (city->getElement() > 0) {
			headQuarter[color].getElement(city->getElement());
			if (color == RED) {
				printf("%03d:40 red %s %d earned %d elements for his headquarter\n",
					DATE, warrior[city->warrior_red.getName()].c_str(), city->warrior_red.getID(), city->getElement());		
				city->warrior_red.kill = false;
			}
			else {
				printf("%03d:40 blue %s %d earned %d elements for his headquarter\n",
					DATE, warrior[city->warrior_blue.getName()].c_str(), city->warrior_blue.getID(), city->getElement());
				city->warrior_blue.kill = false;
			}
			city->clear();
		}
	}
	bool ddl(int DATE, int t) {										//判定时间是否到了
		if (DATE * 60 + t > T)
			return true;
		return false;
	}
public:
	War(int &k) {
		Input();													//输入数据
		Init(k);													//进行初始化
	};
	
	void Fight() {
		int TIME = 0;
		headQuarter.push_back(Camp(M, RED));						//构造司令部红
		headQuarter.push_back(Camp(M, BLUE));						//构造司令部蓝
		while (!over) {
			if (ddl(TIME, 0))
				break;
			headQuarter[RED].Build(TIME, Map);						//00司令部制造
			headQuarter[BLUE].Build(TIME, Map);						//00司令部制造
			if (ddl(TIME, 5))
				break;
			runAway(TIME);											//05狮子逃跑
			if (ddl(TIME, 10))
				break;
			March(TIME);											//10武士前进
			isOver(TIME);
			if (over)
				break;
			if (ddl(TIME, 20))
				break;
			productElement();										//20城市产出生命元
			if (ddl(TIME, 30))
				break;
			getElement(TIME);										//30只有一个武士的城市夺走生命元
			if (ddl(TIME, 35))
				break;
			shot(TIME);												//35武士放箭
			if (ddl(TIME, 38))
				break;
			bomb(TIME);												//38放bomb
			if (ddl(TIME, 40))
				break;
			attack(TIME);											//40发生战斗
			if (ddl(TIME, 50))
				break;
			headQuarter[RED].claim(TIME);							//50司令部报告生命元
			headQuarter[BLUE].claim(TIME);							//50司令部报告生命元
			if (ddl(TIME, 55))
				break;
			report(TIME);											//55武士报告武器情况
			TIME++;
		}
	}
};
int main() {
//	ifstream in("input.txt");
//	streambuf *cinbuf = cin.rdbuf();
//	cin.rdbuf(in.rdbuf());
//	freopen("out.txt", "w", stdout);
	int t;
	cin >> t;
	int k = 1;
	while (t--) {
		War aWar(k);
		aWar.Fight();
	}
//	fclose(stdout);
	return 0;
}


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