Unity之定时调用

1.Invoke(string methodName,float time)

在一定时间调用methodName函数

using UnityEngine;
using System.Collections;
 
public class example : MonoBehaviour {
     public Rigidbody projectile;
     void LaunchProjectile() {
         Rigidbody instance = Instantiate(projectile);
         instance.velocity = Random.insideUnitSphere * 5 ;
     }
     public void Awake() {
         Invoke( "LaunchProjectile" , 2 );
     }
}
 

2.InvokeRepeating(string methodName,float time,float repeatRate)

每隔一定时间调用一次methodName函数

 

Invokes the method methodName in time seconds.

在time秒调用methodName方法;简单说,根据时间调用指定方法名的方法

After the first invocation repeats calling that function every repeatRate seconds.

从第一次调用开始,每隔repeatRate时间调用一次.

using UnityEngine;
using System.Collections;
 
public class example : MonoBehaviour {
     public Rigidbody projectile;
     void LaunchProjectile() {
         Rigidbody instance = Instantiate(projectile);
         instance.velocity = Random.insideUnitSphere * 5 ;
     }
     public void Awake() {
         InvokeRepeating( "LaunchProjectile" , 2 , 0 .3F);  //2秒后,没0.3f调用一次
     }
}
 

3.CancelInvoke(string methodName)

取消这个脚本中所有的调用

 

Cancels all Invoke calls on this MonoBehaviour.

取消这个MonoBehaviour上的所有调用。

 

public class example : MonoBehaviour {
     public Rigidbody projectile;
     void Update() {
         if (Input.GetButton( "Fire1" ))
             CancelInvoke();
 
     }
     void LaunchProjectile() {
         instance = Instantiate(projectile);
         instance.velocity = Random.insideUnitSphere * 5 ;
     }
     public void Awake() {
         InvokeRepeating( "LaunchProjectile" , 2 , 0 .3F);
     }
}
 
function LaunchProjectile () {
     instance = Instantiate(projectile);
     instance.velocity = Random.insideUnitSphere * 5 ;
}
 

4.(bool) IsInvoking(string methodName)

 

using UnityEngine;
using System.Collections;
 
public class example : MonoBehaviour {
     public Rigidbody projectile;
     void Update() {
         if (Input.GetKeyDown(KeyCode.Space) && !IsInvoking( "LaunchProjectile" ))  //如果这个方法不在调用并且等待了2秒
             Invoke( "LaunchProjectile" , 2 );
 
     }
     void LaunchProjectile() {
         Rigidbody instance = Instantiate(projectile);
         instance.velocity = Random.insideUnitSphere * 5 ;
     }
}

转载于:https://www.cnblogs.com/huangshiyu13/p/5652086.html

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