在 C++ 代码中使用 UE4 插件---Using a plugin in C++ code

例如使用 CustomMeshComponent 插件 在Build.cs 文件 中 添加以下两行代码

如图可配置路径,可解决#include "CustomMeshComponent" 找不到头文件错误

    1. PrivateDependencyModuleNames.AddRange(new string[] { "CustomMeshComponent" });
      PrivateIncludePathModuleNames.AddRange(new string[] { "CustomMeshComponent" });
      

        C:\Program Files\Epic Games\4.10\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustomMeshComponent\Classes

        C:\Program Files\Epic Games\4.10\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustomMeshComponent\Private    
    2. C:\Program Files\Epic Games\4.10\Engine\Plugins\Runtime\CustomMeshComponent\Intermediate\Build\Win64\UE4\Inc\CustomMeshComponent
  1.   在 C++ 代码中使用 UE4 插件---Using a plugin in C++ code_第1张图片

解决方案:

https://answers.unrealengine.com/questions/13691/using-a-plugin-in-c-code.html

转载于:https://www.cnblogs.com/linqing/p/5020328.html

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